BONUS CONTENT: Looking Back at Resident Evil (PC, PSone)

.This week I thought I’d us this time to take you on a trip down memory lane, back to where my love for games really took hold. A time when there were no Caramel Freddos, instead there was the Taz. A simpler time, a time when I could spend every single spare moment playing video games and nobody would moan. One such game from that period, Resident Evil.

Resident Evil begins with an elite tasks force of the Racoon City Police Department known as the Special Tactics And Rescue Service (STARS). After a series of cannibalistic murders take place in the nearby Arklay Mountains. Initially Alpha team are sent in to investigate. The story then starts with Bravo team being sent in to find Alpha team and help in the investigation. Upon finding the remains of Alpha team’s helicopter the team is attacked by vicious undead dogs, their pilot flees leaving the rest of the team behind. The remaining members retreat to a near by mansion not knowing that this is where it all began.

First and foremost, I’m going to put it out there that Resident Evil has not aged well. It’s story and dialogue resembles that of a Z-movie and graphically is almost unplayable, but for it’s day the graphics were top of the class and it’s dialogue was… still really cheesy (which is also how I like my Jill Sandwiches). However; The one thing that it did do very well and still does is create atmosphere. This is achieved by the harrowing soundtrack and gameplay. This made it just as enjoyable for anyone watching the game as those playing the game. I’ve mentioned in my previous Resident Evil reviews that the less you see of an enemy the scarier it is, the anticipation of an enemy is the scariest part and Resident Evil does that really well, with periods of quiet between each zombie encounter, as a new player not knowing if an enemy is going to be waiting around the next corner can be pants wettingly terrifying. This was an aspect that made Mr X from RE2 far scarier than Nemesis in RE3.

Resident Evil was the defining moment for the Survival Horror genre. It certainly wasn’t the first given that ‘Sweet Home’ and ‘Alone in the Dark’ are both classed as Survival Horror games and were released in 1989 & 1992 respectively. Resident Evil just took what came before it and did it better than anyone else, carving the rules of the genre into stone. The feelings of isolation and powerlessness, limiting recourses and in doing so forcing the player to make judgement calls such as “Can I spare this ammo in taking down this zombie or should I try to avoid them?”. This de-emphasises combat in favour of strategy and thinking around a problem rather than running in guns blazing like most shooters before it.

To round everything off, Resident Evil was a Concorde moment for the genre, nothing would be the same again after it. It’s just a pity that the series itself couldn’t build upon the genre that it had so truly defined. Each subsequent sequel loosing a little more of the ambiance and the player feeling a little less hopeless as the games go on until we got to the monstrosity that was Resident Evil 6. Although the remakes of both Resident Evil & Resident Evil 2 have told me that Capcom still have it in them to deliver survival horror as it should be, only to have the Resident Evil 3 remake remind me that a leopard never changes it’s spots.

BONUS CONTENT: Looking Back at Final Fantasy X (PC, PS2, PS3, PS4, PSVITA, SWITCH, XBOX ONE)

With the release of the new Final Fantasy XVI trailer I can’t help but think about the series as a whole as well as my favourites of the series. I struggle to pick which is my favourite, that would be like picking a favourite child. I would never be happy carving a hierarchy into stone, solemnly decreeing that this is the definitive order and so shall it be for all time. I would probably make my list out of water as like water my opinions are fluid, constantly shifting from outside influences. Sure some titles will remain in familiar territory. Using the Premier League as a metaphor, FFXIII will always fall around the back of the pack and fight against relegation, FFXV despite soiling it’s underpants in the final third does enough to hover around mid-table with the likes of FFV, FFXII & FFIX, although the latter 2 do make it high enough now and again that they could qualify for the Europa League and the top spot is usually fought over by FFVII, FFVIII & todays subject matter FFX.

Final Fantasy X tells the story of Tidus (whom I always pronounced as Tie-dus, it was years later when I watched a making of documentary that it was pronounced Tee-dus), a young blitzball player from the large city of Zanarkand. His home is attacked by the gargantuan being known as Sin. After the attack, Tidus finds himself lost hundreds of miles from home. A chance encounter with the summoner Yuna and her guardians finds Tidus a way home.

The game really made you invest in and bond with the characters which makes the stories twist and the end that much more heart wrenching. As previously mentioned the world was also full, vibrant and rich, oozing with culture and lore. This is even before I mention blitzball which I spent more time playing than I care to remember. I would have loved blitzball to have been release as a FIFA-like spin off. Graphically too, FFX was a huge step up from the previous console generation and truly showed off the capabilities of the PS2 at the time.

Final Fantasy X may be a game that fights for the top spot but that doesn’t mean that it is without it’s flaws. It was the first Final Fantasy to ditch the world map for a series of smaller locations which made the world feel small and far too linear, not to the extent that XIII did but it was still an unwelcome change to the series. Also the sphere grid levelling system meant that because everyone can learn every skill & ability each character looses their unique feel in battle later in the game, with Overdrives and Yuna’s summon ability the only unique abilities left. This is not to mention some of the cringe worthy dialogue (The laughing scene in particular).

From the outset you can tell that Final Fantasy X is a very different breed from the Final Fantasy games that came before it. The use of voice overs, mo-cap & skeletal animation & 3D backgrounds being the most noticeable. This huge evolutionary leap is due in part to the series’ jump from the Playstation to the Playstation 2. The massive increase in hardware capability gave Square that unrestricted creative freedom to take the series away from the tried and tested Final Fantasy model. Although this does mean a few classic flavours of the series get left out in the cold, this however is the price of progress and whether you like it or not it’s happening. I brought up this same point in my Final Fantasy XIII review all those years ago and although I am for the evolution of the series and it’s modernising to introduce new players to the franchise I still yearn for some of the classic characteristics to come creeping back in, mainly a full explore-able world. We’ve not had one of them since FFIX. Imagine if Final Fantasy XVI comes with a modern fully rendered 3d world to get lost in, full of secret locations and optional cities and towns? If it does I think I will genuinely loose my shit.

BONUS CONTENT: Dungeons and Dragons and My New Perspective on Baldur’s Gate 2.

Despite the disadvantages that a global pandemic has on interacting with new people, I have been getting into Dungeons & Dragons. I have played a few sessions, even playing as Dungeon Master on some occasions and I have revelled in the experience, but what was I to do in the periods between? This is what drove me to revisiting Baldur’s Gate 2.

Baldur’s Gate 2 starts with the hero of the pervious game and a few companions captured by the elven mage Jon Irenicus in order to use his powers as a Bhaalspawn (A child of the God of Murder) for his own evil deeds. The player and his party must escape from Irenicus’s clutches and stop his horrible doings. Although between these two point a vast amount or very little can happen depending on the players actions.

I’ve never played the first Baldur’s Gate, opting to jump straight into the second instalment. I believe I first played Baldur’s Gate 2 in 2008/9 and I must admit I struggled in getting to grasps with the games lore and mechanics since I came in all fresh faced and bushy tailed. Although now coming back to it after a few D&D sessions I have a much clearer picture of the world and it’s workings (I originally didn’t get what the whole d4, d6, etc. thing was, I do now). To be fair I have been playing the Enhanced Edition recently which does have a few extra bits but for the most part it’s the same game.

My time learning how to play D&D has been a revelation in regards to my experience with Baldur’s Gate 2. The extra background knowledge meant I could properly tweak each party member to use specific gear and properly strategies combat so was no longer relying on blind luck and determination to get me through the game, this in term gave me a greater respect and appreciation of the game which is more than deserving of the critical acclaim it got at release all those years ago. The world is massive with so many side quests to do and different people to meet. The story is a true epic and with the Enhanced Editions graphical upgrade it doesn’t feel all that old despite turning 20 this year.

I’d defiantly call it a must play for any D&D or Western RPG fan, although since it has been out for the last 20 years I can imagine all D&D & Western RPG fans have already played it. It certainly makes me more excited about Baldur’s Gate 3 which has been on Early Access on Steam for a while now but at £50 for a game that’s not complete yet, it’s still a bit rich for my blood.

BONUS CONTENT: Looking back at Half-Life (PC, PS2)

In my Witcher 3 review I mentioned that there were people in some circles that regarded The Witcher 3 as “The greatest game of all time”. As much as I enjoyed the game I whole heatedly disagree with it being the greatest game of all time. Although this did lead me to asking myself what I thought the greatest game ever actually was. I came up with a lot of strong contenders, Final Fantasy VII, Metal Gear Solid, The Legend of Zelda: Ocarina of Time, Grand Theft Auto III, Silent Hill 2, Portal, but to name a few. I came up with Half-Life quite early on during my brain storming session and with each game that followed it, the less likely it seemed that I was going to be able to top it. So there you have it, Half-Life is the best game of all time and below I shall tell you why.

The story begins with our mute protagonist, physicist Gordon Freeman arriving late for work (I assume he couldn’t call it to work to let them know on account of him being a mute in the pre-email era) at the Black Mesa Research Facility. Once he finally arrives, a routine experiment on an other worldly material goes awry and causes gateways to another dimension to open spewing forth legions of alien creatures. It is up to Gordon and the other surviving members of Black Mesa to close the portals and save the world.

To me one of the reasons for Half-Life’s legacy is not so much the story but in the way it tells it. Previous 1st person shooters of the day (Doom, Duke Nukem 3D etc.) told a story not much further than, run down a corridor and shoot the things that are shooting you. This was not so much a story, but a brief followed by the game. Half-Life in contract had the story run through with the game, the world would develop as events escalated. Events witnessed by Gordon would drive the plot forward along with narrations by and between support characters.

Half-Life has immersion leaking out of it’s eyeballs. The game world, the narrative, the realism, everything about the game seemed like it was solely designed to draw in the player into a gaming experience never experienced before. The game abandoned the idea of levels for one continuous world, this made the world feel large in scope as in doing so it preserves the flow of the game. Guns and health would not hover aimlessly in mid air waiting for the player to pick it up. Health had to be gained by interacting with certain wall consoles, while guns and ammo were found either on dead soldiers/guards or found from armouries around the game. The world was interactive in ways never seen in previous FPS’s. One memorable example being at the beginning of the game where Gordon can interact with a microwave causing a casserole inside it to explode.

Even now, almost 22 years after it’s release it’s legacy stands with all the games that have come from it’s creation, both physically with the likes of Counter Strike, Team Fortress & Portal, as well as the countless number of games since that have been influenced by Half-Life’s innovation and narrative. Half-Life was the first great trail blazer that revolutionised the First Person Shooter and paved the way for others to push the boundaries out that little bit further. It was Issac Newton that said “If I have seen further it is by standing on the shoulders of giants”. I believe that when it comes to video game innovation Half-Life is defiantly one of the giants in which the industry stands upon and because of this it is hard to deny that Half-Life is one of the greatest, if not the greatest video game of all time.

BONUS CONTENT: Player Personalities: What Gamers Want From Their Games

With my Game of the Year backlog done with, I can move on and discuss some more learned and thought provoking topics. For my bonus post this week I will be delving into The Bartle taxonomy of player types and scratching the surface as to what different gamer types enjoy the most from a game.

Richard Bartle is a British writer, professor and game researcher. In 1996 he wrote a research paper in response to what gameplay elements specific gamer types wanted from a MUD (Multi-User Dungeon). Since then, this breakdown can be used to look at player habits in both MMO’s and single player games. Bartle broke down gamers into 4 distinct different categories depending on whether a player acts or interacts when playing and whether this occurs with either the world or other players. For anything finding it difficult to follow, here is a helpful chart to help you follow.

You can see in the chart that each quarter represents a different category. Bartle originally assigned each of these categories as aa playing card suit. Achievers were Diamonds, Explorers were Spades, Socialisers were Hearts & Killers were Clubs. I’ve taken this concept even further and assigned them each a Hogwarts house as well. Achievers are Griffindor, Explorers are Ravenclaw, Socialisers are Hufflepuff & Killers are Slitherin.

(note: Achievers and Explorers have traits of both Ravenclaw and Griffindor and I had trouble deciding which way round to put them, I decided on this way in the end because it was my original thought and makes me feel a little bit happier being that way)

Achievers are the hard workers of gaming, enjoying the completing of tasks and objectives. They are the ones found trying to max out their achievements/trophies, getting the highest score, the best equipment or maximising their level. They tend to gravitate towards games with a bit more rigidity and structure, usually games that are more linear with less creative freedom. They usually be found grinding experience or equipment in games such as World of Warcraft or trying to get to the top of the leader board in games such as Call of Duty.

Explorers (such as myself) are the seekers of gaming. They are the ones that are found hunting the unexplored finding Easter Eggs or uncovering secrets of the game or world being played in, peeling back the veil to find the secrets that live within. We tend to enjoy games that feed that sense of exploration and discovery, large open games with lots of secrets or lore to discover. Games such as The Elder Scrolls or The Witcher are perfect for Explorer style gamers. Explorers tend to get bored of games quite quickly when they start to feel like a chore.

Socialisers are the extroverts of gaming and love games with more of a social aspect like meeting up with clan members in World of Warcraft or visiting friends in Animal Crossing. Socialisers tend to congregate with other Socialisers so sometimes you might find Socialisers spending more time as an active member of a games forum than actually playing the game.

Finally Killers are the trolls of gaming. They tend to be found making other players miserable and aren’t usually happy unless another playing is cursing them somewhere in the world. Killers are completely self-indulgent and treat the game as an ego trip & power-play a way to cement themselves as the best. They can usually be found picking off newly spawned players in Call of Duty or inhabiting an MMO’s weaker player areas killing off lower level players.

Developers will decide when making a game on what kind of balance they want to achieve . As an unbalanced game can lead to an unbalanced player base which will increase the longer the issue remains unsolved, for example an over abundance of Killer type players can put off a lot or Achiever and Socialiser type gamers.

There are many general correlations between how the rise and hall of each player base effects the others but as this can be a bit complex and this is just an overview I may leave that for another time. I hope that this will give some food for thought and that any new and aspiring game developers reading this will gain a better understanding into making a game more accessible for all types of players.

BONUS CONTENT: Game of the Decade 2010-2019

With 10 years worth of Games of the Year sitting there it only makes sense to finish off the catch-up with a Game of the Decade to choose the best of the best from the past 10 years. So the 5 Games of the Year up for the award are.

2010 – 2019:

Nominees:

Winner:

I jumped around a bit with this one until I finally made a choice. My original thought was The Witcher 3, then from that I went to God of War and then from that to Skyrim. Once I had Skyrim in mind the other contenders couldn’t shake it from the top spot. Slyrim stood firm in it’s spot no matter how many contenders I threw at it. The game is one that I have returned to many times since it’s release and now that I’ve named it my Game of the Decade I might go back to it again. It is an experience that I can go back to time and time again even 9 years on since it’s original release. At the time of writing this Skyrim is yet to feel old, It is a modern classic like the last few Elder Scrolls games before it. Number 6 has very big shoes to fill but if anyone can pull another Game of the Year/Decade, my money would be on Bethesda.

BONUS CONTENT: Game of the Year 2019

Now here we are, finally up to date. I also don’t think it’s going to be very hard to guess what my Game of the Year will be for this year. The nominees are as follows.

2019:

Nominees:

  • Kingdom Hearts 3
  • Resident Evil 2
  • Total War: Three Kingdoms

Winner:

Resident Evil 2

Did you get it right? Well done if you did. Resident Evil 2 was exactly what I hoped it would be when it was first announced in 2015 and more. The atmosphere was thick and at times bed-wetting, the gameplay was crisp and the story was… well… still as bat-shit crazy as the original but it was told in a much more compelling way. You can tell a lot of time and effort was put into the game and it shows. Nostalgia still runs deep in the game and the improvements only serve to amplify it’s appeal. Well done Capcom for making Resident Evil great again. Next week I will follow up with the big one, Game of the Decade.

BONUS CONTENT: Game of the Year 2018

Now 2018 was a year of good games. 3 of the nominees made really good contenders for the top spot and I put more hours into the other 2 than I choose to account for. I would forgive anyone guessing the outcome of this one for getting this one wrong, but lets see if you can get it right.

2018:

Nominees:

  • God of War
  • Marvel’s Spider-Man
  • Monster Hunter: World
  • Red Dead Redemption 2
  • Two Point Hospital

Winner:

God of War

I did state in my review of God of War that I would have given it my Game of the Year award and here it officially is, anyone who spotted that and guessed correctly, well done. With the original E3 reveal of the game I was intrigued to see how a more mature God of War would pan out and I was more than pleasantly surprised with the outcome. The game is just fantastic, if you want the details click the link above but in short the story is emotional and full of depth, the gameplay is brilliant and the characters are solid and well rounded. A brilliant piece of work which leaves me excited about what the future of the franchise has in store.

BONUS CONTENT: Game of the Year 2017

Hopefully those who guessed incorrectly last years game of the year can do a little better this time around. As far as I’m aware the 5 games below are the only ones I’ve played from 2017 (EDIT: I actually played Mass Effect Andromeda as well but the less said about that the better) and of them only 1 of them deserves the Game of the Year title. They are as follows.

2017:

Nominees:

  • Crash Bandicoot N-sane Trilogy
  • Destiny 2
  • Horizon Zero Dawn
  • Uncharted: The Lost Legacy
  • What Remains of Edith Finch

Winner:

What Remains of Edith Finch

Given the competition this one was a no brainer. Destiny 2 bored me so much I put it down without ever getting to the end. Uncharted was forgettable (I actually did forget about it until I re-read my writing before posting). Crash Bandicoot and Horizon Zero Dawn were both good but What Remains of Edith Finch just blew me away. The game was gripping, engaging and told a brilliant story in a brilliant, compelling way. It’s only downside was that there wasn’t any more.

BONUS CONTENT: Game of the Year 2016

There wasn’t really many good games released in 2016 was there? There were no Witcher 3’s or Skyrims this year, but I suppose anyone that has a modicum of deductive power can make an educated guess as to what my game of the year is going to be by looking at the list of nominees. Speaking of nominees, here they come now.

2016:

Nominees:

  • Final Fantasy XV
  • Firewatch
  • Persona 5
  • Stardew Valley
  • XCOM 2

Winner:

Persona 5

I’m assuming you all guessed correctly (If you didn’t I’m hoping for a better effort next week). In my review of Persona 5 I did mention that the game was not perfect but the good things the game does do are done extremely well, the soundtrack is catchy and really fits with the games aesthetics. The story of social injustice and political corruption is one a lot of people can relate to given current world affairs. The characters were also deep and relatable. Given that I only picked it up on a whim I was very pleasantly surprised by it. So there you have it, Persona 5, Game of the Year 2016.