Time to relieve some of 2020’s backlog. This was one that I didn’t have rated as game of the year material so put it on the backburner whilst I played The Last of Us Part II. With resemblance of normality restored after the Christmas period it’s back to it and with it one that may have slipped under most people’s radars. The game comes to us from Tactical Adventures; an Indie Developer from France. After a successful Kickstarter campaign they bring to us Solasta: Crown of the Magister which is currently on Early Access on Steam.
Solasta is an table top adventure based in the mythical land of Solasta. You create a party of 4 adventures and send them out on various adventures encountering different creatures, beasts and monsters. The game has been licence to use the Dungeon & Dragons 5th Edition rule set which gives it an ere of familiarity to those who have played D&D before.
My experience of the game was very polar, there was lots I enjoyed about it but then a lot that I didn’t like too. Starting with the positive, the combat. The combat is tight and well constructed. It’s turn based in the style of XCOM but with Wizards and fireballs instead of aliens and grenades. It works very well and feels true to the rule-set. Another positive I took away from the game was how well presented the environments were, especially some of the lighting effects and rendering. The light being cast by campfires or torches especially in some of the darker environments feel very realistic. I was running the game on my slightly dated gaming PC (4th Gen i7, duel GTX1080) and it was looking brilliant.
Sadly though we come to the less brilliant parts. The character creation is very limited. I went into the game with a rough idea of the party I wanted. An Half-Orc Barbarian, A Half-Elf Warlock, A Halfling Bard & A Human Rogue. Although I managed to get the Rogue the game does not allow for the Barbarian, Warlock, Bard & Druid classes. The Sorcerer is not currently available but will be available as free DLC when the game is released. As far as races goes, only the common races and half-elves are available (Humans, Elves, Dwarves, Halflings), so no Half-Orcs, Teeflings or Dragonborns. Even the races that you can choose have limited choice. For example, there is only 2 choices for Dwarf beards. I’m going to put this down to the game still being on Early Access but I’m hoping for some more customisation options before it’s release.
Another thing I didn’t enjoy was the dialogue and animation. The dialogue felt cheesy and cliché. With it being a French studio maybe the writers weren’t native English speakers but in any case it ruins the immersion, as does some of the animations. When a characters mouths are moving and they don’t match to what they’re saying you get a sense that things are off and stops you getting absorbed into the game. Again this could be a localisation issue.
Overall there are some nuggets of brilliance in the game but overall the game still lacks in a couple of areas, but given that it’s still in early access there is still time to fix these issues, so watch this space.
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