Doors of Insanity (PC, PS4, PS5, SWITCH, XBOXONE, XBOX X/S)

“You’re Dead Bud.”

Doors of Insanity

A thank you once again goes out to Another Indie for sending me out a copy of the first 2021 release I get to review.

There isn’t much a story to Doors of Insanity and if their is it’s not told particularly well but the game can be forgiven for this as story is not really what the game is about. It’s a rogue-like card battler where you progress through a number of dungeons building your deck and equipment in order to beat the next bad guy/s around the next door. Then when you die (which you will do at some point) you start from the beginning with additional perks which can be bought by using gems or level ups collected from your last run.

I enjoyed Doors of Insanity. It is a system that is easy to pick up and gain a sense of competency in, you have a deck of cards with various effects, be them do damage, absorb damage or various buffs/debuffs and a set amount of mana which determines how many cards you can play in your round. Once the enemies are defeted you gain more cards and head to the next set of doors, then repeat. The art style is both cutesy and slightly un-nerving at the same time, reminding me a lot of very early Disney animation (such as Steamboat Willy) and more recently Cuphead.

I did find the character creation to be a bit limited with little choice but sex, hair and skin colour and a handful of different faces to pick from. Although if I did have control over what changes I would make to the game the first thing I would do would be to look at porting the game over to a more portable device. Doors of Insanity to me plays more like a casual game. I’ve sat down and played it a few times but never playing it for more than an hour or two each time before wanting to move onto something else. I feel the game would be strengthened it I were able to play it on my phone if I had a spare 15-20mins be it waiting for an appointment or on my lunch break at work.

So to recap, the game is very easy to get into and easy to play but has a tendency to start feeling a little repetative after a while, which is why I would prefer the games to be available on a more portable medium. Another strong outing from Another Indie and I wait in antisipation for what comes next.

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