Horizon Zero Dawn (PC, PS4)

Last week I mentioned in my IMDB “Must Play” post that Horizon Zero Dawn is a must play on PS4. Upon reflection I thought that this would be a good opportunity to evaluate on this statement. Also taking into account that the game was released not too long ago on PC, It does make the review a bit more relevant, so without further or do lets get on with it.

Horizon Zero Dawn tells the story of Aloy. A young female hunter who’s tribe is attacked by a cult wielding corrupted machines called Eclipse due to her resemblance to an old world scientist. It is then that she is told of the strange circumstances of how she came to the tribe. Aloy then sets off to discover her past, what part she plays in the fate of the world and the truth behind Eclipse and what they are planning. Throughout her journey Aloy must face the perils of the environment, savages as well as that of the robotic wildlife roaming the wilderness.

The game set less in a post-apocalypse world and more of a post-post-apocalypse. The world is bright, luscious and vibrant, with wildlife galore. Although to be fair not all of it is made up of flesh and bone, but we’ll get to that later. The scenery is varied (maybe even too varied) as in easy access by foot we have rolling green fields; towering, snow capped mountain ranges; vast, rocky deserts; dense, thick woodlands and overgrown, old world ruins. With how visually stunning the environments are I can’t help but think the game is just showing off wanting to show off it’s range of landscapes.

Like most AAA games these days, Horizon Zero Dawn is an open-world action adventure with RPG elements. This means you know what to expect, optional side-quests, collectables, crafting, un-lockables, combat choices so on and so forth. Although as far as combat choices go, you have 2. Either put your stats in ranged and stealth or die a lot. Although to be fair I thought this would have been a given in any game involving fighting large robots. Anyone that thinks it’s a good idea to charge at a towering robo-saurus is either a psychopath, completely fearless, a moron or d) all of the above.

Speaking of our heavy-metal adversaries. They feel very much like the selling point of the game. The meat between the bread and butter in our open-world action adventure with RPG elements sandwich, sadly though it’s not quite enough to make us a hearty lunch. As much fun as it is to separating a Thunderjaw from it’s beloved disc launcher then proceed to give it a taste of it’s own medicine it’s hardly enough to hold the game up. The story as intriguing as it is, is just bland. The same way as finding a hobnob in your pack of rich teas is intriguing but it’s hardly going to get you a New York Times best seller.

The main problem that Horizon Zero Dawn faces is that although it is a good game, it’s not a great game. What the game does well has been done better by other games before it. It just can’t compete with games like The Witcher 3, Mass Effect or Zelda: Breath of the Wild which stand head and solders above other games of a genre so dense it’s close to critical mass. The game is at it’s best when it’s not trying to be another face in the crowd. When you pull off a perfect slide dodge followed by an instant kill shot or scraping together the last of your resources to finally take down that Stormbird that’s been holding up your progress. Those moments are unique to this game are when it comes alive and reveals it’s true colours. So I guess the moral you can take away from this is that it’s best to be yourself rather than a knock-off of someone else.

What Remains of Edith Finch (PC, PS4, SWITCH, XBOX ONE)

This week I’ve not been in a position financially to pick up any new games. As such I went through my back catalogue of PSPlus games that I’ve downloaded when they were free and just not got around to playing them. This game peaked my interest more than the other so I decided to look into it. After a little research (checked the wikipedia page) and saw that it won the BAFTA for Best Game in 2017. That cemented my decision to give it a go and here is what I found.

What Remains of Edith Finch takes place on Orcas Island off the coast of Washington State. It tells the story of Edith Finch’s return to her old family home which she inherits after her mother passed away. She intends to return to the house in order to find out the truth behind the strange happenings and incidents that befell her family. The game plays through the tragedies that befell each of the Finch’s starting from her great grandfather Odin Finch all the way though to present day.

The tone of the game is set from the very beginning as you make your way up to the house. The feelings of isolation and apprehension that are instilled into the player as you walk through the woods up to the old, crooked house. You know at that point that the game is going to be very atmospheric and story driven and in no way is it going to be all rainbows and sunshine. The game-play is quite minimalist with only a few controls available to the player, move the player, move the camera and an action button. I find it very effective in allowing the player to concentrate more on the narrative.

The story is mainly told through narrations, mostly by Edith herself. The rest is done in segments by each of the Finch family moments before their tragic end. Each segment plays out very differently from person to person. For example, Sam Finch was an amateur photographer so his story is told through photographs while Barbara Finch was a child movie star so her’s is told in the style of a comic book. This makes each segment feel a bit more personal and stops the game from becoming stale. This is also helped by the length of the game, it being easily completed within a couple of hours. Although I’m not sure what to make of this. I left the game wanting more but there was nothing more to tell, like getting to the end of a box of Jaffa Cakes and being 2-3 cakes short of being completely satisfied.

To round it all up, I’ve seen a few reviews of the game stating it as a example of video games as an art form and I must confess that I do agree. The atmosphere and the environment do wonders to immerse the player into the role of each of the family members, however some segments are more immersive than others. For example I found Molly’s segment a little disjointed while Lewis’s on the flip side really stood out as being equally engaging and harrowing. In a sentence it’s a great story told in a great way and if you can find it for a great price… Great.

Two Point Hospital (PC, PS4, SWITCH, XBOX ONE)

I spent a week writing an interesting piece on violence in video games and their repercussions in the real world. I almost got to the end only to realise I hated everything I wrote, so I’ve shelved that for now and looked into something a bit more fun. So as such I was thinking about what game I played recently that I had the most fun playing. This was the first game that came to mind and was the perfect choice to move away from the seriousness of the previous mentioned topic. So please step into my clinic as I prescribe to you a dose of Two Point Hospital.

Hands up who remembers Theme Hospital? I know I do, I spent hours playing it back in the 90’s/00’s. For those who don’t, Theme Hospital was a hospital simulation game on PC and later ported to PSone. It was developed by Bullfrog Productions (co-founded by video gaming legend Peter Molyneux) also famous for The Populous series, The Dungeon Keeper series as well as Theme Park and it’s sequels before they were gobbled up by video game giants EA. Theme Hospital’s lead Producer (Mark Webley) and Lead Artist (Gary Carr) founded Two Point Studios in order to create a spiritual successor to Theme Hospital and I can honestly say they succeeded.

Although there is nothing in the games that directly links the two of them, Two Point Hospital defiantly feels like a Theme Hospital for the 21st century. It’s just as wacky and fun as the original with greater smoothing around the edges. This certainly doesn’t hurt the game in my opinion, I’ve seen a few reviews marks points against it for being “too much” like Theme Hospital which is a concept which I personally don’t understand. You wouldn’t say “I don’t like this delicious cake because it tastes too much like the delicious cake I had a few years ago” would you? Unless you were an absolute cretin.

I feel it easy to connect with Two Point Hospital, this is probably because I am British and the game is also unashamedly British. The characters look like they would be right at home in anything made by Aardman Animations (The guys who made Wallace & Gromit, Chicken Run and the like) and the humour is witty and dry with a dark undertone without trying too hard to be funny, just how us Brits like it. The little details too are what I love about the game, I could spend hours reading the compendium about all the different diseases and the causes. They have absolutely no bearing on the game but some of them are that bizzare I can’t help but keep reading and having a giggle.

The game play itself is endearing in being easy to learn and hard to master. This is done by making the in game missions difficult to fail but quite challenging to gain top marks. One slight niggle I have about the game is that once you develop a strategy that works the game play can become a bit tedious. There are a few missions where limitations are put in place or the formulae is mixed up a bit but depending on your strategy it’s not hard to alter it slightly to fit your needs.

At the time of this review there has been 4 major DLC’s for Two Point Hospital. I have played the first 2 (Bigfoot & Pebberley Island). Both of them I have found are a bit samey, you get 3 extra missions with a handful of new diseases, I’ve heard that the third one (Close Encounter) is the same. The fourth (Off the Grid) adds a few new game mechanics too in making your hospitals more eco-friendly but isn’t massively refreshing. If you own the Steam version I wouldn’t buy the DLC’s at full price as compared to the rest of the game it doesn’t really seem worth it, luckily enough the DLC’s are semi-regularly on sale. This currently doesn’t effect the console versions as they are shipped with the first 2 DLC’s and the second 2 have yet to be ported over.

To round it all up I highly recommend Two Point Hospital if you played and didn’t hate Theme Hospital. Sure the game-play may get repetitive at times and it may not be much of a challenge but it is fun, humorous and for all those who have played Theme Hospital oozing with nostalgia. However I’m not sure how the game would hold up without the nostalgia value as I’m finding it very hard to separate my feelings for one on my opinion on the other because of the overwhelming similarities between them. This was also the first game developed by Two Point Studios and I’m hoping to see more spiritual sequels of old Bullfrog games in the future, hopefully if Two Point Hospital is anything to go off of, I’ll be looking forward to hearing of news of Two Point Theme Park.

NOTE: I was originally planning on posting this next week but I have learnt that it’s the game is free to play on Steam this weekend because it’s the games 2 year anniversary. So check it out for free if you like what you read.

Stardew Valley (MOBILE, PC, PS4, PSVITA, SWITCH, XBOX ONE)

I’ve been trying for the past week to come up with a topic to talk about, I’ve started a couple but never managed to get written down enough to be happy with. I have just started playing the remake of Final Fantasy VII but I’d like at least a couple of weeks under my belt before I let the world know what I think of it, therefore we head as close to casual gaming as I am happy to go. I speak of the wonderful pixelated paradise that is Stardew Valley.

Now anyone that’s played a classic Harvest Moon game will know how this goes. You’ve left your hectic, stressful life in the city behind and inherited a farm from a dead relative (usually Grandfather) in a small, remote country setting and it’s up to you to fix it up in order to find the good life. Growing crops, raising livestock, making cheese, keeping bees, getting married, having kids etc. Essentially things you’d rather be doing then questioning where you went wrong in life (I know I do). It mimics Harvest Moon down to it’s underpants then adds it’s own modern elements such combat as well as mining and crafting elements.

The game itself seemed to press all the right buttons in my frontal cortex to keep me engaged for more hours than I care to remember. You could spend the rest of your life and then some imagining, designing and maintaining your own little slice of paradise. If you are one of those 100% completion nutters you best get a shortcut to the wiki on your favourite browser as you’ll soon find the scope of the game to be vast. Between becoming best friends with the whole valley, completing all the collections, exploring all the caves and extra areas the game will keep you entertained for years and given how cheap the game can be bought for it’s defiantly value for money.

I played the game originally on the PC a few years back and more recently on mobile and I do find the mobile version easier to put down, not that there’s anything wrong with it, it’s just literally easier to put down and walk away from. I can sit there for a few minutes on my phone whilst on the toilet, play though a day or two before my legs get numb and I have to get on with the rest of my day. The PC version on the other hand gave me a case of the “Just-One-More’s” where I would decide to play for an hour or so before breakfast only to walk away when the sun has gone down and it’s time to go back to bed.

Now for a final thought. There are very few things that get under my skin when it comes to Stardew Valley, I think my biggest niggle with it is that it’s too easy to make money and the whole thing becomes more of a vanity project rather than a challenge. Maybe if I had to keep some of my crops and produce aside so that the player didn’t starve then the game might have provided more of a challenge. I know that each in game action costs stamina but you can replenish said stamina at the days end or by taking a dip in the spa so the whole thing become less of a hindrance and more of a minor annoyance. It seems that world hunger was solved by stopping people from needing to eat but then again if that was true why is there still a market for my goat’s cheese?

Detroit: Become Human (PC, PS4)

I originally started to write this review soon after I completed the game, which was a few days after it’s PS4 release but never got around to finishing it. I only discovered that it was half written after finishing my Persona 5 review and was looking through my drafts for something else to write about (I have a few drafts sitting there that I’ve been meaning to write about) and with it’s release on PC not so long ago I guess it makes sense to revisit it. So let me take you into a not so distant future where androids obey the will of their owners, unemployment has skyrocketed due to cheap android labour. Social tension is high, the city is at boiling point and revolution on the horizon.

A friendly warning before I start, from this point on Here Be Spoilers.

The story revolves around 3 main characters. First up is Connor, an android commissioned by Cyberlife (a leading android manufacturer) to aid the Detroit police to investigate how and why androids are becoming self-aware (known as deviants). Next is Markus, an android owned by a rich elderly gentleman to whom Markus acts as his butler, chef and general confidant. Finally there is Kara, another android owned by a dead beat, drug addict, child abusing father of one, to which Kara acts as general house maid and punching bag.

As you will know I am a huge fan of Heavy Rain (It actually being the first review that I posted) although less so with Beyond: Two Souls, but like Heavy Rain I was excited about it’s release so it was only natural to pick this up on release day. Although I don’t think it quite lives up to the height of Heavy Rain, I’d still rate it closer to that than Beyond: Two Souls. Much like it’s predecessors it’s graphically very well rounded and of the finest detail, the motion-capture is well worth a mention as it’d probably one of the best I’ve seen in video games. However, as is the problem with the previous Quantic Dream titles the game play is where the game is let down. The controls are still as clunky as ever and the characters seem to move with very little urgency even when faced with life and death situations, where you’d think moving fast would be of use. I mean they are androids, it’s not like they are going to get out of breath.

There does seem to be a lot more “cause and causality” in this game than in Heavy Rain or Beyond with many more branches to the story depending on action and relations with certain characters. In fact at the beginning of my first play through I refused to break Kara’s programming so didn’t play as her for the rest of the game and as such missed out on a fair chunk of the story. The characters are relatable, you can sympathise with them wanting to be treated as equals, especially in our current political climate.

There is also a greater emphasis on morality in Become Human, when Markus rises to lead the rebellion, the play can decide whether to approach things with violence and destruction to get what they want by force or whether to act peacefully and sway the court of public opinion to your cause. Either way I’d go into the game choosing one or the other as a half arsing it is only going to get you a bad ending.

Now for my final thought. It does seem that when it comes to Quantic Dream, “The more things change, the more things stay the same”. The game suffers from the same faults as all those that came before it. The story little depth and clunky game-play grinds whatever flow the game has to a slow trickle. With Heavy Rain at least the story was executed in a compelling way and had a goal to keep you playing through. Beyond’s story was so disjointed and the flow so poorly you’d think the the office intern knocked the original script off David Cage’s desk and hurry replaced them in whatever order he could grab them before anyone found out. Detroit had all the potential to be great, but lazy writing and poor scope prevented this. The game boasts about having 40 different ending like it’s a good thing. I’d rather have 3-4 well written, engaging endings than 40 poor developed ones. Like how I’d rather have 4 packets of Walkers Salt & Vinegar crisps as opposed to 40 packets of a cheaper brand.

Resident Evil 3 (PC, PS4, XBOX ONE)

Given that we are all in the grips of a virus outbreak that’s crippling the world, it seemed only fitting that the next review I post be that of one that involves a virus outbreak that turns people also into mindless zombies (this one however doing so more directly). I bring you all once again back to Racoon City for the re imaginings of the 3rd instalment of the Resident Evil saga.

For those of you that don’t know, the game focuses around that of S.T.A.R.S member Jill Valentine months after the the mansion incident that brought the poor health and safety standards of Umbrella Inc. to light. This is further proven as the infection spreads to that of the local populous of Racoon City. Now Jill must escape the city while being relentlessly perused by the bio-weapon Nemesis who’s sole purpose is the eradication of S.T.A.R.S.

Most of you will be well aware of my affinity with the Resident Evil series. Still giving that, I went into this game with a bit more caution then I did with RE2 as I wasn’t expecting lightning to strike twice in the same franchise so soon. Low and behold I was right to be cautious as the game does fall a bit short when compared to the previous one. It’s not that it’s bad, on the contrary it’s rather good. I just wish there was more of it to enjoy. It is awfully short, I was able to complete the game in about 4hrs on my first attempt followed by just under 3hrs on my second. This wasn’t even me trying to beat the game as quickly as possible. The game feels like it’s the bits of RE2 that ended up on the cutting room floor mashed together with a few noticeable RE3 elements thrown in so it can be branded as such. True, the game is about the same length as one of the scenarios in RE2 but at least there was 4 scenarios to bulk the game out as well as the last survivor games as well. There isn’t even a remake of the Mercenaries mini-game from the original to unlock new weapons and the like. I know that the game is packaged with the Resident Evil Resistance multiplayer game but in all honesty I had and still have absolutely no interest in playing it. I’d rather they have put the extra effort into fleshing RE3 a bit more. Maybe have a second scenario where you play the game from Carlo’s perspective.

Just like the RE2 remake before it, it has a beautiful aesthetic behind it. Both the graphics and sound quality make the game just as immersive. Although RE3 does feel a lot more action based than that of RE2. Where RE2 is set in 2-3 different locations with jumping back and forward between them, RE3 doesn’t keep us in the same areas for long and rarely allows for revisiting old areas. This idea of a more action based game is reinforced with the new bells and whistles added from the last instalment. Unlike Leon and Claire, Jill is able to parry and counter some enemy attacks when timed right leading to more opportunities to stand and fight your enemy even when ammo is scarce.

The next big difference is that of Nemesis himself, much like Mr X in RE2 he will follow you around the map like he wants to talk to you about Jesus, although Nemesis is much more persistent than that of his predecessor, being harder, better, faster and stronger. Should you take Nemesis down at least for the interim, you are treated to some goodies usually in the form of weapon upgrades, a lot of which come in handy as enemies and Nemesis himself become harder.

Now for my final thought. The more I think about it and the more I write this, the less I enjoyed the game. I remember the early days of survival horror, the likes of Silent Hill and the original Resident Evil teaching us subtly and that “less is more”. The atmosphere of the game did draw me in but the action was that constant that the game didn’t give me the opportunity to lure me into a false sense of security, make me believe that I can step out the next door without worry. I find the best way to create atmosphere in a game is to keep them guessing. The less you see of an enemy the scarier it becomes. Nemesis was always there, relentless in his pursuit. Mr X however, you could get away from him loose him for a while only to walk through a door and find him staring at you from the other end of the corridor. That as a metaphor is why I prefer RE2 to RE3.

Resident Evil 2 (PC, PS4, XBOX ONE)

Things are still going slow so as promised I have another one for you. This time we are bring the past to the present a much loved classic remade for the 21st century. Now we delve into the heart on zombie infested Raccoon City as we play Resident Evil 2 (2019).

Most you are probably more than aware of the story behind Resident Evil 2 but for those who don’t know, Umbrella (ella-ella) has accidentally leaked the T-Virus into Raccoon City and as such the local residents have shown their distaste for this by making the city a huge mess and turning themselves into zombies. It just so happens that while this is going on Leon Kennedy turning up in town eager to start his first day at the local police station and Claire Redfield who’s come into town looking for her brother Chris because she hasn’t paid her phone bill and as such can’t just call him. The two must split-up, look for survivors and get out of there.

This will be the 3rd Resident Evil game I would have written about making it my joint most written about game series (the other being Mass Effect). Iv’e already mentioned my past love of Resident Evil and especially Resident Evil 2. The original was by far my favourite of the series, so with that in mind and how much I loved the re-make of the original Resident Evil, I was super excited when I heard Capcom were remaking RE2. I went into this game with a huge expectation and I’m glad to say that it both lived up and exceeded my expectations.

So, differences between the original and new one. The biggest change in game-play is changing from a fixed camera to the over-the-shoulder camera introduced in Resident Evil 4, which in all honesty is a god send. As much as I preferred the earlier games having a fixed camera and trying to shoot an enemy you can’t see on the other side of it was more than a slight annoyance. There have been a few little story tweaks but nothing that changes the story dramatically. A huge graphical upgrade, the original wasn’t anything great at the time and by today’s standard it lies somewhere between god awful and abysmal. The remake however looks highly polished, the lighting effects cast an eerie feel almost everywhere and the gore physics leave little to the imagination. There’s little on this earth more satisfying then sending your last pistol bullet into a zombies face and watching it’s brains escape just as quickly in every other direction.

Now for my final thought. The game is a much appreciated return of survival horror that I have wanted for many years. Despite it’s niggles I’d put it up for contender for my game of the year. There’s enough ammo to get you though the game but not enough to be wasting it at every zombie/ dog/ potted plant. Each scenario on it’s own feels a little short and can be completed in 2-3hrs but given that there are 4 of them (2 for Leon and 2 for Claire) as well as some added extras it will keep you entertained for a while (It took me about a month from first starting to getting the platinum trophy). The atmosphere is thick which really immerses you into the game. I can only imagine the number of sleepless nights my 8 year old self would have had in both joy and piss-expelling terror had the game looked and felt this good when the original was released.

XCOM: Enemy Unknown (PC, PS3, XBOX 360)

I find myself these days playing video games less and less, this is probably due to me not having a lot of money and being bored on what games I already have, hence why all my reviews are on games that have been around longer than the Crab Nebula… Anyway. This time around aliens have invaded Earth and it’s up to the nations of the world to camber together and create the XCOM initiative. Earth’s first and last line of defence.So here we go, XCOM Enemy Unknown.

I was originally going to play Metal Gear Rising because it was free to PSPlus users, and since I’m a PSPlus user it made sense to download it. The problem was it would take some time to download, therefore I decided to play something else in the mean time. This game was kicking around because again it was free to PSPlus users so I thought I’d give it a go. I remembered hearing it was quite good so decided at long last to give it a go, and you know what? I’m glad I did. I found myself staying up until the small hours of the evening engrossed in the workings of my squad and my base.

XCOM starts in the near future at the start of a global alien invasion, you are a nameless, faceless commander type in charge of XCOM, a massive international effort to protect the earth from alien threat. It’s up to you to not only manage the troops in battle, but also take charge of base management, research and development, engineering, finance, caring for the troops etc. It sounds like a lot but as long as you don’t do anything too stupid a lot of it manages itself. Just make sure not to spend your money and resources too frivolously and you’ll do fine.

Gameplay wise, it’s your standard turn based strategy game, you move your troops, the aliens move theirs until someone has no troops left. Each troop type has their own special abilities and traits, Snipers fire from long range, Assault troops get up close and personal, Support troops heal the wounded and Heavy troops blow shit up. As you play your troops grow and get stronger (if they survive that is) unlocking more perks. Meaning later on when the aliens show they really mean business and send their elite soldiers you can still have a fighting chance. It’s also up to you to keep the different international bodies happy by deploying satellites above them to detect enemy spaceships, or complete missions within their borders. If not they will pull their support from the XCOM initiative and you’ll lose their funding.

One point I do need to mention that both goes for and against XCOM is the randomness of the missions, especially that of the UFO missions, which is the main way to collect the alien alloy which is needed for a lot of the later armours and weapons. It can be in game weeks between aliens invade areas where you have satellite uplinks. Therefore if you blow all your alloy on developing your base, you’ll end up sitting around twiddling your thumbs for the next week waiting for a ship to turn up and knowing you it’ll land somewhere with a low threat level and force some country like France to leave the XCOM initiative, but I digress. In it’s favour though it does mean that each game is different in the fine detail. Sure the story never changes but how you get from the beginning to the end is sure to be different.

Another mild annoyance I have with the game is with the difficulty curve. Especially for first time players. The difficulty ramps up over time rather than how much effort the play puts into the war. At the beginning the game the aliens are pretty much sending out the kids on work experience and over time they send out more aliens each more powerful than the last. So if they start sending out their berserker and you haven’t researched laser weapons yet you are in for a world of hurt. Which is why I’d recommend getting laser weapons as soon as they become available. I’d also recommend levelling up many soldiers rather than take out the same 6 over and over. I say this because later in the game it is near impossible to train recruits due to the difficulty of the enemies. Equipping them with the best weapons and ammo may help but it does seam that the enemies know which of my squad and instantly seeks them out. Maybe they can sense inexperience, I don’t know. On a similar note I thank god for the ability to save at almost any time. The amount of times I made one false move and ended up losing my best men was beyond measure.

Now my final thought. I started writing this review months ago, but never got around to finishing it because I was too busy playing it. I enjoyed it from start to finish and all moments in between. I must get for anyone especially those with a PSPlus subscription because you’ll be getting a great game for a ridiculous price.

Tomb Raider (PC, PS3, XBOX 360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch QI) I’ve decided to do something a little bit more constructive. I’ve decided to go on an adventure. Searching for the lost kingdom of the Yamatai on a remote island deep inside the Dragons Triangle far off the coast of Japan. It’s here I must learn to survive if I’m to ever find my way home. I am Lara Croft and I am a survivor… I’m not really, I’m actually overweight and jobless. Anyway, here’s Tomb Raider.


The opening sequence begins with Lara and the rest of the Scooby Gang sailing towards the lost kingdom of Yamatai, which just happens to be located within the Dragon’s Triangle, a dangerous no go area for all things maritime. This scares the jinkies out of some of the crew, but not Lara, no. She’s out to prove herself as a real archaeologist like her farther before her. Naturally as to be expected, shit goes down, the ship gets ripped in two and Lara and the rest of the Village People are stranded and looking for a way home.

I’ve enjoyed the Tomb Raider series since the beginning but given the fall in standards throughout the series it was defiantly due an over-haul sooner rather than later. So when I heard that a reboot was on the way I was really looking forward to it. When the first trailers and game footage was released at E3 in 2012 I was even more so. Then I got a copy, played it, put it down to sleep now and again, then completed it and thought to myself “For a reboot they really haven’t changed a lot”. The story still had the stain of the weird and wacky like all Tomb Raiders before it. Which is a shame because it starts off so well. Trapped on a remote island, good, island is a home to a psychopathic cult, understandable, psychopaths believe that the storms surrounding the island are caused by a goddess’s vengeful soul, far-fetched but as long as they aren’t right about any of th… oh, they are right? Dam, and I was hoping the series had before serious.

Tomb Raider is a good example of why you shouldn’t get excited about a game based on it’s trailers alone. For example, the trailers would have you believe that the game had a whole island to play around on, nope, you explore less than a third of the island even then it’s just linear interconnected corridors with the odd larger area to roam around. Also if the trailers were to be believed there would be survival mechanic in which you must find time to eat, sleep, drink and heal like Metal Gear Solid except without all the snakes. Again, you’d be wrong, there’s one moment at the beginning where you must hunt deer and make a fire in a tutorial esque fashion and after that it’s never seen again. It’s as if the game suddenly caught a bout of amnesia, came to next to a copy of Uncharted and continued like that was the norm. Now, I like the Uncharted series, but I like Uncharted being Uncharted, not Tomb Raider being Uncharted. The jumpy explory bits expected from a Tomb Raider game are as good as it’s ever been but when the actiony shooty bits start you might as well be playing Uncharted if Nathan Drake was a British, student girl on a gap year gone horribly wrong.

The game was described as telling the story of how Lara changed from a young naive child to a battle hardened, stone cold killer. Bless the game because you can tell it’s trying to humanise Lara but fails in it’s consistency. For example when she first kills a deer, she’s crying and is apologising to it. Or when she kills her first person after her attempted “rape” she’s crying, in distress and mentally and physically exhausted, feeling hopeless and overwhelmed by the situation she’s in. At this point you think “wow, this is a pretty dark, serious Lara”. Seconds later however, she capping crazy psychopaths like it’s going out of fashion. At that point all seriousness is lost and the series falls back into old habits again.

Now for my final thought. Tomb Raider really does suffer from a lack of ambition. It starts off very well by characterising what a good reboot should be. It’s new but has a sense of familiarity to it. Sadly though this drive isn’t continued throughout the game, it’s lost after the first half an hour, becoming less like a new spirit child and more like the old one in new pyjamas. The set for a serious, darker Tomb Raider is lost in favour for the same old song and dance from years gone by. Not that it was a bad game, in it’s own merits it’s one of the stronger games of the series but it had the potential to be so much more than it is. And on that bombshell it’s time for me to end, thank you very much for reading, Goodnight. *Then plays Jessica by The Allman Brothers*

Dishonored (PC, PS3 ,360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch Game of Thrones) I’ve decided to do something a little bit more constructive. Instead I decided to go to the steam-punk, industrial city of Dunwall. A city full to the brim of plague, rats and general nasty things. So everyone strap yourselves in and keep your arms and legs inside the ride at all times. Here’s Dishonored.

Dishonored centres around Corvo Attano bodyguard to the Empress Jessamine and her daughter Emily. Upon his arrival back in Dunwall after a diplomatic mission away the Empress is assassinated and her daughter kidnapped. Corvo is framed for the crime and is sentenced to death. Just before his execution he manages to escape, with help from the rebellion who oppose to the rule of the new Regent Hiram Burrows (who masterminded the coup against the Empress). Soon after meeting the Loyalists, The Outsider (Some supernatural entity) visits Corvo granting him the use of his magic. Armed with his new powers and the resources of the Loyalists, Corvo now has the means to exact his revenge on those who framed him and rescue Emily.

The story flows like a river of bricks, being delivered in splutters at a time. With any kind of game like this there a plot twist at the end, but only those who have either spent much of their life living under a rock or were born yesterday will find it shocking. Most players will be on to it before Corvo has a chance to clean off his blade. I’m not saying that that story is participially bad, it’s just shallower than anything else Bethesda has put there name to. The game itself is short and isn’t really made much longer by the few optional missions. Although you can make it longer by playing the game twice, once to get the good ending, then again to get the evil ending.


The gameplay however is nothing short of fun. The game flows really well with smooth transitions between parkcour roof running, blinking across roof tops and finally jumping off a building to plant Corvo’s sword into the skull of an unaware guard. As I mentioned in my Awards of 2012 section, I enjoyed how fluid the gameplay felt. I also mentioned that there was a smaller number of techniques available. To explain what I meant I need to remind you of the first few shorts from the developers, they made a not of a few different ways to kill stuff. They went through about 4 or 5 and told us there was a whole lot more, turns out they were lying through there teeth’s. There only really a handful of ways to go around taking the life of those who see to bring you to justice. Not that that’s what’s upsetting me, I just don’t like being lied to, especially when it comes to me spending my own money.

One thing that it defiantly worth mentioning is the artistic merit of the game. With it’s unique character design and industrial steam-punk Victorian London overlay, it is a very pretty game. It just saddens me that the characters themselves seem so generic and lifeless, almost robotic. It just undermines the work of the graphic designers when boring characters are placed into such artistic surroundings. It would be much like gathering a bunch of hill billies and asking them to staff the Ritz.

Now for my final thought. Dishonored is a game I did enjoy playing, as you have read it was far from perfect, in fact it was no where near perfect. What it did get right however were the basics of how to make a fun game. It had the fluidity so transactions between each aspect of gameplay meaning that the gameplay didn’t jerk or suddenly stop. It was one smooth continual roller-coaster ride. This in itself is enough to warrant at least an recommendation, in short it’s not perfect, it’s fun and you should check it out. Even if it did spell it’s name wrong.