Call of Duty: Modern Warfare 3 (PC, PS3, Wii, XBOX 360)

Christmas and New Year have come and gone and with it I received a wealth of new games in which to play and share my opinion on. This week isn’t one of them but it was a game that I did get the opportunity to play over the festive period. A game that has a bigger following than Charlie Sheen and OK magazine. The most recent game in a series that started off a bit bland but after a change of scenery popularity rose immediately, only to then become horribly clique and predictable. Ladies and Gentleman. Call of Duty: Modern Warfare 3.

The Call of Duty series started as most series around war do with re-enacting the 2nd World War in the most unrealistic and stomach turningly patriotic way. For 3 instalments the series found medium success never really rising above it’s peers, such as Medal of Honour and Battlefield. It was only when the series switched to Modern Warfare in which as the name suggests is about warfare in modern times did the series find that edge that first person shooters were missing. It was the first to really add a story to the first person shooter and bring it to the masses. There was the Half-Life series but that always seemed a bit too snobbish to be mingling with the console playing plebs, but I digress. Previous FPS’s had stories but they just hung around with nothing better to do. Call of Duty 4 actually integrated the story into the game in such a way that it neither outshone or was outshone by the gameplay. This included a scene that I still hold to my heart, the nuke scene, where funny enough a nuclear explosion is detonated in the vicinity of fleeing Rangers to which you quantum leap into the perspective of a lone Ranger slowing dying in the fallout, alone and unloved thousands of miles away from home. Although it adds nothing to the story as an artistic feature it is pretty amazing. After trying to bring what worked in Modern Warfare back to the past with World of War, Modern Warfare found a sequel. Modern Warfare 2 which took the intense raspberry with white chocolate swirls and real fruity bits flavour of the original and made it bland vanilla. Not that there’s anything wrong with vanilla but it is one of the blander ice cream flavours out there. Then came Black Ops which had a story so out of whack I wouldn’t be surprised if the writers were sectioned for it.

Then finally we get to Modern Warfare 3. What seems to be the finale of the Modern Warfare series (I assume this because it’s the only one of the 3 that didn’t end on a cliff-hanger). You’ll be happy to know that the series continues it’s downhill slope from the peak of Modern Warfare. It’s the same game we’ve seen before but with new faces and a slight graphical upgrade. The same old missions are there, the stealth mission, the infiltration mission, the gunship mission, the ambush mission etc. The only real gameplay difference I noticed was that some guns have 2 sights on them. Fuck me, how long do you think it took Infinity Ward to come up with that stroke of genius? Imagine the development meeting when coming up with that beauty of an idea. “Ok, We need a USP (That’s Unique Selling Point for those who have no grasp of product development) for Modern Warfare 3, Go”, “I can never decide between using the Dot of the ACOG sight. Could we have both on the same gun”, “Fuck it, that’ll have to do. Lunch Time”. You really earned your pay that day guys didn’t you?

Now when people think of the Modern Warfare series, people tend to think of controversy and pushing the moral boundaries. Man dying slowly and painfully in nuclear fallout in the first is defiantly a moving scene, although the game could have done without it, its inclusion defiantly elevated the game to a higher plain. In Modern Warfare 2 there was the shoot up of civilians in the Russian airport that got every anti-games activists knickers in such a twist that some of them are still trying to remove the knots to this day. This had the greatest in game effect out of the 3 scenes because never before in any modern game were we asked to take a gun and mow down innocent civilians. The strange thing about it was (for me anyway) was that I had no moral guilt in doing it. It didn’t have the same effect as the scene in Heavy Rain where you have to cut off the end of your finger or throwing the Companion Cube into an Aperture Science Emergency Intelligence Incinerator. I think it’s due to a lack of empathy towards the gunned down civilians of Russia, to us they are just pixels which we have been told to kill. Unlike my previous 2 examples where we have spent the game playing through the perspective of the character in question or we have had empathy towards the Companion Cube drilled into us through GLaDOS’s messages, telling us that the cube loves us and that we love it. Returning to the matter at hand we have the 3rd scene where we see a child explode in front of us. Although in truth the child basically disappears as soon as the explosion appears. This scene unlike the other two probably worsened my opinion of the game (not due to the killing of children, that’s a completely different kettle of fish). The main reason for this is it’s irrelevance to the game, if it were removed from the game it would not hamper my gameplay experience in the slightest. Sure I could play it in media sensitive mode “aka Pussy mode”, but the niggling thought would still be in the back of my mind that that scene is still there and is only there as a shock awe tactic and to try and generate media attention to which it ended up doing very little of both.

I’ve neglected to mention anything to do with the actual gameplay throughout this review mainly because if you’ve played any of the Call of Duty games past Modern Warfare you know what the gameplay is going to be like. Infinity Ward like to stick to what they know and by the looks of it Infinity Ward have been glued, stapled, riveted and welded to the Modern Warfare formula. The single player is horribly short and can easily be completed in an afternoon. The multi-player is exactly the same as Modern Warfare 2 but with a few extra gameplay modifications and game types, which is the same as Modern Warfare but with a few extra gameplay modifications and game types. It seems Infinity Ward can release an update for their multi-player and charge £40+ for it because it has a singleplayer campaign hanging off it like a tumorous lobe. Infinity Ward may not be great game developers but they are master business men. What does interest me though is the Special-Op missions. I must have spent a good couple of days or so with my brother trying to 3 star a lot of them. Like a series of puzzles that need solving, once you start you won’t be satisfied until you get all of them.

To be honest Modern Warfare 3 was never going to go down favourably with me anyway. I’ve always seen the Modern Warfare series as the very pinnacle of what I despise about the gaming industry. Soulless corporations having the ability to release any kind of mind numbing bile and have it lapped up by the unthinking masses. I like to have faith that people will buy a game because it’s good rather than because it’s adverts are plastered everywhere. Modern Warfare is one of those games where you cannot escape the adverts for it. It was plastered all over television, all over the internet, hell it was plastered all over the buildings in the city centre. This is why I usually try to rely on user reviews on how good a game is before I buy it. Professional reviewers I find are too eager to hand out good reviews to games that really don’t deserve it. I don’t really like the use of scores, even though in a perfect world they can give us a direct comparison between one game and another, but it’s just that, “In a perfect world”. All scores are based on personal opinion, for example I would give a game with a better story a better score than that which had better gameplay. Not only that, the sheer amount of criteria that has to be taken into consideration to give a fair score is massive. Then to top it all off scores will change with the passing of times. As the years pass opinions change and as they change scores would change.

Now my final thought.  The Modern Warfare series reshaped the first person shooter genre giving it that artistic flare previous FPS’s were missing. Although the first game struck gold in the end this proved to be a  disadvantage to the development team. Both games that followed seemed to try too hard in trying to prove their worth over the original and both fall flat of their faces. Although this has never been a bother to Infinity Ward since each game has made enough money to pay the Dalai Lama to run through the streets of Kent, bollock naked, singing “Here We Go Round the Mulberry Bush”. Lets just hope that this is the end of the Modern Warfare era, because if I hear that Modern Warfare 4 is in production which includes Captain Price and Soap have full uncensored gay sex I will not be happy. Even less so knowing Soap died in the 3rd game.

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Resident Evil 4 (GameCube, PC, PS2, PS3, Wii, XBOX 360)

 

With the releases of Resident Evil 4 and Code Veronica X in HD on the PSN and XBLA this is what I have been doing with myself.
First things first. I love the Resident Evil series. It takes me back to my pre-teens, back to a time where even it’s target audience would call Justin Bieber annoying and gay. I would meet at a friends house and we would play one of 3 games, 2 of those were Final Fantasy VII and Command & Conquer, but the one I want to focus on today was Resident Evil, believe it or not those graphics used to be good. The camera angles were always horrible mind, but the one thing I most enjoyed about the series was also it’s biggest flaw, the dialogue. The dialogue was that horrible and broken that it was laughable, which made it entertaining. Like watching a film with Steven Seagal in it. You don’t enjoy it because it’s a good film, you enjoy it because it’s a horribly bad film.
As sequel after sequel were released you saw minor improvements and minor tweaks that kept the games appealing to current fans, but less appealing to people new to the series, It was like opening a novel halfway through and to start reading from there. That is until Capcom decided that the series was in dire need of a 21st century reboot. At the release of Resident Evil 4 I was comfortably set in as a Resident Evil fan boy and was outraged by Capcom taking a series I loved and remould it to make it more mainstream so they could attract a wider audience and make more money, Capcom you sell-outs. To this day I still don’t know why it’s called Resident Evil (other than the obvious that it would sell better when a well known brand is stapled to it, see Silent Hill 4 for details). It has as much relevance to the original series as Custard does to the Custard Cream. It would be like playing Pokemon as Jeremy Clarkson and calling it the Top Gear Edition.
Lets start the “review” rather than rant about nostalgia and Capcom selling out shall we? Ok. The story has no relevance to the earlier games apart from the appearance of a few old faces. Leon S Kennedy from Resident Evil 2 is back and it’s his job to rescue the Presidents daughter who has been kidnapped for some reason and rather than going along with standard American foreign policy to send in an armed force, blow up half of every city, steal a few natural resources, announce victory and claim the lives of the that country have been significantly improved. Instead it’s decided that one agent armed with a pistol and a radio with a woman inside would be sufficient. The inevitable proverbial shit hits the fan and it’s up to Leon to take down a whole bio-terrorist cell single handed and rescue the princess… I mean the presidents daughter.
The biggest step away from the franchise was to not put zombies in a game that’s series was very big on zombies. Instead we have villagers who might as well be zombies but can open doors, use weapons and engage in light conversation with each other, although sometimes big bug things can appear out of the decapitated stumps of dead enemies randomly. Another huge difference was to chuck the fixed camera and go for an over the shoulder view instead. Making aiming for head shots infinity easier but having the disadvantage of not being able to see behind you. Just like real life. Although unlike real-life when aiming Leon must stand perfectly still for reasons unknown to man. Maybe it’s one of those “Men can’t multi-task” things where if Leon were to move and aim at the same time he would have to stop breathing or something similar, but I like to think women only say that to make up for their inability to priorities.
Overall I enjoyed it. The game-play was interesting enough for me to complete it back when I first played it and memorable enough for me to buy it and complete it again when released in HD. Although I still have that niggling feeling that it probably would have been a better game if it wasn’t a Resident Evil game, if it were instead the start of a new series to replace Resident Evil instead of re-branding it for a new generation who enjoyed the films (which btw. were a series of wank sandwiches each one having more filling than the last). Then again it wouldn’t have sold as well if it was called “Secret Agent no. 65,524 vs Spaniard Villagers”, but that’s just me.
The Resident Evil series has come a long way since me and my friends took the day off school so we could go into our local Blockbusters and rent out Resident Evil 2 on the day of release. Although Resident Evil 4 is a good game it doesn’t feel like a Resident Evil. The games I fell in love with and still feel nostalgic about are not in there which personally for me spoilt it slightly.
On a final note I do recommend it, it’s worth at least a play through, just leave all expectations at the door and try to imagine that it’s just a coincidence that the protagonist’s name is the same as the cop from Resident Evil 2.
Capcom you Sell-outs.