Persona 5 (PS3, PS4)

Now this really is an out of date one. Given that the game was released 1) Jointly for the PS3 and PS4 2) Over 3 years ago worldwide 3) Even longer that that in Japan & 4) We’ve seen a re-vamped version released in Persona 5 Royal since then. However, it’s what I’ve been putting my time into recently so you all get to hear about it. I take you now to the Metaverse, It’s cold, it’s dark, it’s lorded over by people with their own agenda. Who can save us but a group of High School students and their cat aka The Phantom Thieves.

I for one do enjoy JRPG’s (at least the ones that make it this far west), although I must confess I haven’t really played many outside of the larger franchises (basically anything made by Square-Enix). I had heard of the Persona series before this but never actually played one until now. I saw it on sale on the Playstation Store, took a leap and I am glad that I did. Despite how much of a slog the game felt at times I was truly driven by the story and the asthetics.

The game centres around the mute, unnamed, leader of the gang refereed to as ‘Joker’. After being put on probation for a crime he didn’t commit, he’s shipped off to Tokyo to live with a family friend, he enrols in Shujin Academy and whilst there he discovers the Metaverse, the ability to user Persona’s (a manifestation of a persons personality, granting them power in the Metaverse) and the people who use the Metaverse for their own selfish gain. It’s up to Joker and his Scooby Gang to right the wrongs of these evil doers and bring them to justice.

The game is very much split into 2 parts and as the game progresses you jump between the two. In the real world the game is a life-sim, where you go to school, hang out with friends, go shopping etc. It is here where you’ll be spending most of your time, gathering information on bad guys in order to gain entrance into their Palaces (their own little corners of the Metaverse). The sections in the Metaverse are where the action happens and where you fight the bad guys. Like any JRPG worth it’s weight in salt it’s purely turn-based combat. The combat itself is fairly balanced, each character has their set elemental strengths and weaknesses and with a good mixture of elemental enemies in each palace without excessive grinding it’s never a complete “walk in the park”. However Joker’s ability to switch Personas means that if you have a good mixture of different elements and enough items to keep replenishing his SP then battles can become quite one sided.

I really enjoyed the art and aesthetics of the game, despite being released for the last console generation the anime art style prevents it from feeling old, in fact there were a few times I forgot this. Warning, don’t mistake the cute anime style to mean that it’s a kids game. The casual swearing, hyper-sexuality of some of the characters and the literal penis monsters will tell you it’s not (yes you read correctly, there are literal penis monsters). The soundtrack too has a kind of cult classic vibe to it, I find it hard to put into a category but if forced I’d say “Soul” but I’m not happy doing so. It’s very memorable and almost makes everyday life seems cool.

Now for my final thought. My main gripe with the game has to be the length of it. Now don’t get me wrong, I like length in a game as much as the next person so long as the gaps are not padded out with papier mache. I must have easily put 100+ hrs into the game before I beat the final boss but I recon that with a good editor that could easily have been halved. Also whilst I’m at it, the number of times I’ve been going through a story phase only for it to abruptly stop at days end so I can tuck Joker into beddie bies really annoyed me, needlessly breaking the flow of the game. Then again I supposed if did that it would technically be classed as a visual novel rather than a game. Still despite that I put in the hours needed to reach the end because I was genuinely interested and wanted to keep going until the end.

Resident Evil 3 (PC, PS4, XBOX ONE)

Given that we are all in the grips of a virus outbreak that’s crippling the world, it seemed only fitting that the next review I post be that of one that involves a virus outbreak that turns people also into mindless zombies (this one however doing so more directly). I bring you all once again back to Racoon City for the re imaginings of the 3rd instalment of the Resident Evil saga.

For those of you that don’t know, the game focuses around that of S.T.A.R.S member Jill Valentine months after the the mansion incident that brought the poor health and safety standards of Umbrella Inc. to light. This is further proven as the infection spreads to that of the local populous of Racoon City. Now Jill must escape the city while being relentlessly perused by the bio-weapon Nemesis who’s sole purpose is the eradication of S.T.A.R.S.

Most of you will be well aware of my affinity with the Resident Evil series. Still giving that, I went into this game with a bit more caution then I did with RE2 as I wasn’t expecting lightning to strike twice in the same franchise so soon. Low and behold I was right to be cautious as the game does fall a bit short when compared to the previous one. It’s not that it’s bad, on the contrary it’s rather good. I just wish there was more of it to enjoy. It is awfully short, I was able to complete the game in about 4hrs on my first attempt followed by just under 3hrs on my second. This wasn’t even me trying to beat the game as quickly as possible. The game feels like it’s the bits of RE2 that ended up on the cutting room floor mashed together with a few noticeable RE3 elements thrown in so it can be branded as such. True, the game is about the same length as one of the scenarios in RE2 but at least there was 4 scenarios to bulk the game out as well as the last survivor games as well. There isn’t even a remake of the Mercenaries mini-game from the original to unlock new weapons and the like. I know that the game is packaged with the Resident Evil Resistance multiplayer game but in all honesty I had and still have absolutely no interest in playing it. I’d rather they have put the extra effort into fleshing RE3 a bit more. Maybe have a second scenario where you play the game from Carlo’s perspective.

Just like the RE2 remake before it, it has a beautiful aesthetic behind it. Both the graphics and sound quality make the game just as immersive. Although RE3 does feel a lot more action based than that of RE2. Where RE2 is set in 2-3 different locations with jumping back and forward between them, RE3 doesn’t keep us in the same areas for long and rarely allows for revisiting old areas. This idea of a more action based game is reinforced with the new bells and whistles added from the last instalment. Unlike Leon and Claire, Jill is able to parry and counter some enemy attacks when timed right leading to more opportunities to stand and fight your enemy even when ammo is scarce.

The next big difference is that of Nemesis himself, much like Mr X in RE2 he will follow you around the map like he wants to talk to you about Jesus, although Nemesis is much more persistent than that of his predecessor, being harder, better, faster and stronger. Should you take Nemesis down at least for the interim, you are treated to some goodies usually in the form of weapon upgrades, a lot of which come in handy as enemies and Nemesis himself become harder.

Now for my final thought. The more I think about it and the more I write this, the less I enjoyed the game. I remember the early days of survival horror, the likes of Silent Hill and the original Resident Evil teaching us subtly and that “less is more”. The atmosphere of the game did draw me in but the action was that constant that the game didn’t give me the opportunity to lure me into a false sense of security, make me believe that I can step out the next door without worry. I find the best way to create atmosphere in a game is to keep them guessing. The less you see of an enemy the scarier it becomes. Nemesis was always there, relentless in his pursuit. Mr X however, you could get away from him loose him for a while only to walk through a door and find him staring at you from the other end of the corridor. That as a metaphor is why I prefer RE2 to RE3.

Resident Evil 2 (PC, PS4, XBOX ONE)

Things are still going slow so as promised I have another one for you. This time we are bring the past to the present a much loved classic remade for the 21st century. Now we delve into the heart on zombie infested Raccoon City as we play Resident Evil 2 (2019).

Most you are probably more than aware of the story behind Resident Evil 2 but for those who don’t know, Umbrella (ella-ella) has accidentally leaked the T-Virus into Raccoon City and as such the local residents have shown their distaste for this by making the city a huge mess and turning themselves into zombies. It just so happens that while this is going on Leon Kennedy turning up in town eager to start his first day at the local police station and Claire Redfield who’s come into town looking for her brother Chris because she hasn’t paid her phone bill and as such can’t just call him. The two must split-up, look for survivors and get out of there.

This will be the 3rd Resident Evil game I would have written about making it my joint most written about game series (the other being Mass Effect). Iv’e already mentioned my past love of Resident Evil and especially Resident Evil 2. The original was by far my favourite of the series, so with that in mind and how much I loved the re-make of the original Resident Evil, I was super excited when I heard Capcom were remaking RE2. I went into this game with a huge expectation and I’m glad to say that it both lived up and exceeded my expectations.

So, differences between the original and new one. The biggest change in game-play is changing from a fixed camera to the over-the-shoulder camera introduced in Resident Evil 4, which in all honesty is a god send. As much as I preferred the earlier games having a fixed camera and trying to shoot an enemy you can’t see on the other side of it was more than a slight annoyance. There have been a few little story tweaks but nothing that changes the story dramatically. A huge graphical upgrade, the original wasn’t anything great at the time and by today’s standard it lies somewhere between god awful and abysmal. The remake however looks highly polished, the lighting effects cast an eerie feel almost everywhere and the gore physics leave little to the imagination. There’s little on this earth more satisfying then sending your last pistol bullet into a zombies face and watching it’s brains escape just as quickly in every other direction.

Now for my final thought. The game is a much appreciated return of survival horror that I have wanted for many years. Despite it’s niggles I’d put it up for contender for my game of the year. There’s enough ammo to get you though the game but not enough to be wasting it at every zombie/ dog/ potted plant. Each scenario on it’s own feels a little short and can be completed in 2-3hrs but given that there are 4 of them (2 for Leon and 2 for Claire) as well as some added extras it will keep you entertained for a while (It took me about a month from first starting to getting the platinum trophy). The atmosphere is thick which really immerses you into the game. I can only imagine the number of sleepless nights my 8 year old self would have had in both joy and piss-expelling terror had the game looked and felt this good when the original was released.

God of War (PS4)

With things being a bit slow at the moment it’s given me the opportunity to make up for lost time and get something down for the most recent games I have played. With Spider-Man being the game I’m currently still playing, I’ll make my way down the list of past games. For my next trick we are in Midgard following the adventures of our favourite blood thirsty Spartan and his sprog. Here is God of War.

Our story starts with Kratos and his very manly beard cutting down trees for his deceased wife’s funeral pyre with his son Atreus, afterwards the pair set off on an adventure to fulfil her final request and scatter her ashes from the tallest peak in all the realms and in true God of War style if any deities happen to die on the way, so be it.

I was quite late to the God of War party, I didn’t play the first 2 until the HD editions were released on PS3 then played no. 3 as soon as I completed both of them which would have been a year or 2 later. However, you don’t need to have played the previous games in order to enjoy this one, you may miss a few easter eggs but nothing critical. The game has done rather a lot of growing up since the previous instalments, much like Kratos himself (and not just his luscious face bristles). The game play feels a lot more coordinated rather than the mash square and dodge now and again tactics of the past.

As you can tell from the art cover, Kratos has ditched his Chaos Blades of the past in favour for his cool looking Leviathan Axe, which has the power to be thrown and return to the wielder as well as the power over ice. These abilities make for interesting puzzles to solve in order to progress through the game, usually to do with hitting far away switches and freezing cogs. You also have Atreus helping you both in and out of combat, in combat he will use his bow hitting enemies from afar as well as using different magics to conjure different spirit animals to help either offensively or defensively. Outside of battle he will usually be used to crawl into small spaces or be thrown onto higher ledges to either drop a ladder for flick a switch.

Kratos has changed a lot in the gap between games, you can tell he has grown. He’s become more responsible for his own actions and has stopped blaming others for his own wrong doings, almost becoming ashamed of the person he was previously. A lot of that seems to be due to his son Atreus, you can tell that Kratos only wants the best for him and pushes him to be the best he can be in full Spartan style, this can be seen as Kratos being a bit cold to Atreus or harsh on him but as the story progress you see their relationship grown and develop, as Atreus proves himself and Kratos opens up to the ghosts of his past.

The world itself feels more open and reactive than the earlier games. Where previously you had a single route you must travel and one direction you must go in, in this one there is still one main route to follow, but there are several offshoots to visit option areas and take part in optional quests as well as being able to back track to a lot of previous areas either because the story demands it, to gather the collectables or beat optional bosses.

Now my final thought, I thoroughly enjoyed playing this game and do recommend anyone play it, even if you weren’t a fan of the original series. The game has so much more depth, is more well rounded and is a lot better written than any of the others. The characters are relatable and more human (strange given as most of the characters aren’t humans) and graphically is visually beautiful, I played it in 4K and was stunned by some of the scenery. Not only is the best game of the series, I’d would have probably named it my 2018 Game of the Year had I still been posting last year. So what are you waiting for, go play it… NOW!!

Marvel’s Spider-Man (PS4)

New site, new review. It’s been a while since I last posted, life has kind of got in the way of these things, but that’s what having a full time job and commitments will do. I would love to do this full time but sadly I wouldn’t be able to pay the bills and to be honest I don’t think you guys would be too bothered if I were more regular in my content. Any-who, lets crack on. This time we delve into super-villain soaked New York and follow the adventures of our friendly neighbourhood Spider-Man.

The story is set in it’s own Marvel Universe (Earth-1048 I believe). Our adventure starts (funny enough) with Spider-Man doing what Spidey does best, fight bad guys and swing through New York city. During the tutorial mission at the beginning Spidey takes down Wilson Fisk (aka the Kingpin) and has him carted off to Ryker’s. The rest of the game is spent dealing with the aftermath that comes from the created power vacuum, coming face-to-face with some of Spidey’s most well known foes such as Falcon, Scorpion, Doc Ock and many more.

I remember not really being a fan of Spider-man during my youth, I watched the 90’s TV show but not religiously. Didn’t read the comics but did watch all the live-action films. Not that I didn’t like them, I just preferred doing other things, mainly playing video games. Although with the introduction of Spider-Man into the MCU I developed a fondness for the guy, plus the game was getting some pretty good reviews so I borrowed a copy and got to it.

The game is created by Insomniac Games, the same guys that made the Infamous games and you can tell with the way the game plays. Swinging around the map feels very similar to the grinding the rails in inFamous. It feels very natural, easy to pick up buy difficult to master (as some drone and pigeon chases will show). Building climbing is much easier than in Infamous, rather than having to jump from ledge to ledge you can just run up the side of the building and start swinging. Then the map itself is small enough that you don’t have to rely on fast travelling (I’ve played for about 20hrs and have only used the fast travel once) but big enough that map still feels big. You can spend enough time exploring and finding landmarks and collectables without getting bored.

The combat reminds me a bit of the Batman Arkham games. I don’t think it’s as fluid as Batman but then again they are in my opinion the best combat mechanics in recent history it’s not exactly a mark against it. There is a plethora of different combat skills and gadgets you can use but honestly I was quite happy against the minions using mash square and dodge now and again, however when it comes to the big baddies the game does want you to defeat them in a certain way, but given that you don’t really meet them until the end of the game you’ve got plenty of time to practice your fighting styles before you get to them.

Now for my final thought. It’s a decent game that will keep you entertained and engaged if you are already interested in the Marvel franchise but I can’t suggest that it will bring new fans to the Marvel Universe. The length of the game is just long enough that it will keep you busy for a few weeks but doesn’t have the replay value of any of my 100+hr games like Skyrim, but that’s ok. I was only looking for a short excursion rather than an expedition. Doing a quick look on the internet I found people saying the game can be Platinumed in about 20-ish hours which after playing the game sounds about right. So if you enjoy the Marvel comics/movies/video games/branded yogurts then I’d say you’d more than likely enjoy this too, if not you’re not really going to be missing out on much.