Stardew Valley (MOBILE, PC, PS4, PSVITA, SWITCH, XBOX ONE)

I’ve been trying for the past week to come up with a topic to talk about, I’ve started a couple but never managed to get written down enough to be happy with. I have just started playing the remake of Final Fantasy VII but I’d like at least a couple of weeks under my belt before I let the world know what I think of it, therefore we head as close to casual gaming as I am happy to go. I speak of the wonderful pixelated paradise that is Stardew Valley.

Now anyone that’s played a classic Harvest Moon game will know how this goes. You’ve left your hectic, stressful life in the city behind and inherited a farm from a dead relative (usually Grandfather) in a small, remote country setting and it’s up to you to fix it up in order to find the good life. Growing crops, raising livestock, making cheese, keeping bees, getting married, having kids etc. Essentially things you’d rather be doing then questioning where you went wrong in life (I know I do). It mimics Harvest Moon down to it’s underpants then adds it’s own modern elements such combat as well as mining and crafting elements.

The game itself seemed to press all the right buttons in my frontal cortex to keep me engaged for more hours than I care to remember. You could spend the rest of your life and then some imagining, designing and maintaining your own little slice of paradise. If you are one of those 100% completion nutters you best get a shortcut to the wiki on your favourite browser as you’ll soon find the scope of the game to be vast. Between becoming best friends with the whole valley, completing all the collections, exploring all the caves and extra areas the game will keep you entertained for years and given how cheap the game can be bought for it’s defiantly value for money.

I played the game originally on the PC a few years back and more recently on mobile and I do find the mobile version easier to put down, not that there’s anything wrong with it, it’s just literally easier to put down and walk away from. I can sit there for a few minutes on my phone whilst on the toilet, play though a day or two before my legs get numb and I have to get on with the rest of my day. The PC version on the other hand gave me a case of the “Just-One-More’s” where I would decide to play for an hour or so before breakfast only to walk away when the sun has gone down and it’s time to go back to bed.

Now for a final thought. There are very few things that get under my skin when it comes to Stardew Valley, I think my biggest niggle with it is that it’s too easy to make money and the whole thing becomes more of a vanity project rather than a challenge. Maybe if I had to keep some of my crops and produce aside so that the player didn’t starve then the game might have provided more of a challenge. I know that each in game action costs stamina but you can replenish said stamina at the days end or by taking a dip in the spa so the whole thing become less of a hindrance and more of a minor annoyance. It seems that world hunger was solved by stopping people from needing to eat but then again if that was true why is there still a market for my goat’s cheese?

Persona 5 (PS3, PS4)

Now this really is an out of date one. Given that the game was released 1) Jointly for the PS3 and PS4 2) Over 3 years ago worldwide 3) Even longer that that in Japan & 4) We’ve seen a re-vamped version released in Persona 5 Royal since then. However, it’s what I’ve been putting my time into recently so you all get to hear about it. I take you now to the Metaverse, It’s cold, it’s dark, it’s lorded over by people with their own agenda. Who can save us but a group of High School students and their cat aka The Phantom Thieves.

I for one do enjoy JRPG’s (at least the ones that make it this far west), although I must confess I haven’t really played many outside of the larger franchises (basically anything made by Square-Enix). I had heard of the Persona series before this but never actually played one until now. I saw it on sale on the Playstation Store, took a leap and I am glad that I did. Despite how much of a slog the game felt at times I was truly driven by the story and the asthetics.

The game centres around the mute, unnamed, leader of the gang refereed to as ‘Joker’. After being put on probation for a crime he didn’t commit, he’s shipped off to Tokyo to live with a family friend, he enrols in Shujin Academy and whilst there he discovers the Metaverse, the ability to user Persona’s (a manifestation of a persons personality, granting them power in the Metaverse) and the people who use the Metaverse for their own selfish gain. It’s up to Joker and his Scooby Gang to right the wrongs of these evil doers and bring them to justice.

The game is very much split into 2 parts and as the game progresses you jump between the two. In the real world the game is a life-sim, where you go to school, hang out with friends, go shopping etc. It is here where you’ll be spending most of your time, gathering information on bad guys in order to gain entrance into their Palaces (their own little corners of the Metaverse). The sections in the Metaverse are where the action happens and where you fight the bad guys. Like any JRPG worth it’s weight in salt it’s purely turn-based combat. The combat itself is fairly balanced, each character has their set elemental strengths and weaknesses and with a good mixture of elemental enemies in each palace without excessive grinding it’s never a complete “walk in the park”. However Joker’s ability to switch Personas means that if you have a good mixture of different elements and enough items to keep replenishing his SP then battles can become quite one sided.

I really enjoyed the art and aesthetics of the game, despite being released for the last console generation the anime art style prevents it from feeling old, in fact there were a few times I forgot this. Warning, don’t mistake the cute anime style to mean that it’s a kids game. The casual swearing, hyper-sexuality of some of the characters and the literal penis monsters will tell you it’s not (yes you read correctly, there are literal penis monsters). The soundtrack too has a kind of cult classic vibe to it, I find it hard to put into a category but if forced I’d say “Soul” but I’m not happy doing so. It’s very memorable and almost makes everyday life seems cool.

Now for my final thought. My main gripe with the game has to be the length of it. Now don’t get me wrong, I like length in a game as much as the next person so long as the gaps are not padded out with papier mache. I must have easily put 100+ hrs into the game before I beat the final boss but I recon that with a good editor that could easily have been halved. Also whilst I’m at it, the number of times I’ve been going through a story phase only for it to abruptly stop at days end so I can tuck Joker into beddie bies really annoyed me, needlessly breaking the flow of the game. Then again I supposed if did that it would technically be classed as a visual novel rather than a game. Still despite that I put in the hours needed to reach the end because I was genuinely interested and wanted to keep going until the end.

Borderlands 2 (PC, PS3, XBOX 360)

Today I find myself again sitting behind my desk with nothing to do. So instead of the usual (boot up Skyrim and kick me some dragon arse) I’ve decided to do something a little bit more constructive. Instead I decided to return to Pandora, not the one with the blue tentacled alien things, the one full of guns, bandits and things destined to kill you. Along for the ride are my Vault Hunter chums. If you haven’t guessed what it is yet you obviously didn’t read the title, for everyone else it’s Borderlands 2.

After the events of the first borderlands where we learnt that the Vault that the last guys had spent so much time and effort trying to find turned out to be full of nothing but hentai tentacle rape, we are told that apparently there is a bigger and better Vault somewhere in Pandora (not the one with the blue tentacled alien things). Normally that would be enough for sequel material these days, but Gear Box have higher aspirations than that. The opening of Vault v1.0 trigger some sort of global change of the laws of chemistry and a new element Eridium is created, it assumingly being very rare and powerful because it brings forth the epic Hyperion corporation ran by their charismatic leader Relatively Good Looking Jack. You start the game as one of 4 “new” Vault Hunters (I used inverted commas because the characters are more or less cut and paste of the characters from the first game) who’s job it is to stop Jack. The why however alludes me. My best guess is that it’s just something to do whilst visiting Pandora (not the one with the blue tentacled alien things), God knows there’s bugger all else to do.

Lets get one thing straight right off the bat. Although I did have moments of fun, I am not going to say it was a good game. Much like any Steven Seagal film… you know the rest (which from this point onwards shall be known as the Seagal Principle). I found most missions to be tedious and boring, go here, shoot this, pick it up, give it to me, repeat. Whilst I’m on the subject of problems the game has, there is a horrible balancing problem with the characters. I had a house-mate of mine play Co-op with me, he was the commando, I was the ninja. All he had to do was place a turret in the middle of the room and look on as bullets and missiles fly in the direction of anything that didn’t send him a Christmas card in the last 4 years. The ninja in comparison… turns invisible for 5 seconds. Because this gave me near to no advantage at killing anything more than a midget in close quarters I decided to specialise in using sniper rifles, when I did this I was so far away from the action by the time everyone was dead and I joined the group all the good loot was gone (that probably says more about my room mate than anything else). At this point I told him to piss off and played on my own. A better idea along the same lines would have been, slightly longer time, super speed, a bigger melee damage multiplier and most importantly NOT TO TURN VISIBLE AGAIN AFTER ONE SWING OF MY SWORD. Run around hacking bandits in half, a better idea… Moving on.

You know what I miss? The original Borderlands. No, not Borderlands one, the original concept for Borderlands. The one shown in the original teaser trailers (For those interested, it can be found here). A darker more Fallout-esque experience. If my memory serves me well I remember during the development of Borderlands, they announced that there would be various locations for key places on Pandora (not the one with the blue tentacled alien things) to be. Meaning the game world would be completely different each time you played it. Maybe it was dropped because it was too greater task. Shame. Instead the only unique USP of Borderlands is the “Role-Playing-Shooter” tag (Which means it’s a half-arsed shooter with half-arse RPG elements) and the huge number of guns.The first containing 3.5 million different varieties, The second close to 18 million. Seriously? Why so many guns, I can only use one at a time and equip 4 onto my person at any one time. Then again thinking about it, for each unique weapon there are 49 other copies (1 for each level requirement). Meaning the number of unique weapons is much less, but still a hell of a lot. Personally, it just seems like a lot of work for very little gain, the chances of finding the best gun for you in a single game is so small it’s not worth thinking about.

One thing that does set this game apart from is the fact that it has a antagonist. Aesthetically Pleasing Jack, owner of the Hyperion corporation. Apparently he’s after Iridium because a) It’s valuable and b) It can be used to open Vault v2.01. He’s eccentric, charismatic, egotistical and power hungry. The perfect antagonist. It was a toss up between him and Vaas for Character of the Year. The reason I went with Vaas in the was because Vaas didn’t own the company that would revive his enemies when they died. I get that he’s meant to be eccentric, but that’s a bit much, we’re on the same level as needlessly complicated ways to kill Bond here.

Now for my final thought. I’m not going to recommend nor will I condemn Borderlands 2, because chances are you’ve already played it, completed it and decided for yourself if it was worth it or not. I personally find it’s wacky, gun-hoe, stop-start, action gameplay a bit shallow and pointless, there’s just nothing in it bar a few witty retorts to keep me interested. I’ve got a lot more interesting games on my desk including Far Cry 3, Spec Ops: The Line, hell I’d even say Silent Hill Downpour is more interesting than this, yet I’ve spent more time playing Borderlands 2 than any of the other. I keep asking myself why I keep playing this and not any of the others. Maybe it’s because my inability to leave something incomplete… Yeah, that’ll do.

Mass Effect 3 (PC, PS3, XBOX 360)

Yes, I know it’s been 3 months since my last rant but in my defence I spent that time getting a new computer, doing exams and generally not giving a shit. Now though I’m bored so I’ve decided to finish off this rant which I started writing 2 months ago. So to christen the new hardware, the finale of Shepard’s tale of conquest and heroism. In 2157, humanity discovered that it was not alone in the universe. Thirty years later, they found a peaceful place among dozens of galactic species. But this idyllic future is overshadowed by a dark past: Reapers, a sentient race of machines responsible for cleansing the galaxy of all organic life every 50,000 years, are about to return.The leaders of the galaxy are paralysed by indecision, unable to accept the legend of the Reapers as fact. But one soldier has seen the legend come to life.

And now the fate of the galaxy depends on Shepard …

The story begins with our first visit to Earth. Shepard after being discharged from the Alliance Navy is asked for help as the Reapers come to the galaxy to kill off all organic life. Suddenly the Reapers show up on their doorstep and shit goes down. Shepard makes a hasty retreat to unite the galaxy against the machine overlords. You’d think with the eradication of life in the galaxy as a consequence of failure, people would be more eager to provide their support. I suppose it just shows the ignorance and stubbornness of other species, dam aliens.

The first thing I want to mention is that the game is Origin exclusive. It’s crap yes I know and not just because of the spyware, ban friendly admins and complete lack of legal liability (because that isn’t reason enough). It just isn’t as good as Steam, Valve have a good system going with their absolutely amazing sales, major support for indy developers and competitive prices. Origin as I’m aware doesn’t have sales, stocks EA exclusive games and the prices are a rip-off at best. Sadly though EA are a bunch of selfish robbing bastards so as long as we want to play EA games, we sadly have to keep getting cock slapped by them.

Anyway, now the game. The game-play is pretty much that of Mass Effect 2, there are a few new tidbits for example Shepard can do a heavy melee attack by holding down the melee attack button which comes in very handy. Another new feature of the game is the weapon system. There is a good number of weapons available all of which are split into 5 types of weapon Pistol, Sub Machine Gun, Sniper Rifle, Shotgun and Assault Rifle. Each has about 4-5 different weapons and can be upgraded as and when you see fit. The customisation of weapons is one of few areas where Mass Effect 3 surpasses it’s previous instalments. The new hardware also gave me a chance to play the game in 3D. 1 word, DON’T. Aiming is a bitch, shadows are flickery and some items aren’t even where they should be, for example a shinning light appears both to the left and right of where it should be. Out of interest I replayed the 2nd one in 3D to see how they compared. It turns out that Mass Effect 2 had none of these problems… Why!?

I noticed a fair number of inconsistencies and rough edges through the game. One that annoyed me the most was just how many times wire frames of one object will pass through another. Who ever was in charge of QC at Bioware for this game, I hope they were shot out of a canon into the sun, or at least got a stern telling off. Another inconsistency I noticed was with that of the whole romancing of characters. In the end I ended up having a relationship with a character that died earlier in the game. That is a big whoops if I ever saw one and no amount of bull shit is going to wash that down (e.g. “It was a memory of Shepard’s” or “She was revived through Lazarus Project 2.0”).The game can just feel rough at times, as if it could of spent a little longer in development just to sand it down to a smooth finish. Sadly though EA is not interested in quality, just numbers like $200million.

If you remember back to it’s original launch, Mass Effect 3 was getting a lot of bad press for it’s ending. A lot of harsh things were said about it. I personally wasn’t enraged by the ending like most people, I was just disappointed. The original endings did not explain what actually happens at the end. Although the extended cut adds a prologue to each ending, I feel it’s too little too late. When Bioware stated that Mass Effect 3 was going to have multiple endings I expected your choices throughout all 3 games to contribute to which ending you get. How wrong I was, turns out at the end Shepard is put into a room with 3 choices in front of him, each choice giving you a different ending. This means every decision you make throughout the game makes no difference to the ending. Talk about falling at the last hurdle.

Now for my final thought. Mass Effect 3 feels like a game that was made just to satisfy the fans. Many of the elements feel half arsed like no-one really cared whether the game was going to be good or not. As if Bioware just wanted to end the series and be done with it, thinking “Mass Effect 2 has been sitting above our heads for a while now and demands for the 3rd instalment have been increasing. Lets just get it over with, that way no-ones going to yell at us for not doing it”. Kind of like Metal Gear Solid 4… and what I’m doing now.

Mass Effect 2 (PC, PS3, XBOX 360)

With my new computer and copy of Mass Effect 3 still no where to be seen I continue my quest through the Mass Effect universe from start to finish. This week I find myself in the gooey middle of Shepard’s story to save the galaxy from the Reaper threat. One month after the devastating geth attack on the Citadel, the galactic community struggles to rebuild. Now the Council is forced to respond to evidence that the Reapers — enormous machines that eradicate all organic civilization every 50,000 years have returned. To quell the rumours, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.
But for those who know the truth, the search for answers is just beginning…
Our story begins again aboard the Normandy, Commander Shepard is out looking for geth to kick in the teeth, but not before his ship is destroyed, Shepard is killed and his body ejected into space. Not the best way to kick start a game by killing off the lead character, but what the hell, I’ll go with it. Oh wait, it’s ok because the game is actually set 2 years later where you find yourself waking up on an operating table. It turns out you’ve been revived by a group called “Cerberus” (a group of nasty men and women who believe humanity are the master race and want to keep it that way, so basically the KKK on a galactic level). They want Shepard to gather up friends old and new and discover why human colonies have disappeared.
Gameplay has changed slightly in the new installant. Where the last game was an RPG with action elements, Mass Effect 2 is more of an Action game with RPG elements. It’s very much dumbed down compared to the original. For instants there is no where near as many skill traits to level up and the micro management of equipment is gone. Not that I miss the micro management but the scaling down of the skill traits makes Shepard seem that much more generic, like the rest of the armour clad space marine protagonists from every other game in existence. There was me thinking Shepard was different, *sigh*.
It’s not just the RPG elements that have had their corners cut, it seems when Cerberus decided to give Shepard a new ship, they refused to give him another buggy to scour planets with. I guess they were scared that Shepard was going to make fun of it again for it’s broken physics and the general ball ache it is to drive the dam thing. Normally something like that I would leave with neither a farewell or tip of the hat, but in this case removing the vehicle sections makes the game loose it’s epicness. Rather than explore a small section of terrain, you now send probes down to the planets surface to collect resources. Although boring it needs to be done if you want the best ending and weapon upgrades. Their may be more planets and systems to visit in Mass Effect 2 than the original, but you really don’t see the point of heading all the way over to the other end of the galaxy just to start probing planets you may have missed. Not only this but since Shepard’s move to Cerberus he has lost his use of the Alliance Military credit card, which Shepard must have used to pay for fuel in the last game. Cerberus, obviously has strict travel expenses rules (I guess even inter-galactic super corporations aren’t immune to the credit crunch).
With the loss of the vehicle sections and the mediocrity that is recourse probing, it means that the game-play is really only held up by that scourge of the over the shoulder action based epic which is cover based shooting. It wasn’t genre defining when Gears of War did it, so I don’t get why people are so obsessed by it. Anyway, back to the matter at hand before I tangent you all to death. The combat in Mass Effect 2 is alot easier than it’s counter part, I guess this is so Bioware can continue the feel of babies first Mass Effect, which is ironic since it’s the second instalment.
Much like everything Bioware has ever done the game is well written and presents itself well, and unlike a lot of modern games, comes out of the box with very few bugs, (Every time I mention bugs at release I have to mention my disgust for Fallout 3’s bug content so here it is) Unlike Fallout 3. Everything in Mass Effect 2 glistens to a shiny finish. It’s obvious alot of work has gone into making the game. Another move Bioware has made with Mass Effect 2 which I’ve not seen being done in a long time, is the ability to import a save from the original game into Mass Effect 2, in which the choices made in the first game can effect events of the second game. This is a very clever move by Bioware since it can force most fans of the series to own all 3 games if they want to live the whole experience. Although I can also see this being a reason for purchasing the PC or 360 version over the PS3, since the PS3 doesn’t own it’s own copy of Mass Effect, the loser.
Now for my final though, I don’t think I can decide which one of the 2 I prefer. It seems what Mass Effect got right, Mass Effect 2 got wrong and vice versa. Where as Mass Effect is more in-depth but high maintenance, Mass Effect 2 is faster paced and in your face but shallower than a toddlers paddling pool. So I guess overall I have to say they are both as good/bad as each other. Next week I will not be reviewing Mass Effect 3, even if I do eventually get my new computer I’ll still be away and not be able to play it. I might just take a couple of weeks off instead… Yeah, that seems like a good idea.
On a final note, this concludes my 20th blog review. YAY!!!

Mass Effect (PC, XBOX 360)

So, I’m still waiting on my computer to arrive. Meaning I’ve not got my copy of Mass Effect 3, meaning I haven’t played it, meaning I still cannot tell everyone how good it is. Although it does give me the opportunity to go back and give another look at the series humble beginnings. Commander Shepard’s rise to fame and stardom among the intergalactic elite. Let me take you back to the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it… MASS EFFECT.

In Mass Effect, to those unknown to modern computer games, you play as Commander [insert first name] Shepard, who’s gender is cause for debate, who must fight a sentient race of Artificial Intelligences so stop the rogue Spectre Saren from summoning The Reapers, a deadly race of machines designed to wipe all intelligent life from the galaxy. If you lost the plot at any point in that last sentence then this game is not for you. If that’s the case close this review, go back to playing Halo and never darken my doorstep again… Now that they are gone, the game feels like the kind of game Knights of the Old Republic would feel like if Lucas Arts weren’t there looking over Bioware’s shoulder asking “What ya doing?” every 5mins.

Speaking of the Old Republic, Mass Effect keeps up the traditions of KotoR by being very wordy. It’s great to see that the writers are doing their job properly but in places some cutting back here or there would have been preferable, to help the game flow a bit easier. Characters drivel out their life stories far too easily. In real like not even the worlds most trusting man would yap on about their life and other personal affairs as easily as most of the characters in the game. Not only that, you find a data pad or a computer screen and BOOM!!, another 6 pages of history has been added to the journal. True you don’t have to read it but it does mean some of the references made about key events outside the game can go over your head, such as the Rachni War or the Krogan Genophage. Also it means that the journal button in the Start menu keeps flashing which to any OCD suffers out their will be very annoying and will agitate you a treat. It’s not all bad mind, it just means that the history and the mythos of the Mass Effect universe is very well documented (much like the Star Wars mythos if we are still making references). It’s as if the writers created this whole universe of events and places but were too busy with the story to add it in as any kind of back story so dumped it into the game as a rule book that players can go back to when needed. This is not good story telling, making me stop every 30mins because I didn’t know of the outcome of the First Contact War. The story delivery itself may be long winded and drawn out but the story itself is very interesting and well written (and before people think I’m contradicting myself, imagine Shakespeare’s Hamlet, a very interesting piece which is well written, now imagine it being read by someone with a really bad stammer from memory, not so good story telling).

The game play of Mass Effect is where the comparisons end. Mass Effect lets you control things like shooting and aiming directly as opposed to KotoR which took the approach of click on something and wait until it dies. It submerges you into the game making you feel more like a Spectre and less like your playing a table-top game about a Spectre. That is until you go planet side and jump into the Mako, then you’re in for a treat. It’s like driving a shopping trolly where all 4 wheels are stuck in different directions… and it’s made of flubber. The smallest bump can cause you to veer in completely the wrong direction and barrel roll into the nearest crater. This really doesn’t help when the terrain of more or less represents the surface of a teenagers face, which can lead to some annoying (yet sometimes rather amusing) moments. For example, I was on the planet of Therum driving driving along, went over a slight bump which suddenly made the Mako steer violently to the left straight into a pool of Lava, Shepard dead, Critical Mission Failure, back to the ship. This wouldn’t annoy me as much if Auto Save did it’s job properly. It doesn’t save all the time. The likes of Skyrim and KotoR it saves after going through pretty much every door, Mass Effect really only auto saves when it feels like it, forcing me on many occasion to rage quit.

At first glance from the galaxy map, the game looks quite small, but when you travel to a star cluster and find that each cluster system has between 2-5 star systems and each star system has between 3-9 planets to check out, then to top it off you have moons, asteroids and the odd ship to explore, you realise that your earlier presumption to be slightly inaccurate. The game is very deep and full of content. Not only will the main story keep you entertained for a good 10+hrs but the sheer number of side-quests is mind-boggling. Even if most of them are set in the same layout buildings, just on different planets. Then on top of that there is the DLC content with additional side missions. So their is alot to keep the average gamer busy for quite a while.

Throughout the course of the games you will meet various different species and races, all of which seem to have their own personal traits and idiosyncrasies. For example the Elcor to most species seem very mono-tone and flat, this is because their emotions are displayed in slight body movements that “make a human smile seem as subtle as a fireworks display”. Because of this when talking to another species they usually define their emotive status as a prefix to what they’re saying. Another example is the Salarians, they are said to have short lifespans of about 40 or so years, this is shown by their rapid rate of speech and a kind of “rush-rush” attitude towards things. It’s these small details that make each species not just difference from human, but different from each other. Unlike many other space fairing computer games in which aliens just feel like humans in disguise.

Now for my final though, Mass Effect has become one of my favourite RPG’s to date. It sets itself aside from its western predecessors by trying to be more action based and remove the bore that usually comes with most Western RPG’s. The story and character development still feels in-depth and progresses well during the course of the game. I thoroughly recommend this game to anyone, although I do hear that the 360 version can be rather buggy at times, also the controls are more limited (you can only hot key one power in the 360 version, and you can not control your party members separately). Action gamers may get annoyed by the more RPG elements of the game and the RPG gamers may get annoyed by the more action elements of the game, but in the end it’s a game that I have jumped back to and enjoyed many times over since I first bought it. Also, once you’ve finished playing the game, keep a hold of your save. You’ll need it to continue Shepard’s story in Mass Effect 2. 

Looking back at Final Fantasy VII (PC, PSone, PSN)

This week I’ve return to my childhood again (Shut up! I’m poor ok, I can’t afford new games every week, you could always donating games to me  so I can review them, No? Quit complaining then.) looking at one of the games that lead me down the path of all night gaming sessions and those incredibly nerdy conversations about Materia combinations and other things nerdy and geeky. Here is one of the all time classics, Final Fantasy VII.

I remember the first time I heard of this game. I went around to my friends house back in the 90’s and he was in his room playing this. I think I just sat there for what must have been hours watching him play through the latter part of disc 2. I knew I had to pick up this game. I immediately picked up the first copy I could lay my hands on. At that moment a friendship was born. I’ve bought this game 4 times so far in the 14 years of it’s life. This makes it a game I’ve bought more times than Oblivion and Silent Hill 2, and they are both very good games. That means something.

The story is the same as most RPG’s. Evil threat, you and your cronies are the only people who can save the world. So you put your best walking boots on and travel the world, save the world, then tentacle rape (if the hentai community is to be believed). Although nothing drives someone to do something better than the possible destruction of the plant, with the number of JRPG’s that have followed this rule to the wire, it is stating to get some what tedious . How about we mix things up next time? For example, the main characters girlfriend/wife/pet rock is murdered by the tyrannical king and it’s up to you to track him down, end his reign of terror and provide justice for the murdered party. Ok so that wasn’t a great example, but that was just off the top of my head, Square-Enix will have committees to decide this kind of thing.

Game play much like the story isn’t one to break the mold. Run around alot, vortex appears, enemies appear from the woodwork, battle commences, defeat enemies, celebrate, repeat, but hey, why fix what isn’t broken? It’s a formula that has worked for JRPG’s as a whole and as more recent Final Fantasies have shown in trying to replace the battle system, they really shouldn’t. I applaud them for trying something new but replacing something that works for something that doesn’t is just plain stupid.

So far you must all be thinking “This is a game that’s meant to be more popular than Jesus, Justin Bieber, Sponge Bob Square Pants and Twilight combined and your saying everything about it is formulaic. What gives?” 1) I’ve only brought up 2 points, Story and Game-play, which is hardly everything. b) Story and Game-play are where the similarities end. Final Fantasy VII is more popular than being dipped in chocolate and thrown into the naked lesbian pit because of the way it changed the rules of not just JRPG’s but the face of the whole computer game industry.

FFVII is to games what Star Wars was to films. Nothing was ever going to be the same after it. It was the first step down a whole new world of possibilities, which was made possible by Sony entering the console wars during the 5th generation and introducing the optical disc. This not only meant greater disc space but also faster stream rates, the implications of this were astounding. Stories could go on for days rather than hours, Full orchestras replaced 16bit sound bites, Worlds felt massive and expansive, FMV’s could thrill and entice us between game plays. Although this did mean an increase of development fees (Final Fantasy VII had a budget equivalent to $62million in this day and age). More importantly though it was one of the first steps in lifting computer games from the 2D.

The in-game graphics were horrible, even at release it was graphically sub par. the cubist representation of characters were laughable. Although this is to be expected since it was games such as Final Fantasy VII that were made at the dawn of the 3d era. They were the pioneers adding the 3rd dimension, give the computer game industry a new direction. Like Stephenson’s Rocket, sure it was slow, ugly and impractical, but it was to show that it could be done. An almost Concorde moment in the history of gaming.

Now to round all this off. Final Fantasy VII revolutionised the gaming industry, much like factories and mills revolutionised Britain, starting the Industrial Revolution leading Britain to be the worlds first dominant super-power. It shaped the very face of all computer games to follow it. For example, without The Beatles, there would never have been Queen. Without the Wright Brothers, there would be no Concorde. Without the Ford Model T, there would be no Bugatti Veyron. Without Final Fantasy VII, there would be no Call of Duty, no Mass Effect, no Skyrim and lets face it. A world without Skyrim would be a pretty bleak place to live in. Although at least I wouldn’t have to hear about people taking  an “arrow to the knee”.

The Elder Scrolls V: Skyrim (PC, PS3, XBOX 360)

 

Now the moment you’ve all been waiting for. Finally, Skyrim under the microscope (although given the size of the game it doesn’t really need to be put under the microscope).
I’ve been looking forward to this game for a long time and must say it was defiantly worth the wait. Ever since I completed Oblivion I’ve been wanting Elder Scrolls V. It was a long wait but that just means that Bethesda could take their time on the development and polish it over to a fine shine. Although it is an amazing game and definitely tops Arkham City as my Game of the Year, it isn’t without faults. Also since people don’t like it when I’m nice to a game so I will be furiously picking knits like an OCD Delia Smith.
First thing that has to be noted is that the game is huge. I thought Oblivion was big but even that is dwarfed by the Skyrim map. I read somewhere that Skyrim was meant to be 3 times bigger than Cyrodiil. This does mean that their are time where you can feel overwhelmed and lost. This is made up for by the sheer number of missions that are possible. Sadly though bar the main quests alot of the secondary missions are the same missions repeated. Either the killing of bandits or go kill a dragon. Although the game doesn’t allow you to run out of missions they do repeat themselves very regally. Like Top Gear repeats on Dave, you’ll find the same mission repeating itself every couple of hours.
The game I must say it’s very pretty. I picked up the PC version (so I can mod it later), I started playing on the medium graphic setting and it looked pretty on that. I then later managed to turn it up to High without too much of a sacrifice on the game play and I was astonished by how beautiful the game was. I enjoy going up to the tops of huge cliffs, look out onto the lands of Skyrim and just take in the scenery like some sort of Meerkat staring off into the wilderness on the lookout for Lions, Honey Badgers and other nasty characters. Although saying that some of the textures look rough and pixelated, which is a shame given the level of detail on everything else. Although you’re going to be looking into the distance that much it’s not exactly going to ruin the game for you, and if it does you are officially a snob and need to lighten up.
Like all of Bethesda’s recent games Skyrim also could have done with a bit more polishing to iron out more of the bugs. Although the game isn’t as bad as Fallout 3 or New Vegas in the bugs in the unmentionables department. They are still noticeable. Many a time I’ve found the game crashing to desktop. I’ve also found a fair amount of time where the wire frame ran underneath the patten texture, but hopefully this will be fixed when the next updates come by.
There was a big deal about the dragons in the game being unscripted, meaning that they’re not programmed to a specific set of actions every time you fight them. Although this does sound as though you’ll never have the same dragon fight twice, it can cause a few “what the fuck” moments. For example, I was asked to break a prisoner out of a prison, preferably without being detected. I couldn’t sneak in since my sneak skill was so poor. I noticed a dragon flying around nearby so I hatched a plan to direct the dragon over to the prison and have the dragon kill the guards and I can waltz in once the dust settles and smoke clears. Sadly though my plan fell apart when the dragon decided that the angry Nord firing arrows and breathing fire on him was less of a threat than the menacing looking Mud Crabs. Stupid Dragon.
I did mention last week that I would let you how Skyrim compares with Oblivion. Although I think Skyrim is the better game, be it just Oblivion with better graphics, more snow and dragons, I still have fonder feelings for Oblivion. This is less to do with the game and more to do with how I feel/felt for them. Oblivion I first picked up on a whim, I had just got my PS3 and only had one game for it, so I wanted to quickly build up my library, I heard good things about The Elders Scroll series so it made sense to pick it up. I went into the game not knowing what to expect and it blew me away. Skyrim on the other hand, was massively anticipated and had a huge hype behind it that. This meant that the game had huge expectations and was going to be difficult to clear it’s expectations by the same margin Oblivion did. It’s alot like Portal and Portal 2. Although Portal 2 is the better game, I still prefer the 1st one.
Overall I really enjoyed Skyrim, so much so that I will be playing it some more. It has defiantly taken over Arkham City as top contender for Game of the Year. Then again with over a month until the end of the year and when I review the gaming year, there’s still a chance for a few more games to impress me. There is still the new Assassins Creed, Saints Row the Third, Skyward Sword still for me to play and review. Modern Warfare 3 also (ha ha, just a joke, it’s terrible).  This does raise the question of what I’m going to be reviewing next week. Maybe Saints Row the Third or I could jump back and review something much older. Until then, I’m going to continue escapades across the lands of Skyrim.

The Elder Scrolls IV: Oblivion (PC, PS3, XBOX 360)

 

I mentioned last week that I was originally going to review Oblivion before Skyrim was released, but didn’t get the chance to give it the re-play through it deserves. Well now that I’ve had another week to play it I think I have enough material to patch a review together. Plus I don’t want to push my review for Skyrim too far back, so here’s The Elders Scrolls IV: Oblivion.
I first played Oblivion when I first got my PS3, it was the 2nd game I ever bought for it. I instantly fell in love with the game and played the hell out of it (Although when you have the choice between that or Genji, the choice really is a no brainier). I also a few weeks ago purchased it for the PC with the main purpose of moding it. Although most of the mods I found were to add skimpy bikini’s and huge breasts (probably says alot about some of the kind of fans the game attracts).
Don’t get me wrong, Even given the things I am about to say about the game I still thoroughly enjoyed Oblivion, hence why I was so excited about the release of Skyrim. The game starts in the Imperial Dungeon for the crime of *insert crime here*. Then Captain Jean Luc Picard turns up, starts the main quest rolling and dies just as quickly as he came. Upon leaving the dungeon the story is your own. Stepping out into the big wide open world you get a grand sense of openness which although sounds like a good thing is actually the games biggest let down. The game map is huge with very little to fill it. Getting from quest to quest is in a word boring. Travelling through the same old scenery can drag on a bit, sure one may have more trees, one may have more snow, one more rain but it all feels the same and repetitive. This makes an already long game even longer, maybe too long at times. I am reminded of Gita Bellin saying “Success is a journey, not a destination. Half the fun is getting there”. Games like Assassins Creed & Wind Waker with their roof jumping and their sailing prove this. They both make travelling from A to B fun and exciting. Making you want to explore every nut and cranny of the world. It’s a trait that can bring life back to a dying game as well as a death sentence to others. Although Oblivion does have horses, they feel like getting a piggy back from an arthritis ridden quad amputee. There is also the fast travel system but that only works for places you’ve already visited. Both feel like they were added at the last minute when the development team realised “Shit, travelling around the map feels fucking boring, how can we solve this?”. All this could easily be avoided by adding more into the game. With that huge map the game feels empty and devoid of anything, just like the real countryside.
Considering that the game is a Western RPG the games interface is surprisingly friendly and easy to use. Inventory is easy enough to scroll through and use. Magic spells are easy enough to change through using the hot keys. You also don’t need a glossary on your lap whenever you pick up new weapons to make sure that they are not as good as the one you already have equipped. Levelling up is also as simple and as realistic as it gets, in essence the more of a skill you use, the quicker it will level up. The more you sneak past enemies, the better your sneak gets. Although I don’t get the whole needing to sleep thing before you go up a level. It’s as if the games giving us a half arsed excuse to make us use the beds they’ve laid all about the map.
The character creation has a fair amount of variation with each race having their own unique pros and cons, then add the pros and cons of each individual star sign. This means that whether you chose to be a Nordic Adonus or a sexy dark elf rogue the characters feels unique, meaning that the game has an essence of re-playability. Although all missions are available to all characters, this doesn’t entirely mean that all missions should be attempted by all characters, for example. For the thieves guild missions there is a mission where you have to sneak into the Imperial Palace and steal an item of immense value (although more of you probably know what it is I still won’t name what it is just in case there are people reading who haven’t played it). Doing this mission as a claymore swinging Imperial is only going to make things more difficult for you. Like trying to put a square into a round hole, although it is possible with help from a jig-saw it would surely be easier to put the circle in there instead.
Although it’s really up to you as to how long or short the game is, Once you’ve completed all the missions there really is nothing left for you to do but wander around the vast forests of Cyrodiil killing all who have the misfortune to cross your path. It’s at this point that the PC version comes into it’s own with the ability to mod the game and such a strong backing by both Bethesda and the gaming community, you can add an almost infinite amount of extra quests to the game (this fact alone makes PC gaming superior to consoles). By what I heard in review of Skyrim this has been solved by adding procedurally-generated quests as well as tasks from guild after completing their story missions meaning that all forms of gamers can enjoy Skyrim forever and ever.
Overall I enjoyed Oblivion. It is clear to see with a game such as Oblivion why The Elder Scrolls series is highly rated and why Skyrim was so highly anticipated as well as being so highly regarded by those who play it. As to where Oblivion stands amongst it’s peers, I’m not too sure. To be honest Oblivion was the first Elder Scrolls game I played and I’ve yet to play Morrowind (*gasp*). There are a number of fans that say Morrowind was better, alot that say Oblivion was better. Having only played one of them it really isn’t my place to say which one is better. As for where Skyrim sits in all this. I’ll tell you next week.

Fable 3 (PC, XBOX 360)

This week the revolution begins as I expose the power struggle within the kingdom of Albion in Peter Molyneux’s latest fable… Fable 3
I’ve been a fan of the Fable since it’s humble beginnings. Back in the days when Microsoft were the new kids to the console wars one of it’s later exclusive titles was Fable. A game where you ran around Rural Medieval killing things and farting in public. It was like The Sims meets Elders Scroll. It’s game play ws unique and even if the story was a bit weak (Given the name of the series you’d think it’d be all about the story, guess that kinda got lost in translation somewhere along the way) it was still a good game that I still play to this day.
Then the 360 came out and thus Fable 2 soon followed which was in essence the same but with minor tweaks and upgrades. Then a few years later came Fable 3, where in someone decided that the formula needed mixing up a little, the old saying “If it isn’t broken, don’t fix it” comes to mind. It’s a game that wreaks of improvements that the series really didn’t need. For example, in the first 2 Fable’s the was to level up was done but using a melee weapon to given you melee experience, use a ranged weapon to gain ranged experience, use magic to gain magic experience and gain general experience by killing things and you levelled up different skills depending on the amount of experience points you have, sounds ok. Fable 3 however does things differently, you gain experience by doing almost anything but it killing things, making friends, making pies, buying houses, completing quests… To which it can all be used to open chests giving you upgrades in all manor of things. It just means that someone could become a master swordsman just by making lots of friends.
The story is simplistic, basically you are the younger brother/sister of the current king who is a tyrant and it’s up to you to overthrow him and bring power back to the suffering masses of Albion (which has now transcended into the Victorian era). So must gain allies and build support for a revolution. It’s enough of a story to drive the plot but not something that’s going to stick with you for years to come. After you amass your army of rebels and overthrow your brother you’re then suddenly informed of an impending doom that will invade Albion in a years time, so for an in game year you must either keep the promises you made to your companions along the way and have the country decimated by the evil blob or amass the huge amounts of gold needed to fund an army big enough to allow everyone to survive. Sounds intriguing yes, but some of the choices I have to make still have the air of one extreme or another. One choice in particular that sticks out is to abolish child labour and refurbish one of my mills into a school or I could Force child labour and have them man the mill. Why can’t I abolish child labour but keep the mill? That would make sense. Also why do I loose money if I lift prohibition on alcohol? The game has it’s own train of thought at times that is completely alien to common sense.
The combat is the same as in any Fable game where you have an arsenal of melee, ranged or magic. Although in Fable 3 instead of having to buy better weapons, you can upgrade the ones you already have by levelling up or completing certain achievements (e.g. kill 100 enemies at night, etc.). Although there are several weapons available it’s easy enough to go through the whole game with the starting weapons.
I have always enjoyed the dialogue in the Fable series, it rarely seems forced and has that quaint hint of British humour about it.Compared to the likes of the Elders Scroll series where the dialogue always seems monotone and dull. Alot of big British names also appear to do cameos for the game, the biggest probably being Stephen Fry who’s character is one of few returning character from Fable 2. Also new names to the line up include John Cleese, Jonathan Ross, Simon Pegg & Michael Fassbender.
Peter Molyneux has always been very big on mentioning with each Fable game that the player will have total freedom to do what they like during the game. Although this sounds hopeful, all 3 games have been lacking in that department. What Peter refers to as freedom I would say is nothing more than time wasting. Anything outside of the quests feels like wasted effort, sure I could marry a NPC, have a couple of kids and live in a nice house, sure I may get gifts now and again but there is no real reward for it. Although it was similar in earlier Fable games it gets worse in the 3rd instalment because it’s even more hard work to get somebody to like you. First of all you have to impress them with whistling and dancing, then run a small quest and you’re friends, repeat and you’re in love, go on a few dates, get married, take to bed, have kids… In all honesty I got bored at whistling. Sure it’s more realistic but I (as well as alot of people) don’t play games to emulate real life. I have real life to do that for me thank you very much.
Overall Fable 3 is definitely the worst game of the series. It would have been so much better if people decided not to dick about with the formula that made people fans of the first two games. Upon watching it again. During Ben “Yahtzee” Croshaw’s video review of Fable 2 he comes out with the phrase “You can, but why would you want to?”. This speaks even truer in the 3rd instalment since it takes about three times the effort to do anything and bares about a tenth of the reward. To end, play Fable 3 if you wish, just don’t blame me if you also feel empty and unfulfilled afterwards.