Doors of Insanity (PC, PS4, PS5, SWITCH, XBOXONE, XBOX X/S)

“You’re Dead Bud.”

Doors of Insanity

A thank you once again goes out to Another Indie for sending me out a copy of the first 2021 release I get to review.

There isn’t much a story to Doors of Insanity and if their is it’s not told particularly well but the game can be forgiven for this as story is not really what the game is about. It’s a rogue-like card battler where you progress through a number of dungeons building your deck and equipment in order to beat the next bad guy/s around the next door. Then when you die (which you will do at some point) you start from the beginning with additional perks which can be bought by using gems or level ups collected from your last run.

I enjoyed Doors of Insanity. It is a system that is easy to pick up and gain a sense of competency in, you have a deck of cards with various effects, be them do damage, absorb damage or various buffs/debuffs and a set amount of mana which determines how many cards you can play in your round. Once the enemies are defeted you gain more cards and head to the next set of doors, then repeat. The art style is both cutesy and slightly un-nerving at the same time, reminding me a lot of very early Disney animation (such as Steamboat Willy) and more recently Cuphead.

I did find the character creation to be a bit limited with little choice but sex, hair and skin colour and a handful of different faces to pick from. Although if I did have control over what changes I would make to the game the first thing I would do would be to look at porting the game over to a more portable device. Doors of Insanity to me plays more like a casual game. I’ve sat down and played it a few times but never playing it for more than an hour or two each time before wanting to move onto something else. I feel the game would be strengthened it I were able to play it on my phone if I had a spare 15-20mins be it waiting for an appointment or on my lunch break at work.

So to recap, the game is very easy to get into and easy to play but has a tendency to start feeling a little repetative after a while, which is why I would prefer the games to be available on a more portable medium. Another strong outing from Another Indie and I wait in antisipation for what comes next.

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Resident Evil VII: Biohazard (PC, PS4, SWITCH, XBOX ONE)

“Welcome to the family, son.”

Resident Evil VII: Biohazard

Now, I am a big fan of the original Resident Evil series (games 1,2 & 3) and to some extent number 4, less so 5 & defiantly did not enjoy no. 6. This downward spiral of quality was why I was reluctant to pick up Resident Evil 7 at it’s initial release, but in fairness the more I heard about it the more praise I heard about it. So once I found the game on sale I picked it up and finally gave it a go, here’s what I thought of it.

Resident Evil 7 takes place in Dulvey, Louisiana. It’s here that Ethan Winters finds himself after he received an email from his wife Mia who went missing 3 years ago. His search leads him to an old, abandoned plantation. It’s here that Ethan finds Mia who at first is glad to see her. She then suddenly attacks Ethan taking a chainsaw to the hand, losing it in the process. Ethan must now figure out what is going on, how cure Mia and how to survive the Baker family.

First thing’s first, the game does not feel like a Resident Evil game of the past. A lot of moments, especially at the beginning of the game feel less survival horror and more just plain horror. Also compared to a lot of other more modern horror games, the games does it really well. For the first half of the game I was absolutely bricking it in fear of what my be lurking around the corner. The game oozes atmosphere and coupled in with the new 1st person camera you get a real sense of immersion. There was even a couple of times I had to stop and mentally prepare myself before heading around a corner. After about an hour though the feeling of dread did subside as enemy appearances became more predictable and I became better equipped to deal with said enemies.

There wasn’t a lot I didn’t like about Resident Evil 7. My main gripe with the game was movement of the player. There was a lot of times where I felt Ethan wasn’t moving with much urgency, especially when I’m wanting him to turn around a corner. I understand that Ethan is just an ordinary guy and as such hasn’t received any kind of special training, but still in a house of super mutant murder hillbillies I’d expect him to move like his life depends on it rather than like he’s having a lovely stroll through the woods.

Speaking of lovely strolls through the woods, The scene at the very beginning of the game bared both a lot of similarities and contradictions to the start of What Remains of Edith Finch. Both start out as walking simulators where the player is walking through the woods, however where as in Edith Finch there’s a sense of adventure, wonderment and tranquility RE7 fills the player with tension, suspense and anxiety as to what the player might suspect. I think it’s quite interesting how two games of very similar mechanics can distill opposing feelings.

Back to the topic at hand, I would recommend Resident Evil 7 to those who enjoyed the Silent Hill games or in fact any kind of horror game. Although I wouldn’t to those who are die hard fans of the Resident Evil series. In that respect it reminds me of Silent Hill 4: The Room, they are both great games but they also both feel very disjointed from it’s series lore, both feeling very off cannon. I just hope that Resident Evil doesn’t fuck it up the series again by trying to bring the cannon back in newer games… What? Chris Redfield is in Resident Evil Village? I guess some people just don’t learn.

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Kingdom Hearts 3 (PS4, XBOX ONE)

“Prepare to face Keyblade Hero 3!”

Kingdom hearts 3

Continuing with the backlog, this was a game I played at the tail end of 2019 but never wrote about it because at the time I was playing Marvel’s Spider-man, God of War & Resident Evil 2 and all 3 of them were much better games with so much more to talk about. This was also back when I was a little less serious about my blogging and a lot less routine. So with the amount of time available for me to write increasing but the amount of time I have to play games staying the same, I’ve taken the decision to write about some of the games I’ve already played and not yet had a chance to talk about. Hence why I’m digging up Kingdom Hearts 3.

Kingdom Hearts 3 takes place after Dream Drop Distance, in which Sora has lost most of his powers due to the events of the previous game (as to what they are I don’t know) Sora must travel with Donald & Goofy through several Disney & Pixar movies in order to find “The Power of Waking”. Meanwhile, Mickey & Riku are in the realm of darkness looking for Aqua one of the past keyblade wielders while Kairi and Lea (the original persona of Axel) are training to become keyblade wielders.

If you got to the end of the previous paragraph and still have no idea what the hell’s going on then, don’t worry because you’re in the majority. The plot at this point in the series is so convoluted and disjointed I’d be surprised even if the writers knew what was going on any more. It’s something Hideo Kojima would have written had he been locked in a room with a Disney box-set, a bottle of tequila and a space hopper. Not to mention the plot kept jumping between consoles just to keep you on your toes. The OG Kingdom Hearts was on PS2, then Chain of Memories was on the GameBoy Advanced, then Kingdom Hearts II was back on the PS2, then Coded was on Mobile, then 358/2 Days was on DS, then Birth by Sleep was on the PSP, then Dream Drop Distance was on the 3DS, then Kingdom Hearts χ was a browser game, finally we have Kingdom Hearts 3 on the PS4. So unless you were rich enough to have all the aforementioned consoles and handhelds you found it difficult to follow the plot consistently from start to finish. True, they did release all the games in sets on the PS3 and later the PS4 but by this point I had abandoned the series because I was so far behind in the plot.

So enough about the series as a whole and lets look specifically at Kingdom Hearts 3. Graphically, the game is much improved from the rest of the series. Then again KH3 is running on a much more powerful system then the rest of the series too so that’s kind of a given, still everything is crisp and detailed. However there is a smoothness about it all that makes me feel the characters are made of modeling clay, I’d assume this is so Sora and the gang fit to the aesthetics of the CGI Disney worlds they are visiting this time around. Speaking of the new worlds, the story behind the majority of the worlds you visit are just rehashes of the films and how they would play out if Sora was contracted to have a significant part in every single one. Your usual Disney B-List TV voice actors have amassed to replace some of the bigger stars who just couldn’t be bothered, didn’t care enough or wouldn’t get paid enough to reprise their roles (I didn’t expect Tom Hanks, Tim Allen, John Goodman or Johnny Depp to make an appearance) and it shows, although most of the original Frozen & Big Hero 6 voice actors showed up which made those worlds feel a bit more authentic.

As far as game-play is concerned it’s the same as Kingdom Hearts 1 and 2 but with a few tweaks and additions. The main one that got right under my skin was the special attack moves based off of attractions at Disney’s theme parks. They were overly available, needlessly long and arbitrary. They are nothing more than needless advertising and gave me nothing but disdain for the game.

Kingdom Hearts is a series I like the idea of, Square-Enix RPG with Disney characters? A marketing departments wet dream and works great on paper. Sadly, paper is a flimsy thing and doesn’t tend to last very long when played with. You needn’t look any further than my D&D character sheets for proof of that. It’s a series that has been ruined by baggage and lack of direction. As a final word if you enjoyed any of the series then this is just more of the same, if you’re coming fresh into the series don’t both with it. It’ll either confuse you, annoy you or both.

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Shadow of the Tomb Raider (PC, PS4, XBOX ONE)

“That’s right! Run you bastards! I’m coming for you all!”

Tomb raider

Yes, the only reason I am review this is because it was free for PSPlus users back in January. I thought I would just get that out there. Since I am still without anything new to play and still without a PS5 to elevate my gaming into the next generation (not that there are many PS5 exclusives available). I’m still going through my backlog of games of at least minor relevance still. So to that end here is the 3rd installment of the rebooted Tomb Raider franchise. Shadow of the Tomb Raider.

Shadow of the Tomb Raider still follows Lara Croft, still saving the world from the bad guys at Trinity who are still trying to use the worlds ancients doomsday devices to be up to no good because otherwise there would be no plot device. This time around for a change it’s Lara who accidentally starts the Mayan apocalypse before Trinity can do so, Lara must then take it upon herself to undo her fuck up and stop Trinity from capitalizing on it.

My relationship with the new Tomb Raider games have changed with each installment. If anyone would care to remember my original review of the Tomb Raider Reboot despite my gripes about it I did enjoy it. 5 years later we’ve seen some marginal tweaks, a few scenery changes and very little else. With the 3rd installment what felt like a breath of fresh air originally is now starting to feel a bit stuffy.

In the first game a lot of my problems with it were due to me feeling like I was mis-sold the experience. Going into the game I felt like it was going to be a lot grittier than the game ended up being. I was expecting a greater fight for survival, having to scavenge and hunt for food, find shelter from the elements and in essence do what was needed to survive. In the end all we got was some scavenging and hunting for resources for the arbitrary crafting system all games seem to require these days. Fast forward to the third installment and I kind knew what I was expecting. I went in expecting more of the same and that’s sadly what I got.

My main problem especially in this and the previous games is that of Lara herself. She has absolutely no growth as a character, she’s just as vanilla at the start of the game as she is at the end. At least in the original reboot she showed glimpses of evolution even if it did come with a truckload of Ludo-Narrative Dissonance (for more information on Ludo-Narrative Dissonance see link). At least in the original series Lara was a seasoned archaeologist and that’s exactly how she acted, the new series tries to make her relatable by making her more “girl next door doing what she needs to do to survive” but she’s scaling impossible cliff faces, shooting like a seasoned professional and absorbing mental trauma with absolutely no signs of PTSD. Therefore I must conclude that Lara Croft is either a sociopath or a psychopath.

I’ve noticed myself I’ve not really done much talking about Shadow of the Tomb Raider specifically. This is probably because there’s nothing about this game that is particularly good or bad, it’s all very safe. Crystal Dynamics seem to have a formula for the Tomb Raider series, it’s not a winning formula by all means but it’s one that’ll get anything they make across the finish line. In doing this they have made the series boring and generic. It’s OK, if you enjoyed the previous games you’ll also enjoy this one but you won’t gain anything from it. You won’t leave the game with a lasting experience, just something to kill some time between now and the grave.

As I’ve said previously and I really can’t say it enough, the series could have been so much more. It was there in my minds eye when I saw the trailer for the reboot. I saw a darker, grittier, more realistic Lara Croft where she would be fighting for survival and barely holding her head above the water, not just against her enemies, but against the elements and the very environment itself. Have her need to find food and fresh water and if she doesn’t make it so she can’t run as fast or climb as high, have her need to suture bad gashes, create splints for broken bones or find different medicinal herbs with different properties (e.g. pain killers, antibiotics, ointments etc.), have her need to find shelter and warmth to prevent hypothermia. These things would have improved Lara’s story immensely and as such build her as a character because you’d be able to really see her struggle and watch her come out the other side a changed person. Make her a true survivor like the games advertise her to be.

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Final Fantasy XV (PC, PS4, XBOX ONE)

As I write this it is currently coming up to Christmas and with needing to buy presents for everyone as well as earning just enough to stay poor, the flood of new games has crawled to a stand still. As such I am catching up on the backlog of games I have played that I can review, putting them in reserve for a later date. This time around another Final Fantasy in the form of number 15.

“Not so Final” Fantasy XV takes place in the world of Eos, you play Noctus, Prince of Lucis whom at the onset of the game is traveling to Tenebrae for his arranged marriage with Princess Lunafreya of Tenebrae. This being a condition of Lucis armistice with the Niflheim Empire. Accompanying Noctus on his journey is his royal guard and bestest-best buddies. As expected inn true Final Fantasy style not everything goes as smoothly as planned. Whist away from the capital the armistice signing is ambushed and Noctus’ father, the King is killed. It is then up to Noctus to gather the royal arms of past Lucis kings and take back his home & kingdom.

Final Fantasy XV was one I was quite excited about since it’s days as FF Versus XIII. It seemed like it was going to be a darker, more serious game than FFXIII. Although I was right on the money with this it still falls short of some of the other games in the series. One of my main grips with the game is the combat, when I say that don’t get me wrong, the change to a real time more fast pace combat style is defiantly a step in the right direction but in doing so they over simplified it. I managed to get through a fair portion of the game by only using attack and dodge, I didn’t bother with any of the magic crafting and barely used any of my team mates abilities. The game also suffers from an ailment I like to call “Fahrenheit Syndrome”, the main symptom of which is the game shitting it self halfway. In the case of Final Fantasy XV the game goes from having such an open expansive world to being coming a completely closed off corridor-fest. Although the game does have an expansive lore (e.g. The Astrals), it’s very much unexplored by the party during the events of the game, only accessible by reading books found in the game. This isn’t helped by the fact that later on the lore becomes a pivotal to the plot and unless you’ve been reading and learning along the way the meaning behind a lot of the happenings seems very nonsensical.

Now that I’ve gotten that over with lets get on to the better points of the game. To start with despite the group having as much character depth as a puddle on the pavement, there does seem to be a great chemistry between the 4 four of them. Their varying personalities makes each character unique and makes for excellent banter between them. Gladiolus is the stoic protector of the group, Ignis is the tactician and brains of the operation, Prompto is the ‘happy-go-lucky’ one & Noctis is a whiny bitch. The character design outside of the main party as well is worth a shout out too, each character feeling very unique with their own distinct personalities and quirks. The Kingdom of Lucis in which the majority of the game is beautifully varied, from the deserts of Leide, to the plains of Duscae to the rocky mountains of Cleigne. This sense of open luscious scenery however disappears once to leave Lucis, past this point the vast majority of the world is closed off to the player. I personally love a game where I can explore the world, finding new and interesting places (which is why games like The Elders Scrolls & The Witcher resonate with me so well), this longing to travel was sated for the first half of the game, be it with great annoyance as when I first played the game as off-roading wasn’t unlocked at that point. Upon leaving Altissia there was no more opportunities to explore despite being in a whole new land which judging by the map must be at least 50% bigger than Lucis being stuck to see the arid wastes, luscious green mountain ranges and icy vallys as the pass by through a train window.

A lot of my complaints about the game (besides the final third of the story) comes from material that seems to be missing from the core game. Depth of character for instance, each of Noctus’ companions motivations never get any deeper than “Because he’s my prince” & “Noctus is an entitled asshole”. I believe that the reason this game suffers is due to the developers desire to create the Final Fantasy XV Universe without creating a series of games. This means a lot of the material would be taken from the main game is taken and re-deployed in other media. Going back to the character depth, a lot of the characters background and motivations are found in the Brotherhood: Final Fantasy XV anime and in the DLC packs. This waters down the main game and ruins it’s overall appeal as a single unit, it’s like being making an extremely weak glass of Ribena then have them hide the rest of the cordial in an abandoned library on a completely different plain of reality. From a marketing perspective I get it, “If you want the whole FFXV experience you must play all the games, read all the books, watch all the TV series, eat all the branded yogurts etc.”. This train of though breaks down when the core game (the gooey caramel centre to the whole story) doesn’t interest me enough to want to go beyond the core game. This was the same story with FFXIII. Final Fantasy X on the other hand was a game that stood up on it’s own but was enhanced by the introduction of X-2. The difference here was Square-Enix went into both XIII & XV wanting to create a universe with several elements or using several different mediums, but with FFX the aim was to create the game, it was only after the game was complete and on shelves did they start on FFX-2. Although this meant longer production times and costs but meant that the end products were better for it. This can be seen by calls for fans for X-3 18 years after the originals release, while nobody is asking for another FFXIII game.

BONUS CONTENT: Looking Back at Final Fantasy X (PC, PS2, PS3, PS4, PSVITA, SWITCH, XBOX ONE)

With the release of the new Final Fantasy XVI trailer I can’t help but think about the series as a whole as well as my favourites of the series. I struggle to pick which is my favourite, that would be like picking a favourite child. I would never be happy carving a hierarchy into stone, solemnly decreeing that this is the definitive order and so shall it be for all time. I would probably make my list out of water as like water my opinions are fluid, constantly shifting from outside influences. Sure some titles will remain in familiar territory. Using the Premier League as a metaphor, FFXIII will always fall around the back of the pack and fight against relegation, FFXV despite soiling it’s underpants in the final third does enough to hover around mid-table with the likes of FFV, FFXII & FFIX, although the latter 2 do make it high enough now and again that they could qualify for the Europa League and the top spot is usually fought over by FFVII, FFVIII & todays subject matter FFX.

Final Fantasy X tells the story of Tidus (whom I always pronounced as Tie-dus, it was years later when I watched a making of documentary that it was pronounced Tee-dus), a young blitzball player from the large city of Zanarkand. His home is attacked by the gargantuan being known as Sin. After the attack, Tidus finds himself lost hundreds of miles from home. A chance encounter with the summoner Yuna and her guardians finds Tidus a way home.

The game really made you invest in and bond with the characters which makes the stories twist and the end that much more heart wrenching. As previously mentioned the world was also full, vibrant and rich, oozing with culture and lore. This is even before I mention blitzball which I spent more time playing than I care to remember. I would have loved blitzball to have been release as a FIFA-like spin off. Graphically too, FFX was a huge step up from the previous console generation and truly showed off the capabilities of the PS2 at the time.

Final Fantasy X may be a game that fights for the top spot but that doesn’t mean that it is without it’s flaws. It was the first Final Fantasy to ditch the world map for a series of smaller locations which made the world feel small and far too linear, not to the extent that XIII did but it was still an unwelcome change to the series. Also the sphere grid levelling system meant that because everyone can learn every skill & ability each character looses their unique feel in battle later in the game, with Overdrives and Yuna’s summon ability the only unique abilities left. This is not to mention some of the cringe worthy dialogue (The laughing scene in particular).

From the outset you can tell that Final Fantasy X is a very different breed from the Final Fantasy games that came before it. The use of voice overs, mo-cap & skeletal animation & 3D backgrounds being the most noticeable. This huge evolutionary leap is due in part to the series’ jump from the Playstation to the Playstation 2. The massive increase in hardware capability gave Square that unrestricted creative freedom to take the series away from the tried and tested Final Fantasy model. Although this does mean a few classic flavours of the series get left out in the cold, this however is the price of progress and whether you like it or not it’s happening. I brought up this same point in my Final Fantasy XIII review all those years ago and although I am for the evolution of the series and it’s modernising to introduce new players to the franchise I still yearn for some of the classic characteristics to come creeping back in, mainly a full explore-able world. We’ve not had one of them since FFIX. Imagine if Final Fantasy XVI comes with a modern fully rendered 3d world to get lost in, full of secret locations and optional cities and towns? If it does I think I will genuinely loose my shit.

BONUS CONTENT: Dungeons and Dragons and My New Perspective on Baldur’s Gate 2.

Despite the disadvantages that a global pandemic has on interacting with new people, I have been getting into Dungeons & Dragons. I have played a few sessions, even playing as Dungeon Master on some occasions and I have revelled in the experience, but what was I to do in the periods between? This is what drove me to revisiting Baldur’s Gate 2.

Baldur’s Gate 2 starts with the hero of the pervious game and a few companions captured by the elven mage Jon Irenicus in order to use his powers as a Bhaalspawn (A child of the God of Murder) for his own evil deeds. The player and his party must escape from Irenicus’s clutches and stop his horrible doings. Although between these two point a vast amount or very little can happen depending on the players actions.

I’ve never played the first Baldur’s Gate, opting to jump straight into the second instalment. I believe I first played Baldur’s Gate 2 in 2008/9 and I must admit I struggled in getting to grasps with the games lore and mechanics since I came in all fresh faced and bushy tailed. Although now coming back to it after a few D&D sessions I have a much clearer picture of the world and it’s workings (I originally didn’t get what the whole d4, d6, etc. thing was, I do now). To be fair I have been playing the Enhanced Edition recently which does have a few extra bits but for the most part it’s the same game.

My time learning how to play D&D has been a revelation in regards to my experience with Baldur’s Gate 2. The extra background knowledge meant I could properly tweak each party member to use specific gear and properly strategies combat so was no longer relying on blind luck and determination to get me through the game, this in term gave me a greater respect and appreciation of the game which is more than deserving of the critical acclaim it got at release all those years ago. The world is massive with so many side quests to do and different people to meet. The story is a true epic and with the Enhanced Editions graphical upgrade it doesn’t feel all that old despite turning 20 this year.

I’d defiantly call it a must play for any D&D or Western RPG fan, although since it has been out for the last 20 years I can imagine all D&D & Western RPG fans have already played it. It certainly makes me more excited about Baldur’s Gate 3 which has been on Early Access on Steam for a while now but at £50 for a game that’s not complete yet, it’s still a bit rich for my blood.

Tony Hawk’s Pro Skater 1 + 2 (PC, PS4, XBOX ONE)

I think I stuck just as many hours into Tony Hawk’s Pro Skater 2 on the PSone as I did on Rayman, Resident Evil 1 & 2, Metal Gear Solid, Command & Conquer, Command & Conquer Red Alert, Crash Bandicoot 1, 2 & 3, Final Fantasy VIII & Final Fantasy IX. In fact I’m pretty sure the only game I played more of on the PSone was Final Fantasy VII. So when news reached me that the first 2 games were being remade for the current generation I was pleasantly surprised. I never would have thought the games to be that sort after that a remake was in order (than again Metacritic names THPS2 as it’s top rated Playstation game of all time), so with The Last of Us Part II behind me lets grind some rails and Ollie some magic bums.

This is normally the part of the review where I write a description of the plot of the game. Given that games pre Tony Hawk’s Underground didn’t have a plot there is little to tell here. There are several different areas, you have 2 mins to complete any number of tasks for that area varying from score so many points, pull off a certain scored combo, find some items, destroy some stuff etc. Unlock so many and you can move onto the next area.

Right from the word go as soon as I appeared in the tutorial area everything came flooding back to me. Like riding a bike my muscle memory kicked in. It wasn’t long before I was building up combos and not falling on my ass. The controls feel just as tight as they did back in the Playstation era. The use of the joystick rather than the original D-pad means that the game easily mistake left or right with a diagonal, but switching to using the D-pad gave the game a bit more of a retro feel. Something that doesn’t feel retro however is the graphics, they are much, much, much improved. The lighting effects, the rendering, the modelling, the textures. All of it modernised for the 21st century.

The game feels exactly like what a good remake should feel like. When I started playing and the classic playlist starts I felt like I’d continued off from where I had left off with the original games all those years ago, despite all the aesthetical changes. With the likes of Resident Evil 2-3 & Final Fantasy VII, they felt like new games that gave nods or had similarities to the original & with Command & Conquer I was just playing the original. THPS1+2 is the games adapting to the current generation so that new fans can enjoy the same experience we did all those years ago.

Overall I hope that this is a resurgence for the Pro Skater franchise. It was a series that fell off of my radar after the Underground games, which was a shame as I really enjoyed the first Underground game. THPS gameplay with an underdog rags to riches storyline, sign me up. It may have been a bit cliché but it was a step in the right direction. I hope that with the serge of popularity developed with the remake we can expect delve again into a spot of storytelling.

The Witcher 3: Wild Hunt (PC, PS4, SWITCH, XBOX ONE)

This review has been sitting in my drafts waiting for a slow day for the past 3 months. However now that the games are starting to dry up So with that lets get down and dirty with our Witcher (in all aspects of the term).

In The Witcher 3 we return to the story of Geralt of Rivea, a witcher which (for those of you who don’t know) is a monster hunter for hire. After reuniting with his on-again-off-again lover, the sorceress Yeneffer. She tells Geralt that he has been summoned to an audience with the Emperor Emhyr ruler of the Nilfgaardian Empire. The Emperor tasks Geralt with finding his daughter Siri who is being pursued by the Wild Hunt. Given that Siri is also Geralt’s adopted daughter after having been awarded her when he evoking the Law of Surprise after saving Emperor Emhyr’s life in the past, he accepts. Geralt then travels the land picking up Siri’s trail and confronting the Wild Hunt on the way.

As previously mentioned in my Metacritic post all those moons ago, I didn’t have a lot of past experience with The Witcher series before playing the game, a couple of hours with the original game and binging the Netflix series. So I knew enough to get me through the first module but no where close to achieving my Bachelors in Witcher Studies. This was fine however, the game seems to understand that it was going to bring in new players to the series so the game includes a handy glossary detailing important people, places and events for the unknowing, forgetful or slightly confused. It broke up the flow of the game a little, like having to stop and read the ingredients list of each item I put in my trolley when I do my monthly shop, but the upside was I didn’t feel as if the game was shunning me for not being one of the cool kids. This is also true with the first area of the game being one long tutorial detailing every mechanic of the game and giving a feel to how the rest of the game was going to unfold.

All this contributes to one of the strongest aspects of The Witcher which is it’s ability to create an interesting and engaging gaming experience. The world is teeming with background and lore, which makes you want to explore each of the small villages between Novigrad and Babylon in order to learn more about the world, as well as finding more quests and things to do/kill. Truly immersing you into the Ronin-esque lifestyle of a witcher. Strolling into town, bartering your loot, tracking down the local monster that’s been terrorising the locals, kill it, mount it’s head on your horse, get paid then mosey on out of town without nary a wave or tip of the hat. Along with the addictive card game of Gwent and the treasure hunts; The world is packed full of things to do and see. Plus if you ever get tired of dicking about there is always the main story which is encapsulating and very well written, everything about it from the characters you meet to the monsters that you slay feels like it belongs in the world, nothing feels out of place.

That being said, just like every time I go out for ice cream, it is possible to have too much choice. The combat is a good example of this. There are so many bells and whistles that just serve as extra baggage. There’s a whole assortment of potions to brew with various effects as well as a multitude of spells and sword techniques to master. However, I managed to get through most of the game using mostly quick attack, dodge and the fire spell. If I needed healing I’d had enough food I’d bought from my travels between inns to open a small chain of restaurants. It must have got to the point that by the time I got to the end of the game I must have eaten enough roast chickens to label them an endangered species. Although I did start to use the weapon oils around the end of the game, mind you it was only because it wasn’t until I’d upgraded them to max level that they really had any major effect. Whist I’m ranting a bit, what are Geralt’s swords made of? I know one is supposed to be steel and the other is silver but given how quickly they break they might as well be made of polystyrene wrapped in wet newspaper. To finish off my list of gripes I have about the game, there were one or two technical issues I had with the game bugging out now and again, mind you they were no where near in number or severity of that of Fallout 3 (which is my go to example of buggy games) but there were enough to get my dander up.

Besides my small tirade of niggles the game really is one of the pinnacle open-world action adventure RPG’s, which is quite the praise especially given how dense I mentioned the genre is in my Horizon Zero Dawn review. It delivers the goods exactly where it needs to and does it with such gusto it’s not hard to see why people are calling it “The greatest game of all time”. I disagree with the statement but I’d defiantly place it much closer to the top of the list than the bottom. Overall I don’t think I could have bettered the levels of enjoyment I got from The Witcher 3 for the £13 I spent on it, except maybe with the exception of some Nitrous Oxide and the Black Books box-set.

What Remains of Edith Finch (PC, PS4, SWITCH, XBOX ONE)

This week I’ve not been in a position financially to pick up any new games. As such I went through my back catalogue of PSPlus games that I’ve downloaded when they were free and just not got around to playing them. This game peaked my interest more than the other so I decided to look into it. After a little research (checked the wikipedia page) and saw that it won the BAFTA for Best Game in 2017. That cemented my decision to give it a go and here is what I found.

What Remains of Edith Finch takes place on Orcas Island off the coast of Washington State. It tells the story of Edith Finch’s return to her old family home which she inherits after her mother passed away. She intends to return to the house in order to find out the truth behind the strange happenings and incidents that befell her family. The game plays through the tragedies that befell each of the Finch’s starting from her great grandfather Odin Finch all the way though to present day.

The tone of the game is set from the very beginning as you make your way up to the house. The feelings of isolation and apprehension that are instilled into the player as you walk through the woods up to the old, crooked house. You know at that point that the game is going to be very atmospheric and story driven and in no way is it going to be all rainbows and sunshine. The game-play is quite minimalist with only a few controls available to the player, move the player, move the camera and an action button. I find it very effective in allowing the player to concentrate more on the narrative.

The story is mainly told through narrations, mostly by Edith herself. The rest is done in segments by each of the Finch family moments before their tragic end. Each segment plays out very differently from person to person. For example, Sam Finch was an amateur photographer so his story is told through photographs while Barbara Finch was a child movie star so her’s is told in the style of a comic book. This makes each segment feel a bit more personal and stops the game from becoming stale. This is also helped by the length of the game, it being easily completed within a couple of hours. Although I’m not sure what to make of this. I left the game wanting more but there was nothing more to tell, like getting to the end of a box of Jaffa Cakes and being 2-3 cakes short of being completely satisfied.

To round it all up, I’ve seen a few reviews of the game stating it as a example of video games as an art form and I must confess that I do agree. The atmosphere and the environment do wonders to immerse the player into the role of each of the family members, however some segments are more immersive than others. For example I found Molly’s segment a little disjointed while Lewis’s on the flip side really stood out as being equally engaging and harrowing. In a sentence it’s a great story told in a great way and if you can find it for a great price… Great.