Mass Effect (PC, XBOX 360)

So, I’m still waiting on my computer to arrive. Meaning I’ve not got my copy of Mass Effect 3, meaning I haven’t played it, meaning I still cannot tell everyone how good it is. Although it does give me the opportunity to go back and give another look at the series humble beginnings. Commander Shepard’s rise to fame and stardom among the intergalactic elite. Let me take you back to the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it… MASS EFFECT.

In Mass Effect, to those unknown to modern computer games, you play as Commander [insert first name] Shepard, who’s gender is cause for debate, who must fight a sentient race of Artificial Intelligences so stop the rogue Spectre Saren from summoning The Reapers, a deadly race of machines designed to wipe all intelligent life from the galaxy. If you lost the plot at any point in that last sentence then this game is not for you. If that’s the case close this review, go back to playing Halo and never darken my doorstep again… Now that they are gone, the game feels like the kind of game Knights of the Old Republic would feel like if Lucas Arts weren’t there looking over Bioware’s shoulder asking “What ya doing?” every 5mins.

Speaking of the Old Republic, Mass Effect keeps up the traditions of KotoR by being very wordy. It’s great to see that the writers are doing their job properly but in places some cutting back here or there would have been preferable, to help the game flow a bit easier. Characters drivel out their life stories far too easily. In real like not even the worlds most trusting man would yap on about their life and other personal affairs as easily as most of the characters in the game. Not only that, you find a data pad or a computer screen and BOOM!!, another 6 pages of history has been added to the journal. True you don’t have to read it but it does mean some of the references made about key events outside the game can go over your head, such as the Rachni War or the Krogan Genophage. Also it means that the journal button in the Start menu keeps flashing which to any OCD suffers out their will be very annoying and will agitate you a treat. It’s not all bad mind, it just means that the history and the mythos of the Mass Effect universe is very well documented (much like the Star Wars mythos if we are still making references). It’s as if the writers created this whole universe of events and places but were too busy with the story to add it in as any kind of back story so dumped it into the game as a rule book that players can go back to when needed. This is not good story telling, making me stop every 30mins because I didn’t know of the outcome of the First Contact War. The story delivery itself may be long winded and drawn out but the story itself is very interesting and well written (and before people think I’m contradicting myself, imagine Shakespeare’s Hamlet, a very interesting piece which is well written, now imagine it being read by someone with a really bad stammer from memory, not so good story telling).

The game play of Mass Effect is where the comparisons end. Mass Effect lets you control things like shooting and aiming directly as opposed to KotoR which took the approach of click on something and wait until it dies. It submerges you into the game making you feel more like a Spectre and less like your playing a table-top game about a Spectre. That is until you go planet side and jump into the Mako, then you’re in for a treat. It’s like driving a shopping trolly where all 4 wheels are stuck in different directions… and it’s made of flubber. The smallest bump can cause you to veer in completely the wrong direction and barrel roll into the nearest crater. This really doesn’t help when the terrain of more or less represents the surface of a teenagers face, which can lead to some annoying (yet sometimes rather amusing) moments. For example, I was on the planet of Therum driving driving along, went over a slight bump which suddenly made the Mako steer violently to the left straight into a pool of Lava, Shepard dead, Critical Mission Failure, back to the ship. This wouldn’t annoy me as much if Auto Save did it’s job properly. It doesn’t save all the time. The likes of Skyrim and KotoR it saves after going through pretty much every door, Mass Effect really only auto saves when it feels like it, forcing me on many occasion to rage quit.

At first glance from the galaxy map, the game looks quite small, but when you travel to a star cluster and find that each cluster system has between 2-5 star systems and each star system has between 3-9 planets to check out, then to top it off you have moons, asteroids and the odd ship to explore, you realise that your earlier presumption to be slightly inaccurate. The game is very deep and full of content. Not only will the main story keep you entertained for a good 10+hrs but the sheer number of side-quests is mind-boggling. Even if most of them are set in the same layout buildings, just on different planets. Then on top of that there is the DLC content with additional side missions. So their is alot to keep the average gamer busy for quite a while.

Throughout the course of the games you will meet various different species and races, all of which seem to have their own personal traits and idiosyncrasies. For example the Elcor to most species seem very mono-tone and flat, this is because their emotions are displayed in slight body movements that “make a human smile seem as subtle as a fireworks display”. Because of this when talking to another species they usually define their emotive status as a prefix to what they’re saying. Another example is the Salarians, they are said to have short lifespans of about 40 or so years, this is shown by their rapid rate of speech and a kind of “rush-rush” attitude towards things. It’s these small details that make each species not just difference from human, but different from each other. Unlike many other space fairing computer games in which aliens just feel like humans in disguise.

Now for my final though, Mass Effect has become one of my favourite RPG’s to date. It sets itself aside from its western predecessors by trying to be more action based and remove the bore that usually comes with most Western RPG’s. The story and character development still feels in-depth and progresses well during the course of the game. I thoroughly recommend this game to anyone, although I do hear that the 360 version can be rather buggy at times, also the controls are more limited (you can only hot key one power in the 360 version, and you can not control your party members separately). Action gamers may get annoyed by the more RPG elements of the game and the RPG gamers may get annoyed by the more action elements of the game, but in the end it’s a game that I have jumped back to and enjoyed many times over since I first bought it. Also, once you’ve finished playing the game, keep a hold of your save. You’ll need it to continue Shepard’s story in Mass Effect 2. 

Resident Evil (GameCube)

What I wanted to do this week was to play Mass Effect 3 and tell you all how awesome the series is and that you should buy all of them but I can’t. Last week the nice people of Nvidia emailed me telling me that they were going to send me a new gaming PC and a copy of Mass Effect 3. This is great news but it just means that I have to wait for everyone to get past the red tape before it can start playing on it, which can take a wile. So in the mean wile I’m looking at my favourite remake of all time. Resident Evil on the GameCube.

I have mentioned in an earlier review that I am a big fan of the Resident Evil series. I’m pretty sure that if it wasn’t for Resident Evil, I wouldn’t be the gamer I am now. I probably would have gone out, met people, been popular and enjoy playing FIFA (that’s a scary thought). The first, although I didn’t think was the best, was probably the most memorable. The amount of times I played/watched someone else play it, I could more or less narrate the game all the way through. So when I heard that Capcom were remaking it for the GameCube I was very excited.especially since my brother had just bought a GameCube.

Capcom originally stated that in making the remake they changed 70% of the game, and it shows without seeming like a completely different game. One of the biggest noticeable differences is graphically. It looks phenomenal. Even by today’s standard it looks amazing. It would not look out of place on the 360 or PS3. The realistic graphics and the ambient lighting (or should I say the lack of lighting) really do make the game what the original wanted to be. Where the original felt cheesy and comedic, the remake actually does feel scary. A must play in the dark when you’re in the house alone.

The story in essence is pretty much the same. S.T.A.R.S alpha team is trapped in a mansion and must escape from the horrors within. A few additional sub-plots have been added here and there, for example the George Trevor sub-plot. The game also contains new game play additions, including the defensive items which can be used to attack an enemy that is attacking you. Also the ability to burn corpses of zombies, because if you don’t after a period of time they will become one of the new enemies in the game, the Crimson Head. These are stronger, faster zombies with claws instead of fingers, basically the brick shit house of the zombie world. Another new enemy in the remake is Lisa Trevor, daughter of George Trevor. She’s wears shackles and a dead skin mask of her own mother (in some sort of Leatherface esc. way) and get this, she can’t die.

Also improved in the remake include the writing and dialogue. Let’s be honest, the dialogue of the original was the wrong kind of  good, it was so bad it was good, much like any film Steven Seagal’s been in. Although at times it can seem forced and awkward it’s still a massive improvement on the old dialogue. If you are unsure how bad the dialogue was go to YouTube and search for “Jill Sandwich”. Fans of the original will be left a bit disappointed by the removal of the “Jill Sandwich” line from the remake but it’s a small price to pay in the name of progress.

Now my final thought. It’s awesome, by far the greatest remake every made. True most of them are just to squeeze a few more pennies from their fans, but Resident Evil shows us just what a developer can do when given a second chance. It is a must buy for any GameCube owner and Resident Evil fan.

EXTRA CREDIT:

After writing this review and reading it back, I can’t help but think that this game is the last of it’s kind, a dying breed if you will. Ever since Survival Horror stopped being made in Japan and moved to the US it’s lost it’s subtlety and it’s charm. Modern so called “Survival Horror’s” such as Dead Space or Left 4 Dead aren’t even Survival Horrors any more. Gun control must have gone servilely lax given the amount of weapons, guns and ammo that litter these new instalments, eliminating any kind of survival element. As for the horror aspect, the bottom line is that they are just not scary. Developers need to learn what the difference is between shock and scare. It’s not hard to shock people, just have something unexpected happen. For example someone sneaks up behind you and slaps you on the back or have the cat jump on your face while your sleeping. This is scary the first time but when repeated over and over, which these games tend to do, it just gets annoying and predictable. A good horror game gives you the tools, sets the scene and your imagination does the rest. The Japanese are very good at this, The American’s are not. I bet you wouldn’t even find the word subtle in an American English dictionary. Probably think it’s some sort of sandwich, I digress.

Resident Evil I truly found scary. Since then I’ve not really found too many games to cure that certain itch. Siren Blood Curse helped for a little while but even then that was just a shadow of what the genre was. It seems that in this day and age of “instant gratification, multi-nuke launcher to the face, explode-splode, boom” style of computer games that are topping the sales chart there is no room for compelling story, intense atmosphere and immersibility. Nope, apparently all those qualities can go fuck themselves. Oh what sad times are these.

Assassins Creed: Revelations (PC, PS3, XBOX 360)

Has it really been 2 months-ish since my last review? Time really does fly when you’re having fun. Anyway, I’m jumping back to Christmas just gone, during which period I was given a copy of Assassins Creed Revelations amongst other games (thanks go out to Al, Alex & Abi). So for your amusement, Assassins Creed Revelations.

For those who don’t know what Assassins Creed is, Have you been living under a rock for the past 4-5years? If so let me give you a quick overview of the series. Assassins Creed first takes place in the Holy Land during the period of the Third Crusade (1191 to be precise). You play as Altaïr ibn-La’Ahad, an assassin who’s tasked with stopping the Templars from discovering the Apple, an ancient device which would allow complete domination over the minds of the masses. Actually I lie, it’s about a barman named Desmond Miles who has been kidnapped by the evil Abstergo corporation in order to re-live his genetic memories to find the resting place of the Apple, an ancient device which would allow complete domination over the minds of the masses. Revelations and the previous 2 Assassins Creed games are much the same except you’re working with the Scooby Gang and your genetic memories focus on the time of the Renaissance playing as Ezio Auditore Da Firenze, just generally being a bad-ass.

Now the first Assassins Creed was a game of two halves. Alot of great moments within the game spoiled by a few annoyances. For example, the fanatically enforced speed limits of the Holy Land which can force Templars from as far as Constantinople to come and stabath ye arse for mealy running down a street. This coupled with having to travel from the Assassin’s castle to your ancient city of the week makes for some frustrating gaming experiences. On the other hand the free roaming parkour esque running and jumping of ancient rooftops as well as the planning and assassination of targets makes for great fun. Then 2nd instalment fixed the minor annoyances of the first games, which I think made it the best game of the series. Brotherhood took the prized winning trifle that was Ass Creed 2 and started tweaking with it in a Windows esque manor, adding stuff that worked well like a pinch of cinnamon (which in the case of this metaphor is the addition of multi-player) and adding stuff that doesn’t work like Branston Pickle (which in the case of this metaphor is the text based management of your assassin minions), essentially making Brotherhood more like Assassins Creed 2.5 The Borgia Strikes Back.

Revelations continues this trend by being Assassins Creed 2.75 Return of the Altaïr. The main additions brought by Revelations are the white chocolate shavings (which in the case.. blah, blah, blah the addition of a hook-blade) and a blob of Marmite (…blah, blah Bomb Crafting and Tower Defence mini games). The hook blade adds a bit more fun to the runny, jumpy roof top flinging by now being able to zip-line down randomly placed wires, which allows for new roof top routes as well as some humorous assassinations. The bomb crafting and tower defence mini games on the other hand are both boring and unnecessary. The bomb crafting although allows for more tactical choices, it just makes the game less of a challenge, just chuck a bomb, it kills people to walk past undisturbed. The tower defence mini games force you rescue an Assassin outpost if your notoriety becomes too high in an attempt to try and give consequence to Ezio’s constant disregard for Templar right to life, but notoriety is that easily lowered it just becomes a chore and distracts you from what your supposed to be doing.

Speaking of what I’m supposed to be doing, this gives me an excuse to discuss the plot. Ezio discovers that in the Assassins base of operation’s during the reign of Altaïr there is a secret door which is believed to be sealing Altaïr’s secret library and since Ezio cannot leave alone anything to do with Altaïr and the Assassins, he heads to Constantinople in order to fine these keys. There are other sub plots, like the power struggle among the officials of the Ottoman Empire and Ezio getting himself a bit of sweet, sweet putang by finding lost books but much like the main plot are weak at best. Throughout the game Ezio has no idea what is behind the sealed door assuming that it must be something to do with the Pieces of Eden because Altaïr’s involved, although it could be just as likely that behind the door he could find  Altaïr’s stamp collection. The whole game gives off a Metal Gear Solid 4 feel. Frantically tying loose ends like David Beckham with the dirty boot bin. Ezio feels as though he’s finding all the keys out of simple curiosity, which doesn’t make for a deep or dramatic story.

At this point I would comment on the multi-player mode but since I haven’t played it nor do I have the intention to do so (not that I think the multi-player is going to be poor, I just don’t like multi-player gaming. Answering the door for my take-away is more than enough social interaction for me).

Now for my final thought. I’m glad to see the back of Revelations. Don’t get me wrong, it’s not that it was a bad game, it’s just now the development team can focus on produce another game that does to Assassins Creed 2 what Assassins Creed 2 did to the original Assassins Creed. Do away with the Marmite and Branston Pickle and stuff in more custard, cream and sponge because in fairness that’s all we want from an Assassins Creed game. Although, I’m not sure what to think about moving the series to the era of the American Civil War. I would have thought jumping the rooftops of Victorian London would have been more in place with the series. Meeting influential people such as Charles Darwin, Jack the Ripper, Queen Victoria, Alexander Graham Bell, Charles Dickens and Florence Nightingale just to name a few, but that’s just  me.

Call of Duty: Modern Warfare 3 (PC, PS3, Wii, XBOX 360)

Christmas and New Year have come and gone and with it I received a wealth of new games in which to play and share my opinion on. This week isn’t one of them but it was a game that I did get the opportunity to play over the festive period. A game that has a bigger following than Charlie Sheen and OK magazine. The most recent game in a series that started off a bit bland but after a change of scenery popularity rose immediately, only to then become horribly clique and predictable. Ladies and Gentleman. Call of Duty: Modern Warfare 3.

The Call of Duty series started as most series around war do with re-enacting the 2nd World War in the most unrealistic and stomach turningly patriotic way. For 3 instalments the series found medium success never really rising above it’s peers, such as Medal of Honour and Battlefield. It was only when the series switched to Modern Warfare in which as the name suggests is about warfare in modern times did the series find that edge that first person shooters were missing. It was the first to really add a story to the first person shooter and bring it to the masses. There was the Half-Life series but that always seemed a bit too snobbish to be mingling with the console playing plebs, but I digress. Previous FPS’s had stories but they just hung around with nothing better to do. Call of Duty 4 actually integrated the story into the game in such a way that it neither outshone or was outshone by the gameplay. This included a scene that I still hold to my heart, the nuke scene, where funny enough a nuclear explosion is detonated in the vicinity of fleeing Rangers to which you quantum leap into the perspective of a lone Ranger slowing dying in the fallout, alone and unloved thousands of miles away from home. Although it adds nothing to the story as an artistic feature it is pretty amazing. After trying to bring what worked in Modern Warfare back to the past with World of War, Modern Warfare found a sequel. Modern Warfare 2 which took the intense raspberry with white chocolate swirls and real fruity bits flavour of the original and made it bland vanilla. Not that there’s anything wrong with vanilla but it is one of the blander ice cream flavours out there. Then came Black Ops which had a story so out of whack I wouldn’t be surprised if the writers were sectioned for it.

Then finally we get to Modern Warfare 3. What seems to be the finale of the Modern Warfare series (I assume this because it’s the only one of the 3 that didn’t end on a cliff-hanger). You’ll be happy to know that the series continues it’s downhill slope from the peak of Modern Warfare. It’s the same game we’ve seen before but with new faces and a slight graphical upgrade. The same old missions are there, the stealth mission, the infiltration mission, the gunship mission, the ambush mission etc. The only real gameplay difference I noticed was that some guns have 2 sights on them. Fuck me, how long do you think it took Infinity Ward to come up with that stroke of genius? Imagine the development meeting when coming up with that beauty of an idea. “Ok, We need a USP (That’s Unique Selling Point for those who have no grasp of product development) for Modern Warfare 3, Go”, “I can never decide between using the Dot of the ACOG sight. Could we have both on the same gun”, “Fuck it, that’ll have to do. Lunch Time”. You really earned your pay that day guys didn’t you?

Now when people think of the Modern Warfare series, people tend to think of controversy and pushing the moral boundaries. Man dying slowly and painfully in nuclear fallout in the first is defiantly a moving scene, although the game could have done without it, its inclusion defiantly elevated the game to a higher plain. In Modern Warfare 2 there was the shoot up of civilians in the Russian airport that got every anti-games activists knickers in such a twist that some of them are still trying to remove the knots to this day. This had the greatest in game effect out of the 3 scenes because never before in any modern game were we asked to take a gun and mow down innocent civilians. The strange thing about it was (for me anyway) was that I had no moral guilt in doing it. It didn’t have the same effect as the scene in Heavy Rain where you have to cut off the end of your finger or throwing the Companion Cube into an Aperture Science Emergency Intelligence Incinerator. I think it’s due to a lack of empathy towards the gunned down civilians of Russia, to us they are just pixels which we have been told to kill. Unlike my previous 2 examples where we have spent the game playing through the perspective of the character in question or we have had empathy towards the Companion Cube drilled into us through GLaDOS’s messages, telling us that the cube loves us and that we love it. Returning to the matter at hand we have the 3rd scene where we see a child explode in front of us. Although in truth the child basically disappears as soon as the explosion appears. This scene unlike the other two probably worsened my opinion of the game (not due to the killing of children, that’s a completely different kettle of fish). The main reason for this is it’s irrelevance to the game, if it were removed from the game it would not hamper my gameplay experience in the slightest. Sure I could play it in media sensitive mode “aka Pussy mode”, but the niggling thought would still be in the back of my mind that that scene is still there and is only there as a shock awe tactic and to try and generate media attention to which it ended up doing very little of both.

I’ve neglected to mention anything to do with the actual gameplay throughout this review mainly because if you’ve played any of the Call of Duty games past Modern Warfare you know what the gameplay is going to be like. Infinity Ward like to stick to what they know and by the looks of it Infinity Ward have been glued, stapled, riveted and welded to the Modern Warfare formula. The single player is horribly short and can easily be completed in an afternoon. The multi-player is exactly the same as Modern Warfare 2 but with a few extra gameplay modifications and game types, which is the same as Modern Warfare but with a few extra gameplay modifications and game types. It seems Infinity Ward can release an update for their multi-player and charge £40+ for it because it has a singleplayer campaign hanging off it like a tumorous lobe. Infinity Ward may not be great game developers but they are master business men. What does interest me though is the Special-Op missions. I must have spent a good couple of days or so with my brother trying to 3 star a lot of them. Like a series of puzzles that need solving, once you start you won’t be satisfied until you get all of them.

To be honest Modern Warfare 3 was never going to go down favourably with me anyway. I’ve always seen the Modern Warfare series as the very pinnacle of what I despise about the gaming industry. Soulless corporations having the ability to release any kind of mind numbing bile and have it lapped up by the unthinking masses. I like to have faith that people will buy a game because it’s good rather than because it’s adverts are plastered everywhere. Modern Warfare is one of those games where you cannot escape the adverts for it. It was plastered all over television, all over the internet, hell it was plastered all over the buildings in the city centre. This is why I usually try to rely on user reviews on how good a game is before I buy it. Professional reviewers I find are too eager to hand out good reviews to games that really don’t deserve it. I don’t really like the use of scores, even though in a perfect world they can give us a direct comparison between one game and another, but it’s just that, “In a perfect world”. All scores are based on personal opinion, for example I would give a game with a better story a better score than that which had better gameplay. Not only that, the sheer amount of criteria that has to be taken into consideration to give a fair score is massive. Then to top it all off scores will change with the passing of times. As the years pass opinions change and as they change scores would change.

Now my final thought.  The Modern Warfare series reshaped the first person shooter genre giving it that artistic flare previous FPS’s were missing. Although the first game struck gold in the end this proved to be a  disadvantage to the development team. Both games that followed seemed to try too hard in trying to prove their worth over the original and both fall flat of their faces. Although this has never been a bother to Infinity Ward since each game has made enough money to pay the Dalai Lama to run through the streets of Kent, bollock naked, singing “Here We Go Round the Mulberry Bush”. Lets just hope that this is the end of the Modern Warfare era, because if I hear that Modern Warfare 4 is in production which includes Captain Price and Soap have full uncensored gay sex I will not be happy. Even less so knowing Soap died in the 3rd game.

Looking back at Final Fantasy VII (PC, PSone, PSN)

This week I’ve return to my childhood again (Shut up! I’m poor ok, I can’t afford new games every week, you could always donating games to me  so I can review them, No? Quit complaining then.) looking at one of the games that lead me down the path of all night gaming sessions and those incredibly nerdy conversations about Materia combinations and other things nerdy and geeky. Here is one of the all time classics, Final Fantasy VII.

I remember the first time I heard of this game. I went around to my friends house back in the 90’s and he was in his room playing this. I think I just sat there for what must have been hours watching him play through the latter part of disc 2. I knew I had to pick up this game. I immediately picked up the first copy I could lay my hands on. At that moment a friendship was born. I’ve bought this game 4 times so far in the 14 years of it’s life. This makes it a game I’ve bought more times than Oblivion and Silent Hill 2, and they are both very good games. That means something.

The story is the same as most RPG’s. Evil threat, you and your cronies are the only people who can save the world. So you put your best walking boots on and travel the world, save the world, then tentacle rape (if the hentai community is to be believed). Although nothing drives someone to do something better than the possible destruction of the plant, with the number of JRPG’s that have followed this rule to the wire, it is stating to get some what tedious . How about we mix things up next time? For example, the main characters girlfriend/wife/pet rock is murdered by the tyrannical king and it’s up to you to track him down, end his reign of terror and provide justice for the murdered party. Ok so that wasn’t a great example, but that was just off the top of my head, Square-Enix will have committees to decide this kind of thing.

Game play much like the story isn’t one to break the mold. Run around alot, vortex appears, enemies appear from the woodwork, battle commences, defeat enemies, celebrate, repeat, but hey, why fix what isn’t broken? It’s a formula that has worked for JRPG’s as a whole and as more recent Final Fantasies have shown in trying to replace the battle system, they really shouldn’t. I applaud them for trying something new but replacing something that works for something that doesn’t is just plain stupid.

So far you must all be thinking “This is a game that’s meant to be more popular than Jesus, Justin Bieber, Sponge Bob Square Pants and Twilight combined and your saying everything about it is formulaic. What gives?” 1) I’ve only brought up 2 points, Story and Game-play, which is hardly everything. b) Story and Game-play are where the similarities end. Final Fantasy VII is more popular than being dipped in chocolate and thrown into the naked lesbian pit because of the way it changed the rules of not just JRPG’s but the face of the whole computer game industry.

FFVII is to games what Star Wars was to films. Nothing was ever going to be the same after it. It was the first step down a whole new world of possibilities, which was made possible by Sony entering the console wars during the 5th generation and introducing the optical disc. This not only meant greater disc space but also faster stream rates, the implications of this were astounding. Stories could go on for days rather than hours, Full orchestras replaced 16bit sound bites, Worlds felt massive and expansive, FMV’s could thrill and entice us between game plays. Although this did mean an increase of development fees (Final Fantasy VII had a budget equivalent to $62million in this day and age). More importantly though it was one of the first steps in lifting computer games from the 2D.

The in-game graphics were horrible, even at release it was graphically sub par. the cubist representation of characters were laughable. Although this is to be expected since it was games such as Final Fantasy VII that were made at the dawn of the 3d era. They were the pioneers adding the 3rd dimension, give the computer game industry a new direction. Like Stephenson’s Rocket, sure it was slow, ugly and impractical, but it was to show that it could be done. An almost Concorde moment in the history of gaming.

Now to round all this off. Final Fantasy VII revolutionised the gaming industry, much like factories and mills revolutionised Britain, starting the Industrial Revolution leading Britain to be the worlds first dominant super-power. It shaped the very face of all computer games to follow it. For example, without The Beatles, there would never have been Queen. Without the Wright Brothers, there would be no Concorde. Without the Ford Model T, there would be no Bugatti Veyron. Without Final Fantasy VII, there would be no Call of Duty, no Mass Effect, no Skyrim and lets face it. A world without Skyrim would be a pretty bleak place to live in. Although at least I wouldn’t have to hear about people taking  an “arrow to the knee”.

Minecraft v1.0 (PC)

This week I’m going to be looking at a phenomenon that has been spreading through the internet community like crabs at art college. So prepare to need another trip to the STD clinic as I explore the world of Minecraft.
I originally bought Minecraft last year during it’s beta stage for the equivalent of pocket change, and you know what? My pocket change has never bought me this much fun before. Usually because I’m stingily hoarding it like some sort of Scrooge McDuck, Montgomery Burns hybrid, but I digress. Now the game has officially been released it gives me a chance to look over the finished project and comment on some of the more and less favoured updates to the series.
I’m finding it hard to see the whole game aspect of Minecraft, except for the fact that there are zombies and skeletons and you can kill them with swords, axes or even shovels and hoes if you so wish, it’s your world, I’m not going to tell you what to do, but that’s not what you’re there to do. It would be like hiring a plumber to come over to your house to piss in your sink. No, you hire him to fix your pipes (in one way or another). He pisses in the sink of his own accord. Minecraft is just as it says in the title, you mine and you craft, simple.
That’s enough of the background stuff, now onto the juicy middle of the review. One of the biggest flaws of the game is how easily the game can alienate new players who enter the game starry eyed a ignorant to the world of pain that will be unleashed when night fall hits. Somehow the new player has to figure out how to gather lumber, make into wood, make a work bench, make some sticks, make a pick axe, dig some stone, make a better pick axe, find some coal, make some torches and then seal yourself in a big hole in the ground because presumingly it’s now night time and things tend to die quickly when alone on the surface at night. Things in this context being YOU. All this without one bit of guidance. A tutorial wouldn’t go amiss guys. Mojang reacted to this by adding baby’s first achievements for doing each of the above, although that is about as effective as gobbing on a forest fire to put it out.
Ok, so we’ve ready for out underground adventure we can begin. My advice would be not to just start digging and hope for the best. That’s like randomly picking a spot in the Lake District then start digging hoping you’ll find diamonds. Nope, all you’re going to find is some angry locals and soil. Try and find an already open cave or fissure to start in. That way you can acquire the most resources with the least amount of digging. Now that we’ve found some resources we’re starting to feel hungry… What? Hungry? It’s barely been half and hour and you’re hungry!? Starving Ethiopian children can survive for days without food and you’re hungry now!? One of my pet peeves with this game (if you haven’t already noticed) is the hunger bar.
Now that all that is over and we have our resources we can now start the craft part of the game. This the moment where you have to create your own fun. Be it exploring and charting the world of Minecraft or create a 70 block high cubist impression of Michelangelo’s David. The choice is yours. On the development side it’s a rather lazy move but it’s an effective one none the less. It forces you to take on your project, the kind of thing that you spend all your spare time on just so that moment of gratification after 8hrs of continuous gameplay, only to be followed by a feeling of regret once you realise that you’ve just waisted your day off building a virtual cubist Doom Fortress.
The game should come with a health warning mentioning that each time you play it has the ability to ruin your day and shorten your life-span. Mainly due to the stress of having your pride and joy blow up in front of your eyes due to a Creeper related accident. Seriously, those things must feed off of the sheer frustration of players.
On a final note. Despite the years of my life I’ve lost and the extra gray hairs I’ve gained, I do enjoy playing Minecraft. It’s a great way of killing an hour when needs be but caution must be taken when playing. Otherwise you will be sucked into it like a triple cunted hooker (I don’t steal analogies of people, honest) and the next thing you know 7 years have past, which would be odd because the worlds supposedly meant to end next year.

Looking back at The Crash Bandicoot Trilogy (PSone, PSN)

 

I’ve had my week off in which I spent having fun and frolicking (It was my birthday for those who didn’t know). Sadly though there is no rest for the wicked and I must return to the grindstone once more. This week I decided to take a look into my old toy box and dig out an old favourite from my youth. So for your reading pleasure this is my over look of the Crash Bandicoot Trilogy (That’s 1-3, before the series faded into obscurity).
Long ago at the tender age of 8 I remember my dad coming home from a business trip and bring back with him as a present to us a copy of the first Crash Bandicoot game. I immediately fell in love with the game, playing it constantly between school, meals and sleeping. It’s simplicity and child friendliness kept me playing for a good long wile. With the later releases of Crash 2 & 3, the recipe was still the same but with slight adjustments and minor upgrades. After the trilogy and the Crash Team Racing spin-off, Naughty Dog did a rather odd yet noble thing. They refused to make any more Crash games and thus the series was moved on by the publishers at the time Sony Computer Entertainment to Traveller’s Tales and then on to a series of other developers who could never do the series justice. If Wikipedia is to be believed the series is currently owned by Activation who are sitting on their hands with the series as of writing this review.
That’s the back story now the game. I love platform games. Their simplicity and addictive nature makes it easy for players to be absorbed into them since in most games of the platform genre the player never really needs to master any controls other than move, jump and attack. Crash is no exception to this, the first has the bare minimum of controls in which to get by. By Crash 2 the ability to crouch, high jump and slide are added, a couple of extra buttons to press but it helps create more of a variation in each level. Things start getting into the realms of ridiculous at about Crash 3 where the introduction of the double jump, whirlwind spin and a god dam applezooka is thrown into the fray. Some of these (particularly the applezooka) seem like little more than a gimmick, something to add to the game to try and show at least an illusion of progression. Much like adding multi-player to New Super Mario and porting it to the Wii, because that’s an original concept never done before isn’t it Nintendo?
There is a story somewhere within the Crash series, which is more opaque in the latter 2, the first game if you missed the 30sec intro at the beginning, you’ll have no idea why anything is happening. A simple why as to what I’m doing is always nice but not always necessary. It turns out Crash was created by Dr. Neo Cortex to lead his army of critters to world domination, as is such the machine malfunctioned, Crash escapes and must save the female bandicoot from Neo Cortex and in doing so save the world. As to why he collects apples, It’s like asking why Mario collects coins. The answer being because all Platform protagonists are kleptomaniacs. Think about it, Sonic steals gold rings, Rayman steals blue orbs. They all do it.
I was born into the middle ground of gaming. I’m too old to have grown up with the constant media labelling of “Computer Games are too violent and are the cause of everything that is wrong with everything as well as being single handedly responsible every single controversy and injustice ever in recorded and non-recorded history”. I tell you, I’m glad Al-Qaeda admitted to 9/11 because if they didn’t the Americas would probably have to declare war on computer games instead, starting with Flight Simulators… I’m sorry about that, it’s my problem, I’ll deal with it. Anyway, lets continue shall we? I’m also not old enough to have grown up in the dawn of video games in the late70’s/early 80’s. Leaving me to grow up around the middle ground of gaming where video games were starting to push into mainstream society. This means earlier mascots such as Mario, Sonic, Link & Donkey Kong were already well defined within the medium, leaving me to grow up around budding mascots and series such as Rayman, Solid Snake, Crash & Spyro. Characters that have been cast off by older gamers because they seemed tacky compared to what they had in the “Good Old Days” and shunned by the newer gamers for not being Master Chief. They are The Inbetweeners of the gaming world, which gives them a special place in my heart.
The games have aged surprisingly well over the years. They are still as fun to play now as they were all those years ago. Although graphically they are rather rough around the edges, they aren’t bad enough to denture you from playing them, unlike other games of that era (the first Resident Evil being the biggest guilty party). The first one enthralled me enough to play all the way through from start to finish in one evening. The second one I have been jumping on and off of over the past week or so and no. 3 I’ll start again once I’ve completed 2 again.
Overall Crash to me is like a washed up Rock Star. After 3 Critically acclaimed albums, success went to Crash’s head, the crack addiction began. Bickering and infighting caused changes to the band which meant following albums could never really stand up to the originals. Then the fall into obscurity before one day wondering what happened to the poor guy, you check Wikipedia to find that while your back was turned there was a flood of mediocre to poor albums before finally being dropped by the record label. I’m just hoping whatever Activision has planned for the old Bandicoot for his reunion tour will be enough to give him a decent sending off before we lay him to rest. Shine on you Crazy Bandicoot.

The Elder Scrolls V: Skyrim (PC, PS3, XBOX 360)

 

Now the moment you’ve all been waiting for. Finally, Skyrim under the microscope (although given the size of the game it doesn’t really need to be put under the microscope).
I’ve been looking forward to this game for a long time and must say it was defiantly worth the wait. Ever since I completed Oblivion I’ve been wanting Elder Scrolls V. It was a long wait but that just means that Bethesda could take their time on the development and polish it over to a fine shine. Although it is an amazing game and definitely tops Arkham City as my Game of the Year, it isn’t without faults. Also since people don’t like it when I’m nice to a game so I will be furiously picking knits like an OCD Delia Smith.
First thing that has to be noted is that the game is huge. I thought Oblivion was big but even that is dwarfed by the Skyrim map. I read somewhere that Skyrim was meant to be 3 times bigger than Cyrodiil. This does mean that their are time where you can feel overwhelmed and lost. This is made up for by the sheer number of missions that are possible. Sadly though bar the main quests alot of the secondary missions are the same missions repeated. Either the killing of bandits or go kill a dragon. Although the game doesn’t allow you to run out of missions they do repeat themselves very regally. Like Top Gear repeats on Dave, you’ll find the same mission repeating itself every couple of hours.
The game I must say it’s very pretty. I picked up the PC version (so I can mod it later), I started playing on the medium graphic setting and it looked pretty on that. I then later managed to turn it up to High without too much of a sacrifice on the game play and I was astonished by how beautiful the game was. I enjoy going up to the tops of huge cliffs, look out onto the lands of Skyrim and just take in the scenery like some sort of Meerkat staring off into the wilderness on the lookout for Lions, Honey Badgers and other nasty characters. Although saying that some of the textures look rough and pixelated, which is a shame given the level of detail on everything else. Although you’re going to be looking into the distance that much it’s not exactly going to ruin the game for you, and if it does you are officially a snob and need to lighten up.
Like all of Bethesda’s recent games Skyrim also could have done with a bit more polishing to iron out more of the bugs. Although the game isn’t as bad as Fallout 3 or New Vegas in the bugs in the unmentionables department. They are still noticeable. Many a time I’ve found the game crashing to desktop. I’ve also found a fair amount of time where the wire frame ran underneath the patten texture, but hopefully this will be fixed when the next updates come by.
There was a big deal about the dragons in the game being unscripted, meaning that they’re not programmed to a specific set of actions every time you fight them. Although this does sound as though you’ll never have the same dragon fight twice, it can cause a few “what the fuck” moments. For example, I was asked to break a prisoner out of a prison, preferably without being detected. I couldn’t sneak in since my sneak skill was so poor. I noticed a dragon flying around nearby so I hatched a plan to direct the dragon over to the prison and have the dragon kill the guards and I can waltz in once the dust settles and smoke clears. Sadly though my plan fell apart when the dragon decided that the angry Nord firing arrows and breathing fire on him was less of a threat than the menacing looking Mud Crabs. Stupid Dragon.
I did mention last week that I would let you how Skyrim compares with Oblivion. Although I think Skyrim is the better game, be it just Oblivion with better graphics, more snow and dragons, I still have fonder feelings for Oblivion. This is less to do with the game and more to do with how I feel/felt for them. Oblivion I first picked up on a whim, I had just got my PS3 and only had one game for it, so I wanted to quickly build up my library, I heard good things about The Elders Scroll series so it made sense to pick it up. I went into the game not knowing what to expect and it blew me away. Skyrim on the other hand, was massively anticipated and had a huge hype behind it that. This meant that the game had huge expectations and was going to be difficult to clear it’s expectations by the same margin Oblivion did. It’s alot like Portal and Portal 2. Although Portal 2 is the better game, I still prefer the 1st one.
Overall I really enjoyed Skyrim, so much so that I will be playing it some more. It has defiantly taken over Arkham City as top contender for Game of the Year. Then again with over a month until the end of the year and when I review the gaming year, there’s still a chance for a few more games to impress me. There is still the new Assassins Creed, Saints Row the Third, Skyward Sword still for me to play and review. Modern Warfare 3 also (ha ha, just a joke, it’s terrible).  This does raise the question of what I’m going to be reviewing next week. Maybe Saints Row the Third or I could jump back and review something much older. Until then, I’m going to continue escapades across the lands of Skyrim.

The Elder Scrolls IV: Oblivion (PC, PS3, XBOX 360)

 

I mentioned last week that I was originally going to review Oblivion before Skyrim was released, but didn’t get the chance to give it the re-play through it deserves. Well now that I’ve had another week to play it I think I have enough material to patch a review together. Plus I don’t want to push my review for Skyrim too far back, so here’s The Elders Scrolls IV: Oblivion.
I first played Oblivion when I first got my PS3, it was the 2nd game I ever bought for it. I instantly fell in love with the game and played the hell out of it (Although when you have the choice between that or Genji, the choice really is a no brainier). I also a few weeks ago purchased it for the PC with the main purpose of moding it. Although most of the mods I found were to add skimpy bikini’s and huge breasts (probably says alot about some of the kind of fans the game attracts).
Don’t get me wrong, Even given the things I am about to say about the game I still thoroughly enjoyed Oblivion, hence why I was so excited about the release of Skyrim. The game starts in the Imperial Dungeon for the crime of *insert crime here*. Then Captain Jean Luc Picard turns up, starts the main quest rolling and dies just as quickly as he came. Upon leaving the dungeon the story is your own. Stepping out into the big wide open world you get a grand sense of openness which although sounds like a good thing is actually the games biggest let down. The game map is huge with very little to fill it. Getting from quest to quest is in a word boring. Travelling through the same old scenery can drag on a bit, sure one may have more trees, one may have more snow, one more rain but it all feels the same and repetitive. This makes an already long game even longer, maybe too long at times. I am reminded of Gita Bellin saying “Success is a journey, not a destination. Half the fun is getting there”. Games like Assassins Creed & Wind Waker with their roof jumping and their sailing prove this. They both make travelling from A to B fun and exciting. Making you want to explore every nut and cranny of the world. It’s a trait that can bring life back to a dying game as well as a death sentence to others. Although Oblivion does have horses, they feel like getting a piggy back from an arthritis ridden quad amputee. There is also the fast travel system but that only works for places you’ve already visited. Both feel like they were added at the last minute when the development team realised “Shit, travelling around the map feels fucking boring, how can we solve this?”. All this could easily be avoided by adding more into the game. With that huge map the game feels empty and devoid of anything, just like the real countryside.
Considering that the game is a Western RPG the games interface is surprisingly friendly and easy to use. Inventory is easy enough to scroll through and use. Magic spells are easy enough to change through using the hot keys. You also don’t need a glossary on your lap whenever you pick up new weapons to make sure that they are not as good as the one you already have equipped. Levelling up is also as simple and as realistic as it gets, in essence the more of a skill you use, the quicker it will level up. The more you sneak past enemies, the better your sneak gets. Although I don’t get the whole needing to sleep thing before you go up a level. It’s as if the games giving us a half arsed excuse to make us use the beds they’ve laid all about the map.
The character creation has a fair amount of variation with each race having their own unique pros and cons, then add the pros and cons of each individual star sign. This means that whether you chose to be a Nordic Adonus or a sexy dark elf rogue the characters feels unique, meaning that the game has an essence of re-playability. Although all missions are available to all characters, this doesn’t entirely mean that all missions should be attempted by all characters, for example. For the thieves guild missions there is a mission where you have to sneak into the Imperial Palace and steal an item of immense value (although more of you probably know what it is I still won’t name what it is just in case there are people reading who haven’t played it). Doing this mission as a claymore swinging Imperial is only going to make things more difficult for you. Like trying to put a square into a round hole, although it is possible with help from a jig-saw it would surely be easier to put the circle in there instead.
Although it’s really up to you as to how long or short the game is, Once you’ve completed all the missions there really is nothing left for you to do but wander around the vast forests of Cyrodiil killing all who have the misfortune to cross your path. It’s at this point that the PC version comes into it’s own with the ability to mod the game and such a strong backing by both Bethesda and the gaming community, you can add an almost infinite amount of extra quests to the game (this fact alone makes PC gaming superior to consoles). By what I heard in review of Skyrim this has been solved by adding procedurally-generated quests as well as tasks from guild after completing their story missions meaning that all forms of gamers can enjoy Skyrim forever and ever.
Overall I enjoyed Oblivion. It is clear to see with a game such as Oblivion why The Elder Scrolls series is highly rated and why Skyrim was so highly anticipated as well as being so highly regarded by those who play it. As to where Oblivion stands amongst it’s peers, I’m not too sure. To be honest Oblivion was the first Elder Scrolls game I played and I’ve yet to play Morrowind (*gasp*). There are a number of fans that say Morrowind was better, alot that say Oblivion was better. Having only played one of them it really isn’t my place to say which one is better. As for where Skyrim sits in all this. I’ll tell you next week.

Valkyria Chronicles (PS3)

 

I was originally planning on reviewing Oblivion this week which would make sense with Skyrim coming out on Friday. Although with me starting work and university work piling up I’ve not really had much of a chance to give it a decent replay and take notes so instead I’m dragging out the first review I posted on Amazon and revamping it to version 2.0.
About a week ago on BBC Radio 4’s Today Programme. Charlie Higson was debating with Ekow Eshun (he’s the former director of the UK’s Institute of Contemporary Arts, just in case you didn’t know) whether or not video games could be classed as art or not? They concluded that computer games entertain therefore they are entertainment. I disagree, Video can be entertaining and be classed as art. Why can’t computer games. I’m hoping with this review I can spread my views on the debate. Although it’s probably going to have all the effectiveness of gobbing in a river I’m still going to make my point dam it. Anyway here’s Valkyria Chronicles.
First of all let me say that it is a very pretty game. With the water colour effect and the anime style graphics, you can’t help but be drawn into the beauty of the game. Also to back this up it has a beautiful score and soundtrack. So much so that I actually got a hold of a copy of the soundtrack. The song “A Love Passed on” (or “Succeeded Wish” in the Japanese version) when I first it I was breathless and almost paralysed by it’s emotional depth and melodies (I can speak Radio Four too).
That’s enough about the arty farty stuff, at the end of the day whether or not it is art it’s still a game so lets talk about that. The game-play itself is described as being a chapter based RPG although the combat is more of a mixture of real-time and turn-based strategy along with a small amount of 3rd person shooter, despite how complicated it sounds the game play does flow fairly smoothly at times. Like every game I’ve ever played it’s not without it’s flaws, when controlling a character enemies will shoot you and only you until you start pointing guns, at which point shit gets serious and enemies are too worried about finding new briefs to replace their now soiled ones to fire back. Although this concept doesn’t exactly sound realistic it still seems somewhat natural if a bit awkward to begin with. l applaud SEGA for it. It’s something different occupying a market current overloaded with so many 1st person shooters you’d think they were part of some sort of secret conspiracy to eradicate all the other game genres starting with point-and-click adventure games… but that’s just silly (yes… silly, ha ha ha). It’s a brightly coloured Poison Dart frog swimming in a bond of Bull Frogs. Sure touching it may cause death to you and others around you but at least it looks pretty (not a bad analogy that one).
The story is stereotypical of any war based anime, actually, forget the whole anime bit. Does anyone remember that slight disagreement back in Europe between 1939 and 1945 between the Allied Forces and the Nazi’s and Friends? The story is basically that but in water colour. Ok I give, it’s a bit more zoomed in than that to make it more personal and in-depth. This means you get a real understanding of all the characters, the ones that matter anyway. Their are alot of characters there that are really only there to make up the numbers but they can die at your leisure if you so wish. With a few of the main characters I developed somewhat of an fondness for which is why it feels extra bad when the plot delivers an emotional kick to the balls mid way through the game.
 
If you kind of person that find the Japanese offensive (and I don’t know why you should. They are delightful little fellows, although they are a bit weird. I mean they like dating sims) you’ll find the story offensively Japanese. In a nutshell the lead character is Welkin Gunther who’s late farther was a general in the first Europan War. When Welkin’s home gets invaded by the empire at the start of the second Europan war he enlists to the militia and captains Squad 7 in order to defend his home country because the head of the militia decides that leadership is one of the better qualities shared via genetics, or by virtue that he was the only member militia to bring his own tank.
 
One minor annoyance is having to sit through alot of cut scenes between each mission but you really don’t mind because it drives plot and skipping them would mean missing out on alot of the pwitty pictures. This minor annoyance is still dwarfed by it’s biggest problem. Hands up who likes Auto-Save? ok, I’ll assume everyone put their hands up. I do too, although apparently SEGA doesn’t. Many a time I fell victim to the onslaught of the Aryan Race only to find I last saved 3 battles ago and 60 billion cut scenes ago. I think I have the right to rage quit and give it a day or two until I start again. Despite my nit-pickings I think game deserved more attention than it got when it was released. For this I place the blame squarely on SEGA’s head for releasing it sandwiches between an array of big name games. It was released on the same say as Fallout 3 for Christ Sake. As unique as it was, it was never going to compete on the same level as that. There was also Fable 2, Modern Warfare 3, LittleBigPlanet, Saints Row 2 on the list for release within that period. Would like me to stop pointing out your monumental fuck-up SEGA? Well too bad because I still have more, Gears of War 2, Left 4 Dead, Mirrors Edge. The only reason I had interest in the game before release was because on the off chance I found and downloaded a demo of the game. Back when the PSN wasn’t infested with sub menu after sub menu and diamonds in the rough such as Valkyria Chronicles were easy enough to find. I think I’ve made my point. Despite what I’ve just said those who have played the game seemed to enjoy it since it has a strong underground fan base, although I’m guessing it was mostly in Japan given that they commissioned and released both a manga and anime series about it as well as 2 sequels, but much to my distaste it was decided by the powers that be that the PSP was the best place for them. Who stills plays on a PSP in this day and age. I stopped playing mine a good 2 years before this was released let alone their sequels.

Now to the final point, If you are Japanese or love anything from Japan, get it because you’ll love every minute of it. Those who don’t might get a see it as being somewhere between alright and an offence to all 5 senses.
 
Oh shit I forgot I was supposed to be arguing my case for computer games being a form of art…
 
Did I mention it looks pretty?