Kingdom Hearts 3 (PS4, XBOX ONE)

“Prepare to face Keyblade Hero 3!”

Kingdom hearts 3

Continuing with the backlog, this was a game I played at the tail end of 2019 but never wrote about it because at the time I was playing Marvel’s Spider-man, God of War & Resident Evil 2 and all 3 of them were much better games with so much more to talk about. This was also back when I was a little less serious about my blogging and a lot less routine. So with the amount of time available for me to write increasing but the amount of time I have to play games staying the same, I’ve taken the decision to write about some of the games I’ve already played and not yet had a chance to talk about. Hence why I’m digging up Kingdom Hearts 3.

Kingdom Hearts 3 takes place after Dream Drop Distance, in which Sora has lost most of his powers due to the events of the previous game (as to what they are I don’t know) Sora must travel with Donald & Goofy through several Disney & Pixar movies in order to find “The Power of Waking”. Meanwhile, Mickey & Riku are in the realm of darkness looking for Aqua one of the past keyblade wielders while Kairi and Lea (the original persona of Axel) are training to become keyblade wielders.

If you got to the end of the previous paragraph and still have no idea what the hell’s going on then, don’t worry because you’re in the majority. The plot at this point in the series is so convoluted and disjointed I’d be surprised even if the writers knew what was going on any more. It’s something Hideo Kojima would have written had he been locked in a room with a Disney box-set, a bottle of tequila and a space hopper. Not to mention the plot kept jumping between consoles just to keep you on your toes. The OG Kingdom Hearts was on PS2, then Chain of Memories was on the GameBoy Advanced, then Kingdom Hearts II was back on the PS2, then Coded was on Mobile, then 358/2 Days was on DS, then Birth by Sleep was on the PSP, then Dream Drop Distance was on the 3DS, then Kingdom Hearts χ was a browser game, finally we have Kingdom Hearts 3 on the PS4. So unless you were rich enough to have all the aforementioned consoles and handhelds you found it difficult to follow the plot consistently from start to finish. True, they did release all the games in sets on the PS3 and later the PS4 but by this point I had abandoned the series because I was so far behind in the plot.

So enough about the series as a whole and lets look specifically at Kingdom Hearts 3. Graphically, the game is much improved from the rest of the series. Then again KH3 is running on a much more powerful system then the rest of the series too so that’s kind of a given, still everything is crisp and detailed. However there is a smoothness about it all that makes me feel the characters are made of modeling clay, I’d assume this is so Sora and the gang fit to the aesthetics of the CGI Disney worlds they are visiting this time around. Speaking of the new worlds, the story behind the majority of the worlds you visit are just rehashes of the films and how they would play out if Sora was contracted to have a significant part in every single one. Your usual Disney B-List TV voice actors have amassed to replace some of the bigger stars who just couldn’t be bothered, didn’t care enough or wouldn’t get paid enough to reprise their roles (I didn’t expect Tom Hanks, Tim Allen, John Goodman or Johnny Depp to make an appearance) and it shows, although most of the original Frozen & Big Hero 6 voice actors showed up which made those worlds feel a bit more authentic.

As far as game-play is concerned it’s the same as Kingdom Hearts 1 and 2 but with a few tweaks and additions. The main one that got right under my skin was the special attack moves based off of attractions at Disney’s theme parks. They were overly available, needlessly long and arbitrary. They are nothing more than needless advertising and gave me nothing but disdain for the game.

Kingdom Hearts is a series I like the idea of, Square-Enix RPG with Disney characters? A marketing departments wet dream and works great on paper. Sadly, paper is a flimsy thing and doesn’t tend to last very long when played with. You needn’t look any further than my D&D character sheets for proof of that. It’s a series that has been ruined by baggage and lack of direction. As a final word if you enjoyed any of the series then this is just more of the same, if you’re coming fresh into the series don’t both with it. It’ll either confuse you, annoy you or both.

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Final Fantasy XV (PC, PS4, XBOX ONE)

As I write this it is currently coming up to Christmas and with needing to buy presents for everyone as well as earning just enough to stay poor, the flood of new games has crawled to a stand still. As such I am catching up on the backlog of games I have played that I can review, putting them in reserve for a later date. This time around another Final Fantasy in the form of number 15.

“Not so Final” Fantasy XV takes place in the world of Eos, you play Noctus, Prince of Lucis whom at the onset of the game is traveling to Tenebrae for his arranged marriage with Princess Lunafreya of Tenebrae. This being a condition of Lucis armistice with the Niflheim Empire. Accompanying Noctus on his journey is his royal guard and bestest-best buddies. As expected inn true Final Fantasy style not everything goes as smoothly as planned. Whist away from the capital the armistice signing is ambushed and Noctus’ father, the King is killed. It is then up to Noctus to gather the royal arms of past Lucis kings and take back his home & kingdom.

Final Fantasy XV was one I was quite excited about since it’s days as FF Versus XIII. It seemed like it was going to be a darker, more serious game than FFXIII. Although I was right on the money with this it still falls short of some of the other games in the series. One of my main grips with the game is the combat, when I say that don’t get me wrong, the change to a real time more fast pace combat style is defiantly a step in the right direction but in doing so they over simplified it. I managed to get through a fair portion of the game by only using attack and dodge, I didn’t bother with any of the magic crafting and barely used any of my team mates abilities. The game also suffers from an ailment I like to call “Fahrenheit Syndrome”, the main symptom of which is the game shitting it self halfway. In the case of Final Fantasy XV the game goes from having such an open expansive world to being coming a completely closed off corridor-fest. Although the game does have an expansive lore (e.g. The Astrals), it’s very much unexplored by the party during the events of the game, only accessible by reading books found in the game. This isn’t helped by the fact that later on the lore becomes a pivotal to the plot and unless you’ve been reading and learning along the way the meaning behind a lot of the happenings seems very nonsensical.

Now that I’ve gotten that over with lets get on to the better points of the game. To start with despite the group having as much character depth as a puddle on the pavement, there does seem to be a great chemistry between the 4 four of them. Their varying personalities makes each character unique and makes for excellent banter between them. Gladiolus is the stoic protector of the group, Ignis is the tactician and brains of the operation, Prompto is the ‘happy-go-lucky’ one & Noctis is a whiny bitch. The character design outside of the main party as well is worth a shout out too, each character feeling very unique with their own distinct personalities and quirks. The Kingdom of Lucis in which the majority of the game is beautifully varied, from the deserts of Leide, to the plains of Duscae to the rocky mountains of Cleigne. This sense of open luscious scenery however disappears once to leave Lucis, past this point the vast majority of the world is closed off to the player. I personally love a game where I can explore the world, finding new and interesting places (which is why games like The Elders Scrolls & The Witcher resonate with me so well), this longing to travel was sated for the first half of the game, be it with great annoyance as when I first played the game as off-roading wasn’t unlocked at that point. Upon leaving Altissia there was no more opportunities to explore despite being in a whole new land which judging by the map must be at least 50% bigger than Lucis being stuck to see the arid wastes, luscious green mountain ranges and icy vallys as the pass by through a train window.

A lot of my complaints about the game (besides the final third of the story) comes from material that seems to be missing from the core game. Depth of character for instance, each of Noctus’ companions motivations never get any deeper than “Because he’s my prince” & “Noctus is an entitled asshole”. I believe that the reason this game suffers is due to the developers desire to create the Final Fantasy XV Universe without creating a series of games. This means a lot of the material would be taken from the main game is taken and re-deployed in other media. Going back to the character depth, a lot of the characters background and motivations are found in the Brotherhood: Final Fantasy XV anime and in the DLC packs. This waters down the main game and ruins it’s overall appeal as a single unit, it’s like being making an extremely weak glass of Ribena then have them hide the rest of the cordial in an abandoned library on a completely different plain of reality. From a marketing perspective I get it, “If you want the whole FFXV experience you must play all the games, read all the books, watch all the TV series, eat all the branded yogurts etc.”. This train of though breaks down when the core game (the gooey caramel centre to the whole story) doesn’t interest me enough to want to go beyond the core game. This was the same story with FFXIII. Final Fantasy X on the other hand was a game that stood up on it’s own but was enhanced by the introduction of X-2. The difference here was Square-Enix went into both XIII & XV wanting to create a universe with several elements or using several different mediums, but with FFX the aim was to create the game, it was only after the game was complete and on shelves did they start on FFX-2. Although this meant longer production times and costs but meant that the end products were better for it. This can be seen by calls for fans for X-3 18 years after the originals release, while nobody is asking for another FFXIII game.

BONUS CONTENT: Looking Back at Final Fantasy X (PC, PS2, PS3, PS4, PSVITA, SWITCH, XBOX ONE)

With the release of the new Final Fantasy XVI trailer I can’t help but think about the series as a whole as well as my favourites of the series. I struggle to pick which is my favourite, that would be like picking a favourite child. I would never be happy carving a hierarchy into stone, solemnly decreeing that this is the definitive order and so shall it be for all time. I would probably make my list out of water as like water my opinions are fluid, constantly shifting from outside influences. Sure some titles will remain in familiar territory. Using the Premier League as a metaphor, FFXIII will always fall around the back of the pack and fight against relegation, FFXV despite soiling it’s underpants in the final third does enough to hover around mid-table with the likes of FFV, FFXII & FFIX, although the latter 2 do make it high enough now and again that they could qualify for the Europa League and the top spot is usually fought over by FFVII, FFVIII & todays subject matter FFX.

Final Fantasy X tells the story of Tidus (whom I always pronounced as Tie-dus, it was years later when I watched a making of documentary that it was pronounced Tee-dus), a young blitzball player from the large city of Zanarkand. His home is attacked by the gargantuan being known as Sin. After the attack, Tidus finds himself lost hundreds of miles from home. A chance encounter with the summoner Yuna and her guardians finds Tidus a way home.

The game really made you invest in and bond with the characters which makes the stories twist and the end that much more heart wrenching. As previously mentioned the world was also full, vibrant and rich, oozing with culture and lore. This is even before I mention blitzball which I spent more time playing than I care to remember. I would have loved blitzball to have been release as a FIFA-like spin off. Graphically too, FFX was a huge step up from the previous console generation and truly showed off the capabilities of the PS2 at the time.

Final Fantasy X may be a game that fights for the top spot but that doesn’t mean that it is without it’s flaws. It was the first Final Fantasy to ditch the world map for a series of smaller locations which made the world feel small and far too linear, not to the extent that XIII did but it was still an unwelcome change to the series. Also the sphere grid levelling system meant that because everyone can learn every skill & ability each character looses their unique feel in battle later in the game, with Overdrives and Yuna’s summon ability the only unique abilities left. This is not to mention some of the cringe worthy dialogue (The laughing scene in particular).

From the outset you can tell that Final Fantasy X is a very different breed from the Final Fantasy games that came before it. The use of voice overs, mo-cap & skeletal animation & 3D backgrounds being the most noticeable. This huge evolutionary leap is due in part to the series’ jump from the Playstation to the Playstation 2. The massive increase in hardware capability gave Square that unrestricted creative freedom to take the series away from the tried and tested Final Fantasy model. Although this does mean a few classic flavours of the series get left out in the cold, this however is the price of progress and whether you like it or not it’s happening. I brought up this same point in my Final Fantasy XIII review all those years ago and although I am for the evolution of the series and it’s modernising to introduce new players to the franchise I still yearn for some of the classic characteristics to come creeping back in, mainly a full explore-able world. We’ve not had one of them since FFIX. Imagine if Final Fantasy XVI comes with a modern fully rendered 3d world to get lost in, full of secret locations and optional cities and towns? If it does I think I will genuinely loose my shit.

Persona 5 (PS3, PS4)

Now this really is an out of date one. Given that the game was released 1) Jointly for the PS3 and PS4 2) Over 3 years ago worldwide 3) Even longer that that in Japan & 4) We’ve seen a re-vamped version released in Persona 5 Royal since then. However, it’s what I’ve been putting my time into recently so you all get to hear about it. I take you now to the Metaverse, It’s cold, it’s dark, it’s lorded over by people with their own agenda. Who can save us but a group of High School students and their cat aka The Phantom Thieves.

I for one do enjoy JRPG’s (at least the ones that make it this far west), although I must confess I haven’t really played many outside of the larger franchises (basically anything made by Square-Enix). I had heard of the Persona series before this but never actually played one until now. I saw it on sale on the Playstation Store, took a leap and I am glad that I did. Despite how much of a slog the game felt at times I was truly driven by the story and the asthetics.

The game centres around the mute, unnamed, leader of the gang refereed to as ‘Joker’. After being put on probation for a crime he didn’t commit, he’s shipped off to Tokyo to live with a family friend, he enrols in Shujin Academy and whilst there he discovers the Metaverse, the ability to user Persona’s (a manifestation of a persons personality, granting them power in the Metaverse) and the people who use the Metaverse for their own selfish gain. It’s up to Joker and his Scooby Gang to right the wrongs of these evil doers and bring them to justice.

The game is very much split into 2 parts and as the game progresses you jump between the two. In the real world the game is a life-sim, where you go to school, hang out with friends, go shopping etc. It is here where you’ll be spending most of your time, gathering information on bad guys in order to gain entrance into their Palaces (their own little corners of the Metaverse). The sections in the Metaverse are where the action happens and where you fight the bad guys. Like any JRPG worth it’s weight in salt it’s purely turn-based combat. The combat itself is fairly balanced, each character has their set elemental strengths and weaknesses and with a good mixture of elemental enemies in each palace without excessive grinding it’s never a complete “walk in the park”. However Joker’s ability to switch Personas means that if you have a good mixture of different elements and enough items to keep replenishing his SP then battles can become quite one sided.

I really enjoyed the art and aesthetics of the game, despite being released for the last console generation the anime art style prevents it from feeling old, in fact there were a few times I forgot this. Warning, don’t mistake the cute anime style to mean that it’s a kids game. The casual swearing, hyper-sexuality of some of the characters and the literal penis monsters will tell you it’s not (yes you read correctly, there are literal penis monsters). The soundtrack too has a kind of cult classic vibe to it, I find it hard to put into a category but if forced I’d say “Soul” but I’m not happy doing so. It’s very memorable and almost makes everyday life seems cool.

Now for my final thought. My main gripe with the game has to be the length of it. Now don’t get me wrong, I like length in a game as much as the next person so long as the gaps are not padded out with papier mache. I must have easily put 100+ hrs into the game before I beat the final boss but I recon that with a good editor that could easily have been halved. Also whilst I’m at it, the number of times I’ve been going through a story phase only for it to abruptly stop at days end so I can tuck Joker into beddie bies really annoyed me, needlessly breaking the flow of the game. Then again I supposed if did that it would technically be classed as a visual novel rather than a game. Still despite that I put in the hours needed to reach the end because I was genuinely interested and wanted to keep going until the end.

Looking back at Final Fantasy VII (PC, PSone, PSN)

This week I’ve return to my childhood again (Shut up! I’m poor ok, I can’t afford new games every week, you could always donating games to me  so I can review them, No? Quit complaining then.) looking at one of the games that lead me down the path of all night gaming sessions and those incredibly nerdy conversations about Materia combinations and other things nerdy and geeky. Here is one of the all time classics, Final Fantasy VII.

I remember the first time I heard of this game. I went around to my friends house back in the 90’s and he was in his room playing this. I think I just sat there for what must have been hours watching him play through the latter part of disc 2. I knew I had to pick up this game. I immediately picked up the first copy I could lay my hands on. At that moment a friendship was born. I’ve bought this game 4 times so far in the 14 years of it’s life. This makes it a game I’ve bought more times than Oblivion and Silent Hill 2, and they are both very good games. That means something.

The story is the same as most RPG’s. Evil threat, you and your cronies are the only people who can save the world. So you put your best walking boots on and travel the world, save the world, then tentacle rape (if the hentai community is to be believed). Although nothing drives someone to do something better than the possible destruction of the plant, with the number of JRPG’s that have followed this rule to the wire, it is stating to get some what tedious . How about we mix things up next time? For example, the main characters girlfriend/wife/pet rock is murdered by the tyrannical king and it’s up to you to track him down, end his reign of terror and provide justice for the murdered party. Ok so that wasn’t a great example, but that was just off the top of my head, Square-Enix will have committees to decide this kind of thing.

Game play much like the story isn’t one to break the mold. Run around alot, vortex appears, enemies appear from the woodwork, battle commences, defeat enemies, celebrate, repeat, but hey, why fix what isn’t broken? It’s a formula that has worked for JRPG’s as a whole and as more recent Final Fantasies have shown in trying to replace the battle system, they really shouldn’t. I applaud them for trying something new but replacing something that works for something that doesn’t is just plain stupid.

So far you must all be thinking “This is a game that’s meant to be more popular than Jesus, Justin Bieber, Sponge Bob Square Pants and Twilight combined and your saying everything about it is formulaic. What gives?” 1) I’ve only brought up 2 points, Story and Game-play, which is hardly everything. b) Story and Game-play are where the similarities end. Final Fantasy VII is more popular than being dipped in chocolate and thrown into the naked lesbian pit because of the way it changed the rules of not just JRPG’s but the face of the whole computer game industry.

FFVII is to games what Star Wars was to films. Nothing was ever going to be the same after it. It was the first step down a whole new world of possibilities, which was made possible by Sony entering the console wars during the 5th generation and introducing the optical disc. This not only meant greater disc space but also faster stream rates, the implications of this were astounding. Stories could go on for days rather than hours, Full orchestras replaced 16bit sound bites, Worlds felt massive and expansive, FMV’s could thrill and entice us between game plays. Although this did mean an increase of development fees (Final Fantasy VII had a budget equivalent to $62million in this day and age). More importantly though it was one of the first steps in lifting computer games from the 2D.

The in-game graphics were horrible, even at release it was graphically sub par. the cubist representation of characters were laughable. Although this is to be expected since it was games such as Final Fantasy VII that were made at the dawn of the 3d era. They were the pioneers adding the 3rd dimension, give the computer game industry a new direction. Like Stephenson’s Rocket, sure it was slow, ugly and impractical, but it was to show that it could be done. An almost Concorde moment in the history of gaming.

Now to round all this off. Final Fantasy VII revolutionised the gaming industry, much like factories and mills revolutionised Britain, starting the Industrial Revolution leading Britain to be the worlds first dominant super-power. It shaped the very face of all computer games to follow it. For example, without The Beatles, there would never have been Queen. Without the Wright Brothers, there would be no Concorde. Without the Ford Model T, there would be no Bugatti Veyron. Without Final Fantasy VII, there would be no Call of Duty, no Mass Effect, no Skyrim and lets face it. A world without Skyrim would be a pretty bleak place to live in. Although at least I wouldn’t have to hear about people taking  an “arrow to the knee”.

Valkyria Chronicles (PS3)

 

I was originally planning on reviewing Oblivion this week which would make sense with Skyrim coming out on Friday. Although with me starting work and university work piling up I’ve not really had much of a chance to give it a decent replay and take notes so instead I’m dragging out the first review I posted on Amazon and revamping it to version 2.0.
About a week ago on BBC Radio 4’s Today Programme. Charlie Higson was debating with Ekow Eshun (he’s the former director of the UK’s Institute of Contemporary Arts, just in case you didn’t know) whether or not video games could be classed as art or not? They concluded that computer games entertain therefore they are entertainment. I disagree, Video can be entertaining and be classed as art. Why can’t computer games. I’m hoping with this review I can spread my views on the debate. Although it’s probably going to have all the effectiveness of gobbing in a river I’m still going to make my point dam it. Anyway here’s Valkyria Chronicles.
First of all let me say that it is a very pretty game. With the water colour effect and the anime style graphics, you can’t help but be drawn into the beauty of the game. Also to back this up it has a beautiful score and soundtrack. So much so that I actually got a hold of a copy of the soundtrack. The song “A Love Passed on” (or “Succeeded Wish” in the Japanese version) when I first it I was breathless and almost paralysed by it’s emotional depth and melodies (I can speak Radio Four too).
That’s enough about the arty farty stuff, at the end of the day whether or not it is art it’s still a game so lets talk about that. The game-play itself is described as being a chapter based RPG although the combat is more of a mixture of real-time and turn-based strategy along with a small amount of 3rd person shooter, despite how complicated it sounds the game play does flow fairly smoothly at times. Like every game I’ve ever played it’s not without it’s flaws, when controlling a character enemies will shoot you and only you until you start pointing guns, at which point shit gets serious and enemies are too worried about finding new briefs to replace their now soiled ones to fire back. Although this concept doesn’t exactly sound realistic it still seems somewhat natural if a bit awkward to begin with. l applaud SEGA for it. It’s something different occupying a market current overloaded with so many 1st person shooters you’d think they were part of some sort of secret conspiracy to eradicate all the other game genres starting with point-and-click adventure games… but that’s just silly (yes… silly, ha ha ha). It’s a brightly coloured Poison Dart frog swimming in a bond of Bull Frogs. Sure touching it may cause death to you and others around you but at least it looks pretty (not a bad analogy that one).
The story is stereotypical of any war based anime, actually, forget the whole anime bit. Does anyone remember that slight disagreement back in Europe between 1939 and 1945 between the Allied Forces and the Nazi’s and Friends? The story is basically that but in water colour. Ok I give, it’s a bit more zoomed in than that to make it more personal and in-depth. This means you get a real understanding of all the characters, the ones that matter anyway. Their are alot of characters there that are really only there to make up the numbers but they can die at your leisure if you so wish. With a few of the main characters I developed somewhat of an fondness for which is why it feels extra bad when the plot delivers an emotional kick to the balls mid way through the game.
 
If you kind of person that find the Japanese offensive (and I don’t know why you should. They are delightful little fellows, although they are a bit weird. I mean they like dating sims) you’ll find the story offensively Japanese. In a nutshell the lead character is Welkin Gunther who’s late farther was a general in the first Europan War. When Welkin’s home gets invaded by the empire at the start of the second Europan war he enlists to the militia and captains Squad 7 in order to defend his home country because the head of the militia decides that leadership is one of the better qualities shared via genetics, or by virtue that he was the only member militia to bring his own tank.
 
One minor annoyance is having to sit through alot of cut scenes between each mission but you really don’t mind because it drives plot and skipping them would mean missing out on alot of the pwitty pictures. This minor annoyance is still dwarfed by it’s biggest problem. Hands up who likes Auto-Save? ok, I’ll assume everyone put their hands up. I do too, although apparently SEGA doesn’t. Many a time I fell victim to the onslaught of the Aryan Race only to find I last saved 3 battles ago and 60 billion cut scenes ago. I think I have the right to rage quit and give it a day or two until I start again. Despite my nit-pickings I think game deserved more attention than it got when it was released. For this I place the blame squarely on SEGA’s head for releasing it sandwiches between an array of big name games. It was released on the same say as Fallout 3 for Christ Sake. As unique as it was, it was never going to compete on the same level as that. There was also Fable 2, Modern Warfare 3, LittleBigPlanet, Saints Row 2 on the list for release within that period. Would like me to stop pointing out your monumental fuck-up SEGA? Well too bad because I still have more, Gears of War 2, Left 4 Dead, Mirrors Edge. The only reason I had interest in the game before release was because on the off chance I found and downloaded a demo of the game. Back when the PSN wasn’t infested with sub menu after sub menu and diamonds in the rough such as Valkyria Chronicles were easy enough to find. I think I’ve made my point. Despite what I’ve just said those who have played the game seemed to enjoy it since it has a strong underground fan base, although I’m guessing it was mostly in Japan given that they commissioned and released both a manga and anime series about it as well as 2 sequels, but much to my distaste it was decided by the powers that be that the PSP was the best place for them. Who stills plays on a PSP in this day and age. I stopped playing mine a good 2 years before this was released let alone their sequels.

Now to the final point, If you are Japanese or love anything from Japan, get it because you’ll love every minute of it. Those who don’t might get a see it as being somewhere between alright and an offence to all 5 senses.
 
Oh shit I forgot I was supposed to be arguing my case for computer games being a form of art…
 
Did I mention it looks pretty?

Final Fantasy XIII (PS3, XBOX 360)

 

This week I take the plunge into the fictional world of Gran Pulse to review Final Fantasy XIII.
I just finished it today and I must say I was a bit disappointed. With the development time that it had I was expecting alot more, which is a shame really. I’ve been a big fan of the series since early on and with Final Fantasy’s track record on new consoles (FFVII on the PSone and FFX on the PS2), I was hoping for something that blew me away like the pre-mentioned. Regrettably I ended up with an experience I would describe as “meh” at best and boring at worst.
Starting with the nitty-gritty stuff, the gameplay. The “free-roaming” section of the games outside battles would have to be my biggest niggle. Previous Final Fantasy’s made you believe that there was a big expansive world out there to explore. FFXIII turned out to be a bit linear (to put it lightly), The objective, some bad guy or chocolate or whatever always ends up being at the end of a long linear pathway. I was hoping this linearity would present us with the open world later on. If it is there I went through the whole game without finding it. “What about the Plains of Pulse?” I hear you cry. All Pulse was was a cross-road where lots of other linear corridors meet, also give that any other pathway except for the one that leads to the end is a dead end, if you think that is open-world then I pity you.
The battle system, in a nut-shell, like the rest of the game, they’ve taken Final Fantasy X as a bench mark and thrown in the good bits of XII. My problem with it is it’s inconsistency between fast pace hacky-slashy-stop-to-refill-HP frantic changing of tactics and simply bashing O until everything dead. Against some of the harder enemies and most of the bosses the game requires you to think ahead and plan for the “what if I get shot in the face with a very big laser” moments, the “dam, I’ve just been shot in the face with a very big laser, best heal” moments and the “I’m good on health, time to lay the smack-down” moments. These require switching between classes at appropriate times and against appropriate enemies, which work well against equally matched and harder opponents, but against most of the enemies and the odd boss fight you can pretty much get by just making everyone warriors or ravagers and mashing O till they die. Although the ability caps at points in the game try and still this it wasn’t quite enough to keep the combat even, and I just complained about my abilities being capped until I beat a certain boss.
The characters didn’t impress me and all felt like copy paste stereotypes without 2 strands of originality to rub together between them. Lightning, being the “cold soldier”, uncaring of the rest of the group until the convenient plot driving epiphany. Snow, being the “hero”, must save the day and must make sure everyone knows about it, while the rest of the characters kind of just hung out in the background to make up the numbers. It seems they referenced the characters from XII when they really should have used X as a guide, maybe someone at Square-Enix ticked the wrong box, or the characters were lost in translation. Can anybody who’s played the Japanese version verify this?
The story is that of any Final Fantasy. A group of people become aware of an evil threat and it’s up to them and them alone to save the world. Although this turned out to be right on the money the actual story is slightly more compelling than that. No real plot twisters like in other Final Fantasies but a the story flows with a natural progression which is easy enough to get to grips with without dumbing it down too much.
Oddly enough one thing I do think is worth mentioning is the soundtrack. It’s really good. Switching seamlessly between the ambiance of a full orchestra to a slow tempo trance and still maintaining the appropriate atmosphere of the game. I’m not usually a fan of trance and other genres of music as such, but the trancy tracks in the game would be something I would be more than happy sitting down and listening to.
Graphically it’s pretty (but then again in the current console generation what isn’t?) some pathetically outstanding scenery later on but apart from the Plains of Pulse there isn’t anything graphically that hasn’t been done better before.
You can tell when playing the game that it has taken a very long time to make, every aspect of it polished to a fine glistening finish. Unlike alot of other recent releases (Fallout 3 & New Vegas to name the biggest offenders) it’s not kicked out onto the shelves still with a good no. of bugs, which is sad in a way that a game is merited for something that should come as standard.
Now for my final thoughts. Final Fantasy has taken another step with XIII away from the traditional turn based RPG’s as demonstrated in IX and all those before it and I for one am for it. Sure FFXIII is a bad example of this but given the change in gamer demographic over the Final Fantasy lifeline, it’s just the natural evolution of the game to keep up with the times. I’ve played all of the main series from I through to XIII and I must say that it’s in the latter half I find some of my favourites (FFX taking top spot).
On a final final note, Why is this game getting a sequel? Hurry up and release Versus XIII already, a game I’m actually some what excited about.