BONUS CONTENT: Game of the Decade 2010-2019

With 10 years worth of Games of the Year sitting there it only makes sense to finish off the catch-up with a Game of the Decade to choose the best of the best from the past 10 years. So the 5 Games of the Year up for the award are.

2010 – 2019:

Nominees:

Winner:

I jumped around a bit with this one until I finally made a choice. My original thought was The Witcher 3, then from that I went to God of War and then from that to Skyrim. Once I had Skyrim in mind the other contenders couldn’t shake it from the top spot. Slyrim stood firm in it’s spot no matter how many contenders I threw at it. The game is one that I have returned to many times since it’s release and now that I’ve named it my Game of the Decade I might go back to it again. It is an experience that I can go back to time and time again even 9 years on since it’s original release. At the time of writing this Skyrim is yet to feel old, It is a modern classic like the last few Elder Scrolls games before it. Number 6 has very big shoes to fill but if anyone can pull another Game of the Year/Decade, my money would be on Bethesda.

The Elder Scrolls V: Skyrim (PC, PS3, XBOX 360)

 

Now the moment you’ve all been waiting for. Finally, Skyrim under the microscope (although given the size of the game it doesn’t really need to be put under the microscope).
I’ve been looking forward to this game for a long time and must say it was defiantly worth the wait. Ever since I completed Oblivion I’ve been wanting Elder Scrolls V. It was a long wait but that just means that Bethesda could take their time on the development and polish it over to a fine shine. Although it is an amazing game and definitely tops Arkham City as my Game of the Year, it isn’t without faults. Also since people don’t like it when I’m nice to a game so I will be furiously picking knits like an OCD Delia Smith.
First thing that has to be noted is that the game is huge. I thought Oblivion was big but even that is dwarfed by the Skyrim map. I read somewhere that Skyrim was meant to be 3 times bigger than Cyrodiil. This does mean that their are time where you can feel overwhelmed and lost. This is made up for by the sheer number of missions that are possible. Sadly though bar the main quests alot of the secondary missions are the same missions repeated. Either the killing of bandits or go kill a dragon. Although the game doesn’t allow you to run out of missions they do repeat themselves very regally. Like Top Gear repeats on Dave, you’ll find the same mission repeating itself every couple of hours.
The game I must say it’s very pretty. I picked up the PC version (so I can mod it later), I started playing on the medium graphic setting and it looked pretty on that. I then later managed to turn it up to High without too much of a sacrifice on the game play and I was astonished by how beautiful the game was. I enjoy going up to the tops of huge cliffs, look out onto the lands of Skyrim and just take in the scenery like some sort of Meerkat staring off into the wilderness on the lookout for Lions, Honey Badgers and other nasty characters. Although saying that some of the textures look rough and pixelated, which is a shame given the level of detail on everything else. Although you’re going to be looking into the distance that much it’s not exactly going to ruin the game for you, and if it does you are officially a snob and need to lighten up.
Like all of Bethesda’s recent games Skyrim also could have done with a bit more polishing to iron out more of the bugs. Although the game isn’t as bad as Fallout 3 or New Vegas in the bugs in the unmentionables department. They are still noticeable. Many a time I’ve found the game crashing to desktop. I’ve also found a fair amount of time where the wire frame ran underneath the patten texture, but hopefully this will be fixed when the next updates come by.
There was a big deal about the dragons in the game being unscripted, meaning that they’re not programmed to a specific set of actions every time you fight them. Although this does sound as though you’ll never have the same dragon fight twice, it can cause a few “what the fuck” moments. For example, I was asked to break a prisoner out of a prison, preferably without being detected. I couldn’t sneak in since my sneak skill was so poor. I noticed a dragon flying around nearby so I hatched a plan to direct the dragon over to the prison and have the dragon kill the guards and I can waltz in once the dust settles and smoke clears. Sadly though my plan fell apart when the dragon decided that the angry Nord firing arrows and breathing fire on him was less of a threat than the menacing looking Mud Crabs. Stupid Dragon.
I did mention last week that I would let you how Skyrim compares with Oblivion. Although I think Skyrim is the better game, be it just Oblivion with better graphics, more snow and dragons, I still have fonder feelings for Oblivion. This is less to do with the game and more to do with how I feel/felt for them. Oblivion I first picked up on a whim, I had just got my PS3 and only had one game for it, so I wanted to quickly build up my library, I heard good things about The Elders Scroll series so it made sense to pick it up. I went into the game not knowing what to expect and it blew me away. Skyrim on the other hand, was massively anticipated and had a huge hype behind it that. This meant that the game had huge expectations and was going to be difficult to clear it’s expectations by the same margin Oblivion did. It’s alot like Portal and Portal 2. Although Portal 2 is the better game, I still prefer the 1st one.
Overall I really enjoyed Skyrim, so much so that I will be playing it some more. It has defiantly taken over Arkham City as top contender for Game of the Year. Then again with over a month until the end of the year and when I review the gaming year, there’s still a chance for a few more games to impress me. There is still the new Assassins Creed, Saints Row the Third, Skyward Sword still for me to play and review. Modern Warfare 3 also (ha ha, just a joke, it’s terrible).  This does raise the question of what I’m going to be reviewing next week. Maybe Saints Row the Third or I could jump back and review something much older. Until then, I’m going to continue escapades across the lands of Skyrim.

The Elder Scrolls IV: Oblivion (PC, PS3, XBOX 360)

 

I mentioned last week that I was originally going to review Oblivion before Skyrim was released, but didn’t get the chance to give it the re-play through it deserves. Well now that I’ve had another week to play it I think I have enough material to patch a review together. Plus I don’t want to push my review for Skyrim too far back, so here’s The Elders Scrolls IV: Oblivion.
I first played Oblivion when I first got my PS3, it was the 2nd game I ever bought for it. I instantly fell in love with the game and played the hell out of it (Although when you have the choice between that or Genji, the choice really is a no brainier). I also a few weeks ago purchased it for the PC with the main purpose of moding it. Although most of the mods I found were to add skimpy bikini’s and huge breasts (probably says alot about some of the kind of fans the game attracts).
Don’t get me wrong, Even given the things I am about to say about the game I still thoroughly enjoyed Oblivion, hence why I was so excited about the release of Skyrim. The game starts in the Imperial Dungeon for the crime of *insert crime here*. Then Captain Jean Luc Picard turns up, starts the main quest rolling and dies just as quickly as he came. Upon leaving the dungeon the story is your own. Stepping out into the big wide open world you get a grand sense of openness which although sounds like a good thing is actually the games biggest let down. The game map is huge with very little to fill it. Getting from quest to quest is in a word boring. Travelling through the same old scenery can drag on a bit, sure one may have more trees, one may have more snow, one more rain but it all feels the same and repetitive. This makes an already long game even longer, maybe too long at times. I am reminded of Gita Bellin saying “Success is a journey, not a destination. Half the fun is getting there”. Games like Assassins Creed & Wind Waker with their roof jumping and their sailing prove this. They both make travelling from A to B fun and exciting. Making you want to explore every nut and cranny of the world. It’s a trait that can bring life back to a dying game as well as a death sentence to others. Although Oblivion does have horses, they feel like getting a piggy back from an arthritis ridden quad amputee. There is also the fast travel system but that only works for places you’ve already visited. Both feel like they were added at the last minute when the development team realised “Shit, travelling around the map feels fucking boring, how can we solve this?”. All this could easily be avoided by adding more into the game. With that huge map the game feels empty and devoid of anything, just like the real countryside.
Considering that the game is a Western RPG the games interface is surprisingly friendly and easy to use. Inventory is easy enough to scroll through and use. Magic spells are easy enough to change through using the hot keys. You also don’t need a glossary on your lap whenever you pick up new weapons to make sure that they are not as good as the one you already have equipped. Levelling up is also as simple and as realistic as it gets, in essence the more of a skill you use, the quicker it will level up. The more you sneak past enemies, the better your sneak gets. Although I don’t get the whole needing to sleep thing before you go up a level. It’s as if the games giving us a half arsed excuse to make us use the beds they’ve laid all about the map.
The character creation has a fair amount of variation with each race having their own unique pros and cons, then add the pros and cons of each individual star sign. This means that whether you chose to be a Nordic Adonus or a sexy dark elf rogue the characters feels unique, meaning that the game has an essence of re-playability. Although all missions are available to all characters, this doesn’t entirely mean that all missions should be attempted by all characters, for example. For the thieves guild missions there is a mission where you have to sneak into the Imperial Palace and steal an item of immense value (although more of you probably know what it is I still won’t name what it is just in case there are people reading who haven’t played it). Doing this mission as a claymore swinging Imperial is only going to make things more difficult for you. Like trying to put a square into a round hole, although it is possible with help from a jig-saw it would surely be easier to put the circle in there instead.
Although it’s really up to you as to how long or short the game is, Once you’ve completed all the missions there really is nothing left for you to do but wander around the vast forests of Cyrodiil killing all who have the misfortune to cross your path. It’s at this point that the PC version comes into it’s own with the ability to mod the game and such a strong backing by both Bethesda and the gaming community, you can add an almost infinite amount of extra quests to the game (this fact alone makes PC gaming superior to consoles). By what I heard in review of Skyrim this has been solved by adding procedurally-generated quests as well as tasks from guild after completing their story missions meaning that all forms of gamers can enjoy Skyrim forever and ever.
Overall I enjoyed Oblivion. It is clear to see with a game such as Oblivion why The Elder Scrolls series is highly rated and why Skyrim was so highly anticipated as well as being so highly regarded by those who play it. As to where Oblivion stands amongst it’s peers, I’m not too sure. To be honest Oblivion was the first Elder Scrolls game I played and I’ve yet to play Morrowind (*gasp*). There are a number of fans that say Morrowind was better, alot that say Oblivion was better. Having only played one of them it really isn’t my place to say which one is better. As for where Skyrim sits in all this. I’ll tell you next week.