Now for anyone who knows me on a personal level you’ll have some idea of how excited I was for this when it was teased all those years ago back in E3 2005. Despite all the “will they, won’t they’s” for the following 10 years after that before finally being announced that it was happening in 2015 to it’s release a few months ago. We finally come to the moment. Final Fantasy VII: The Remake.
Just before you proceed, thought you ought to know There will Be Spoilers.
As I mentioned all those years ago when I originally did a look back review on the original Final Fantasy VII. The game holds special meaning to me, as it was one of the games that I have replayed and re-bought on several occasions, I can’t recall the number of summer holidays where boredom would set in and I’d fish the game out for another run. So to play through the same experience with a current-gen overhaul could only enhance the experience, it would but that’s not quite what’s happened.
As far as I see it there are 3 types of remakes:
- Remaster: Where it’s the same as the previous game but with graphical upgrades (e.g. Command & Conquer Remastered)
- Re-imagining: Where the game significantly overhauls the game-play or story but follows common motifs(e.g. Resident Evil 3)
- True Remake: Where the game is rebuild using more modern means to resemble the original, possibly with a few minor tweaks or improvements (e.g. Crash Bandicoot N.Sane Trilogy)
Using this as our guide I would put FF7R into the Re-imagining category. I understand that this decision was done as a true-remake would alienate new players to the game, but it does mean that to fans of the original game, more of it feels new than nostalgic. For example the bombing run at the beginning gave me chills of nostalgia but later on before the second operation I felt annoyed and disheartened. In this section you have to infiltrate a Shinra warehouse with the help of Wedge, Biggs & Jesse. This section was so disjointed and felt out of place with the rest of the game. Although learning about Jesse’s past and her motivation to join AVALANCHE was refreshing. However Roche annoyed me to no end. He felt like that guy that always tries so hard to be cool in order to be liked that they come off as obnoxious and arrogant, dancing around with all the subtly of a fireworks factory exploding on what might as well have been a motorbike made of flubber given how many time it defied the laws of gravity. The section ends with another terrorist cell appearing and taking Wedge, releasing Wedge, Biggs pulling down Wedges pants and staring at his ass (yes this does happen) and then the group parachuting back into the slums within the space of 10mins.
The combat system is a change that doesn’t offend me. You get to do physical attacks in real time but in order to use magic, abilities and the like you need to fill your ATB gauge before you can use them. This system felt a lot more organic but I must admit that the friendly AI could do with some improvement. A lot of the time they don’t act with any kind of sense of urgency, It might just be me misjudging the situation but I would have thought the fact that they were in a life or death situation would bring about some sort of sense of self-preservation. Apparently not.
The game ends when the gang prepares to leave Midgar and set off into the world. For anyone who hasn’t played the original this point is about a third of the way through the first disk. Given that the original game is 3 disks we are probably about 10% through the game as we know it. The game feels like it’s far too excessively padded for it’s own good, if some of this was thinned down I recon the game could have got us to the boat out of Junion without feeling rushed. Then again I suppose in doing this Square-Enix have created an audience for the next 7-8 instalments of the game that will be coming our way if the amount of faffing about remains the same. I thought the whole point of episodic games were so that shorter games could be released at lower prices and more frequently, Square-Enix has so far missed all 3 of these targets and has missed them hard. So as it stands if the next instalments are just as padded as this one we can see the whole development time being about the length of the Bronze Age, the game would take an average person their entire life to complete and would cost somewhere comparable to the debt of sub-Saharan Africa.
On a final note, I can see glimpses of the game that I loved so dearly though it’s obscured by excessive padding and needless content that adds nothing/very little to the story or depth of the game. It doesn’t improve anything, it doesn’t add anything and that infuriates me. In fact the part that received the most of my ire had to be the dance-off between Cloud and Andrea at The Honey Bee Inn. I mean WHAT THE FUCKING FUCK JUST HAPPENED!? The section was so out of place and so infuriatingly needless I had to quit the game afterwards and fold some washing to take my mind off it. I didn’t play the game for the rest of the day after that. If I’ve learnt anything from playing games as long as I have it’s that if a game does something to make you not want to play it, then it’s doing something wrong. I would love to have been in the committee meeting where that idea was brought to the table so I could shut it down with as much flying furniture as I could muster before it got traction. I’m not against mini-games, like the squats. They make sense, Cloud would have trained hard in the military so would be physically fit enough to do a series of squats without problem, but where outside the realms of Greace and Foot Loose would Cloud learn how to dance so professionally? What will he surprise us with next? My money is on a fishing mini-game being inserted somewhere before the end of the story. Why not? It’s only gotta be copy and pasted from Final Fantasy XV.