Assassins Creed III (PC, PS3, XBOX 360)

A lot has happened since the last time I metaphorically picked up my pen and wrote another rant about one thing or another. Although I doubt you want to hear about what’s been happening in my life over the past few months so for those of you who are interested here is what I thought of Assassins Creed III.

What can I say about the story behind Assassins Creed 3? In short Desmond and the Scooby gang are still searching for a way to prevent the end of all life. To do this Desmond must relive the genetic memories of his colonial ancestor Connor Kenway (or Ratohnhake:ton to his friends) to reveal the resting place of an amulet that unlocks some way to save everyone… presumably. Connor’s story revolves mostly around killing people linked to the Templars and witness significant moments in America’s war for independence.
On the subject I didn’t really like Connor all that much. He doesn’t really have the presence that Ezio or Altair had. Connor, despite looking pretty bad ass with bow and tomahawk in hand, he is more or less all bark and no bite. He also has no real reason to join the Assassins other than the fact that it was convenient for Desmond. Without revealing too much he essentially has a vision of the Assassins logo as was told to go forth from his village and seek this symbol. He finds Achilles over the next ridge who teaches Connor about the Templars and Assassins and his training begins. I still prefer him over Desmond mind, especially after what he does at the end.
Lets get to the marrow of the game now shall we. The killing of things… which is surprisingly vacant in this chapter of the series. There are a selection of dudes that Connor must kill because they burnt down his village. The fact that they all happen to be Templars is fairly convenient as well, so is the fact that most of them are Loyalists too. Instead as previously mentioned Connor must find his way to significant moments of American history and do his part to make sure things happen so the people fighting for freedom win (since that seems to be what being an assassin is all about it seems, not the murdering of people). such as the Boston Tea Party or Paul Revere’s Ride. The whole game feels like an interactive learning guide to the American Revolution. Far gone are the days of the original Assassins Creed where murder and the preparation for murder were the Bacon, Lettuce and Tomato of the BLT that was Assassins Creed. Assassins Creed II had the best assassinate to dicking about ratio. Brotherhood added one or two pieces to dick about with, Revelations even more so and now with Assassins Creed 3 it seems all that’s left is the dicking about.
Assassins Creed 3 does have a lot to side quests to do if you ever get bored of the main story arc, which I did on a decent number of occasional. In fact I would start every sequence seeking out all of the side missions just so I did something other than play through the story. Most of them involve finding skilled individuals to occupy Connors homestead, leading to the ability to craft objects and trade them across the frontier. As tedious as it sounds I did enjoy learning all about the residence, all there little back stories and how they came about moving to town. Also doing this allows you to craft the best weapons in the game as well as gain upgrades such as increased shot capacity or a larger quiver. The rest are made up of the usual motley crew. Assassinate this guy, deliver these letters, liberate this part of town etc.

All this is only half the battle. For once I did actually play the multi-player mode for Assassins Creed 3… and I enjoyed it. The hunting and assassinating of other players was stressful at times but it kept me entertained enough to see myself level up into the 20’s. It’s frustrating at  times but in my experience all multi-player modes are like that, at least all the ones I’ve played have been. It can be difficult when first starting, especially against other of higher rank with better equipment and perks, but one factor I like to point out which I was impressed with was that there were perks that were activated if you weren’t doing so well, to make easier for you to get a kill or not to be killed. Just a little thing I liked when starting out as a bit of a noob.

Overall I did enjoy Assassins Creed 3. Although it doesn’t hold a torch to Assassins Creed 2 and the games that followed it. Assassins Creed 3 is too sporadic. It’s nice that it has variety and substance, but without direction and guidance it’s easy to feel lost which ruins a games flow. The series defiantly peaked at Assassins Creed 2, since then the games have been getting more cluttered with each gimmick each game adds. It’s gotten to the point now that the game has lost the direction of the original. Assassins Creed was all about assassins assassinating for the creed. Now there’s no creed and assassins are few and far between. Then again, the name “Piss About and Do Bugger All 3” wouldn’t make much sense with out the previous “Piss About and Do Bugger All”, “Piss About and Do Bugger All 2”, “Piss About and Do Bugger All Brotherhood” and “Piss About and Do Bugger All Revelations”

Women in Computer games.

I’m going to be a bit different with this entry. Rather than pick out a game, play it and tell you how much fun I didn’t have, instead I’m going to divulge a topic and make relevant and interesting comments based on personal opinion and common curiosities… Ok you got me, I’m talking shit, but I still want to discuss the role the female gender plays in past and present computer games.

I’m doing this because recently I was searching the internet and found a forum to which one of the topics was “Arbitrary list of three of the top most important female characters in games … EVER”, to which my only choices were:

  • Terra from Final Fantasy VI
  • Mystique from X-Men
  • Adja from Asheron’s Call

I thought about it for a second then realised that none of them I could call the “Most important female characters in gaming EVAR!!1!” For starters Mystique has been a well based character in the Marvel Universe since the late 70’s and bar from a handful of appearances in various X-Men games hasn’t really given much in the way of innovation. I bet Barbie has played a bigger role in cementing females in computer games than Mystique (she’s probably got more computer games appearances than any other female character). Before visiting said forum I had never heard of Asheron’s Call, but apparently it’s an MMORPG released 12 years ago. Since I’ve never heard of it, it couldn’t have been that important (not that I have my finger on the pulse of the gaming industry, I’m just suggesting that as an average gamer I’ve never heard of it so most average gamers wouldn’t have heard of it either). In the case of Terra, although she was the first female lead character in the series, this was back before Final Fantasy had hit the mainstream so her contribution to females in gaming as a whole was rather small.

That shoots down the choices that were given, now time to validate my argument by throwing into the mix candidates that are much more integral to the evolution of the role of women in video games. I’ll start at a logical point, the beginning.

1) Princess Peach – Mario

The female lead of many of Mario and Luigi’s adventures and quests. Constantly being kidnapped by Bowser, but weirdly enough she will still go go-karting with him and play tennis as well as various other sports… Go figure. Anyway, back to the point. It’s this constant kidnapping that gives Mario purpose. If it wasn’t for Peach, Mario & Luigi would still be living in Brooklyn fixing leaky pipes for a living. Either that or Mario would still be beating up Bowser for no other reason than he looks different… and that’s racist. So there you go, if it wasn’t for Peach, Mario would be an Italian, dino-bashing racist, and that just wouldn’t sell.

2) Samus Aran – Metroid

The ironclad mistress of the Metroid series. Samus has made a huge contribution in video gaming history in being the first serious female lead in a computer game series. The best thing about this fact though is that through the whole course of the game, the player tends to assume that the character they are playing as is a guy. Once you finish the game however, off comes the helmet to unveil a smoking hot blonde bombshell. I mean she is pretty good looking as far as 8-bit is concerned. It’s just a total mind fuck, that’s what I love about it. Although the fact that she hid that she was a woman until the very end could be misinterpreted for her being ashamed of being a woman, but never the less. She put a foot in the door for video game women as lead characters.

3) Aerith Gainsborough – Final Fantasy VII:

 Aerith helped video game women in a strange way. She levelled the playing field and showed that women can be on par with men… by dying. This act of self-sacrifice went to show that women are not wrapped in bubble wrap and like the rest of us are at the mercy of this mortal coil. Through the course of the game both male and female characters are hacked ,slashed, shot, mugged, flattened, bitten, chewed, etc. but true death was never really on the cards, a quick phoenix down or life spell and bang, you’re back on your feet ready for more. True, this isn’t the first time Square had a main character killed off mid game, but with Aerith it wasn’t just because she was the first female main character to die, but she’s also never replaced by another character. So you could use her throughout the game, get her final limit break and weapon only to have to go through the rest of the game without her, a bit of a kick in the teeth don’t you think?

4) Lara Croft – Tomb Raider:

The big one. Lara Croft (much like Samus) made huge leaps and bounds in portraying women as equals to men on the video game stage, but Lara did it without hiding the fact she was a women. Also, she wasn’t the archetypal female lead from yesteryear, the damsel in distress or the hot piece of arse that the male lead hooked up with once he was finished saving the world. She came across just as any male lead would, heroic, charming, capable. This cemented her a positive female role in gaming, but once she had taken 2 steps forward for feminism the way the studio was advertising her meant she had to take another 3 steps back. In the beginning Lara was pushed as a sex symbol, giving her very predominant breasts and a skinny waist, to milk the majority male market of all they are worth. It wasn’t until later down the series when she was remoulded to have a more realistic figure. Though to this day despite her somewhat smutty beginnings, she stands head and shoulders above the rest as lead all females can be proud of.

For my final though. Sexism is very much still an issue within the gaming industry, but with well rounded, less stereotypical women in gaming such as FemShep from Mass Effect or Chell from Portal moving away from the idea that video game women are objects, sexism will soon become a thing of the past…

Is what I’d like to say but sadly for every Jill Valentine and Alyx Vance there are tens of Bayonetta’s and Ayumi’s (The girl with her arse hanging out in X-Blades). Franchises like Dead or Alive and Mortal Kombat who’s portrayal of women is to give them skimpy clothing and make them jiggle to your hearts content. The matter of fact is as much as people want to disagree, Sex still sells. That’s why a game can be released where one of it’s USP’s is the fact that when playing as the female lead the six-axis makes her breasts jiggle. A game where to attack your enemies you have to remove several items of clothing. You may think it’s sick, you may think it’s sexy, but in the end if it sells, It’s going to be pushed on the market.

On a final note before all you angry feminists grab your pitch folks and torches and head to your nearest games studio. This fact is hardly confined to the games industry alone. Sexism is rife throughout the media, advertising, sports, film, television, etc. and until public opinion changes it’s not going anywhere. Unless you can stop the tight leather cat-suited fake tits from selling there wares, you can be as positive a female role model as you like, but it’s going to make as much difference as a heavy smoking asthmatic blowing out a house fire.

Mass Effect 3 (PC, PS3, XBOX 360)

Yes, I know it’s been 3 months since my last rant but in my defence I spent that time getting a new computer, doing exams and generally not giving a shit. Now though I’m bored so I’ve decided to finish off this rant which I started writing 2 months ago. So to christen the new hardware, the finale of Shepard’s tale of conquest and heroism. In 2157, humanity discovered that it was not alone in the universe. Thirty years later, they found a peaceful place among dozens of galactic species. But this idyllic future is overshadowed by a dark past: Reapers, a sentient race of machines responsible for cleansing the galaxy of all organic life every 50,000 years, are about to return.The leaders of the galaxy are paralysed by indecision, unable to accept the legend of the Reapers as fact. But one soldier has seen the legend come to life.

And now the fate of the galaxy depends on Shepard …

The story begins with our first visit to Earth. Shepard after being discharged from the Alliance Navy is asked for help as the Reapers come to the galaxy to kill off all organic life. Suddenly the Reapers show up on their doorstep and shit goes down. Shepard makes a hasty retreat to unite the galaxy against the machine overlords. You’d think with the eradication of life in the galaxy as a consequence of failure, people would be more eager to provide their support. I suppose it just shows the ignorance and stubbornness of other species, dam aliens.

The first thing I want to mention is that the game is Origin exclusive. It’s crap yes I know and not just because of the spyware, ban friendly admins and complete lack of legal liability (because that isn’t reason enough). It just isn’t as good as Steam, Valve have a good system going with their absolutely amazing sales, major support for indy developers and competitive prices. Origin as I’m aware doesn’t have sales, stocks EA exclusive games and the prices are a rip-off at best. Sadly though EA are a bunch of selfish robbing bastards so as long as we want to play EA games, we sadly have to keep getting cock slapped by them.

Anyway, now the game. The game-play is pretty much that of Mass Effect 2, there are a few new tidbits for example Shepard can do a heavy melee attack by holding down the melee attack button which comes in very handy. Another new feature of the game is the weapon system. There is a good number of weapons available all of which are split into 5 types of weapon Pistol, Sub Machine Gun, Sniper Rifle, Shotgun and Assault Rifle. Each has about 4-5 different weapons and can be upgraded as and when you see fit. The customisation of weapons is one of few areas where Mass Effect 3 surpasses it’s previous instalments. The new hardware also gave me a chance to play the game in 3D. 1 word, DON’T. Aiming is a bitch, shadows are flickery and some items aren’t even where they should be, for example a shinning light appears both to the left and right of where it should be. Out of interest I replayed the 2nd one in 3D to see how they compared. It turns out that Mass Effect 2 had none of these problems… Why!?

I noticed a fair number of inconsistencies and rough edges through the game. One that annoyed me the most was just how many times wire frames of one object will pass through another. Who ever was in charge of QC at Bioware for this game, I hope they were shot out of a canon into the sun, or at least got a stern telling off. Another inconsistency I noticed was with that of the whole romancing of characters. In the end I ended up having a relationship with a character that died earlier in the game. That is a big whoops if I ever saw one and no amount of bull shit is going to wash that down (e.g. “It was a memory of Shepard’s” or “She was revived through Lazarus Project 2.0”).The game can just feel rough at times, as if it could of spent a little longer in development just to sand it down to a smooth finish. Sadly though EA is not interested in quality, just numbers like $200million.

If you remember back to it’s original launch, Mass Effect 3 was getting a lot of bad press for it’s ending. A lot of harsh things were said about it. I personally wasn’t enraged by the ending like most people, I was just disappointed. The original endings did not explain what actually happens at the end. Although the extended cut adds a prologue to each ending, I feel it’s too little too late. When Bioware stated that Mass Effect 3 was going to have multiple endings I expected your choices throughout all 3 games to contribute to which ending you get. How wrong I was, turns out at the end Shepard is put into a room with 3 choices in front of him, each choice giving you a different ending. This means every decision you make throughout the game makes no difference to the ending. Talk about falling at the last hurdle.

Now for my final thought. Mass Effect 3 feels like a game that was made just to satisfy the fans. Many of the elements feel half arsed like no-one really cared whether the game was going to be good or not. As if Bioware just wanted to end the series and be done with it, thinking “Mass Effect 2 has been sitting above our heads for a while now and demands for the 3rd instalment have been increasing. Lets just get it over with, that way no-ones going to yell at us for not doing it”. Kind of like Metal Gear Solid 4… and what I’m doing now.

Mass Effect 2 (PC, PS3, XBOX 360)

With my new computer and copy of Mass Effect 3 still no where to be seen I continue my quest through the Mass Effect universe from start to finish. This week I find myself in the gooey middle of Shepard’s story to save the galaxy from the Reaper threat. One month after the devastating geth attack on the Citadel, the galactic community struggles to rebuild. Now the Council is forced to respond to evidence that the Reapers — enormous machines that eradicate all organic civilization every 50,000 years have returned. To quell the rumours, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.
But for those who know the truth, the search for answers is just beginning…
Our story begins again aboard the Normandy, Commander Shepard is out looking for geth to kick in the teeth, but not before his ship is destroyed, Shepard is killed and his body ejected into space. Not the best way to kick start a game by killing off the lead character, but what the hell, I’ll go with it. Oh wait, it’s ok because the game is actually set 2 years later where you find yourself waking up on an operating table. It turns out you’ve been revived by a group called “Cerberus” (a group of nasty men and women who believe humanity are the master race and want to keep it that way, so basically the KKK on a galactic level). They want Shepard to gather up friends old and new and discover why human colonies have disappeared.
Gameplay has changed slightly in the new installant. Where the last game was an RPG with action elements, Mass Effect 2 is more of an Action game with RPG elements. It’s very much dumbed down compared to the original. For instants there is no where near as many skill traits to level up and the micro management of equipment is gone. Not that I miss the micro management but the scaling down of the skill traits makes Shepard seem that much more generic, like the rest of the armour clad space marine protagonists from every other game in existence. There was me thinking Shepard was different, *sigh*.
It’s not just the RPG elements that have had their corners cut, it seems when Cerberus decided to give Shepard a new ship, they refused to give him another buggy to scour planets with. I guess they were scared that Shepard was going to make fun of it again for it’s broken physics and the general ball ache it is to drive the dam thing. Normally something like that I would leave with neither a farewell or tip of the hat, but in this case removing the vehicle sections makes the game loose it’s epicness. Rather than explore a small section of terrain, you now send probes down to the planets surface to collect resources. Although boring it needs to be done if you want the best ending and weapon upgrades. Their may be more planets and systems to visit in Mass Effect 2 than the original, but you really don’t see the point of heading all the way over to the other end of the galaxy just to start probing planets you may have missed. Not only this but since Shepard’s move to Cerberus he has lost his use of the Alliance Military credit card, which Shepard must have used to pay for fuel in the last game. Cerberus, obviously has strict travel expenses rules (I guess even inter-galactic super corporations aren’t immune to the credit crunch).
With the loss of the vehicle sections and the mediocrity that is recourse probing, it means that the game-play is really only held up by that scourge of the over the shoulder action based epic which is cover based shooting. It wasn’t genre defining when Gears of War did it, so I don’t get why people are so obsessed by it. Anyway, back to the matter at hand before I tangent you all to death. The combat in Mass Effect 2 is alot easier than it’s counter part, I guess this is so Bioware can continue the feel of babies first Mass Effect, which is ironic since it’s the second instalment.
Much like everything Bioware has ever done the game is well written and presents itself well, and unlike a lot of modern games, comes out of the box with very few bugs, (Every time I mention bugs at release I have to mention my disgust for Fallout 3’s bug content so here it is) Unlike Fallout 3. Everything in Mass Effect 2 glistens to a shiny finish. It’s obvious alot of work has gone into making the game. Another move Bioware has made with Mass Effect 2 which I’ve not seen being done in a long time, is the ability to import a save from the original game into Mass Effect 2, in which the choices made in the first game can effect events of the second game. This is a very clever move by Bioware since it can force most fans of the series to own all 3 games if they want to live the whole experience. Although I can also see this being a reason for purchasing the PC or 360 version over the PS3, since the PS3 doesn’t own it’s own copy of Mass Effect, the loser.
Now for my final though, I don’t think I can decide which one of the 2 I prefer. It seems what Mass Effect got right, Mass Effect 2 got wrong and vice versa. Where as Mass Effect is more in-depth but high maintenance, Mass Effect 2 is faster paced and in your face but shallower than a toddlers paddling pool. So I guess overall I have to say they are both as good/bad as each other. Next week I will not be reviewing Mass Effect 3, even if I do eventually get my new computer I’ll still be away and not be able to play it. I might just take a couple of weeks off instead… Yeah, that seems like a good idea.
On a final note, this concludes my 20th blog review. YAY!!!

Mass Effect (PC, XBOX 360)

So, I’m still waiting on my computer to arrive. Meaning I’ve not got my copy of Mass Effect 3, meaning I haven’t played it, meaning I still cannot tell everyone how good it is. Although it does give me the opportunity to go back and give another look at the series humble beginnings. Commander Shepard’s rise to fame and stardom among the intergalactic elite. Let me take you back to the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it… MASS EFFECT.

In Mass Effect, to those unknown to modern computer games, you play as Commander [insert first name] Shepard, who’s gender is cause for debate, who must fight a sentient race of Artificial Intelligences so stop the rogue Spectre Saren from summoning The Reapers, a deadly race of machines designed to wipe all intelligent life from the galaxy. If you lost the plot at any point in that last sentence then this game is not for you. If that’s the case close this review, go back to playing Halo and never darken my doorstep again… Now that they are gone, the game feels like the kind of game Knights of the Old Republic would feel like if Lucas Arts weren’t there looking over Bioware’s shoulder asking “What ya doing?” every 5mins.

Speaking of the Old Republic, Mass Effect keeps up the traditions of KotoR by being very wordy. It’s great to see that the writers are doing their job properly but in places some cutting back here or there would have been preferable, to help the game flow a bit easier. Characters drivel out their life stories far too easily. In real like not even the worlds most trusting man would yap on about their life and other personal affairs as easily as most of the characters in the game. Not only that, you find a data pad or a computer screen and BOOM!!, another 6 pages of history has been added to the journal. True you don’t have to read it but it does mean some of the references made about key events outside the game can go over your head, such as the Rachni War or the Krogan Genophage. Also it means that the journal button in the Start menu keeps flashing which to any OCD suffers out their will be very annoying and will agitate you a treat. It’s not all bad mind, it just means that the history and the mythos of the Mass Effect universe is very well documented (much like the Star Wars mythos if we are still making references). It’s as if the writers created this whole universe of events and places but were too busy with the story to add it in as any kind of back story so dumped it into the game as a rule book that players can go back to when needed. This is not good story telling, making me stop every 30mins because I didn’t know of the outcome of the First Contact War. The story delivery itself may be long winded and drawn out but the story itself is very interesting and well written (and before people think I’m contradicting myself, imagine Shakespeare’s Hamlet, a very interesting piece which is well written, now imagine it being read by someone with a really bad stammer from memory, not so good story telling).

The game play of Mass Effect is where the comparisons end. Mass Effect lets you control things like shooting and aiming directly as opposed to KotoR which took the approach of click on something and wait until it dies. It submerges you into the game making you feel more like a Spectre and less like your playing a table-top game about a Spectre. That is until you go planet side and jump into the Mako, then you’re in for a treat. It’s like driving a shopping trolly where all 4 wheels are stuck in different directions… and it’s made of flubber. The smallest bump can cause you to veer in completely the wrong direction and barrel roll into the nearest crater. This really doesn’t help when the terrain of more or less represents the surface of a teenagers face, which can lead to some annoying (yet sometimes rather amusing) moments. For example, I was on the planet of Therum driving driving along, went over a slight bump which suddenly made the Mako steer violently to the left straight into a pool of Lava, Shepard dead, Critical Mission Failure, back to the ship. This wouldn’t annoy me as much if Auto Save did it’s job properly. It doesn’t save all the time. The likes of Skyrim and KotoR it saves after going through pretty much every door, Mass Effect really only auto saves when it feels like it, forcing me on many occasion to rage quit.

At first glance from the galaxy map, the game looks quite small, but when you travel to a star cluster and find that each cluster system has between 2-5 star systems and each star system has between 3-9 planets to check out, then to top it off you have moons, asteroids and the odd ship to explore, you realise that your earlier presumption to be slightly inaccurate. The game is very deep and full of content. Not only will the main story keep you entertained for a good 10+hrs but the sheer number of side-quests is mind-boggling. Even if most of them are set in the same layout buildings, just on different planets. Then on top of that there is the DLC content with additional side missions. So their is alot to keep the average gamer busy for quite a while.

Throughout the course of the games you will meet various different species and races, all of which seem to have their own personal traits and idiosyncrasies. For example the Elcor to most species seem very mono-tone and flat, this is because their emotions are displayed in slight body movements that “make a human smile seem as subtle as a fireworks display”. Because of this when talking to another species they usually define their emotive status as a prefix to what they’re saying. Another example is the Salarians, they are said to have short lifespans of about 40 or so years, this is shown by their rapid rate of speech and a kind of “rush-rush” attitude towards things. It’s these small details that make each species not just difference from human, but different from each other. Unlike many other space fairing computer games in which aliens just feel like humans in disguise.

Now for my final though, Mass Effect has become one of my favourite RPG’s to date. It sets itself aside from its western predecessors by trying to be more action based and remove the bore that usually comes with most Western RPG’s. The story and character development still feels in-depth and progresses well during the course of the game. I thoroughly recommend this game to anyone, although I do hear that the 360 version can be rather buggy at times, also the controls are more limited (you can only hot key one power in the 360 version, and you can not control your party members separately). Action gamers may get annoyed by the more RPG elements of the game and the RPG gamers may get annoyed by the more action elements of the game, but in the end it’s a game that I have jumped back to and enjoyed many times over since I first bought it. Also, once you’ve finished playing the game, keep a hold of your save. You’ll need it to continue Shepard’s story in Mass Effect 2. 

Resident Evil (GameCube)

What I wanted to do this week was to play Mass Effect 3 and tell you all how awesome the series is and that you should buy all of them but I can’t. Last week the nice people of Nvidia emailed me telling me that they were going to send me a new gaming PC and a copy of Mass Effect 3. This is great news but it just means that I have to wait for everyone to get past the red tape before it can start playing on it, which can take a wile. So in the mean wile I’m looking at my favourite remake of all time. Resident Evil on the GameCube.

I have mentioned in an earlier review that I am a big fan of the Resident Evil series. I’m pretty sure that if it wasn’t for Resident Evil, I wouldn’t be the gamer I am now. I probably would have gone out, met people, been popular and enjoy playing FIFA (that’s a scary thought). The first, although I didn’t think was the best, was probably the most memorable. The amount of times I played/watched someone else play it, I could more or less narrate the game all the way through. So when I heard that Capcom were remaking it for the GameCube I was very excited.especially since my brother had just bought a GameCube.

Capcom originally stated that in making the remake they changed 70% of the game, and it shows without seeming like a completely different game. One of the biggest noticeable differences is graphically. It looks phenomenal. Even by today’s standard it looks amazing. It would not look out of place on the 360 or PS3. The realistic graphics and the ambient lighting (or should I say the lack of lighting) really do make the game what the original wanted to be. Where the original felt cheesy and comedic, the remake actually does feel scary. A must play in the dark when you’re in the house alone.

The story in essence is pretty much the same. S.T.A.R.S alpha team is trapped in a mansion and must escape from the horrors within. A few additional sub-plots have been added here and there, for example the George Trevor sub-plot. The game also contains new game play additions, including the defensive items which can be used to attack an enemy that is attacking you. Also the ability to burn corpses of zombies, because if you don’t after a period of time they will become one of the new enemies in the game, the Crimson Head. These are stronger, faster zombies with claws instead of fingers, basically the brick shit house of the zombie world. Another new enemy in the remake is Lisa Trevor, daughter of George Trevor. She’s wears shackles and a dead skin mask of her own mother (in some sort of Leatherface esc. way) and get this, she can’t die.

Also improved in the remake include the writing and dialogue. Let’s be honest, the dialogue of the original was the wrong kind of  good, it was so bad it was good, much like any film Steven Seagal’s been in. Although at times it can seem forced and awkward it’s still a massive improvement on the old dialogue. If you are unsure how bad the dialogue was go to YouTube and search for “Jill Sandwich”. Fans of the original will be left a bit disappointed by the removal of the “Jill Sandwich” line from the remake but it’s a small price to pay in the name of progress.

Now my final thought. It’s awesome, by far the greatest remake every made. True most of them are just to squeeze a few more pennies from their fans, but Resident Evil shows us just what a developer can do when given a second chance. It is a must buy for any GameCube owner and Resident Evil fan.

EXTRA CREDIT:

After writing this review and reading it back, I can’t help but think that this game is the last of it’s kind, a dying breed if you will. Ever since Survival Horror stopped being made in Japan and moved to the US it’s lost it’s subtlety and it’s charm. Modern so called “Survival Horror’s” such as Dead Space or Left 4 Dead aren’t even Survival Horrors any more. Gun control must have gone servilely lax given the amount of weapons, guns and ammo that litter these new instalments, eliminating any kind of survival element. As for the horror aspect, the bottom line is that they are just not scary. Developers need to learn what the difference is between shock and scare. It’s not hard to shock people, just have something unexpected happen. For example someone sneaks up behind you and slaps you on the back or have the cat jump on your face while your sleeping. This is scary the first time but when repeated over and over, which these games tend to do, it just gets annoying and predictable. A good horror game gives you the tools, sets the scene and your imagination does the rest. The Japanese are very good at this, The American’s are not. I bet you wouldn’t even find the word subtle in an American English dictionary. Probably think it’s some sort of sandwich, I digress.

Resident Evil I truly found scary. Since then I’ve not really found too many games to cure that certain itch. Siren Blood Curse helped for a little while but even then that was just a shadow of what the genre was. It seems that in this day and age of “instant gratification, multi-nuke launcher to the face, explode-splode, boom” style of computer games that are topping the sales chart there is no room for compelling story, intense atmosphere and immersibility. Nope, apparently all those qualities can go fuck themselves. Oh what sad times are these.

Assassins Creed: Revelations (PC, PS3, XBOX 360)

Has it really been 2 months-ish since my last review? Time really does fly when you’re having fun. Anyway, I’m jumping back to Christmas just gone, during which period I was given a copy of Assassins Creed Revelations amongst other games (thanks go out to Al, Alex & Abi). So for your amusement, Assassins Creed Revelations.

For those who don’t know what Assassins Creed is, Have you been living under a rock for the past 4-5years? If so let me give you a quick overview of the series. Assassins Creed first takes place in the Holy Land during the period of the Third Crusade (1191 to be precise). You play as Altaïr ibn-La’Ahad, an assassin who’s tasked with stopping the Templars from discovering the Apple, an ancient device which would allow complete domination over the minds of the masses. Actually I lie, it’s about a barman named Desmond Miles who has been kidnapped by the evil Abstergo corporation in order to re-live his genetic memories to find the resting place of the Apple, an ancient device which would allow complete domination over the minds of the masses. Revelations and the previous 2 Assassins Creed games are much the same except you’re working with the Scooby Gang and your genetic memories focus on the time of the Renaissance playing as Ezio Auditore Da Firenze, just generally being a bad-ass.

Now the first Assassins Creed was a game of two halves. Alot of great moments within the game spoiled by a few annoyances. For example, the fanatically enforced speed limits of the Holy Land which can force Templars from as far as Constantinople to come and stabath ye arse for mealy running down a street. This coupled with having to travel from the Assassin’s castle to your ancient city of the week makes for some frustrating gaming experiences. On the other hand the free roaming parkour esque running and jumping of ancient rooftops as well as the planning and assassination of targets makes for great fun. Then 2nd instalment fixed the minor annoyances of the first games, which I think made it the best game of the series. Brotherhood took the prized winning trifle that was Ass Creed 2 and started tweaking with it in a Windows esque manor, adding stuff that worked well like a pinch of cinnamon (which in the case of this metaphor is the addition of multi-player) and adding stuff that doesn’t work like Branston Pickle (which in the case of this metaphor is the text based management of your assassin minions), essentially making Brotherhood more like Assassins Creed 2.5 The Borgia Strikes Back.

Revelations continues this trend by being Assassins Creed 2.75 Return of the Altaïr. The main additions brought by Revelations are the white chocolate shavings (which in the case.. blah, blah, blah the addition of a hook-blade) and a blob of Marmite (…blah, blah Bomb Crafting and Tower Defence mini games). The hook blade adds a bit more fun to the runny, jumpy roof top flinging by now being able to zip-line down randomly placed wires, which allows for new roof top routes as well as some humorous assassinations. The bomb crafting and tower defence mini games on the other hand are both boring and unnecessary. The bomb crafting although allows for more tactical choices, it just makes the game less of a challenge, just chuck a bomb, it kills people to walk past undisturbed. The tower defence mini games force you rescue an Assassin outpost if your notoriety becomes too high in an attempt to try and give consequence to Ezio’s constant disregard for Templar right to life, but notoriety is that easily lowered it just becomes a chore and distracts you from what your supposed to be doing.

Speaking of what I’m supposed to be doing, this gives me an excuse to discuss the plot. Ezio discovers that in the Assassins base of operation’s during the reign of Altaïr there is a secret door which is believed to be sealing Altaïr’s secret library and since Ezio cannot leave alone anything to do with Altaïr and the Assassins, he heads to Constantinople in order to fine these keys. There are other sub plots, like the power struggle among the officials of the Ottoman Empire and Ezio getting himself a bit of sweet, sweet putang by finding lost books but much like the main plot are weak at best. Throughout the game Ezio has no idea what is behind the sealed door assuming that it must be something to do with the Pieces of Eden because Altaïr’s involved, although it could be just as likely that behind the door he could find  Altaïr’s stamp collection. The whole game gives off a Metal Gear Solid 4 feel. Frantically tying loose ends like David Beckham with the dirty boot bin. Ezio feels as though he’s finding all the keys out of simple curiosity, which doesn’t make for a deep or dramatic story.

At this point I would comment on the multi-player mode but since I haven’t played it nor do I have the intention to do so (not that I think the multi-player is going to be poor, I just don’t like multi-player gaming. Answering the door for my take-away is more than enough social interaction for me).

Now for my final thought. I’m glad to see the back of Revelations. Don’t get me wrong, it’s not that it was a bad game, it’s just now the development team can focus on produce another game that does to Assassins Creed 2 what Assassins Creed 2 did to the original Assassins Creed. Do away with the Marmite and Branston Pickle and stuff in more custard, cream and sponge because in fairness that’s all we want from an Assassins Creed game. Although, I’m not sure what to think about moving the series to the era of the American Civil War. I would have thought jumping the rooftops of Victorian London would have been more in place with the series. Meeting influential people such as Charles Darwin, Jack the Ripper, Queen Victoria, Alexander Graham Bell, Charles Dickens and Florence Nightingale just to name a few, but that’s just  me.

Best and Worst Games of 2011

I suppose I really should have done this last week but I completely forgot about it before now (now being Sunday 8th at 5pm GMT). 2011 has very much been the year of the sequel. Not alot of original titles being released but I suppose that’s the way of the gaming industry these days. Some big names in the business choosing 2011 to be the year of their series new release. Now lets take an overview of them (btw, if your favourite game isn’t here it’s for one of 2 reasons, 1) I enjoyed it less/more than those mentioned or 2) I didn’t play it). Lets make a start shall we?

3rd Worst Game – Call of Duty Modern Warfare 3


Modern Warfare 3 shows us just how gullible the average gamer can be. Being served the same old shit and calling it sugar. Although the actual game isn’t bad, it’s what the game represents which is why it sits 3rd in this list. The corporate sham that sits atop of the gaming charts because of corporate backhands just so Activision can add another golden toilet to their palace that the unthinking masses paid for. It’s frightening thinking that the same game can be sold many times over with just a new coat of paint and a few minor tweaks  The west is meant to be in a state of economic crisis, although you would never notice given how many copies of Modern Warfare shifted upon it’s release. Come to your senses people!! Modern Warfare isn’t as good as you think it is!!

3rd Best Game – Batman Arkham City



Now I get to talk about someone I like, Batman. It seems every time Rocksteady put their name to something it instantly turns to gold. Arkham Asylum was critically acclaimed and unlike the former mention game, it deserved the credit. It’s dark depiction of everyday life of out caped crusader had everything you wanted from a game, the interesting story, the thick atmosphere, crisp gameplay. Also if my memory doesn’t deceive me, I think it was the first game adaptation of any comic book which was actually any good, one that someone who wasn’t even all that into the Batman comics could pick up, play and still say it was a good game. Now we have the sequel, which tries to take the winning formula of the original and improve it. Although Arkham City doesn’t quite reach the giddy heights of the original it is still to all intents and purposes a good game and worthy of 3rd place. The story may be somewhat lax compared to the original, but it’s still interesting enough to see through to the end and defiantly a game worth picking up, even as I’ve mentioned before if you’re not a big comic geek.

2nd Worst Game – FIFA 2012


Another game that was never going to fair well in my books for all the same reasons Modern Warfare 3 is in my bad books and more. FIFA games have been infecting our consoles since 1993. I remember playing FIFA 1996 on my PSone all those years ago. I had stints on a few FIFA games since then up till about FIFA 2000 then lost track of them until my brother bought FIFA 10, then FIFA 11 and then FIFA 12. To this day I am actually unsure as to what the difference is between the last 3 were. Ok, in fairness Blackpool were only in the Premiership in one of those games I get that much, but past the modernising of Leagues and stuff their isn’t really anything new to add. The problem all FIFA games have is that they are expected to create a game every year to keep their leagues up to date, but with very little that’s new to bring to the table every year means that very little that’s new is added so all anyone can do is tweak and update and hope for the best, which in the end becomes over tweaked and ruined. I remember the game mechanics being alot more controllable and smoother when playing FIFA 98. Also back then you could get actually tackle people, unlike this day and age where you get banned for 8 matches for calling someone black.

2nd Best Game – Portal 2


It’s been 4 years since Portal descended from the heavens and graces us all with it’s presence. Showing us all that Valve weren’t doing what we wanted them to (making Half-Life 3), but we can forgive them for since they gave us Portal. Portal was and still is the most fun I’ve had for £12 ever. It may have been a bit short at maybe 3-4hrs but given that it is at its heart a puzzle game, if it were any longer it wouldn’t have had the same appeal. The gaming mechanics were interesting and to add the icing to the proverbial cake it contained the best use of dark humour in any computer game to date. Now we have Portal 2. Like Arkham City, it may not shine as brightly as Portal but on it’s own it stands up very well. The single player although being more story orientated than fixated on gameplay is still interesting enough to keep you entertained all the way through. True it’s not as puzzle based as the original and does loose it’s charm a little in the single player, it more than makes up for it in the multi-player. Portal showed us how much fun we could have with just a room and 2 portals. Portal 2 in giving us a partner shows us how much more fun it can be when we add another pair of portals, lasers, light platforms, repulsion gel as well as many other weird and wonderful things. A must own. Also I recommend buying the game on the PS3, since you do get a free PC copy with it.

Worst Game of 2011 – Duke Nukem Forever
 


I couldn’t in my right mind give this mark of dishonour to any other game than Duke Nukem Forever. It’s just bad, bad, bad, bad, terrible, rubbish, appalling, dreadful, horrible and bottom line shit. Which is a shame because I love Duke. His quirky one liners and complete disregard for any sexual equality made him cool. Man wanted to be him, women wanted to be with him. That was all well and good back in the 20th century but in this day and age of equality to all races and sexes Duke is just a bit of an embarrassment. It’s like dad dancing. Sure it might have been cool when he was young, now he’s just making a fool of himself. Duke is a relic of years gone by. Duke Nukem Forever is proof of this. For starters the game itself encompasses everything bad about modern First Person shooters. It’s gimmicky, the story flows like a river of bricks and Duke’s snappy one liners now just seem desperate like a child craving attention by breaking his grandma’s porcelain clown just because she wouldn’t let you have any ice cream after dinner… anyway.

Best Game of 2011 – The Elder’s Scroll V: Skyrim


I don’t think I could have possibly given this award to any other game.I must have enjoyed over 100+hrs of gameplay on this game over the past two months, which is a staggering amount of time. Every hour I have enjoyed just as much if not more so than the last. My only complaint about the game is that every 2hrs or so the game will crash to desktop. As annoying as it is. I can’t help but think how many more sleepless nights I would have had if the game hadn’t crashed to desktop at 3am. It is a game of sheer brilliance, beauty and overwhelming enjoyment. If you have to play one game from 2011. Make sure it is this.

Well that was 2011, now we get to look forward to 2012 and what that has to offer us. Some of the bigger titles to grace us through 2012 include Tomb Raider, Hitman Absolution, Final Fantasy XIII-2, Max Payne 3, Resident Evil: Operation Raccoon City, Soul Calibre V, Metal Gear Rising and the one I’m looking forward to most Mass Effect 3. As usual, I’m looking forward to the year ahead but at the same time trying not to get my hopes up too much.

Call of Duty: Modern Warfare 3 (PC, PS3, Wii, XBOX 360)

Christmas and New Year have come and gone and with it I received a wealth of new games in which to play and share my opinion on. This week isn’t one of them but it was a game that I did get the opportunity to play over the festive period. A game that has a bigger following than Charlie Sheen and OK magazine. The most recent game in a series that started off a bit bland but after a change of scenery popularity rose immediately, only to then become horribly clique and predictable. Ladies and Gentleman. Call of Duty: Modern Warfare 3.

The Call of Duty series started as most series around war do with re-enacting the 2nd World War in the most unrealistic and stomach turningly patriotic way. For 3 instalments the series found medium success never really rising above it’s peers, such as Medal of Honour and Battlefield. It was only when the series switched to Modern Warfare in which as the name suggests is about warfare in modern times did the series find that edge that first person shooters were missing. It was the first to really add a story to the first person shooter and bring it to the masses. There was the Half-Life series but that always seemed a bit too snobbish to be mingling with the console playing plebs, but I digress. Previous FPS’s had stories but they just hung around with nothing better to do. Call of Duty 4 actually integrated the story into the game in such a way that it neither outshone or was outshone by the gameplay. This included a scene that I still hold to my heart, the nuke scene, where funny enough a nuclear explosion is detonated in the vicinity of fleeing Rangers to which you quantum leap into the perspective of a lone Ranger slowing dying in the fallout, alone and unloved thousands of miles away from home. Although it adds nothing to the story as an artistic feature it is pretty amazing. After trying to bring what worked in Modern Warfare back to the past with World of War, Modern Warfare found a sequel. Modern Warfare 2 which took the intense raspberry with white chocolate swirls and real fruity bits flavour of the original and made it bland vanilla. Not that there’s anything wrong with vanilla but it is one of the blander ice cream flavours out there. Then came Black Ops which had a story so out of whack I wouldn’t be surprised if the writers were sectioned for it.

Then finally we get to Modern Warfare 3. What seems to be the finale of the Modern Warfare series (I assume this because it’s the only one of the 3 that didn’t end on a cliff-hanger). You’ll be happy to know that the series continues it’s downhill slope from the peak of Modern Warfare. It’s the same game we’ve seen before but with new faces and a slight graphical upgrade. The same old missions are there, the stealth mission, the infiltration mission, the gunship mission, the ambush mission etc. The only real gameplay difference I noticed was that some guns have 2 sights on them. Fuck me, how long do you think it took Infinity Ward to come up with that stroke of genius? Imagine the development meeting when coming up with that beauty of an idea. “Ok, We need a USP (That’s Unique Selling Point for those who have no grasp of product development) for Modern Warfare 3, Go”, “I can never decide between using the Dot of the ACOG sight. Could we have both on the same gun”, “Fuck it, that’ll have to do. Lunch Time”. You really earned your pay that day guys didn’t you?

Now when people think of the Modern Warfare series, people tend to think of controversy and pushing the moral boundaries. Man dying slowly and painfully in nuclear fallout in the first is defiantly a moving scene, although the game could have done without it, its inclusion defiantly elevated the game to a higher plain. In Modern Warfare 2 there was the shoot up of civilians in the Russian airport that got every anti-games activists knickers in such a twist that some of them are still trying to remove the knots to this day. This had the greatest in game effect out of the 3 scenes because never before in any modern game were we asked to take a gun and mow down innocent civilians. The strange thing about it was (for me anyway) was that I had no moral guilt in doing it. It didn’t have the same effect as the scene in Heavy Rain where you have to cut off the end of your finger or throwing the Companion Cube into an Aperture Science Emergency Intelligence Incinerator. I think it’s due to a lack of empathy towards the gunned down civilians of Russia, to us they are just pixels which we have been told to kill. Unlike my previous 2 examples where we have spent the game playing through the perspective of the character in question or we have had empathy towards the Companion Cube drilled into us through GLaDOS’s messages, telling us that the cube loves us and that we love it. Returning to the matter at hand we have the 3rd scene where we see a child explode in front of us. Although in truth the child basically disappears as soon as the explosion appears. This scene unlike the other two probably worsened my opinion of the game (not due to the killing of children, that’s a completely different kettle of fish). The main reason for this is it’s irrelevance to the game, if it were removed from the game it would not hamper my gameplay experience in the slightest. Sure I could play it in media sensitive mode “aka Pussy mode”, but the niggling thought would still be in the back of my mind that that scene is still there and is only there as a shock awe tactic and to try and generate media attention to which it ended up doing very little of both.

I’ve neglected to mention anything to do with the actual gameplay throughout this review mainly because if you’ve played any of the Call of Duty games past Modern Warfare you know what the gameplay is going to be like. Infinity Ward like to stick to what they know and by the looks of it Infinity Ward have been glued, stapled, riveted and welded to the Modern Warfare formula. The single player is horribly short and can easily be completed in an afternoon. The multi-player is exactly the same as Modern Warfare 2 but with a few extra gameplay modifications and game types, which is the same as Modern Warfare but with a few extra gameplay modifications and game types. It seems Infinity Ward can release an update for their multi-player and charge £40+ for it because it has a singleplayer campaign hanging off it like a tumorous lobe. Infinity Ward may not be great game developers but they are master business men. What does interest me though is the Special-Op missions. I must have spent a good couple of days or so with my brother trying to 3 star a lot of them. Like a series of puzzles that need solving, once you start you won’t be satisfied until you get all of them.

To be honest Modern Warfare 3 was never going to go down favourably with me anyway. I’ve always seen the Modern Warfare series as the very pinnacle of what I despise about the gaming industry. Soulless corporations having the ability to release any kind of mind numbing bile and have it lapped up by the unthinking masses. I like to have faith that people will buy a game because it’s good rather than because it’s adverts are plastered everywhere. Modern Warfare is one of those games where you cannot escape the adverts for it. It was plastered all over television, all over the internet, hell it was plastered all over the buildings in the city centre. This is why I usually try to rely on user reviews on how good a game is before I buy it. Professional reviewers I find are too eager to hand out good reviews to games that really don’t deserve it. I don’t really like the use of scores, even though in a perfect world they can give us a direct comparison between one game and another, but it’s just that, “In a perfect world”. All scores are based on personal opinion, for example I would give a game with a better story a better score than that which had better gameplay. Not only that, the sheer amount of criteria that has to be taken into consideration to give a fair score is massive. Then to top it all off scores will change with the passing of times. As the years pass opinions change and as they change scores would change.

Now my final thought.  The Modern Warfare series reshaped the first person shooter genre giving it that artistic flare previous FPS’s were missing. Although the first game struck gold in the end this proved to be a  disadvantage to the development team. Both games that followed seemed to try too hard in trying to prove their worth over the original and both fall flat of their faces. Although this has never been a bother to Infinity Ward since each game has made enough money to pay the Dalai Lama to run through the streets of Kent, bollock naked, singing “Here We Go Round the Mulberry Bush”. Lets just hope that this is the end of the Modern Warfare era, because if I hear that Modern Warfare 4 is in production which includes Captain Price and Soap have full uncensored gay sex I will not be happy. Even less so knowing Soap died in the 3rd game.