Game Awards 2020

Finally, even though there were times that 2020 felt like it was going to be with us forever, welcome to 2021. As is customary for every new year, we look back at the year that has come and gone. We take account of the highs, the lows and some of the more interesting moments that defined the year. So without further or do lets get the show started.

Worst game of the year:

I was originally going to put Fall Guys in here but to be fair that would have been a bit harsh. I may have hated the futility of the reward system, but the core gameplay was actually quite fun. There was no game I played from this year that was an absolute stinker which meant I had to go with which game I enjoyed the least. I chose this because what I felt it represented. I said in my review of it that it was nothing more than a nostalgia based cash-grab with as little effort as possible and for this it deserves to be shamed. Bad EA!! Naughty!!

Patreon game of the year:

This award was open to all of my Patreon members to vote for the game of 2020 they thought was the best and with a grand total of 1 vote cast we have a winner. Despite the story doing a lot of dicking around this was how I saw a Final Fantasy VII remake being done. I’m just hoping that in the second part the story can be a bit more focused on the task at hand.

Indie game of the year:

I was originally going to give the award to Endzone, but after playing Hades I couldn’t not give it the award. The gameplay was well defined, the art style captivating and most importantly it was fun to play. Well done SuperGiant.

Honourable mentions go out to Endzone: A World Apart & Vigil: The Longest Night

the one that got away award:

Half-Life Alyx

This award is given to the game I most wanted to review but for one reason or another (usually financial) I never managed to review. The Half-Life series is one that has just done it for me, so learning that the next instalment was a VR exclusively was both exciting and upsetting in equal measures as there was no way I could justify spending hundreds of pounds just so I could play it. Maybe this time next year someone will be paying me to play games and tell people what I think… maybe.

game of the year:

I really enjoyed The Last of Us Part II. It was much improved from the first game and that was great in it’s own right too. The characters were deep and very well rounded. The environments and rendering are some of the best I’ve seen on the PS4. The mechanics and gameplay were tight, felt solid and tied together nicely. This also nicely makes The Last of Us Part II the first sequel of a previous Game of the Year to win Game of the Year. Congratulations Naughty Dog, It’s not likely for lightning to strike twice in the same place. If you manage it a third time I’m going to call shenanigans.

Command and Conquer Remastered (PC)

What is it with the sheer number of remakes that are coming out this year? I’ve so far yet to play a game released this year that wasn’t a remake or a remastering with the exception of Fall Guys (and anyone who’s read my review on it will know my feelings about it) and Endzone. So here’s another one to throw onto the pile. Command and Conquer Remastered gives us a revamped version of the first 2 games in the series (Command and Conquer, and Command and Conquer: Red Alert).

Anyone who hasn’t heard of Command and Conquer obviously never played video games in the mid to late 90’s. So for those of you who were too young to remember or didn’t care for them at the time let me catch you up. Command and Conquer is a military strategy game set in an alternate history where in the early 90’s a meteor crashes near the Tiber river in Italy, on that meteorite was a substance called Tiberium (named after the crash site) which absorbed and crystallised precious metals from the surrounding soil, but in doing so terraforms the immediate area making it lethal to anyone unprotected. The coming of the meteorite was predicted by the mysterious, messianic leader of the cult The Brotherhood of Nod (Nod for short) known only as Kane, who’s followers proceed to harvest the crystals to fund the cult. By 1995 Tiberium has spread all across the planet and Nod forces control about half the worlds supply and through it’s sale amassed a global army. This rapid growth and power grab causes the UN to establish the Global Defence Initiative (GDI), a global military tasked with controlling the spread of Tiberium and to oppose the actions of Nod. Red Alert takes place in an alternate alternate history when experimenting at the Trinity site, New Mexico in 1946, Albert Einstein manages to successfully travel backwards through spacetime, arriving at Landsberg Prison, Germany in 1922 where a young Adolf Hitler was just release from prison. Einstein erases Hitler from the time line and returns to 1946. This causes the growth of the Soviet Union to go unchecked leading to global conflict with the allied forces of western Europe.

Both of these games were solid staples of my early video gaming life. I spoke briefly in my Dynasty Warriors post that I used to really enjoy linking our 2 Playstations together and playing Red Alert co-op. I also remember going to my friends house some times afterschool where we would play 1 of 3 games, Final Fantasy VII, Resident Evil and Command & Conquer. So it’s safe to say that there is a fair amount of nostalgia floating about when I write this review.

On the subject of nostalgia, that seems to be the games biggest selling point given that they are exactly the same games with optional graphic upgrades as pressing the space bar switches between original and remastered graphics; However, I can’t imagine why you’d want to keep playing the game set on the original graphics since it just looks like coloured squares making other coloured squares explode into bits of coloured squares. The remastered graphics certainly make the game playable in a modern era but they are hardly anything special. Gameplay wise there is no difference what so ever, given that both games were remade using the same engine as the originals it’s easy to understand why this is. There are also a tonne of bonus unlockables for completing each mission, such as behind the scenes footage or bonus art work. I can imagine that this is mainly for the hard-core fan and that most players will give a miss. The music is the biggest improvement for me. All tracks from both games have been re-recorded by Frank Klepacki (the original composer) and the fan band The Tiberium Sons, as well as some songs from later games and some that were cut or lost from the original games.

I’m not sure what I was expecting from these games when I first heard about the Remastering. I went into the game hoping for the same feelings of nostalgia I got when I originally played them all those years ago, sadly however it just wasn’t there. As much as it upsets me to say it, the years have not been kind to the original games and sadly they just don’t hold up to modern military strategy games. They feel a bit basic and simplistic. In writing this review it’s come to me that I preferred Red Alert 2 to the original games. The story campaign was much better, it was far superior graphically and the gameplay was much more varied with a larger array of units and team perks allowing for different strategies. Most importantly however, it was more fun.

Like most of the time I revisit something I enjoyed from my youth, Command & Conquer Remastered doesn’t hold up to the place that I gave the original. The game feels that it has been released far too late to be relevant (a lot like most of my reviews). The industry has moved on and Command & Conquer feels like a bit of a dinosaur now. Maybe if the game was rebuilt from the ground up in more of a modern style (like FFVII:Remake) rather than the old game with a fresh coat of paint and a few bells and whistles stapled to the side I could get into it, C&C Remastered however is a little late to the party. It’s been 10 years since the last main title C&C game and 25 years since the original game was released. You ask me this is nothing short of a money grab in the name of nostalgia, then again would you expect anything else from EA?