Assassins Creed: Revelations (PC, PS3, XBOX 360)

Has it really been 2 months-ish since my last review? Time really does fly when you’re having fun. Anyway, I’m jumping back to Christmas just gone, during which period I was given a copy of Assassins Creed Revelations amongst other games (thanks go out to Al, Alex & Abi). So for your amusement, Assassins Creed Revelations.

For those who don’t know what Assassins Creed is, Have you been living under a rock for the past 4-5years? If so let me give you a quick overview of the series. Assassins Creed first takes place in the Holy Land during the period of the Third Crusade (1191 to be precise). You play as Altaïr ibn-La’Ahad, an assassin who’s tasked with stopping the Templars from discovering the Apple, an ancient device which would allow complete domination over the minds of the masses. Actually I lie, it’s about a barman named Desmond Miles who has been kidnapped by the evil Abstergo corporation in order to re-live his genetic memories to find the resting place of the Apple, an ancient device which would allow complete domination over the minds of the masses. Revelations and the previous 2 Assassins Creed games are much the same except you’re working with the Scooby Gang and your genetic memories focus on the time of the Renaissance playing as Ezio Auditore Da Firenze, just generally being a bad-ass.

Now the first Assassins Creed was a game of two halves. Alot of great moments within the game spoiled by a few annoyances. For example, the fanatically enforced speed limits of the Holy Land which can force Templars from as far as Constantinople to come and stabath ye arse for mealy running down a street. This coupled with having to travel from the Assassin’s castle to your ancient city of the week makes for some frustrating gaming experiences. On the other hand the free roaming parkour esque running and jumping of ancient rooftops as well as the planning and assassination of targets makes for great fun. Then 2nd instalment fixed the minor annoyances of the first games, which I think made it the best game of the series. Brotherhood took the prized winning trifle that was Ass Creed 2 and started tweaking with it in a Windows esque manor, adding stuff that worked well like a pinch of cinnamon (which in the case of this metaphor is the addition of multi-player) and adding stuff that doesn’t work like Branston Pickle (which in the case of this metaphor is the text based management of your assassin minions), essentially making Brotherhood more like Assassins Creed 2.5 The Borgia Strikes Back.

Revelations continues this trend by being Assassins Creed 2.75 Return of the Altaïr. The main additions brought by Revelations are the white chocolate shavings (which in the case.. blah, blah, blah the addition of a hook-blade) and a blob of Marmite (…blah, blah Bomb Crafting and Tower Defence mini games). The hook blade adds a bit more fun to the runny, jumpy roof top flinging by now being able to zip-line down randomly placed wires, which allows for new roof top routes as well as some humorous assassinations. The bomb crafting and tower defence mini games on the other hand are both boring and unnecessary. The bomb crafting although allows for more tactical choices, it just makes the game less of a challenge, just chuck a bomb, it kills people to walk past undisturbed. The tower defence mini games force you rescue an Assassin outpost if your notoriety becomes too high in an attempt to try and give consequence to Ezio’s constant disregard for Templar right to life, but notoriety is that easily lowered it just becomes a chore and distracts you from what your supposed to be doing.

Speaking of what I’m supposed to be doing, this gives me an excuse to discuss the plot. Ezio discovers that in the Assassins base of operation’s during the reign of Altaïr there is a secret door which is believed to be sealing Altaïr’s secret library and since Ezio cannot leave alone anything to do with Altaïr and the Assassins, he heads to Constantinople in order to fine these keys. There are other sub plots, like the power struggle among the officials of the Ottoman Empire and Ezio getting himself a bit of sweet, sweet putang by finding lost books but much like the main plot are weak at best. Throughout the game Ezio has no idea what is behind the sealed door assuming that it must be something to do with the Pieces of Eden because Altaïr’s involved, although it could be just as likely that behind the door he could find  Altaïr’s stamp collection. The whole game gives off a Metal Gear Solid 4 feel. Frantically tying loose ends like David Beckham with the dirty boot bin. Ezio feels as though he’s finding all the keys out of simple curiosity, which doesn’t make for a deep or dramatic story.

At this point I would comment on the multi-player mode but since I haven’t played it nor do I have the intention to do so (not that I think the multi-player is going to be poor, I just don’t like multi-player gaming. Answering the door for my take-away is more than enough social interaction for me).

Now for my final thought. I’m glad to see the back of Revelations. Don’t get me wrong, it’s not that it was a bad game, it’s just now the development team can focus on produce another game that does to Assassins Creed 2 what Assassins Creed 2 did to the original Assassins Creed. Do away with the Marmite and Branston Pickle and stuff in more custard, cream and sponge because in fairness that’s all we want from an Assassins Creed game. Although, I’m not sure what to think about moving the series to the era of the American Civil War. I would have thought jumping the rooftops of Victorian London would have been more in place with the series. Meeting influential people such as Charles Darwin, Jack the Ripper, Queen Victoria, Alexander Graham Bell, Charles Dickens and Florence Nightingale just to name a few, but that’s just  me.

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