Tomb Raider (PC, PS3, XBOX 360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch QI) I’ve decided to do something a little bit more constructive. I’ve decided to go on an adventure. Searching for the lost kingdom of the Yamatai on a remote island deep inside the Dragons Triangle far off the coast of Japan. It’s here I must learn to survive if I’m to ever find my way home. I am Lara Croft and I am a survivor… I’m not really, I’m actually overweight and jobless. Anyway, here’s Tomb Raider.


The opening sequence begins with Lara and the rest of the Scooby Gang sailing towards the lost kingdom of Yamatai, which just happens to be located within the Dragon’s Triangle, a dangerous no go area for all things maritime. This scares the jinkies out of some of the crew, but not Lara, no. She’s out to prove herself as a real archaeologist like her farther before her. Naturally as to be expected, shit goes down, the ship gets ripped in two and Lara and the rest of the Village People are stranded and looking for a way home.

I’ve enjoyed the Tomb Raider series since the beginning but given the fall in standards throughout the series it was defiantly due an over-haul sooner rather than later. So when I heard that a reboot was on the way I was really looking forward to it. When the first trailers and game footage was released at E3 in 2012 I was even more so. Then I got a copy, played it, put it down to sleep now and again, then completed it and thought to myself “For a reboot they really haven’t changed a lot”. The story still had the stain of the weird and wacky like all Tomb Raiders before it. Which is a shame because it starts off so well. Trapped on a remote island, good, island is a home to a psychopathic cult, understandable, psychopaths believe that the storms surrounding the island are caused by a goddess’s vengeful soul, far-fetched but as long as they aren’t right about any of th… oh, they are right? Dam, and I was hoping the series had before serious.

Tomb Raider is a good example of why you shouldn’t get excited about a game based on it’s trailers alone. For example, the trailers would have you believe that the game had a whole island to play around on, nope, you explore less than a third of the island even then it’s just linear interconnected corridors with the odd larger area to roam around. Also if the trailers were to be believed there would be survival mechanic in which you must find time to eat, sleep, drink and heal like Metal Gear Solid except without all the snakes. Again, you’d be wrong, there’s one moment at the beginning where you must hunt deer and make a fire in a tutorial esque fashion and after that it’s never seen again. It’s as if the game suddenly caught a bout of amnesia, came to next to a copy of Uncharted and continued like that was the norm. Now, I like the Uncharted series, but I like Uncharted being Uncharted, not Tomb Raider being Uncharted. The jumpy explory bits expected from a Tomb Raider game are as good as it’s ever been but when the actiony shooty bits start you might as well be playing Uncharted if Nathan Drake was a British, student girl on a gap year gone horribly wrong.

The game was described as telling the story of how Lara changed from a young naive child to a battle hardened, stone cold killer. Bless the game because you can tell it’s trying to humanise Lara but fails in it’s consistency. For example when she first kills a deer, she’s crying and is apologising to it. Or when she kills her first person after her attempted “rape” she’s crying, in distress and mentally and physically exhausted, feeling hopeless and overwhelmed by the situation she’s in. At this point you think “wow, this is a pretty dark, serious Lara”. Seconds later however, she capping crazy psychopaths like it’s going out of fashion. At that point all seriousness is lost and the series falls back into old habits again.

Now for my final thought. Tomb Raider really does suffer from a lack of ambition. It starts off very well by characterising what a good reboot should be. It’s new but has a sense of familiarity to it. Sadly though this drive isn’t continued throughout the game, it’s lost after the first half an hour, becoming less like a new spirit child and more like the old one in new pyjamas. The set for a serious, darker Tomb Raider is lost in favour for the same old song and dance from years gone by. Not that it was a bad game, in it’s own merits it’s one of the stronger games of the series but it had the potential to be so much more than it is. And on that bombshell it’s time for me to end, thank you very much for reading, Goodnight. *Then plays Jessica by The Allman Brothers*

Dishonored (PC, PS3 ,360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch Game of Thrones) I’ve decided to do something a little bit more constructive. Instead I decided to go to the steam-punk, industrial city of Dunwall. A city full to the brim of plague, rats and general nasty things. So everyone strap yourselves in and keep your arms and legs inside the ride at all times. Here’s Dishonored.

Dishonored centres around Corvo Attano bodyguard to the Empress Jessamine and her daughter Emily. Upon his arrival back in Dunwall after a diplomatic mission away the Empress is assassinated and her daughter kidnapped. Corvo is framed for the crime and is sentenced to death. Just before his execution he manages to escape, with help from the rebellion who oppose to the rule of the new Regent Hiram Burrows (who masterminded the coup against the Empress). Soon after meeting the Loyalists, The Outsider (Some supernatural entity) visits Corvo granting him the use of his magic. Armed with his new powers and the resources of the Loyalists, Corvo now has the means to exact his revenge on those who framed him and rescue Emily.

The story flows like a river of bricks, being delivered in splutters at a time. With any kind of game like this there a plot twist at the end, but only those who have either spent much of their life living under a rock or were born yesterday will find it shocking. Most players will be on to it before Corvo has a chance to clean off his blade. I’m not saying that that story is participially bad, it’s just shallower than anything else Bethesda has put there name to. The game itself is short and isn’t really made much longer by the few optional missions. Although you can make it longer by playing the game twice, once to get the good ending, then again to get the evil ending.


The gameplay however is nothing short of fun. The game flows really well with smooth transitions between parkcour roof running, blinking across roof tops and finally jumping off a building to plant Corvo’s sword into the skull of an unaware guard. As I mentioned in my Awards of 2012 section, I enjoyed how fluid the gameplay felt. I also mentioned that there was a smaller number of techniques available. To explain what I meant I need to remind you of the first few shorts from the developers, they made a not of a few different ways to kill stuff. They went through about 4 or 5 and told us there was a whole lot more, turns out they were lying through there teeth’s. There only really a handful of ways to go around taking the life of those who see to bring you to justice. Not that that’s what’s upsetting me, I just don’t like being lied to, especially when it comes to me spending my own money.

One thing that it defiantly worth mentioning is the artistic merit of the game. With it’s unique character design and industrial steam-punk Victorian London overlay, it is a very pretty game. It just saddens me that the characters themselves seem so generic and lifeless, almost robotic. It just undermines the work of the graphic designers when boring characters are placed into such artistic surroundings. It would be much like gathering a bunch of hill billies and asking them to staff the Ritz.

Now for my final thought. Dishonored is a game I did enjoy playing, as you have read it was far from perfect, in fact it was no where near perfect. What it did get right however were the basics of how to make a fun game. It had the fluidity so transactions between each aspect of gameplay meaning that the gameplay didn’t jerk or suddenly stop. It was one smooth continual roller-coaster ride. This in itself is enough to warrant at least an recommendation, in short it’s not perfect, it’s fun and you should check it out. Even if it did spell it’s name wrong.

Assassins Creed III (PC, PS3, XBOX 360)

A lot has happened since the last time I metaphorically picked up my pen and wrote another rant about one thing or another. Although I doubt you want to hear about what’s been happening in my life over the past few months so for those of you who are interested here is what I thought of Assassins Creed III.

What can I say about the story behind Assassins Creed 3? In short Desmond and the Scooby gang are still searching for a way to prevent the end of all life. To do this Desmond must relive the genetic memories of his colonial ancestor Connor Kenway (or Ratohnhake:ton to his friends) to reveal the resting place of an amulet that unlocks some way to save everyone… presumably. Connor’s story revolves mostly around killing people linked to the Templars and witness significant moments in America’s war for independence.
On the subject I didn’t really like Connor all that much. He doesn’t really have the presence that Ezio or Altair had. Connor, despite looking pretty bad ass with bow and tomahawk in hand, he is more or less all bark and no bite. He also has no real reason to join the Assassins other than the fact that it was convenient for Desmond. Without revealing too much he essentially has a vision of the Assassins logo as was told to go forth from his village and seek this symbol. He finds Achilles over the next ridge who teaches Connor about the Templars and Assassins and his training begins. I still prefer him over Desmond mind, especially after what he does at the end.
Lets get to the marrow of the game now shall we. The killing of things… which is surprisingly vacant in this chapter of the series. There are a selection of dudes that Connor must kill because they burnt down his village. The fact that they all happen to be Templars is fairly convenient as well, so is the fact that most of them are Loyalists too. Instead as previously mentioned Connor must find his way to significant moments of American history and do his part to make sure things happen so the people fighting for freedom win (since that seems to be what being an assassin is all about it seems, not the murdering of people). such as the Boston Tea Party or Paul Revere’s Ride. The whole game feels like an interactive learning guide to the American Revolution. Far gone are the days of the original Assassins Creed where murder and the preparation for murder were the Bacon, Lettuce and Tomato of the BLT that was Assassins Creed. Assassins Creed II had the best assassinate to dicking about ratio. Brotherhood added one or two pieces to dick about with, Revelations even more so and now with Assassins Creed 3 it seems all that’s left is the dicking about.
Assassins Creed 3 does have a lot to side quests to do if you ever get bored of the main story arc, which I did on a decent number of occasional. In fact I would start every sequence seeking out all of the side missions just so I did something other than play through the story. Most of them involve finding skilled individuals to occupy Connors homestead, leading to the ability to craft objects and trade them across the frontier. As tedious as it sounds I did enjoy learning all about the residence, all there little back stories and how they came about moving to town. Also doing this allows you to craft the best weapons in the game as well as gain upgrades such as increased shot capacity or a larger quiver. The rest are made up of the usual motley crew. Assassinate this guy, deliver these letters, liberate this part of town etc.

All this is only half the battle. For once I did actually play the multi-player mode for Assassins Creed 3… and I enjoyed it. The hunting and assassinating of other players was stressful at times but it kept me entertained enough to see myself level up into the 20’s. It’s frustrating at  times but in my experience all multi-player modes are like that, at least all the ones I’ve played have been. It can be difficult when first starting, especially against other of higher rank with better equipment and perks, but one factor I like to point out which I was impressed with was that there were perks that were activated if you weren’t doing so well, to make easier for you to get a kill or not to be killed. Just a little thing I liked when starting out as a bit of a noob.

Overall I did enjoy Assassins Creed 3. Although it doesn’t hold a torch to Assassins Creed 2 and the games that followed it. Assassins Creed 3 is too sporadic. It’s nice that it has variety and substance, but without direction and guidance it’s easy to feel lost which ruins a games flow. The series defiantly peaked at Assassins Creed 2, since then the games have been getting more cluttered with each gimmick each game adds. It’s gotten to the point now that the game has lost the direction of the original. Assassins Creed was all about assassins assassinating for the creed. Now there’s no creed and assassins are few and far between. Then again, the name “Piss About and Do Bugger All 3” wouldn’t make much sense with out the previous “Piss About and Do Bugger All”, “Piss About and Do Bugger All 2”, “Piss About and Do Bugger All Brotherhood” and “Piss About and Do Bugger All Revelations”

Assassins Creed: Revelations (PC, PS3, XBOX 360)

Has it really been 2 months-ish since my last review? Time really does fly when you’re having fun. Anyway, I’m jumping back to Christmas just gone, during which period I was given a copy of Assassins Creed Revelations amongst other games (thanks go out to Al, Alex & Abi). So for your amusement, Assassins Creed Revelations.

For those who don’t know what Assassins Creed is, Have you been living under a rock for the past 4-5years? If so let me give you a quick overview of the series. Assassins Creed first takes place in the Holy Land during the period of the Third Crusade (1191 to be precise). You play as Altaïr ibn-La’Ahad, an assassin who’s tasked with stopping the Templars from discovering the Apple, an ancient device which would allow complete domination over the minds of the masses. Actually I lie, it’s about a barman named Desmond Miles who has been kidnapped by the evil Abstergo corporation in order to re-live his genetic memories to find the resting place of the Apple, an ancient device which would allow complete domination over the minds of the masses. Revelations and the previous 2 Assassins Creed games are much the same except you’re working with the Scooby Gang and your genetic memories focus on the time of the Renaissance playing as Ezio Auditore Da Firenze, just generally being a bad-ass.

Now the first Assassins Creed was a game of two halves. Alot of great moments within the game spoiled by a few annoyances. For example, the fanatically enforced speed limits of the Holy Land which can force Templars from as far as Constantinople to come and stabath ye arse for mealy running down a street. This coupled with having to travel from the Assassin’s castle to your ancient city of the week makes for some frustrating gaming experiences. On the other hand the free roaming parkour esque running and jumping of ancient rooftops as well as the planning and assassination of targets makes for great fun. Then 2nd instalment fixed the minor annoyances of the first games, which I think made it the best game of the series. Brotherhood took the prized winning trifle that was Ass Creed 2 and started tweaking with it in a Windows esque manor, adding stuff that worked well like a pinch of cinnamon (which in the case of this metaphor is the addition of multi-player) and adding stuff that doesn’t work like Branston Pickle (which in the case of this metaphor is the text based management of your assassin minions), essentially making Brotherhood more like Assassins Creed 2.5 The Borgia Strikes Back.

Revelations continues this trend by being Assassins Creed 2.75 Return of the Altaïr. The main additions brought by Revelations are the white chocolate shavings (which in the case.. blah, blah, blah the addition of a hook-blade) and a blob of Marmite (…blah, blah Bomb Crafting and Tower Defence mini games). The hook blade adds a bit more fun to the runny, jumpy roof top flinging by now being able to zip-line down randomly placed wires, which allows for new roof top routes as well as some humorous assassinations. The bomb crafting and tower defence mini games on the other hand are both boring and unnecessary. The bomb crafting although allows for more tactical choices, it just makes the game less of a challenge, just chuck a bomb, it kills people to walk past undisturbed. The tower defence mini games force you rescue an Assassin outpost if your notoriety becomes too high in an attempt to try and give consequence to Ezio’s constant disregard for Templar right to life, but notoriety is that easily lowered it just becomes a chore and distracts you from what your supposed to be doing.

Speaking of what I’m supposed to be doing, this gives me an excuse to discuss the plot. Ezio discovers that in the Assassins base of operation’s during the reign of Altaïr there is a secret door which is believed to be sealing Altaïr’s secret library and since Ezio cannot leave alone anything to do with Altaïr and the Assassins, he heads to Constantinople in order to fine these keys. There are other sub plots, like the power struggle among the officials of the Ottoman Empire and Ezio getting himself a bit of sweet, sweet putang by finding lost books but much like the main plot are weak at best. Throughout the game Ezio has no idea what is behind the sealed door assuming that it must be something to do with the Pieces of Eden because Altaïr’s involved, although it could be just as likely that behind the door he could find  Altaïr’s stamp collection. The whole game gives off a Metal Gear Solid 4 feel. Frantically tying loose ends like David Beckham with the dirty boot bin. Ezio feels as though he’s finding all the keys out of simple curiosity, which doesn’t make for a deep or dramatic story.

At this point I would comment on the multi-player mode but since I haven’t played it nor do I have the intention to do so (not that I think the multi-player is going to be poor, I just don’t like multi-player gaming. Answering the door for my take-away is more than enough social interaction for me).

Now for my final thought. I’m glad to see the back of Revelations. Don’t get me wrong, it’s not that it was a bad game, it’s just now the development team can focus on produce another game that does to Assassins Creed 2 what Assassins Creed 2 did to the original Assassins Creed. Do away with the Marmite and Branston Pickle and stuff in more custard, cream and sponge because in fairness that’s all we want from an Assassins Creed game. Although, I’m not sure what to think about moving the series to the era of the American Civil War. I would have thought jumping the rooftops of Victorian London would have been more in place with the series. Meeting influential people such as Charles Darwin, Jack the Ripper, Queen Victoria, Alexander Graham Bell, Charles Dickens and Florence Nightingale just to name a few, but that’s just  me.

Batman Arkham City (PC, PS3, XBOX 360)

 

Finally a game reviewed which wasn’t released years and/or months ago. I’ve been spending my weekend playing Arkham City and this is what I think.
Upon writing this review I have just read that Arkham City has doubles the début sales of Arkham Asylum in the UK. Since I’m mentally stuck in the mid-Victorian era where Britain ruled the world. I like to think that the British are capable of knowing a good thing when they see one (bar the unthinking masses that watch awful television such as “Big Brother” and “The Only way is Essex”, but I digress). This act of materialism proves it. Arkham City is a good game. Not quite the game I would show off as the pinnacle of computer game evolution but defiantly the strongest contender for Game of the Year so far and with my other eagerly awaited sequel being pushed back to 2012 (Mass Effect 3 for those of you who care to read) it’s looking like it’s going to be a one horse race.
Arkham City takes what we loved from the Arkham Asylum and give us more of it. More Villains, More Heroes, More Gadgets, More Challenges, More cape “whoosh” noises. The biggest difference is that Arkham City gives us just that, a whole city in which to play with. Although the names Arkham Town or District Arkham would have been more appropriate given the size of the map but I guess they didn’t go down well with the focus group. Still, it’s bigger than what we had to play with back on Arkham Island.
With a whole “city” to play about with, Batman turns into a Sandbox game, meaning Individuo’s rule of Sanbox is valid. A sandbox game no matter how good the story will fall flat on it’s face if it is tedious and boring in getting from point A to point B. To show this I have 2 examples, 1st off the blocks, Mafia. As stories go I’ve not seen many if any gangster-based games top it but driving from point to point in what felt like a cardboard box tied to a sloth kind of killed it. My second example, InFamous, on the other hand had a story that was ok, nothing outstanding, but gliding along electrical wires and rail tracks to get between objectives was as fun as a barrel of chimps. Rocksteady looks like they copied their notes from Sucker Punch in this module and it shows in the way Batman travels around the city. Gliding around Arkham City is probably one of the things I found most fun about the game. Ducking and diving around obstacles, making that “Whoosh” sound. Almost makes you feel like a real super hero.
Did someone mention the story? No? Ok, but now that we are on the subject. I found the story to be very schizophrenic. At times it can be deep and drag you in like chocolate lesbian wrestling (especially around the end). Then other times (the first half in particular) it feels frantic and rushed as if the game is moving me on so I can meet as many characters in the Batman mythos as possible before time runs out. This is not surprising then given my biggest niggle about the game. It’s short. I played it for only 2-3hrs on the Friday, then played it again for another 3-4 hrs and found I had completed the game. I wasn’t even speed playing either, I was doing my best to mess around, try out some of the side quests, pick up a few Riddler trophies and solve a few of his riddles (I had roughly 120 of them when I finished the game). The story is compressed and concentrated as opposed to Heavy Rain which its more drawn out. Heavy Rain is more of a standard coffee while Arkham City is an espresso. Heavy Rain you casually sip at it, take your time and take in the flavour, while Arkham City, you drink it down in one go and let the caffeine go nuts on your brain.
Luckily for me my flat mate who bought the game bought the collectors edition so I’ve also had a play around with the Catwomen missions. I wasn’t expecting a whole alot from the missions when going into them because it’s release date DLC. I was right to do so because I didn’t get alot from the missions either. The story is very weak at best. Kitty’s stash has been taken and she wants it back. She’s horrible in combat, since she can only get a fraction of upgrades compared to Batman. Although her wall climb and ceiling crawl is very useful for not being seen, and when she walks her hips have an amazing wiggle.
Overall I really enjoyed Arkham City, which should be obvious enough since I did say that it was front runner for Game of the Year. Although I do wish it was bulked out a little more so I could enjoy the show that little longer, then again in the words of that child loving Nazi sympathiser Walt Disney “Always leave them wanting more”. I didn’t read any of the comic books before play Arkham Asylum or afterwards, but Arkham City has actually made me more interested in the mythos of the Batman universe. I find myself looking up less known characters on the internet such as Deadshot and The Mad Hatter, to learn more about them.
So where does the future lead for the franchise? Given the main story and how it ended, it doesn’t leave anything open for a direct sequel or even any sort of sequel at all, but in one of the side mission Batman is warned about “A coming darkness”. So I don’t know. I hear rumours that Rocksteady are interested in making a Superman game. Maybe this way I can learn more about Superman’s enemies, because currently I get to Lex Luthor then I’m stumped.

Fahrenheit (PC, PS2, XBox)

 

This week I’ll be looking back into the past at Quantic Dream’s earlier attempt of interactive story telling. Fahrenheit (or Indigo Prophecy for you Americans).
I think I can honestly say Fahrenheit has easily taken the award for most disappointing U-turn out of every computer game I’ve played (and I’ve played alot of games). I bought Fahrenheit not too long ago, I had heard of it before and thought nothing more, it’s only when a friend of mine highly recommended it to me, and since I trust the opinions of my friend and bought myself a copy. I had heard that people have been having problems with playing Fahrenheit on anything but XP, which is funny because it rans on my Desktop without any problems (I’m running 7 for those interested).
 
The story starts with Lucas Kane, who after waking from a trance in a Dinner Toilet realises that he’s murdered someone, fleeing the scene scared and frightened. Next up we have Carla Valenti and Tyler Miles two detectives on the trail of Lucas. An interesting feature of the game is that the game is played from the perspective of all 3 characters, constantly switching between Lucas “pants-wetter” Kane, and our detective duo which in doing so gives the player a well rounded look at the development of both the story and the characters.
 
I was about half an hour in game and I could see what my friend saw in it. The story was compelling, the atmosphere crotch gripping and the characters were well defined. The use of quick-time events within the game (as much as I’m going to hate myself for saying this) were well done, although there were many of them they were usually short and didn’t consist of more than 6 or 7 button sequences. The interactive story was also something very intriguing. It actually felt like even the smallest thing I did effected the game (whether it did or not it doesn’t matter).
 
It was only when I got about half-way through the game an odd thing happened. Someone uttered the word “Mysterious Ancient Cult”, Pandora’s Box opened. Forcing all subtlety to exit via the nearest window and as such the story soils itself inside-out. All atmosphere disappeared when Lucas changes from the scared and frightened little boy we all knew to being some kind of Neo-esc “Chosen One” to which breaking the laws of physics comes as naturally as blinking, and as such the massively fight-scenes appeared, which involves you pressing A though Q whenever you are told (and you are told alot) to not die a number of times equivalent to the population of rocks in the universe for the next half an hour or so, which I not only found tiring (My fingers being left in a state residing somewhere around arthritis-ridden and rigamortis) but utterly futile. By what I could make out alot of work had gone into the fight scenes but your too busy frantically mashing buttons to really care. The once interactive story becomes nothing more than a means of driving our protagonist to the end (by this point we also lose the ability to play our other characters too).
 
As I played though all the things I loved about the game slowly fell away like layers of wet cake. It was destined for greatness but half way through U-turned and sped away. It’s like Atari moulded two completely different games together. The first one about 2 detectives on the trail of a serial killer. The other about a normal 20 something year old who must save the world from great evil. It’s kind of like Se7en (one of my favourite films) moulded with The Matrix. Not that there’s anything wrong with The Matrix, it’s just that the two don’t really have alot of overlap.
 
So in short, play the first half, as soon as someone mentions an evil mystical cult, burn it. You really don’t want to know how it ends. Trust me.

Resident Evil 4 (GameCube, PC, PS2, PS3, Wii, XBOX 360)

 

With the releases of Resident Evil 4 and Code Veronica X in HD on the PSN and XBLA this is what I have been doing with myself.
First things first. I love the Resident Evil series. It takes me back to my pre-teens, back to a time where even it’s target audience would call Justin Bieber annoying and gay. I would meet at a friends house and we would play one of 3 games, 2 of those were Final Fantasy VII and Command & Conquer, but the one I want to focus on today was Resident Evil, believe it or not those graphics used to be good. The camera angles were always horrible mind, but the one thing I most enjoyed about the series was also it’s biggest flaw, the dialogue. The dialogue was that horrible and broken that it was laughable, which made it entertaining. Like watching a film with Steven Seagal in it. You don’t enjoy it because it’s a good film, you enjoy it because it’s a horribly bad film.
As sequel after sequel were released you saw minor improvements and minor tweaks that kept the games appealing to current fans, but less appealing to people new to the series, It was like opening a novel halfway through and to start reading from there. That is until Capcom decided that the series was in dire need of a 21st century reboot. At the release of Resident Evil 4 I was comfortably set in as a Resident Evil fan boy and was outraged by Capcom taking a series I loved and remould it to make it more mainstream so they could attract a wider audience and make more money, Capcom you sell-outs. To this day I still don’t know why it’s called Resident Evil (other than the obvious that it would sell better when a well known brand is stapled to it, see Silent Hill 4 for details). It has as much relevance to the original series as Custard does to the Custard Cream. It would be like playing Pokemon as Jeremy Clarkson and calling it the Top Gear Edition.
Lets start the “review” rather than rant about nostalgia and Capcom selling out shall we? Ok. The story has no relevance to the earlier games apart from the appearance of a few old faces. Leon S Kennedy from Resident Evil 2 is back and it’s his job to rescue the Presidents daughter who has been kidnapped for some reason and rather than going along with standard American foreign policy to send in an armed force, blow up half of every city, steal a few natural resources, announce victory and claim the lives of the that country have been significantly improved. Instead it’s decided that one agent armed with a pistol and a radio with a woman inside would be sufficient. The inevitable proverbial shit hits the fan and it’s up to Leon to take down a whole bio-terrorist cell single handed and rescue the princess… I mean the presidents daughter.
The biggest step away from the franchise was to not put zombies in a game that’s series was very big on zombies. Instead we have villagers who might as well be zombies but can open doors, use weapons and engage in light conversation with each other, although sometimes big bug things can appear out of the decapitated stumps of dead enemies randomly. Another huge difference was to chuck the fixed camera and go for an over the shoulder view instead. Making aiming for head shots infinity easier but having the disadvantage of not being able to see behind you. Just like real life. Although unlike real-life when aiming Leon must stand perfectly still for reasons unknown to man. Maybe it’s one of those “Men can’t multi-task” things where if Leon were to move and aim at the same time he would have to stop breathing or something similar, but I like to think women only say that to make up for their inability to priorities.
Overall I enjoyed it. The game-play was interesting enough for me to complete it back when I first played it and memorable enough for me to buy it and complete it again when released in HD. Although I still have that niggling feeling that it probably would have been a better game if it wasn’t a Resident Evil game, if it were instead the start of a new series to replace Resident Evil instead of re-branding it for a new generation who enjoyed the films (which btw. were a series of wank sandwiches each one having more filling than the last). Then again it wouldn’t have sold as well if it was called “Secret Agent no. 65,524 vs Spaniard Villagers”, but that’s just me.
The Resident Evil series has come a long way since me and my friends took the day off school so we could go into our local Blockbusters and rent out Resident Evil 2 on the day of release. Although Resident Evil 4 is a good game it doesn’t feel like a Resident Evil. The games I fell in love with and still feel nostalgic about are not in there which personally for me spoilt it slightly.
On a final note I do recommend it, it’s worth at least a play through, just leave all expectations at the door and try to imagine that it’s just a coincidence that the protagonist’s name is the same as the cop from Resident Evil 2.
Capcom you Sell-outs.

Warhammer 40k Space Marine (PC, PS3, XBOX 360)

This week I’ll be taking an intergalactic look into the future with Warhammer 40,000 Space Marine.
First and foremost I think I must mention that I am not a huge fan of the Warhammer series. Not that I have anything against it, I just don’t get it is all. That disclaimer aside lets get our teeth straight into it.
The story centres around a small group of Space Marines (surprise, surprise) as they fend off an invading horde of Orks on one of the Imperial Forge Worlds. There is a sub-story but much of it may not even be there. All you have to really think about is that between you and the end of the game is a mass of enemies, they must die.
The combat is solid if at times a bit stiff, much like any modern 3rd person shooter. Feeling like the bastard child between the Warhammer universe and Gears of War. The transition between ranged and melee combat seems unnatural with our dear Captain Titus harbouring the ability to switch out a bolter and equip a bolter in but a fraction of a second. Although adding any kind of realism in this instants would just slow the pace of the game down, hence why it can be forgiven.
The game-play feels a bit schizophrenic with what can be rather large gaps between combat scenes, which can get rather boring and drag on a bit. Fans of the franchise may be more incline to keep playing because of the driving plot, but me not being a fan this was lost on me and left me feeling the game was a bit linear and plain.
The multi-player is fun with each class having their own distinctive weaknesses and strengths. I find the game options and maps to be a bit restricted giving only two types of match as of this review. Annihilation which is the first team to reach 41 and Seize Ground where your team must take strategic point, which team holds them the longest wins, with only a handful of maps the novelty wears off pretty quickly, although there are alot of unlockable armours and perks for accomplishing different objectives during the game which might keep some playing for a wile.
Overall I’d say the game was fun but defiantly not breaking ground anywhere. The game has an almost Dynasty Warriors, hack and slash feel to it. I feel the game could be better if a co-op campaign was available, because lets face it, two chain-swords carving an orks skull is always better than one.