Before we begin I’d like to thank the guys over at Another Indie for sent me a copy of the game to do this review for them. It’s the first game I’ve been sent to review, which makes me feel more like a professional than a hobbyist, so to me it’s quite a big deal. In return for their generosity I’m promising myself not to fuck this up. So, here goes.
Vigil tells the story of Leila, a more than capable Vigilant warrior. Who upon arriving back in her home village of Maye after years away discovers her sister to be missing and as such sets off to find her. Whilst there Leila discovers that all is not right at home. Shadowy figures appear and terrible happenings occur to which Leila must get to the bottom of in hopes that it will reunite her with her sister.
One thing I would recommend is if you are playing it on PC like I did, use a controller. The game feels like it wasn’t designed to be played using a keyboard, I felt like I was all fingers and thumbs a lot of the time, especially when trying to access my equipment or levelling up. After a while I managed to get to grips with it but I did have to change the dodge button because I found my game would minimize when continually mashing it with Windows asking me if I wanted to turn on ‘Sticky Keys’ which got quite frustrating, especially during boss fights.
There are 2 major niggles I have about the game that I found hard to overcome. The first of them is the map, I look at the map and the term, “Cluster Fuck” comes to mind. Speaking of cluster fucks this brings me to my second niggle, the story telling. I felt like a lot of the story was lost beneath a bombardment of text boxes. I get where the team were going with this, flesh out the world with lots of decryption in a Dark Souls-ish way but I don’t know if it’s a problem with me or not but I don’t think Dark Souls games tell a good story and Vigil suffers in the same way. Both games do a great job at crafting and defining the world in which the games are set but I did spend most of the game wondering around the map wondering why I was doing any of it.
Now lets get into what the game does well, first of I really enjoyed the art style, it resembles Briad if it were made by Tim Burton, both beautiful and grotesque in equal measures. I thought the animation of Leila was quite fluid but the enemies in comparison seemed a little clunky at times which impacted my ability to get immersed into the experience. I compared the game to Dark Souls earlier and in a true Dark Souls-esque manor, I died and I did so a lot. When quick loading it never took very long to get back into the game which is a positive but especially with the first boss I found the nearest save point was quite a ways from the boss fight itself meaning I had to needlessly repeat the same section over and over again. Having save points closer to the boss fights would be a huge improvement in my belief.
Overall if felt like I experienced a game of two extremes. The visuals and the attention to detail on the graphic art are brilliant but then on the other hand the story was so confusing and poorly told it might as well have not existed. It’s all shirt, no pants; Just like Winnie the Pooh. However; Despite all the negative points I’ve made the game is engaging and made me want to play on. It’s nowhere near a perfect game but it’s still an experience worth having if you enjoy a darker gaming experience. Well done to the teams at Glass Heart Games and Another Indie for a job well done and I wait eagerly for your future endeavours.