Looking back at Final Fantasy VII (PC, PSone, PSN)

This week I’ve return to my childhood again (Shut up! I’m poor ok, I can’t afford new games every week, you could always donating games to me  so I can review them, No? Quit complaining then.) looking at one of the games that lead me down the path of all night gaming sessions and those incredibly nerdy conversations about Materia combinations and other things nerdy and geeky. Here is one of the all time classics, Final Fantasy VII.

I remember the first time I heard of this game. I went around to my friends house back in the 90’s and he was in his room playing this. I think I just sat there for what must have been hours watching him play through the latter part of disc 2. I knew I had to pick up this game. I immediately picked up the first copy I could lay my hands on. At that moment a friendship was born. I’ve bought this game 4 times so far in the 14 years of it’s life. This makes it a game I’ve bought more times than Oblivion and Silent Hill 2, and they are both very good games. That means something.

The story is the same as most RPG’s. Evil threat, you and your cronies are the only people who can save the world. So you put your best walking boots on and travel the world, save the world, then tentacle rape (if the hentai community is to be believed). Although nothing drives someone to do something better than the possible destruction of the plant, with the number of JRPG’s that have followed this rule to the wire, it is stating to get some what tedious . How about we mix things up next time? For example, the main characters girlfriend/wife/pet rock is murdered by the tyrannical king and it’s up to you to track him down, end his reign of terror and provide justice for the murdered party. Ok so that wasn’t a great example, but that was just off the top of my head, Square-Enix will have committees to decide this kind of thing.

Game play much like the story isn’t one to break the mold. Run around alot, vortex appears, enemies appear from the woodwork, battle commences, defeat enemies, celebrate, repeat, but hey, why fix what isn’t broken? It’s a formula that has worked for JRPG’s as a whole and as more recent Final Fantasies have shown in trying to replace the battle system, they really shouldn’t. I applaud them for trying something new but replacing something that works for something that doesn’t is just plain stupid.

So far you must all be thinking “This is a game that’s meant to be more popular than Jesus, Justin Bieber, Sponge Bob Square Pants and Twilight combined and your saying everything about it is formulaic. What gives?” 1) I’ve only brought up 2 points, Story and Game-play, which is hardly everything. b) Story and Game-play are where the similarities end. Final Fantasy VII is more popular than being dipped in chocolate and thrown into the naked lesbian pit because of the way it changed the rules of not just JRPG’s but the face of the whole computer game industry.

FFVII is to games what Star Wars was to films. Nothing was ever going to be the same after it. It was the first step down a whole new world of possibilities, which was made possible by Sony entering the console wars during the 5th generation and introducing the optical disc. This not only meant greater disc space but also faster stream rates, the implications of this were astounding. Stories could go on for days rather than hours, Full orchestras replaced 16bit sound bites, Worlds felt massive and expansive, FMV’s could thrill and entice us between game plays. Although this did mean an increase of development fees (Final Fantasy VII had a budget equivalent to $62million in this day and age). More importantly though it was one of the first steps in lifting computer games from the 2D.

The in-game graphics were horrible, even at release it was graphically sub par. the cubist representation of characters were laughable. Although this is to be expected since it was games such as Final Fantasy VII that were made at the dawn of the 3d era. They were the pioneers adding the 3rd dimension, give the computer game industry a new direction. Like Stephenson’s Rocket, sure it was slow, ugly and impractical, but it was to show that it could be done. An almost Concorde moment in the history of gaming.

Now to round all this off. Final Fantasy VII revolutionised the gaming industry, much like factories and mills revolutionised Britain, starting the Industrial Revolution leading Britain to be the worlds first dominant super-power. It shaped the very face of all computer games to follow it. For example, without The Beatles, there would never have been Queen. Without the Wright Brothers, there would be no Concorde. Without the Ford Model T, there would be no Bugatti Veyron. Without Final Fantasy VII, there would be no Call of Duty, no Mass Effect, no Skyrim and lets face it. A world without Skyrim would be a pretty bleak place to live in. Although at least I wouldn’t have to hear about people taking  an “arrow to the knee”.

Minecraft v1.0 (PC)

This week I’m going to be looking at a phenomenon that has been spreading through the internet community like crabs at art college. So prepare to need another trip to the STD clinic as I explore the world of Minecraft.
I originally bought Minecraft last year during it’s beta stage for the equivalent of pocket change, and you know what? My pocket change has never bought me this much fun before. Usually because I’m stingily hoarding it like some sort of Scrooge McDuck, Montgomery Burns hybrid, but I digress. Now the game has officially been released it gives me a chance to look over the finished project and comment on some of the more and less favoured updates to the series.
I’m finding it hard to see the whole game aspect of Minecraft, except for the fact that there are zombies and skeletons and you can kill them with swords, axes or even shovels and hoes if you so wish, it’s your world, I’m not going to tell you what to do, but that’s not what you’re there to do. It would be like hiring a plumber to come over to your house to piss in your sink. No, you hire him to fix your pipes (in one way or another). He pisses in the sink of his own accord. Minecraft is just as it says in the title, you mine and you craft, simple.
That’s enough of the background stuff, now onto the juicy middle of the review. One of the biggest flaws of the game is how easily the game can alienate new players who enter the game starry eyed a ignorant to the world of pain that will be unleashed when night fall hits. Somehow the new player has to figure out how to gather lumber, make into wood, make a work bench, make some sticks, make a pick axe, dig some stone, make a better pick axe, find some coal, make some torches and then seal yourself in a big hole in the ground because presumingly it’s now night time and things tend to die quickly when alone on the surface at night. Things in this context being YOU. All this without one bit of guidance. A tutorial wouldn’t go amiss guys. Mojang reacted to this by adding baby’s first achievements for doing each of the above, although that is about as effective as gobbing on a forest fire to put it out.
Ok, so we’ve ready for out underground adventure we can begin. My advice would be not to just start digging and hope for the best. That’s like randomly picking a spot in the Lake District then start digging hoping you’ll find diamonds. Nope, all you’re going to find is some angry locals and soil. Try and find an already open cave or fissure to start in. That way you can acquire the most resources with the least amount of digging. Now that we’ve found some resources we’re starting to feel hungry… What? Hungry? It’s barely been half and hour and you’re hungry!? Starving Ethiopian children can survive for days without food and you’re hungry now!? One of my pet peeves with this game (if you haven’t already noticed) is the hunger bar.
Now that all that is over and we have our resources we can now start the craft part of the game. This the moment where you have to create your own fun. Be it exploring and charting the world of Minecraft or create a 70 block high cubist impression of Michelangelo’s David. The choice is yours. On the development side it’s a rather lazy move but it’s an effective one none the less. It forces you to take on your project, the kind of thing that you spend all your spare time on just so that moment of gratification after 8hrs of continuous gameplay, only to be followed by a feeling of regret once you realise that you’ve just waisted your day off building a virtual cubist Doom Fortress.
The game should come with a health warning mentioning that each time you play it has the ability to ruin your day and shorten your life-span. Mainly due to the stress of having your pride and joy blow up in front of your eyes due to a Creeper related accident. Seriously, those things must feed off of the sheer frustration of players.
On a final note. Despite the years of my life I’ve lost and the extra gray hairs I’ve gained, I do enjoy playing Minecraft. It’s a great way of killing an hour when needs be but caution must be taken when playing. Otherwise you will be sucked into it like a triple cunted hooker (I don’t steal analogies of people, honest) and the next thing you know 7 years have past, which would be odd because the worlds supposedly meant to end next year.

Looking back at The Crash Bandicoot Trilogy (PSone, PSN)

 

I’ve had my week off in which I spent having fun and frolicking (It was my birthday for those who didn’t know). Sadly though there is no rest for the wicked and I must return to the grindstone once more. This week I decided to take a look into my old toy box and dig out an old favourite from my youth. So for your reading pleasure this is my over look of the Crash Bandicoot Trilogy (That’s 1-3, before the series faded into obscurity).
Long ago at the tender age of 8 I remember my dad coming home from a business trip and bring back with him as a present to us a copy of the first Crash Bandicoot game. I immediately fell in love with the game, playing it constantly between school, meals and sleeping. It’s simplicity and child friendliness kept me playing for a good long wile. With the later releases of Crash 2 & 3, the recipe was still the same but with slight adjustments and minor upgrades. After the trilogy and the Crash Team Racing spin-off, Naughty Dog did a rather odd yet noble thing. They refused to make any more Crash games and thus the series was moved on by the publishers at the time Sony Computer Entertainment to Traveller’s Tales and then on to a series of other developers who could never do the series justice. If Wikipedia is to be believed the series is currently owned by Activation who are sitting on their hands with the series as of writing this review.
That’s the back story now the game. I love platform games. Their simplicity and addictive nature makes it easy for players to be absorbed into them since in most games of the platform genre the player never really needs to master any controls other than move, jump and attack. Crash is no exception to this, the first has the bare minimum of controls in which to get by. By Crash 2 the ability to crouch, high jump and slide are added, a couple of extra buttons to press but it helps create more of a variation in each level. Things start getting into the realms of ridiculous at about Crash 3 where the introduction of the double jump, whirlwind spin and a god dam applezooka is thrown into the fray. Some of these (particularly the applezooka) seem like little more than a gimmick, something to add to the game to try and show at least an illusion of progression. Much like adding multi-player to New Super Mario and porting it to the Wii, because that’s an original concept never done before isn’t it Nintendo?
There is a story somewhere within the Crash series, which is more opaque in the latter 2, the first game if you missed the 30sec intro at the beginning, you’ll have no idea why anything is happening. A simple why as to what I’m doing is always nice but not always necessary. It turns out Crash was created by Dr. Neo Cortex to lead his army of critters to world domination, as is such the machine malfunctioned, Crash escapes and must save the female bandicoot from Neo Cortex and in doing so save the world. As to why he collects apples, It’s like asking why Mario collects coins. The answer being because all Platform protagonists are kleptomaniacs. Think about it, Sonic steals gold rings, Rayman steals blue orbs. They all do it.
I was born into the middle ground of gaming. I’m too old to have grown up with the constant media labelling of “Computer Games are too violent and are the cause of everything that is wrong with everything as well as being single handedly responsible every single controversy and injustice ever in recorded and non-recorded history”. I tell you, I’m glad Al-Qaeda admitted to 9/11 because if they didn’t the Americas would probably have to declare war on computer games instead, starting with Flight Simulators… I’m sorry about that, it’s my problem, I’ll deal with it. Anyway, lets continue shall we? I’m also not old enough to have grown up in the dawn of video games in the late70’s/early 80’s. Leaving me to grow up around the middle ground of gaming where video games were starting to push into mainstream society. This means earlier mascots such as Mario, Sonic, Link & Donkey Kong were already well defined within the medium, leaving me to grow up around budding mascots and series such as Rayman, Solid Snake, Crash & Spyro. Characters that have been cast off by older gamers because they seemed tacky compared to what they had in the “Good Old Days” and shunned by the newer gamers for not being Master Chief. They are The Inbetweeners of the gaming world, which gives them a special place in my heart.
The games have aged surprisingly well over the years. They are still as fun to play now as they were all those years ago. Although graphically they are rather rough around the edges, they aren’t bad enough to denture you from playing them, unlike other games of that era (the first Resident Evil being the biggest guilty party). The first one enthralled me enough to play all the way through from start to finish in one evening. The second one I have been jumping on and off of over the past week or so and no. 3 I’ll start again once I’ve completed 2 again.
Overall Crash to me is like a washed up Rock Star. After 3 Critically acclaimed albums, success went to Crash’s head, the crack addiction began. Bickering and infighting caused changes to the band which meant following albums could never really stand up to the originals. Then the fall into obscurity before one day wondering what happened to the poor guy, you check Wikipedia to find that while your back was turned there was a flood of mediocre to poor albums before finally being dropped by the record label. I’m just hoping whatever Activision has planned for the old Bandicoot for his reunion tour will be enough to give him a decent sending off before we lay him to rest. Shine on you Crazy Bandicoot.

The Elder Scrolls V: Skyrim (PC, PS3, XBOX 360)

 

Now the moment you’ve all been waiting for. Finally, Skyrim under the microscope (although given the size of the game it doesn’t really need to be put under the microscope).
I’ve been looking forward to this game for a long time and must say it was defiantly worth the wait. Ever since I completed Oblivion I’ve been wanting Elder Scrolls V. It was a long wait but that just means that Bethesda could take their time on the development and polish it over to a fine shine. Although it is an amazing game and definitely tops Arkham City as my Game of the Year, it isn’t without faults. Also since people don’t like it when I’m nice to a game so I will be furiously picking knits like an OCD Delia Smith.
First thing that has to be noted is that the game is huge. I thought Oblivion was big but even that is dwarfed by the Skyrim map. I read somewhere that Skyrim was meant to be 3 times bigger than Cyrodiil. This does mean that their are time where you can feel overwhelmed and lost. This is made up for by the sheer number of missions that are possible. Sadly though bar the main quests alot of the secondary missions are the same missions repeated. Either the killing of bandits or go kill a dragon. Although the game doesn’t allow you to run out of missions they do repeat themselves very regally. Like Top Gear repeats on Dave, you’ll find the same mission repeating itself every couple of hours.
The game I must say it’s very pretty. I picked up the PC version (so I can mod it later), I started playing on the medium graphic setting and it looked pretty on that. I then later managed to turn it up to High without too much of a sacrifice on the game play and I was astonished by how beautiful the game was. I enjoy going up to the tops of huge cliffs, look out onto the lands of Skyrim and just take in the scenery like some sort of Meerkat staring off into the wilderness on the lookout for Lions, Honey Badgers and other nasty characters. Although saying that some of the textures look rough and pixelated, which is a shame given the level of detail on everything else. Although you’re going to be looking into the distance that much it’s not exactly going to ruin the game for you, and if it does you are officially a snob and need to lighten up.
Like all of Bethesda’s recent games Skyrim also could have done with a bit more polishing to iron out more of the bugs. Although the game isn’t as bad as Fallout 3 or New Vegas in the bugs in the unmentionables department. They are still noticeable. Many a time I’ve found the game crashing to desktop. I’ve also found a fair amount of time where the wire frame ran underneath the patten texture, but hopefully this will be fixed when the next updates come by.
There was a big deal about the dragons in the game being unscripted, meaning that they’re not programmed to a specific set of actions every time you fight them. Although this does sound as though you’ll never have the same dragon fight twice, it can cause a few “what the fuck” moments. For example, I was asked to break a prisoner out of a prison, preferably without being detected. I couldn’t sneak in since my sneak skill was so poor. I noticed a dragon flying around nearby so I hatched a plan to direct the dragon over to the prison and have the dragon kill the guards and I can waltz in once the dust settles and smoke clears. Sadly though my plan fell apart when the dragon decided that the angry Nord firing arrows and breathing fire on him was less of a threat than the menacing looking Mud Crabs. Stupid Dragon.
I did mention last week that I would let you how Skyrim compares with Oblivion. Although I think Skyrim is the better game, be it just Oblivion with better graphics, more snow and dragons, I still have fonder feelings for Oblivion. This is less to do with the game and more to do with how I feel/felt for them. Oblivion I first picked up on a whim, I had just got my PS3 and only had one game for it, so I wanted to quickly build up my library, I heard good things about The Elders Scroll series so it made sense to pick it up. I went into the game not knowing what to expect and it blew me away. Skyrim on the other hand, was massively anticipated and had a huge hype behind it that. This meant that the game had huge expectations and was going to be difficult to clear it’s expectations by the same margin Oblivion did. It’s alot like Portal and Portal 2. Although Portal 2 is the better game, I still prefer the 1st one.
Overall I really enjoyed Skyrim, so much so that I will be playing it some more. It has defiantly taken over Arkham City as top contender for Game of the Year. Then again with over a month until the end of the year and when I review the gaming year, there’s still a chance for a few more games to impress me. There is still the new Assassins Creed, Saints Row the Third, Skyward Sword still for me to play and review. Modern Warfare 3 also (ha ha, just a joke, it’s terrible).  This does raise the question of what I’m going to be reviewing next week. Maybe Saints Row the Third or I could jump back and review something much older. Until then, I’m going to continue escapades across the lands of Skyrim.

The Elder Scrolls IV: Oblivion (PC, PS3, XBOX 360)

 

I mentioned last week that I was originally going to review Oblivion before Skyrim was released, but didn’t get the chance to give it the re-play through it deserves. Well now that I’ve had another week to play it I think I have enough material to patch a review together. Plus I don’t want to push my review for Skyrim too far back, so here’s The Elders Scrolls IV: Oblivion.
I first played Oblivion when I first got my PS3, it was the 2nd game I ever bought for it. I instantly fell in love with the game and played the hell out of it (Although when you have the choice between that or Genji, the choice really is a no brainier). I also a few weeks ago purchased it for the PC with the main purpose of moding it. Although most of the mods I found were to add skimpy bikini’s and huge breasts (probably says alot about some of the kind of fans the game attracts).
Don’t get me wrong, Even given the things I am about to say about the game I still thoroughly enjoyed Oblivion, hence why I was so excited about the release of Skyrim. The game starts in the Imperial Dungeon for the crime of *insert crime here*. Then Captain Jean Luc Picard turns up, starts the main quest rolling and dies just as quickly as he came. Upon leaving the dungeon the story is your own. Stepping out into the big wide open world you get a grand sense of openness which although sounds like a good thing is actually the games biggest let down. The game map is huge with very little to fill it. Getting from quest to quest is in a word boring. Travelling through the same old scenery can drag on a bit, sure one may have more trees, one may have more snow, one more rain but it all feels the same and repetitive. This makes an already long game even longer, maybe too long at times. I am reminded of Gita Bellin saying “Success is a journey, not a destination. Half the fun is getting there”. Games like Assassins Creed & Wind Waker with their roof jumping and their sailing prove this. They both make travelling from A to B fun and exciting. Making you want to explore every nut and cranny of the world. It’s a trait that can bring life back to a dying game as well as a death sentence to others. Although Oblivion does have horses, they feel like getting a piggy back from an arthritis ridden quad amputee. There is also the fast travel system but that only works for places you’ve already visited. Both feel like they were added at the last minute when the development team realised “Shit, travelling around the map feels fucking boring, how can we solve this?”. All this could easily be avoided by adding more into the game. With that huge map the game feels empty and devoid of anything, just like the real countryside.
Considering that the game is a Western RPG the games interface is surprisingly friendly and easy to use. Inventory is easy enough to scroll through and use. Magic spells are easy enough to change through using the hot keys. You also don’t need a glossary on your lap whenever you pick up new weapons to make sure that they are not as good as the one you already have equipped. Levelling up is also as simple and as realistic as it gets, in essence the more of a skill you use, the quicker it will level up. The more you sneak past enemies, the better your sneak gets. Although I don’t get the whole needing to sleep thing before you go up a level. It’s as if the games giving us a half arsed excuse to make us use the beds they’ve laid all about the map.
The character creation has a fair amount of variation with each race having their own unique pros and cons, then add the pros and cons of each individual star sign. This means that whether you chose to be a Nordic Adonus or a sexy dark elf rogue the characters feels unique, meaning that the game has an essence of re-playability. Although all missions are available to all characters, this doesn’t entirely mean that all missions should be attempted by all characters, for example. For the thieves guild missions there is a mission where you have to sneak into the Imperial Palace and steal an item of immense value (although more of you probably know what it is I still won’t name what it is just in case there are people reading who haven’t played it). Doing this mission as a claymore swinging Imperial is only going to make things more difficult for you. Like trying to put a square into a round hole, although it is possible with help from a jig-saw it would surely be easier to put the circle in there instead.
Although it’s really up to you as to how long or short the game is, Once you’ve completed all the missions there really is nothing left for you to do but wander around the vast forests of Cyrodiil killing all who have the misfortune to cross your path. It’s at this point that the PC version comes into it’s own with the ability to mod the game and such a strong backing by both Bethesda and the gaming community, you can add an almost infinite amount of extra quests to the game (this fact alone makes PC gaming superior to consoles). By what I heard in review of Skyrim this has been solved by adding procedurally-generated quests as well as tasks from guild after completing their story missions meaning that all forms of gamers can enjoy Skyrim forever and ever.
Overall I enjoyed Oblivion. It is clear to see with a game such as Oblivion why The Elder Scrolls series is highly rated and why Skyrim was so highly anticipated as well as being so highly regarded by those who play it. As to where Oblivion stands amongst it’s peers, I’m not too sure. To be honest Oblivion was the first Elder Scrolls game I played and I’ve yet to play Morrowind (*gasp*). There are a number of fans that say Morrowind was better, alot that say Oblivion was better. Having only played one of them it really isn’t my place to say which one is better. As for where Skyrim sits in all this. I’ll tell you next week.

Valkyria Chronicles (PS3)

 

I was originally planning on reviewing Oblivion this week which would make sense with Skyrim coming out on Friday. Although with me starting work and university work piling up I’ve not really had much of a chance to give it a decent replay and take notes so instead I’m dragging out the first review I posted on Amazon and revamping it to version 2.0.
About a week ago on BBC Radio 4’s Today Programme. Charlie Higson was debating with Ekow Eshun (he’s the former director of the UK’s Institute of Contemporary Arts, just in case you didn’t know) whether or not video games could be classed as art or not? They concluded that computer games entertain therefore they are entertainment. I disagree, Video can be entertaining and be classed as art. Why can’t computer games. I’m hoping with this review I can spread my views on the debate. Although it’s probably going to have all the effectiveness of gobbing in a river I’m still going to make my point dam it. Anyway here’s Valkyria Chronicles.
First of all let me say that it is a very pretty game. With the water colour effect and the anime style graphics, you can’t help but be drawn into the beauty of the game. Also to back this up it has a beautiful score and soundtrack. So much so that I actually got a hold of a copy of the soundtrack. The song “A Love Passed on” (or “Succeeded Wish” in the Japanese version) when I first it I was breathless and almost paralysed by it’s emotional depth and melodies (I can speak Radio Four too).
That’s enough about the arty farty stuff, at the end of the day whether or not it is art it’s still a game so lets talk about that. The game-play itself is described as being a chapter based RPG although the combat is more of a mixture of real-time and turn-based strategy along with a small amount of 3rd person shooter, despite how complicated it sounds the game play does flow fairly smoothly at times. Like every game I’ve ever played it’s not without it’s flaws, when controlling a character enemies will shoot you and only you until you start pointing guns, at which point shit gets serious and enemies are too worried about finding new briefs to replace their now soiled ones to fire back. Although this concept doesn’t exactly sound realistic it still seems somewhat natural if a bit awkward to begin with. l applaud SEGA for it. It’s something different occupying a market current overloaded with so many 1st person shooters you’d think they were part of some sort of secret conspiracy to eradicate all the other game genres starting with point-and-click adventure games… but that’s just silly (yes… silly, ha ha ha). It’s a brightly coloured Poison Dart frog swimming in a bond of Bull Frogs. Sure touching it may cause death to you and others around you but at least it looks pretty (not a bad analogy that one).
The story is stereotypical of any war based anime, actually, forget the whole anime bit. Does anyone remember that slight disagreement back in Europe between 1939 and 1945 between the Allied Forces and the Nazi’s and Friends? The story is basically that but in water colour. Ok I give, it’s a bit more zoomed in than that to make it more personal and in-depth. This means you get a real understanding of all the characters, the ones that matter anyway. Their are alot of characters there that are really only there to make up the numbers but they can die at your leisure if you so wish. With a few of the main characters I developed somewhat of an fondness for which is why it feels extra bad when the plot delivers an emotional kick to the balls mid way through the game.
 
If you kind of person that find the Japanese offensive (and I don’t know why you should. They are delightful little fellows, although they are a bit weird. I mean they like dating sims) you’ll find the story offensively Japanese. In a nutshell the lead character is Welkin Gunther who’s late farther was a general in the first Europan War. When Welkin’s home gets invaded by the empire at the start of the second Europan war he enlists to the militia and captains Squad 7 in order to defend his home country because the head of the militia decides that leadership is one of the better qualities shared via genetics, or by virtue that he was the only member militia to bring his own tank.
 
One minor annoyance is having to sit through alot of cut scenes between each mission but you really don’t mind because it drives plot and skipping them would mean missing out on alot of the pwitty pictures. This minor annoyance is still dwarfed by it’s biggest problem. Hands up who likes Auto-Save? ok, I’ll assume everyone put their hands up. I do too, although apparently SEGA doesn’t. Many a time I fell victim to the onslaught of the Aryan Race only to find I last saved 3 battles ago and 60 billion cut scenes ago. I think I have the right to rage quit and give it a day or two until I start again. Despite my nit-pickings I think game deserved more attention than it got when it was released. For this I place the blame squarely on SEGA’s head for releasing it sandwiches between an array of big name games. It was released on the same say as Fallout 3 for Christ Sake. As unique as it was, it was never going to compete on the same level as that. There was also Fable 2, Modern Warfare 3, LittleBigPlanet, Saints Row 2 on the list for release within that period. Would like me to stop pointing out your monumental fuck-up SEGA? Well too bad because I still have more, Gears of War 2, Left 4 Dead, Mirrors Edge. The only reason I had interest in the game before release was because on the off chance I found and downloaded a demo of the game. Back when the PSN wasn’t infested with sub menu after sub menu and diamonds in the rough such as Valkyria Chronicles were easy enough to find. I think I’ve made my point. Despite what I’ve just said those who have played the game seemed to enjoy it since it has a strong underground fan base, although I’m guessing it was mostly in Japan given that they commissioned and released both a manga and anime series about it as well as 2 sequels, but much to my distaste it was decided by the powers that be that the PSP was the best place for them. Who stills plays on a PSP in this day and age. I stopped playing mine a good 2 years before this was released let alone their sequels.

Now to the final point, If you are Japanese or love anything from Japan, get it because you’ll love every minute of it. Those who don’t might get a see it as being somewhere between alright and an offence to all 5 senses.
 
Oh shit I forgot I was supposed to be arguing my case for computer games being a form of art…
 
Did I mention it looks pretty?

Fable 3 (PC, XBOX 360)

This week the revolution begins as I expose the power struggle within the kingdom of Albion in Peter Molyneux’s latest fable… Fable 3
I’ve been a fan of the Fable since it’s humble beginnings. Back in the days when Microsoft were the new kids to the console wars one of it’s later exclusive titles was Fable. A game where you ran around Rural Medieval killing things and farting in public. It was like The Sims meets Elders Scroll. It’s game play ws unique and even if the story was a bit weak (Given the name of the series you’d think it’d be all about the story, guess that kinda got lost in translation somewhere along the way) it was still a good game that I still play to this day.
Then the 360 came out and thus Fable 2 soon followed which was in essence the same but with minor tweaks and upgrades. Then a few years later came Fable 3, where in someone decided that the formula needed mixing up a little, the old saying “If it isn’t broken, don’t fix it” comes to mind. It’s a game that wreaks of improvements that the series really didn’t need. For example, in the first 2 Fable’s the was to level up was done but using a melee weapon to given you melee experience, use a ranged weapon to gain ranged experience, use magic to gain magic experience and gain general experience by killing things and you levelled up different skills depending on the amount of experience points you have, sounds ok. Fable 3 however does things differently, you gain experience by doing almost anything but it killing things, making friends, making pies, buying houses, completing quests… To which it can all be used to open chests giving you upgrades in all manor of things. It just means that someone could become a master swordsman just by making lots of friends.
The story is simplistic, basically you are the younger brother/sister of the current king who is a tyrant and it’s up to you to overthrow him and bring power back to the suffering masses of Albion (which has now transcended into the Victorian era). So must gain allies and build support for a revolution. It’s enough of a story to drive the plot but not something that’s going to stick with you for years to come. After you amass your army of rebels and overthrow your brother you’re then suddenly informed of an impending doom that will invade Albion in a years time, so for an in game year you must either keep the promises you made to your companions along the way and have the country decimated by the evil blob or amass the huge amounts of gold needed to fund an army big enough to allow everyone to survive. Sounds intriguing yes, but some of the choices I have to make still have the air of one extreme or another. One choice in particular that sticks out is to abolish child labour and refurbish one of my mills into a school or I could Force child labour and have them man the mill. Why can’t I abolish child labour but keep the mill? That would make sense. Also why do I loose money if I lift prohibition on alcohol? The game has it’s own train of thought at times that is completely alien to common sense.
The combat is the same as in any Fable game where you have an arsenal of melee, ranged or magic. Although in Fable 3 instead of having to buy better weapons, you can upgrade the ones you already have by levelling up or completing certain achievements (e.g. kill 100 enemies at night, etc.). Although there are several weapons available it’s easy enough to go through the whole game with the starting weapons.
I have always enjoyed the dialogue in the Fable series, it rarely seems forced and has that quaint hint of British humour about it.Compared to the likes of the Elders Scroll series where the dialogue always seems monotone and dull. Alot of big British names also appear to do cameos for the game, the biggest probably being Stephen Fry who’s character is one of few returning character from Fable 2. Also new names to the line up include John Cleese, Jonathan Ross, Simon Pegg & Michael Fassbender.
Peter Molyneux has always been very big on mentioning with each Fable game that the player will have total freedom to do what they like during the game. Although this sounds hopeful, all 3 games have been lacking in that department. What Peter refers to as freedom I would say is nothing more than time wasting. Anything outside of the quests feels like wasted effort, sure I could marry a NPC, have a couple of kids and live in a nice house, sure I may get gifts now and again but there is no real reward for it. Although it was similar in earlier Fable games it gets worse in the 3rd instalment because it’s even more hard work to get somebody to like you. First of all you have to impress them with whistling and dancing, then run a small quest and you’re friends, repeat and you’re in love, go on a few dates, get married, take to bed, have kids… In all honesty I got bored at whistling. Sure it’s more realistic but I (as well as alot of people) don’t play games to emulate real life. I have real life to do that for me thank you very much.
Overall Fable 3 is definitely the worst game of the series. It would have been so much better if people decided not to dick about with the formula that made people fans of the first two games. Upon watching it again. During Ben “Yahtzee” Croshaw’s video review of Fable 2 he comes out with the phrase “You can, but why would you want to?”. This speaks even truer in the 3rd instalment since it takes about three times the effort to do anything and bares about a tenth of the reward. To end, play Fable 3 if you wish, just don’t blame me if you also feel empty and unfulfilled afterwards.

Batman Arkham City (PC, PS3, XBOX 360)

 

Finally a game reviewed which wasn’t released years and/or months ago. I’ve been spending my weekend playing Arkham City and this is what I think.
Upon writing this review I have just read that Arkham City has doubles the début sales of Arkham Asylum in the UK. Since I’m mentally stuck in the mid-Victorian era where Britain ruled the world. I like to think that the British are capable of knowing a good thing when they see one (bar the unthinking masses that watch awful television such as “Big Brother” and “The Only way is Essex”, but I digress). This act of materialism proves it. Arkham City is a good game. Not quite the game I would show off as the pinnacle of computer game evolution but defiantly the strongest contender for Game of the Year so far and with my other eagerly awaited sequel being pushed back to 2012 (Mass Effect 3 for those of you who care to read) it’s looking like it’s going to be a one horse race.
Arkham City takes what we loved from the Arkham Asylum and give us more of it. More Villains, More Heroes, More Gadgets, More Challenges, More cape “whoosh” noises. The biggest difference is that Arkham City gives us just that, a whole city in which to play with. Although the names Arkham Town or District Arkham would have been more appropriate given the size of the map but I guess they didn’t go down well with the focus group. Still, it’s bigger than what we had to play with back on Arkham Island.
With a whole “city” to play about with, Batman turns into a Sandbox game, meaning Individuo’s rule of Sanbox is valid. A sandbox game no matter how good the story will fall flat on it’s face if it is tedious and boring in getting from point A to point B. To show this I have 2 examples, 1st off the blocks, Mafia. As stories go I’ve not seen many if any gangster-based games top it but driving from point to point in what felt like a cardboard box tied to a sloth kind of killed it. My second example, InFamous, on the other hand had a story that was ok, nothing outstanding, but gliding along electrical wires and rail tracks to get between objectives was as fun as a barrel of chimps. Rocksteady looks like they copied their notes from Sucker Punch in this module and it shows in the way Batman travels around the city. Gliding around Arkham City is probably one of the things I found most fun about the game. Ducking and diving around obstacles, making that “Whoosh” sound. Almost makes you feel like a real super hero.
Did someone mention the story? No? Ok, but now that we are on the subject. I found the story to be very schizophrenic. At times it can be deep and drag you in like chocolate lesbian wrestling (especially around the end). Then other times (the first half in particular) it feels frantic and rushed as if the game is moving me on so I can meet as many characters in the Batman mythos as possible before time runs out. This is not surprising then given my biggest niggle about the game. It’s short. I played it for only 2-3hrs on the Friday, then played it again for another 3-4 hrs and found I had completed the game. I wasn’t even speed playing either, I was doing my best to mess around, try out some of the side quests, pick up a few Riddler trophies and solve a few of his riddles (I had roughly 120 of them when I finished the game). The story is compressed and concentrated as opposed to Heavy Rain which its more drawn out. Heavy Rain is more of a standard coffee while Arkham City is an espresso. Heavy Rain you casually sip at it, take your time and take in the flavour, while Arkham City, you drink it down in one go and let the caffeine go nuts on your brain.
Luckily for me my flat mate who bought the game bought the collectors edition so I’ve also had a play around with the Catwomen missions. I wasn’t expecting a whole alot from the missions when going into them because it’s release date DLC. I was right to do so because I didn’t get alot from the missions either. The story is very weak at best. Kitty’s stash has been taken and she wants it back. She’s horrible in combat, since she can only get a fraction of upgrades compared to Batman. Although her wall climb and ceiling crawl is very useful for not being seen, and when she walks her hips have an amazing wiggle.
Overall I really enjoyed Arkham City, which should be obvious enough since I did say that it was front runner for Game of the Year. Although I do wish it was bulked out a little more so I could enjoy the show that little longer, then again in the words of that child loving Nazi sympathiser Walt Disney “Always leave them wanting more”. I didn’t read any of the comic books before play Arkham Asylum or afterwards, but Arkham City has actually made me more interested in the mythos of the Batman universe. I find myself looking up less known characters on the internet such as Deadshot and The Mad Hatter, to learn more about them.
So where does the future lead for the franchise? Given the main story and how it ended, it doesn’t leave anything open for a direct sequel or even any sort of sequel at all, but in one of the side mission Batman is warned about “A coming darkness”. So I don’t know. I hear rumours that Rocksteady are interested in making a Superman game. Maybe this way I can learn more about Superman’s enemies, because currently I get to Lex Luthor then I’m stumped.

Fahrenheit (PC, PS2, XBox)

 

This week I’ll be looking back into the past at Quantic Dream’s earlier attempt of interactive story telling. Fahrenheit (or Indigo Prophecy for you Americans).
I think I can honestly say Fahrenheit has easily taken the award for most disappointing U-turn out of every computer game I’ve played (and I’ve played alot of games). I bought Fahrenheit not too long ago, I had heard of it before and thought nothing more, it’s only when a friend of mine highly recommended it to me, and since I trust the opinions of my friend and bought myself a copy. I had heard that people have been having problems with playing Fahrenheit on anything but XP, which is funny because it rans on my Desktop without any problems (I’m running 7 for those interested).
 
The story starts with Lucas Kane, who after waking from a trance in a Dinner Toilet realises that he’s murdered someone, fleeing the scene scared and frightened. Next up we have Carla Valenti and Tyler Miles two detectives on the trail of Lucas. An interesting feature of the game is that the game is played from the perspective of all 3 characters, constantly switching between Lucas “pants-wetter” Kane, and our detective duo which in doing so gives the player a well rounded look at the development of both the story and the characters.
 
I was about half an hour in game and I could see what my friend saw in it. The story was compelling, the atmosphere crotch gripping and the characters were well defined. The use of quick-time events within the game (as much as I’m going to hate myself for saying this) were well done, although there were many of them they were usually short and didn’t consist of more than 6 or 7 button sequences. The interactive story was also something very intriguing. It actually felt like even the smallest thing I did effected the game (whether it did or not it doesn’t matter).
 
It was only when I got about half-way through the game an odd thing happened. Someone uttered the word “Mysterious Ancient Cult”, Pandora’s Box opened. Forcing all subtlety to exit via the nearest window and as such the story soils itself inside-out. All atmosphere disappeared when Lucas changes from the scared and frightened little boy we all knew to being some kind of Neo-esc “Chosen One” to which breaking the laws of physics comes as naturally as blinking, and as such the massively fight-scenes appeared, which involves you pressing A though Q whenever you are told (and you are told alot) to not die a number of times equivalent to the population of rocks in the universe for the next half an hour or so, which I not only found tiring (My fingers being left in a state residing somewhere around arthritis-ridden and rigamortis) but utterly futile. By what I could make out alot of work had gone into the fight scenes but your too busy frantically mashing buttons to really care. The once interactive story becomes nothing more than a means of driving our protagonist to the end (by this point we also lose the ability to play our other characters too).
 
As I played though all the things I loved about the game slowly fell away like layers of wet cake. It was destined for greatness but half way through U-turned and sped away. It’s like Atari moulded two completely different games together. The first one about 2 detectives on the trail of a serial killer. The other about a normal 20 something year old who must save the world from great evil. It’s kind of like Se7en (one of my favourite films) moulded with The Matrix. Not that there’s anything wrong with The Matrix, it’s just that the two don’t really have alot of overlap.
 
So in short, play the first half, as soon as someone mentions an evil mystical cult, burn it. You really don’t want to know how it ends. Trust me.

Resident Evil 4 (GameCube, PC, PS2, PS3, Wii, XBOX 360)

 

With the releases of Resident Evil 4 and Code Veronica X in HD on the PSN and XBLA this is what I have been doing with myself.
First things first. I love the Resident Evil series. It takes me back to my pre-teens, back to a time where even it’s target audience would call Justin Bieber annoying and gay. I would meet at a friends house and we would play one of 3 games, 2 of those were Final Fantasy VII and Command & Conquer, but the one I want to focus on today was Resident Evil, believe it or not those graphics used to be good. The camera angles were always horrible mind, but the one thing I most enjoyed about the series was also it’s biggest flaw, the dialogue. The dialogue was that horrible and broken that it was laughable, which made it entertaining. Like watching a film with Steven Seagal in it. You don’t enjoy it because it’s a good film, you enjoy it because it’s a horribly bad film.
As sequel after sequel were released you saw minor improvements and minor tweaks that kept the games appealing to current fans, but less appealing to people new to the series, It was like opening a novel halfway through and to start reading from there. That is until Capcom decided that the series was in dire need of a 21st century reboot. At the release of Resident Evil 4 I was comfortably set in as a Resident Evil fan boy and was outraged by Capcom taking a series I loved and remould it to make it more mainstream so they could attract a wider audience and make more money, Capcom you sell-outs. To this day I still don’t know why it’s called Resident Evil (other than the obvious that it would sell better when a well known brand is stapled to it, see Silent Hill 4 for details). It has as much relevance to the original series as Custard does to the Custard Cream. It would be like playing Pokemon as Jeremy Clarkson and calling it the Top Gear Edition.
Lets start the “review” rather than rant about nostalgia and Capcom selling out shall we? Ok. The story has no relevance to the earlier games apart from the appearance of a few old faces. Leon S Kennedy from Resident Evil 2 is back and it’s his job to rescue the Presidents daughter who has been kidnapped for some reason and rather than going along with standard American foreign policy to send in an armed force, blow up half of every city, steal a few natural resources, announce victory and claim the lives of the that country have been significantly improved. Instead it’s decided that one agent armed with a pistol and a radio with a woman inside would be sufficient. The inevitable proverbial shit hits the fan and it’s up to Leon to take down a whole bio-terrorist cell single handed and rescue the princess… I mean the presidents daughter.
The biggest step away from the franchise was to not put zombies in a game that’s series was very big on zombies. Instead we have villagers who might as well be zombies but can open doors, use weapons and engage in light conversation with each other, although sometimes big bug things can appear out of the decapitated stumps of dead enemies randomly. Another huge difference was to chuck the fixed camera and go for an over the shoulder view instead. Making aiming for head shots infinity easier but having the disadvantage of not being able to see behind you. Just like real life. Although unlike real-life when aiming Leon must stand perfectly still for reasons unknown to man. Maybe it’s one of those “Men can’t multi-task” things where if Leon were to move and aim at the same time he would have to stop breathing or something similar, but I like to think women only say that to make up for their inability to priorities.
Overall I enjoyed it. The game-play was interesting enough for me to complete it back when I first played it and memorable enough for me to buy it and complete it again when released in HD. Although I still have that niggling feeling that it probably would have been a better game if it wasn’t a Resident Evil game, if it were instead the start of a new series to replace Resident Evil instead of re-branding it for a new generation who enjoyed the films (which btw. were a series of wank sandwiches each one having more filling than the last). Then again it wouldn’t have sold as well if it was called “Secret Agent no. 65,524 vs Spaniard Villagers”, but that’s just me.
The Resident Evil series has come a long way since me and my friends took the day off school so we could go into our local Blockbusters and rent out Resident Evil 2 on the day of release. Although Resident Evil 4 is a good game it doesn’t feel like a Resident Evil. The games I fell in love with and still feel nostalgic about are not in there which personally for me spoilt it slightly.
On a final note I do recommend it, it’s worth at least a play through, just leave all expectations at the door and try to imagine that it’s just a coincidence that the protagonist’s name is the same as the cop from Resident Evil 2.
Capcom you Sell-outs.