XCOM: Enemy Unknown (PC, PS3, XBOX 360)

I find myself these days playing video games less and less, this is probably due to me not having a lot of money and being bored on what games I already have, hence why all my reviews are on games that have been around longer than the Crab Nebula… Anyway. This time around aliens have invaded Earth and it’s up to the nations of the world to camber together and create the XCOM initiative. Earth’s first and last line of defence.So here we go, XCOM Enemy Unknown.

I was originally going to play Metal Gear Rising because it was free to PSPlus users, and since I’m a PSPlus user it made sense to download it. The problem was it would take some time to download, therefore I decided to play something else in the mean time. This game was kicking around because again it was free to PSPlus users so I thought I’d give it a go. I remembered hearing it was quite good so decided at long last to give it a go, and you know what? I’m glad I did. I found myself staying up until the small hours of the evening engrossed in the workings of my squad and my base.

XCOM starts in the near future at the start of a global alien invasion, you are a nameless, faceless commander type in charge of XCOM, a massive international effort to protect the earth from alien threat. It’s up to you to not only manage the troops in battle, but also take charge of base management, research and development, engineering, finance, caring for the troops etc. It sounds like a lot but as long as you don’t do anything too stupid a lot of it manages itself. Just make sure not to spend your money and resources too frivolously and you’ll do fine.

Gameplay wise, it’s your standard turn based strategy game, you move your troops, the aliens move theirs until someone has no troops left. Each troop type has their own special abilities and traits, Snipers fire from long range, Assault troops get up close and personal, Support troops heal the wounded and Heavy troops blow shit up. As you play your troops grow and get stronger (if they survive that is) unlocking more perks. Meaning later on when the aliens show they really mean business and send their elite soldiers you can still have a fighting chance. It’s also up to you to keep the different international bodies happy by deploying satellites above them to detect enemy spaceships, or complete missions within their borders. If not they will pull their support from the XCOM initiative and you’ll lose their funding.

One point I do need to mention that both goes for and against XCOM is the randomness of the missions, especially that of the UFO missions, which is the main way to collect the alien alloy which is needed for a lot of the later armours and weapons. It can be in game weeks between aliens invade areas where you have satellite uplinks. Therefore if you blow all your alloy on developing your base, you’ll end up sitting around twiddling your thumbs for the next week waiting for a ship to turn up and knowing you it’ll land somewhere with a low threat level and force some country like France to leave the XCOM initiative, but I digress. In it’s favour though it does mean that each game is different in the fine detail. Sure the story never changes but how you get from the beginning to the end is sure to be different.

Another mild annoyance I have with the game is with the difficulty curve. Especially for first time players. The difficulty ramps up over time rather than how much effort the play puts into the war. At the beginning the game the aliens are pretty much sending out the kids on work experience and over time they send out more aliens each more powerful than the last. So if they start sending out their berserker and you haven’t researched laser weapons yet you are in for a world of hurt. Which is why I’d recommend getting laser weapons as soon as they become available. I’d also recommend levelling up many soldiers rather than take out the same 6 over and over. I say this because later in the game it is near impossible to train recruits due to the difficulty of the enemies. Equipping them with the best weapons and ammo may help but it does seam that the enemies know which of my squad and instantly seeks them out. Maybe they can sense inexperience, I don’t know. On a similar note I thank god for the ability to save at almost any time. The amount of times I made one false move and ended up losing my best men was beyond measure.

Now my final thought. I started writing this review months ago, but never got around to finishing it because I was too busy playing it. I enjoyed it from start to finish and all moments in between. I must get for anyone especially those with a PSPlus subscription because you’ll be getting a great game for a ridiculous price.

Dishonored (PC, PS3 ,360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch Game of Thrones) I’ve decided to do something a little bit more constructive. Instead I decided to go to the steam-punk, industrial city of Dunwall. A city full to the brim of plague, rats and general nasty things. So everyone strap yourselves in and keep your arms and legs inside the ride at all times. Here’s Dishonored.

Dishonored centres around Corvo Attano bodyguard to the Empress Jessamine and her daughter Emily. Upon his arrival back in Dunwall after a diplomatic mission away the Empress is assassinated and her daughter kidnapped. Corvo is framed for the crime and is sentenced to death. Just before his execution he manages to escape, with help from the rebellion who oppose to the rule of the new Regent Hiram Burrows (who masterminded the coup against the Empress). Soon after meeting the Loyalists, The Outsider (Some supernatural entity) visits Corvo granting him the use of his magic. Armed with his new powers and the resources of the Loyalists, Corvo now has the means to exact his revenge on those who framed him and rescue Emily.

The story flows like a river of bricks, being delivered in splutters at a time. With any kind of game like this there a plot twist at the end, but only those who have either spent much of their life living under a rock or were born yesterday will find it shocking. Most players will be on to it before Corvo has a chance to clean off his blade. I’m not saying that that story is participially bad, it’s just shallower than anything else Bethesda has put there name to. The game itself is short and isn’t really made much longer by the few optional missions. Although you can make it longer by playing the game twice, once to get the good ending, then again to get the evil ending.


The gameplay however is nothing short of fun. The game flows really well with smooth transitions between parkcour roof running, blinking across roof tops and finally jumping off a building to plant Corvo’s sword into the skull of an unaware guard. As I mentioned in my Awards of 2012 section, I enjoyed how fluid the gameplay felt. I also mentioned that there was a smaller number of techniques available. To explain what I meant I need to remind you of the first few shorts from the developers, they made a not of a few different ways to kill stuff. They went through about 4 or 5 and told us there was a whole lot more, turns out they were lying through there teeth’s. There only really a handful of ways to go around taking the life of those who see to bring you to justice. Not that that’s what’s upsetting me, I just don’t like being lied to, especially when it comes to me spending my own money.

One thing that it defiantly worth mentioning is the artistic merit of the game. With it’s unique character design and industrial steam-punk Victorian London overlay, it is a very pretty game. It just saddens me that the characters themselves seem so generic and lifeless, almost robotic. It just undermines the work of the graphic designers when boring characters are placed into such artistic surroundings. It would be much like gathering a bunch of hill billies and asking them to staff the Ritz.

Now for my final thought. Dishonored is a game I did enjoy playing, as you have read it was far from perfect, in fact it was no where near perfect. What it did get right however were the basics of how to make a fun game. It had the fluidity so transactions between each aspect of gameplay meaning that the gameplay didn’t jerk or suddenly stop. It was one smooth continual roller-coaster ride. This in itself is enough to warrant at least an recommendation, in short it’s not perfect, it’s fun and you should check it out. Even if it did spell it’s name wrong.

Borderlands 2 (PC, PS3, XBOX 360)

Today I find myself again sitting behind my desk with nothing to do. So instead of the usual (boot up Skyrim and kick me some dragon arse) I’ve decided to do something a little bit more constructive. Instead I decided to return to Pandora, not the one with the blue tentacled alien things, the one full of guns, bandits and things destined to kill you. Along for the ride are my Vault Hunter chums. If you haven’t guessed what it is yet you obviously didn’t read the title, for everyone else it’s Borderlands 2.

After the events of the first borderlands where we learnt that the Vault that the last guys had spent so much time and effort trying to find turned out to be full of nothing but hentai tentacle rape, we are told that apparently there is a bigger and better Vault somewhere in Pandora (not the one with the blue tentacled alien things). Normally that would be enough for sequel material these days, but Gear Box have higher aspirations than that. The opening of Vault v1.0 trigger some sort of global change of the laws of chemistry and a new element Eridium is created, it assumingly being very rare and powerful because it brings forth the epic Hyperion corporation ran by their charismatic leader Relatively Good Looking Jack. You start the game as one of 4 “new” Vault Hunters (I used inverted commas because the characters are more or less cut and paste of the characters from the first game) who’s job it is to stop Jack. The why however alludes me. My best guess is that it’s just something to do whilst visiting Pandora (not the one with the blue tentacled alien things), God knows there’s bugger all else to do.

Lets get one thing straight right off the bat. Although I did have moments of fun, I am not going to say it was a good game. Much like any Steven Seagal film… you know the rest (which from this point onwards shall be known as the Seagal Principle). I found most missions to be tedious and boring, go here, shoot this, pick it up, give it to me, repeat. Whilst I’m on the subject of problems the game has, there is a horrible balancing problem with the characters. I had a house-mate of mine play Co-op with me, he was the commando, I was the ninja. All he had to do was place a turret in the middle of the room and look on as bullets and missiles fly in the direction of anything that didn’t send him a Christmas card in the last 4 years. The ninja in comparison… turns invisible for 5 seconds. Because this gave me near to no advantage at killing anything more than a midget in close quarters I decided to specialise in using sniper rifles, when I did this I was so far away from the action by the time everyone was dead and I joined the group all the good loot was gone (that probably says more about my room mate than anything else). At this point I told him to piss off and played on my own. A better idea along the same lines would have been, slightly longer time, super speed, a bigger melee damage multiplier and most importantly NOT TO TURN VISIBLE AGAIN AFTER ONE SWING OF MY SWORD. Run around hacking bandits in half, a better idea… Moving on.

You know what I miss? The original Borderlands. No, not Borderlands one, the original concept for Borderlands. The one shown in the original teaser trailers (For those interested, it can be found here). A darker more Fallout-esque experience. If my memory serves me well I remember during the development of Borderlands, they announced that there would be various locations for key places on Pandora (not the one with the blue tentacled alien things) to be. Meaning the game world would be completely different each time you played it. Maybe it was dropped because it was too greater task. Shame. Instead the only unique USP of Borderlands is the “Role-Playing-Shooter” tag (Which means it’s a half-arsed shooter with half-arse RPG elements) and the huge number of guns.The first containing 3.5 million different varieties, The second close to 18 million. Seriously? Why so many guns, I can only use one at a time and equip 4 onto my person at any one time. Then again thinking about it, for each unique weapon there are 49 other copies (1 for each level requirement). Meaning the number of unique weapons is much less, but still a hell of a lot. Personally, it just seems like a lot of work for very little gain, the chances of finding the best gun for you in a single game is so small it’s not worth thinking about.

One thing that does set this game apart from is the fact that it has a antagonist. Aesthetically Pleasing Jack, owner of the Hyperion corporation. Apparently he’s after Iridium because a) It’s valuable and b) It can be used to open Vault v2.01. He’s eccentric, charismatic, egotistical and power hungry. The perfect antagonist. It was a toss up between him and Vaas for Character of the Year. The reason I went with Vaas in the was because Vaas didn’t own the company that would revive his enemies when they died. I get that he’s meant to be eccentric, but that’s a bit much, we’re on the same level as needlessly complicated ways to kill Bond here.

Now for my final thought. I’m not going to recommend nor will I condemn Borderlands 2, because chances are you’ve already played it, completed it and decided for yourself if it was worth it or not. I personally find it’s wacky, gun-hoe, stop-start, action gameplay a bit shallow and pointless, there’s just nothing in it bar a few witty retorts to keep me interested. I’ve got a lot more interesting games on my desk including Far Cry 3, Spec Ops: The Line, hell I’d even say Silent Hill Downpour is more interesting than this, yet I’ve spent more time playing Borderlands 2 than any of the other. I keep asking myself why I keep playing this and not any of the others. Maybe it’s because my inability to leave something incomplete… Yeah, that’ll do.

Awards of 2012

2012 was a rather mediocre year for computer games. There wasn’t any amazingly good or horribly bad games this year (No Skyrim’s or Duke Nukem Forever’s), because of this I’ve decided to choose a series of generic categories, pick which games of this year are the best of that category and a short description why. Since a game I didn’t play won’t be rewarded, below is a list of games I did play from 2012 and is thus the list of nominees (or in the case of best character, game/s that character was in). 


Assassins Creed 3
Bad Piggies
Borderlands 2
Catherine
Dear Esther
Dishonored
Dragons Dogma
Far Cry 3
Football Manager 2013
Hellfire
Hitman: Absolution
Mass Effect 3
Resident Evil 6
Silent Hill Downpour
Spec Ops: The Line
The Walking Dead


So without further or do lets start with our first award.

Best Story:

And the Winner is:


Spec Ops: The Line

I was originally going give this award to Mass Effect 3, but after playing Spec Ops I couldn’t not give it the award. It really did surprise me how good a story can be for a modern war based tactical shooter. In fairness it’s probably the first modern war based tactical shooter that puts forward the message that war, guns, fighting and killing are a bad thing. This message really being pounded home after a certain incident in the game where Walker fucks up on a colossal scale. All and all the story is well paced, engaging and does leave an impression on you. Which is more than I can say for any of the other games I’ve played

Best Character:
And the Winner is:

Vaas Montenegro – Far Cry 3

In fairness I was expecting more from Vaas, some sort of Tyler Durden-esque relationship going on between him and Jason, but that aside he still stands head and shoulders above most characters this year. He’s just the right amount of psycho that puts him in your face and just the right amount of goofy that makes him likeable. Like a dog licking it’s testicles, it’s disgusting but you can’t help but laugh (that sentence probably says more about me than anything). Anyway, Vaas is pure drug-fueled bonkers and will go to any lengths to make sure you are dead. Set you on fire, drown you or even the plan old just shooting you. Sadly he meets his demise at the hands of a no personality, no faced protagonist. So long Vaas you crazy son-of-a-bitch.

Best Gameplay:
And the Winner is:

Dishonoured

Dishonoured is very much a one trick pony. The story is horribly predictable and has serious pace issues, but the gameplay makes up for all that and then some. The ease and fluidity of the sneaking and assassination is nothing short of spot on. The variety maybe more limited then trailers and previews noted but there’s still more than a good mixture of techniques and abilities to keep you entertained. That is if you even choose to kill anyone, you can have just as much fun sneaking your way past guard after guard. For making assassinations into an art form, Corvo, this ones for you.

Worst Game of 2012:
And the Winner is:

Resident Evil 6

I knew this was going to be bad from the word go. I mean Resident Evil 5 was the computer game equivalent of flogging a dead horse, this however is like selling the rotting carcase. Resident Evil 6 (or as I like to think of it, Resident Evil “Just how far can we push this shit”) suffers from bad everything, the plot is even more bonkers than it’s counterparts, instead of the slow paced puzzle solving psychological survival horror of the first games, instead we get a half-baked, bland, boring 3rd person shooter. Leon’s campaign which is said to be more survival horror based is average at best and although at times does looks promising, in the end though it still becomes the same boring shoot-em-up the other 2 campaigns made no attempt to hide from.

Dishonourable Mention:

Dragon’s Dogma

This really did annoy me. Normally this would be the kind of game I would lap up with no hesitation. Broad sword wielding knights fighting dragons and other manor of nasty beasts followed by a stint at the tavern with a tankard of mead and a wench under each arm, sign me up. Capcom however have other ideas. I wish to clarify now that it’s not a bad game, it’s just boring. I never went into it expecting Skyrim v2.0, but I did go into it expecting to have fun. The game was a chore from the start until I decided that I would have more fun playing something else. Also one thing I noticed that I thought worth mentioning, the graphics look like they’re come straight from the PS2, correct me if I’m wrong but I think it’s the only PS3 game on my list to not run in 1080 HD. This would be understandable 3-4 years ago, but these days with HD 4000 on it’s way it’s just not acceptable.

Best Game of 2012:

Honourable Mentions:

The Walking Dead & Spec Ops: The Line

It was close between these two and the game I finally decided to name my game of the year in the end. In the end the deciding factor was the length of the game. I easily finished both of these games in a single day. My winner I’ve been playing for a week already and I still don’t know how far I am from the end. It’s not entirely a bad thing to have a short game. To use an alcohol based metaphor, both of these games are sambuca, enjoyable for the short period but you couldn’t have a lot of the stuff. About the games however, the stories in both are gripping and exciting. The Walking Dead can look a bit tacky at times but the interactive story experience and character progression will help you forget about that.

And the Winner is:

Far Cry 3

And here we are, game of the year. I couldn’t find any faults with Far Cry 3. The story was well paced kept me wanting to play it that little longer, the game play is crisp and fluid, graphically it’s spectacular. It’s not perfect, animals have a tendency to kill you at the worst possible time, they are also built like brick shit houses, I had a tiger survive a grenade in the face. There are a few other minor niggles like the vehicle physics but that’s all they are. A good game, not exactly another Skyrim but it’s the best of the bunch and my game of 2013.
Exciting wasn’t it? but before I go a look ahead at 2013 and at my

Most Anticipated Game of 2013:
Nominees:

Beyond: Two Souls
BioShock Infinite
Grand Theft Auto V
The Last of Us
Watch Dogs

And the Winner is:


The Last of Us

When the first trailers were released at E3 I was hugely impressed by this game. The general idea of trying to survive the end of civilisation in a lawless, uncaring world. It fascinates me. Then learning that it’s being developed by Naughty Dog, I was excited. I don’t think I’ve been this excited about a game release since Heavy Rain, and I was dam excited about that. This doesn’t take merit from any of the other games in that list. I’m anticipating the release of all of them, just The Last of Us more than the others.

Well that’s all from me, I might post a review of a few of these if I can be bothered. So from me and everyone else here (which is still me), Good night.

Assassins Creed III (PC, PS3, XBOX 360)

A lot has happened since the last time I metaphorically picked up my pen and wrote another rant about one thing or another. Although I doubt you want to hear about what’s been happening in my life over the past few months so for those of you who are interested here is what I thought of Assassins Creed III.

What can I say about the story behind Assassins Creed 3? In short Desmond and the Scooby gang are still searching for a way to prevent the end of all life. To do this Desmond must relive the genetic memories of his colonial ancestor Connor Kenway (or Ratohnhake:ton to his friends) to reveal the resting place of an amulet that unlocks some way to save everyone… presumably. Connor’s story revolves mostly around killing people linked to the Templars and witness significant moments in America’s war for independence.
On the subject I didn’t really like Connor all that much. He doesn’t really have the presence that Ezio or Altair had. Connor, despite looking pretty bad ass with bow and tomahawk in hand, he is more or less all bark and no bite. He also has no real reason to join the Assassins other than the fact that it was convenient for Desmond. Without revealing too much he essentially has a vision of the Assassins logo as was told to go forth from his village and seek this symbol. He finds Achilles over the next ridge who teaches Connor about the Templars and Assassins and his training begins. I still prefer him over Desmond mind, especially after what he does at the end.
Lets get to the marrow of the game now shall we. The killing of things… which is surprisingly vacant in this chapter of the series. There are a selection of dudes that Connor must kill because they burnt down his village. The fact that they all happen to be Templars is fairly convenient as well, so is the fact that most of them are Loyalists too. Instead as previously mentioned Connor must find his way to significant moments of American history and do his part to make sure things happen so the people fighting for freedom win (since that seems to be what being an assassin is all about it seems, not the murdering of people). such as the Boston Tea Party or Paul Revere’s Ride. The whole game feels like an interactive learning guide to the American Revolution. Far gone are the days of the original Assassins Creed where murder and the preparation for murder were the Bacon, Lettuce and Tomato of the BLT that was Assassins Creed. Assassins Creed II had the best assassinate to dicking about ratio. Brotherhood added one or two pieces to dick about with, Revelations even more so and now with Assassins Creed 3 it seems all that’s left is the dicking about.
Assassins Creed 3 does have a lot to side quests to do if you ever get bored of the main story arc, which I did on a decent number of occasional. In fact I would start every sequence seeking out all of the side missions just so I did something other than play through the story. Most of them involve finding skilled individuals to occupy Connors homestead, leading to the ability to craft objects and trade them across the frontier. As tedious as it sounds I did enjoy learning all about the residence, all there little back stories and how they came about moving to town. Also doing this allows you to craft the best weapons in the game as well as gain upgrades such as increased shot capacity or a larger quiver. The rest are made up of the usual motley crew. Assassinate this guy, deliver these letters, liberate this part of town etc.

All this is only half the battle. For once I did actually play the multi-player mode for Assassins Creed 3… and I enjoyed it. The hunting and assassinating of other players was stressful at times but it kept me entertained enough to see myself level up into the 20’s. It’s frustrating at  times but in my experience all multi-player modes are like that, at least all the ones I’ve played have been. It can be difficult when first starting, especially against other of higher rank with better equipment and perks, but one factor I like to point out which I was impressed with was that there were perks that were activated if you weren’t doing so well, to make easier for you to get a kill or not to be killed. Just a little thing I liked when starting out as a bit of a noob.

Overall I did enjoy Assassins Creed 3. Although it doesn’t hold a torch to Assassins Creed 2 and the games that followed it. Assassins Creed 3 is too sporadic. It’s nice that it has variety and substance, but without direction and guidance it’s easy to feel lost which ruins a games flow. The series defiantly peaked at Assassins Creed 2, since then the games have been getting more cluttered with each gimmick each game adds. It’s gotten to the point now that the game has lost the direction of the original. Assassins Creed was all about assassins assassinating for the creed. Now there’s no creed and assassins are few and far between. Then again, the name “Piss About and Do Bugger All 3” wouldn’t make much sense with out the previous “Piss About and Do Bugger All”, “Piss About and Do Bugger All 2”, “Piss About and Do Bugger All Brotherhood” and “Piss About and Do Bugger All Revelations”

Mass Effect 3 (PC, PS3, XBOX 360)

Yes, I know it’s been 3 months since my last rant but in my defence I spent that time getting a new computer, doing exams and generally not giving a shit. Now though I’m bored so I’ve decided to finish off this rant which I started writing 2 months ago. So to christen the new hardware, the finale of Shepard’s tale of conquest and heroism. In 2157, humanity discovered that it was not alone in the universe. Thirty years later, they found a peaceful place among dozens of galactic species. But this idyllic future is overshadowed by a dark past: Reapers, a sentient race of machines responsible for cleansing the galaxy of all organic life every 50,000 years, are about to return.The leaders of the galaxy are paralysed by indecision, unable to accept the legend of the Reapers as fact. But one soldier has seen the legend come to life.

And now the fate of the galaxy depends on Shepard …

The story begins with our first visit to Earth. Shepard after being discharged from the Alliance Navy is asked for help as the Reapers come to the galaxy to kill off all organic life. Suddenly the Reapers show up on their doorstep and shit goes down. Shepard makes a hasty retreat to unite the galaxy against the machine overlords. You’d think with the eradication of life in the galaxy as a consequence of failure, people would be more eager to provide their support. I suppose it just shows the ignorance and stubbornness of other species, dam aliens.

The first thing I want to mention is that the game is Origin exclusive. It’s crap yes I know and not just because of the spyware, ban friendly admins and complete lack of legal liability (because that isn’t reason enough). It just isn’t as good as Steam, Valve have a good system going with their absolutely amazing sales, major support for indy developers and competitive prices. Origin as I’m aware doesn’t have sales, stocks EA exclusive games and the prices are a rip-off at best. Sadly though EA are a bunch of selfish robbing bastards so as long as we want to play EA games, we sadly have to keep getting cock slapped by them.

Anyway, now the game. The game-play is pretty much that of Mass Effect 2, there are a few new tidbits for example Shepard can do a heavy melee attack by holding down the melee attack button which comes in very handy. Another new feature of the game is the weapon system. There is a good number of weapons available all of which are split into 5 types of weapon Pistol, Sub Machine Gun, Sniper Rifle, Shotgun and Assault Rifle. Each has about 4-5 different weapons and can be upgraded as and when you see fit. The customisation of weapons is one of few areas where Mass Effect 3 surpasses it’s previous instalments. The new hardware also gave me a chance to play the game in 3D. 1 word, DON’T. Aiming is a bitch, shadows are flickery and some items aren’t even where they should be, for example a shinning light appears both to the left and right of where it should be. Out of interest I replayed the 2nd one in 3D to see how they compared. It turns out that Mass Effect 2 had none of these problems… Why!?

I noticed a fair number of inconsistencies and rough edges through the game. One that annoyed me the most was just how many times wire frames of one object will pass through another. Who ever was in charge of QC at Bioware for this game, I hope they were shot out of a canon into the sun, or at least got a stern telling off. Another inconsistency I noticed was with that of the whole romancing of characters. In the end I ended up having a relationship with a character that died earlier in the game. That is a big whoops if I ever saw one and no amount of bull shit is going to wash that down (e.g. “It was a memory of Shepard’s” or “She was revived through Lazarus Project 2.0”).The game can just feel rough at times, as if it could of spent a little longer in development just to sand it down to a smooth finish. Sadly though EA is not interested in quality, just numbers like $200million.

If you remember back to it’s original launch, Mass Effect 3 was getting a lot of bad press for it’s ending. A lot of harsh things were said about it. I personally wasn’t enraged by the ending like most people, I was just disappointed. The original endings did not explain what actually happens at the end. Although the extended cut adds a prologue to each ending, I feel it’s too little too late. When Bioware stated that Mass Effect 3 was going to have multiple endings I expected your choices throughout all 3 games to contribute to which ending you get. How wrong I was, turns out at the end Shepard is put into a room with 3 choices in front of him, each choice giving you a different ending. This means every decision you make throughout the game makes no difference to the ending. Talk about falling at the last hurdle.

Now for my final thought. Mass Effect 3 feels like a game that was made just to satisfy the fans. Many of the elements feel half arsed like no-one really cared whether the game was going to be good or not. As if Bioware just wanted to end the series and be done with it, thinking “Mass Effect 2 has been sitting above our heads for a while now and demands for the 3rd instalment have been increasing. Lets just get it over with, that way no-ones going to yell at us for not doing it”. Kind of like Metal Gear Solid 4… and what I’m doing now.