Game Awards 2020

Finally, even though there were times that 2020 felt like it was going to be with us forever, welcome to 2021. As is customary for every new year, we look back at the year that has come and gone. We take account of the highs, the lows and some of the more interesting moments that defined the year. So without further or do lets get the show started.

Worst game of the year:

I was originally going to put Fall Guys in here but to be fair that would have been a bit harsh. I may have hated the futility of the reward system, but the core gameplay was actually quite fun. There was no game I played from this year that was an absolute stinker which meant I had to go with which game I enjoyed the least. I chose this because what I felt it represented. I said in my review of it that it was nothing more than a nostalgia based cash-grab with as little effort as possible and for this it deserves to be shamed. Bad EA!! Naughty!!

Patreon game of the year:

This award was open to all of my Patreon members to vote for the game of 2020 they thought was the best and with a grand total of 1 vote cast we have a winner. Despite the story doing a lot of dicking around this was how I saw a Final Fantasy VII remake being done. I’m just hoping that in the second part the story can be a bit more focused on the task at hand.

Indie game of the year:

I was originally going to give the award to Endzone, but after playing Hades I couldn’t not give it the award. The gameplay was well defined, the art style captivating and most importantly it was fun to play. Well done SuperGiant.

Honourable mentions go out to Endzone: A World Apart & Vigil: The Longest Night

the one that got away award:

Half-Life Alyx

This award is given to the game I most wanted to review but for one reason or another (usually financial) I never managed to review. The Half-Life series is one that has just done it for me, so learning that the next instalment was a VR exclusively was both exciting and upsetting in equal measures as there was no way I could justify spending hundreds of pounds just so I could play it. Maybe this time next year someone will be paying me to play games and tell people what I think… maybe.

game of the year:

I really enjoyed The Last of Us Part II. It was much improved from the first game and that was great in it’s own right too. The characters were deep and very well rounded. The environments and rendering are some of the best I’ve seen on the PS4. The mechanics and gameplay were tight, felt solid and tied together nicely. This also nicely makes The Last of Us Part II the first sequel of a previous Game of the Year to win Game of the Year. Congratulations Naughty Dog, It’s not likely for lightning to strike twice in the same place. If you manage it a third time I’m going to call shenanigans.

Hades (PC, SWITCH)

I almost yearn for a day where games stop being about ancient Greece and the mythos surrounding it. Sure I understand that it’s culture and it’s stories were very well documented and preserved, making it a very easily accessible idea barrel for writers of all kinds. However, when the same games are set around the same fables doing the same thing it makes the whole pot a bit stale. Hades on the other hand, does things a little different.

In Hades you play as (as you would expect) Zagreus (got yah!) the son of Hades who has grown tired of lazing on his father’s infernal sofa eating Doritos and playing GTA and instead wants to go outside to play with all the other deity atop of Mount Olympus. Hades (the god, not the place) is very nonchalant about Zagreus decision to leave, probably because he believes Zagreus will give up trying to cut through the legions of the damned that guard the way. This is because Hades is all in favour of serving life lessons, he could just tell Zagreus no and send him to his room with no dinner after Zagreus tells him that he hates him and that he’s an asshole but nobody would learn anything, Zagreus would just hate his dad and still hold a desire to leave. However if he lets Zagreus try to leave only to find how difficult it is to do and have him return home with his tail between his legs, then that desire would be gone. Anyway, enough of deity parental strategies and lets get back to the game.

First things first, I love the art style and visuals of the game, it makes it feel like an animated heavy metal music video which scores many bonus points in my book. I also very much enjoy the looping gameplay mechanics the game offers. It seems to play with the idea that everything in the underworld is already dead, therefore cannot die. So each time you do “die” you get revived back in daddy’s lovely country villa with all your level ups intact and all the previously defeated enemies re-spawning. That’s great because it means that with each death the difficulty curve flattens a bit making the difficulty feel a bit more adaptive meaning you’ll never find yourself getting stuck at the same place for too long. The not so great thing about it is the slogging through of early areas to get back to where you were previously. What does make it interesting is you can randomly encounter other deities along the way who will lend you special powers to help you through your journey, These powers however do disappear when you die. The rouguelike-ness-ness-less-ness of the game means the maps regenerate every time you die too which in turn randomises the enemies and the other deities you meet. This keeps the game feeling slightly fresh as each play though is unique to the one before, even if only slightly. The gameplay is by far some of the best I’ve experienced this year. The controls felt very fluid and I could easily get Zagreus to do what I wanted him to do when I wanted him to do it. I could start firing a volley of arrow at my target and in an instant dodge any incoming attacks. This fluidity of controls becomes very important as the number of enemies increases.

If I have any gripes about this game it would be that the mechanics and rewards can be a bit overwhelming when first starting the game, it’s attempts to educate the player fall a bit wide of the mark but once you start playing the game and experimenting around with different types of weapons and level ups then they become a little less daunting and the variety that it creates adds to the games charm and fun. Later on in the game as you come across more enemies in each room the visual effects can obscure the view of the player somewhat and yes I am scraping the bottom of the niggle barrel to find something less than good to say about the game.

Overall Hades very much has a “Just one more” factor on it’s side which will keep players engaged for longer and longer the more powerful you become and the further you travel. It is most defiantly a game I will most defiantly continue playing after I finish my review. It also great for both those all day sessions and those moments where you only have a few minutes to spare whilst you’re waiting for your lockdown banana bread to bake.