Death Stranding (PC, PS4)

Hooray for PS Store sales. This week we will be delving into the weird and wonderful mind of Hideo Kojima (emphasis on weird) the mastermind behind Metal Gear Solid as we bring you one of his first works following his divorce with Konami. So here is what I thought of Death Stranding.

Death Stranding takes place in a world not to dissimilar from our own where the worlds of the living and the world of the dead have melded in an event known as the Death Stranding. This has caused creatures called “Beached Things” (“BT’s”) to swarm America that explode when consuming corpses (voidouts), this along with the Timefall, which is rain that causes anything it touches to rapidly age. This causes society to collapse into a few isolated pockets, downgrading from the USA to the UCA (United Cities of America). You play as Sam Porter Bridges (Norman Reedus) a courier who travels between these cities making deliveries. He is tasked by the late president to travel from the East coast to the West connecting cities he meets to the UCA.

If you managed to get to the end of that paragraph and not think to yourself “Nope, I’m out” then you might just enjoy the game. As expected from anything with Hideo Kojima’s name, the game is polished to a high finish. Graphically the game is very impressive, both the characters and background rendering are visually stunning. The level of detail the game goes to would extraordinary if it were anyone other than Hideo Kojima. For example, it’s not just the weight of the load Sam is carrying that can put him off balance but the way the load is balance can do it, for example if heavy parcels are stacked higher than less heavy ones it’ll cause a greater moment so require Sam to control his balance more. It’s more than likely purely coincidental but I enjoy the similarities that the Death Stranding has to the COVID-19 pandemic that escalated just months after the games release. Themes of isolation, fear and disconnection.

Game feels like it needs to do a better job of defining what the point of it all is. All the gameplay details are great and all but sadly the game is let down by being really boring. For the most part you are traversing a blank wilderness ladened with parcels from point A to point B with the occasional ghost attack to break up the monotony. The added mechanics do nothing to improve the enjoyment and seem more a practice in showing off.

I can’t get past how shameless the game is. The games tactless brand dropping for Monster Energy drinks. Going back to the idea of showing off, I can’t help but think Hideo Kojima is name dropping and showing off who his famous friends are, with big names such as Guillermo del Toro, Mads Mikkelsen & Léa Seydoux to name a few.

Although I do have to admit that there is something cathartic about successfully delivering a small mountain of parcels across challenging terrain to their destination and thanked by a hologram of someone who may or may not actually exist. It’s moments like this that make me believe that I would enjoy a postman simulator game.

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