Resident Evil 3 (PC, PS4, XBOX ONE)

Given that we are all in the grips of a virus outbreak that’s crippling the world, it seemed only fitting that the next review I post be that of one that involves a virus outbreak that turns people also into mindless zombies (this one however doing so more directly). I bring you all once again back to Racoon City for the re imaginings of the 3rd instalment of the Resident Evil saga.

For those of you that don’t know, the game focuses around that of S.T.A.R.S member Jill Valentine months after the the mansion incident that brought the poor health and safety standards of Umbrella Inc. to light. This is further proven as the infection spreads to that of the local populous of Racoon City. Now Jill must escape the city while being relentlessly perused by the bio-weapon Nemesis who’s sole purpose is the eradication of S.T.A.R.S.

Most of you will be well aware of my affinity with the Resident Evil series. Still giving that, I went into this game with a bit more caution then I did with RE2 as I wasn’t expecting lightning to strike twice in the same franchise so soon. Low and behold I was right to be cautious as the game does fall a bit short when compared to the previous one. It’s not that it’s bad, on the contrary it’s rather good. I just wish there was more of it to enjoy. It is awfully short, I was able to complete the game in about 4hrs on my first attempt followed by just under 3hrs on my second. This wasn’t even me trying to beat the game as quickly as possible. The game feels like it’s the bits of RE2 that ended up on the cutting room floor mashed together with a few noticeable RE3 elements thrown in so it can be branded as such. True, the game is about the same length as one of the scenarios in RE2 but at least there was 4 scenarios to bulk the game out as well as the last survivor games as well. There isn’t even a remake of the Mercenaries mini-game from the original to unlock new weapons and the like. I know that the game is packaged with the Resident Evil Resistance multiplayer game but in all honesty I had and still have absolutely no interest in playing it. I’d rather they have put the extra effort into fleshing RE3 a bit more. Maybe have a second scenario where you play the game from Carlo’s perspective.

Just like the RE2 remake before it, it has a beautiful aesthetic behind it. Both the graphics and sound quality make the game just as immersive. Although RE3 does feel a lot more action based than that of RE2. Where RE2 is set in 2-3 different locations with jumping back and forward between them, RE3 doesn’t keep us in the same areas for long and rarely allows for revisiting old areas. This idea of a more action based game is reinforced with the new bells and whistles added from the last instalment. Unlike Leon and Claire, Jill is able to parry and counter some enemy attacks when timed right leading to more opportunities to stand and fight your enemy even when ammo is scarce.

The next big difference is that of Nemesis himself, much like Mr X in RE2 he will follow you around the map like he wants to talk to you about Jesus, although Nemesis is much more persistent than that of his predecessor, being harder, better, faster and stronger. Should you take Nemesis down at least for the interim, you are treated to some goodies usually in the form of weapon upgrades, a lot of which come in handy as enemies and Nemesis himself become harder.

Now for my final thought. The more I think about it and the more I write this, the less I enjoyed the game. I remember the early days of survival horror, the likes of Silent Hill and the original Resident Evil teaching us subtly and that “less is more”. The atmosphere of the game did draw me in but the action was that constant that the game didn’t give me the opportunity to lure me into a false sense of security, make me believe that I can step out the next door without worry. I find the best way to create atmosphere in a game is to keep them guessing. The less you see of an enemy the scarier it becomes. Nemesis was always there, relentless in his pursuit. Mr X however, you could get away from him loose him for a while only to walk through a door and find him staring at you from the other end of the corridor. That as a metaphor is why I prefer RE2 to RE3.

Resident Evil 2 (PC, PS4, XBOX ONE)

Things are still going slow so as promised I have another one for you. This time we are bring the past to the present a much loved classic remade for the 21st century. Now we delve into the heart on zombie infested Raccoon City as we play Resident Evil 2 (2019).

Most you are probably more than aware of the story behind Resident Evil 2 but for those who don’t know, Umbrella (ella-ella) has accidentally leaked the T-Virus into Raccoon City and as such the local residents have shown their distaste for this by making the city a huge mess and turning themselves into zombies. It just so happens that while this is going on Leon Kennedy turning up in town eager to start his first day at the local police station and Claire Redfield who’s come into town looking for her brother Chris because she hasn’t paid her phone bill and as such can’t just call him. The two must split-up, look for survivors and get out of there.

This will be the 3rd Resident Evil game I would have written about making it my joint most written about game series (the other being Mass Effect). Iv’e already mentioned my past love of Resident Evil and especially Resident Evil 2. The original was by far my favourite of the series, so with that in mind and how much I loved the re-make of the original Resident Evil, I was super excited when I heard Capcom were remaking RE2. I went into this game with a huge expectation and I’m glad to say that it both lived up and exceeded my expectations.

So, differences between the original and new one. The biggest change in game-play is changing from a fixed camera to the over-the-shoulder camera introduced in Resident Evil 4, which in all honesty is a god send. As much as I preferred the earlier games having a fixed camera and trying to shoot an enemy you can’t see on the other side of it was more than a slight annoyance. There have been a few little story tweaks but nothing that changes the story dramatically. A huge graphical upgrade, the original wasn’t anything great at the time and by today’s standard it lies somewhere between god awful and abysmal. The remake however looks highly polished, the lighting effects cast an eerie feel almost everywhere and the gore physics leave little to the imagination. There’s little on this earth more satisfying then sending your last pistol bullet into a zombies face and watching it’s brains escape just as quickly in every other direction.

Now for my final thought. The game is a much appreciated return of survival horror that I have wanted for many years. Despite it’s niggles I’d put it up for contender for my game of the year. There’s enough ammo to get you though the game but not enough to be wasting it at every zombie/ dog/ potted plant. Each scenario on it’s own feels a little short and can be completed in 2-3hrs but given that there are 4 of them (2 for Leon and 2 for Claire) as well as some added extras it will keep you entertained for a while (It took me about a month from first starting to getting the platinum trophy). The atmosphere is thick which really immerses you into the game. I can only imagine the number of sleepless nights my 8 year old self would have had in both joy and piss-expelling terror had the game looked and felt this good when the original was released.

God of War (PS4)

With things being a bit slow at the moment it’s given me the opportunity to make up for lost time and get something down for the most recent games I have played. With Spider-Man being the game I’m currently still playing, I’ll make my way down the list of past games. For my next trick we are in Midgard following the adventures of our favourite blood thirsty Spartan and his sprog. Here is God of War.

Our story starts with Kratos and his very manly beard cutting down trees for his deceased wife’s funeral pyre with his son Atreus, afterwards the pair set off on an adventure to fulfil her final request and scatter her ashes from the tallest peak in all the realms and in true God of War style if any deities happen to die on the way, so be it.

I was quite late to the God of War party, I didn’t play the first 2 until the HD editions were released on PS3 then played no. 3 as soon as I completed both of them which would have been a year or 2 later. However, you don’t need to have played the previous games in order to enjoy this one, you may miss a few easter eggs but nothing critical. The game has done rather a lot of growing up since the previous instalments, much like Kratos himself (and not just his luscious face bristles). The game play feels a lot more coordinated rather than the mash square and dodge now and again tactics of the past.

As you can tell from the art cover, Kratos has ditched his Chaos Blades of the past in favour for his cool looking Leviathan Axe, which has the power to be thrown and return to the wielder as well as the power over ice. These abilities make for interesting puzzles to solve in order to progress through the game, usually to do with hitting far away switches and freezing cogs. You also have Atreus helping you both in and out of combat, in combat he will use his bow hitting enemies from afar as well as using different magics to conjure different spirit animals to help either offensively or defensively. Outside of battle he will usually be used to crawl into small spaces or be thrown onto higher ledges to either drop a ladder for flick a switch.

Kratos has changed a lot in the gap between games, you can tell he has grown. He’s become more responsible for his own actions and has stopped blaming others for his own wrong doings, almost becoming ashamed of the person he was previously. A lot of that seems to be due to his son Atreus, you can tell that Kratos only wants the best for him and pushes him to be the best he can be in full Spartan style, this can be seen as Kratos being a bit cold to Atreus or harsh on him but as the story progress you see their relationship grown and develop, as Atreus proves himself and Kratos opens up to the ghosts of his past.

The world itself feels more open and reactive than the earlier games. Where previously you had a single route you must travel and one direction you must go in, in this one there is still one main route to follow, but there are several offshoots to visit option areas and take part in optional quests as well as being able to back track to a lot of previous areas either because the story demands it, to gather the collectables or beat optional bosses.

Now my final thought, I thoroughly enjoyed playing this game and do recommend anyone play it, even if you weren’t a fan of the original series. The game has so much more depth, is more well rounded and is a lot better written than any of the others. The characters are relatable and more human (strange given as most of the characters aren’t humans) and graphically is visually beautiful, I played it in 4K and was stunned by some of the scenery. Not only is the best game of the series, I’d would have probably named it my 2018 Game of the Year had I still been posting last year. So what are you waiting for, go play it… NOW!!

Marvel’s Spider-Man (PS4)

New site, new review. It’s been a while since I last posted, life has kind of got in the way of these things, but that’s what having a full time job and commitments will do. I would love to do this full time but sadly I wouldn’t be able to pay the bills and to be honest I don’t think you guys would be too bothered if I were more regular in my content. Any-who, lets crack on. This time we delve into super-villain soaked New York and follow the adventures of our friendly neighbourhood Spider-Man.

The story is set in it’s own Marvel Universe (Earth-1048 I believe). Our adventure starts (funny enough) with Spider-Man doing what Spidey does best, fight bad guys and swing through New York city. During the tutorial mission at the beginning Spidey takes down Wilson Fisk (aka the Kingpin) and has him carted off to Ryker’s. The rest of the game is spent dealing with the aftermath that comes from the created power vacuum, coming face-to-face with some of Spidey’s most well known foes such as Falcon, Scorpion, Doc Ock and many more.

I remember not really being a fan of Spider-man during my youth, I watched the 90’s TV show but not religiously. Didn’t read the comics but did watch all the live-action films. Not that I didn’t like them, I just preferred doing other things, mainly playing video games. Although with the introduction of Spider-Man into the MCU I developed a fondness for the guy, plus the game was getting some pretty good reviews so I borrowed a copy and got to it.

The game is created by Insomniac Games, the same guys that made the Infamous games and you can tell with the way the game plays. Swinging around the map feels very similar to the grinding the rails in inFamous. It feels very natural, easy to pick up buy difficult to master (as some drone and pigeon chases will show). Building climbing is much easier than in Infamous, rather than having to jump from ledge to ledge you can just run up the side of the building and start swinging. Then the map itself is small enough that you don’t have to rely on fast travelling (I’ve played for about 20hrs and have only used the fast travel once) but big enough that map still feels big. You can spend enough time exploring and finding landmarks and collectables without getting bored.

The combat reminds me a bit of the Batman Arkham games. I don’t think it’s as fluid as Batman but then again they are in my opinion the best combat mechanics in recent history it’s not exactly a mark against it. There is a plethora of different combat skills and gadgets you can use but honestly I was quite happy against the minions using mash square and dodge now and again, however when it comes to the big baddies the game does want you to defeat them in a certain way, but given that you don’t really meet them until the end of the game you’ve got plenty of time to practice your fighting styles before you get to them.

Now for my final thought. It’s a decent game that will keep you entertained and engaged if you are already interested in the Marvel franchise but I can’t suggest that it will bring new fans to the Marvel Universe. The length of the game is just long enough that it will keep you busy for a few weeks but doesn’t have the replay value of any of my 100+hr games like Skyrim, but that’s ok. I was only looking for a short excursion rather than an expedition. Doing a quick look on the internet I found people saying the game can be Platinumed in about 20-ish hours which after playing the game sounds about right. So if you enjoy the Marvel comics/movies/video games/branded yogurts then I’d say you’d more than likely enjoy this too, if not you’re not really going to be missing out on much.

XCOM: Enemy Unknown (PC, PS3, XBOX 360)

I find myself these days playing video games less and less, this is probably due to me not having a lot of money and being bored on what games I already have, hence why all my reviews are on games that have been around longer than the Crab Nebula… Anyway. This time around aliens have invaded Earth and it’s up to the nations of the world to camber together and create the XCOM initiative. Earth’s first and last line of defence.So here we go, XCOM Enemy Unknown.

I was originally going to play Metal Gear Rising because it was free to PSPlus users, and since I’m a PSPlus user it made sense to download it. The problem was it would take some time to download, therefore I decided to play something else in the mean time. This game was kicking around because again it was free to PSPlus users so I thought I’d give it a go. I remembered hearing it was quite good so decided at long last to give it a go, and you know what? I’m glad I did. I found myself staying up until the small hours of the evening engrossed in the workings of my squad and my base.

XCOM starts in the near future at the start of a global alien invasion, you are a nameless, faceless commander type in charge of XCOM, a massive international effort to protect the earth from alien threat. It’s up to you to not only manage the troops in battle, but also take charge of base management, research and development, engineering, finance, caring for the troops etc. It sounds like a lot but as long as you don’t do anything too stupid a lot of it manages itself. Just make sure not to spend your money and resources too frivolously and you’ll do fine.

Gameplay wise, it’s your standard turn based strategy game, you move your troops, the aliens move theirs until someone has no troops left. Each troop type has their own special abilities and traits, Snipers fire from long range, Assault troops get up close and personal, Support troops heal the wounded and Heavy troops blow shit up. As you play your troops grow and get stronger (if they survive that is) unlocking more perks. Meaning later on when the aliens show they really mean business and send their elite soldiers you can still have a fighting chance. It’s also up to you to keep the different international bodies happy by deploying satellites above them to detect enemy spaceships, or complete missions within their borders. If not they will pull their support from the XCOM initiative and you’ll lose their funding.

One point I do need to mention that both goes for and against XCOM is the randomness of the missions, especially that of the UFO missions, which is the main way to collect the alien alloy which is needed for a lot of the later armours and weapons. It can be in game weeks between aliens invade areas where you have satellite uplinks. Therefore if you blow all your alloy on developing your base, you’ll end up sitting around twiddling your thumbs for the next week waiting for a ship to turn up and knowing you it’ll land somewhere with a low threat level and force some country like France to leave the XCOM initiative, but I digress. In it’s favour though it does mean that each game is different in the fine detail. Sure the story never changes but how you get from the beginning to the end is sure to be different.

Another mild annoyance I have with the game is with the difficulty curve. Especially for first time players. The difficulty ramps up over time rather than how much effort the play puts into the war. At the beginning the game the aliens are pretty much sending out the kids on work experience and over time they send out more aliens each more powerful than the last. So if they start sending out their berserker and you haven’t researched laser weapons yet you are in for a world of hurt. Which is why I’d recommend getting laser weapons as soon as they become available. I’d also recommend levelling up many soldiers rather than take out the same 6 over and over. I say this because later in the game it is near impossible to train recruits due to the difficulty of the enemies. Equipping them with the best weapons and ammo may help but it does seam that the enemies know which of my squad and instantly seeks them out. Maybe they can sense inexperience, I don’t know. On a similar note I thank god for the ability to save at almost any time. The amount of times I made one false move and ended up losing my best men was beyond measure.

Now my final thought. I started writing this review months ago, but never got around to finishing it because I was too busy playing it. I enjoyed it from start to finish and all moments in between. I must get for anyone especially those with a PSPlus subscription because you’ll be getting a great game for a ridiculous price.

The Last of Us (PS3)

Thank you, Thank you. Yes it’s good to be back. I know it has been a very very long while since I did one of these (discounting Tomb Raider because I started that before my hiatus). I’ve been busy moving house and getting a dog and such, but please don’t think that it makes me unprofessional (a shout out to any potential employers as much of a long shot as it may be). This time I’m reviewing my favourite game of 2013. The reason it’s my favourite is probably due to the fact I didn’t play Grand Theft Auto V or Bioshock Infinite. Without further or do, The Last of Us.


The Last of Us starts before the outbreak. A young girl named Sarah wakes to find her farther Joel missing, he then appears barking like a madman and proclaims that they have to go. Her Uncle and his brother Tommy appears in a car and they proceed to escape the town. Car crashes, Sarah is shot and killed then the story skips ahead 20 years, to present day where a grumpy, middle aged Joel is working with a woman called Tess as smugglers in the militarised safe zone of Boston. During an operation Joel and Tess finds Marlene the leader of the terrorist group The Fireflies. She tasks Joel and Tess to smuggle a teenage girl Ellie out of the city and thus the story begins.


Lets get one thing straight right now. The Last of Us may have been my game of the year but it still falls short of the other holders of that title (Far Cry 3, The Elder Scrolls V: Skyrim & Heavy Rain). It does have a number of issues, my biggest one must be the lack of immersion. I just couldn’t get sucked into it. I’d stick it on, play for an hour or so and then find something else I’d rather do. I really wanted it to be one of those games I’d start playing at 7pm and find myself still playing it at 11am in the morning… 3 days later.


As regular readers will be aware I do like a good story well told, but to make a good game it’s got to be seamless with the gameplay, neither sacrificing one for the other. Sadly in the case of The Last of Us, it only get 2 out of 3 of these right. The story is very good and it’s told well (if a bit choppy at times), unfortunately it’s gameplay is the turd in the custard. Now I’m not the best person at playing video games but I like to think since I’ve been playing games for roughly 20 years I’d like to think that I’m defiantly above average. With that in mind, the amount of times I died because as I was sneaking up on an infected* only for it to miraculously know I was there and lunge with it’s unblock-able kill move, it’s controller snappingly frustrating. Ammo can be plentiful if you insist on resorting to melee or stealth and like the continual look of the loading screen, or fairly scares if your name is Nathan Drake. It gets easier the further into the game you get and the more guns and upgrades you have at hand.


The stealth engine as mentioned before can be overly sensitive, meaning enemies can pick up a sparrow fart from 5 miles away or the complete polar opposite and not notice a rhino charging through a china shop from which they’re purchasing a rather lovely vase. Some middle ground would be nice. This is just one of many examples of issues I’ve had with the gameplay, all of which effects the pacing of the story causing it to stop and start, stop and start constantly, which in turn effects how I feel about the story, which then has effect on my overall view of the game. A couple of tweeks to let the gameplay flow a bit more would have changed The Last of Us from a fairly good game to a rather excellent game.


Now for my final thought. Despite all the nasty stuff I said about The Last of Us, I have given it my “Game of the Year” badge over titles such as Papers Please, Tomb Raider, God of War Ascension, Remember Me, Metal Gear Rising & DMC. Sure had I played Bioshock Infinite, Grand Theft Auto V, Assassins Creed IV, Batman Arkham Origins, Saints Row IV, Beyond Two Souls, Total War: Rome II or Company of Heroes 2 I’d have given it to one of them, but the bottom line is this. Out of the 3 games I played last year that I’d recommend, The Last of Us I would recommend the most (the other 2 out of interest are Papers Please & Tomb Raider).


Finally because it’s a new year like last year I’ll share the game I am looking forward to the most this year. The nominees are as follows:

  • Lightning Returns: Final Fantasy XIII
  • South Park: The Stick of Truth
  • Metal Gear Solid V: Ground Zeroes
  • InFamous: Second Son
  • The Elder Scrolls Online
  • Destiny
  • Dragon Age: Inquisition
  • Thief
  • The Walking Dead: Season Two
  • Watch Dogs

And the winner is:

Watch Dogs
Every trailer and every piece of game play footage I see gets me that little bit more excited each time. Graphically it looks amazing, it’s gameplay look smooth and seamless but most of all, it’s something new and something relevant to our modern way of life. That’s all for now and have a wonderful 2014.
* In this scenario, the infected does not refer to zombies but are human husks made from a mutated form of the ophiocordyceps unilateralis fungi which is known for infecting insects using their spores and take over their nervous functions.

Tomb Raider (PC, PS3, XBOX 360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch QI) I’ve decided to do something a little bit more constructive. I’ve decided to go on an adventure. Searching for the lost kingdom of the Yamatai on a remote island deep inside the Dragons Triangle far off the coast of Japan. It’s here I must learn to survive if I’m to ever find my way home. I am Lara Croft and I am a survivor… I’m not really, I’m actually overweight and jobless. Anyway, here’s Tomb Raider.


The opening sequence begins with Lara and the rest of the Scooby Gang sailing towards the lost kingdom of Yamatai, which just happens to be located within the Dragon’s Triangle, a dangerous no go area for all things maritime. This scares the jinkies out of some of the crew, but not Lara, no. She’s out to prove herself as a real archaeologist like her farther before her. Naturally as to be expected, shit goes down, the ship gets ripped in two and Lara and the rest of the Village People are stranded and looking for a way home.

I’ve enjoyed the Tomb Raider series since the beginning but given the fall in standards throughout the series it was defiantly due an over-haul sooner rather than later. So when I heard that a reboot was on the way I was really looking forward to it. When the first trailers and game footage was released at E3 in 2012 I was even more so. Then I got a copy, played it, put it down to sleep now and again, then completed it and thought to myself “For a reboot they really haven’t changed a lot”. The story still had the stain of the weird and wacky like all Tomb Raiders before it. Which is a shame because it starts off so well. Trapped on a remote island, good, island is a home to a psychopathic cult, understandable, psychopaths believe that the storms surrounding the island are caused by a goddess’s vengeful soul, far-fetched but as long as they aren’t right about any of th… oh, they are right? Dam, and I was hoping the series had before serious.

Tomb Raider is a good example of why you shouldn’t get excited about a game based on it’s trailers alone. For example, the trailers would have you believe that the game had a whole island to play around on, nope, you explore less than a third of the island even then it’s just linear interconnected corridors with the odd larger area to roam around. Also if the trailers were to be believed there would be survival mechanic in which you must find time to eat, sleep, drink and heal like Metal Gear Solid except without all the snakes. Again, you’d be wrong, there’s one moment at the beginning where you must hunt deer and make a fire in a tutorial esque fashion and after that it’s never seen again. It’s as if the game suddenly caught a bout of amnesia, came to next to a copy of Uncharted and continued like that was the norm. Now, I like the Uncharted series, but I like Uncharted being Uncharted, not Tomb Raider being Uncharted. The jumpy explory bits expected from a Tomb Raider game are as good as it’s ever been but when the actiony shooty bits start you might as well be playing Uncharted if Nathan Drake was a British, student girl on a gap year gone horribly wrong.

The game was described as telling the story of how Lara changed from a young naive child to a battle hardened, stone cold killer. Bless the game because you can tell it’s trying to humanise Lara but fails in it’s consistency. For example when she first kills a deer, she’s crying and is apologising to it. Or when she kills her first person after her attempted “rape” she’s crying, in distress and mentally and physically exhausted, feeling hopeless and overwhelmed by the situation she’s in. At this point you think “wow, this is a pretty dark, serious Lara”. Seconds later however, she capping crazy psychopaths like it’s going out of fashion. At that point all seriousness is lost and the series falls back into old habits again.

Now for my final thought. Tomb Raider really does suffer from a lack of ambition. It starts off very well by characterising what a good reboot should be. It’s new but has a sense of familiarity to it. Sadly though this drive isn’t continued throughout the game, it’s lost after the first half an hour, becoming less like a new spirit child and more like the old one in new pyjamas. The set for a serious, darker Tomb Raider is lost in favour for the same old song and dance from years gone by. Not that it was a bad game, in it’s own merits it’s one of the stronger games of the series but it had the potential to be so much more than it is. And on that bombshell it’s time for me to end, thank you very much for reading, Goodnight. *Then plays Jessica by The Allman Brothers*

Dishonored (PC, PS3 ,360)

Today I find myself yet again sitting behind my desk with nothing to do. So instead of the usual (watch Game of Thrones) I’ve decided to do something a little bit more constructive. Instead I decided to go to the steam-punk, industrial city of Dunwall. A city full to the brim of plague, rats and general nasty things. So everyone strap yourselves in and keep your arms and legs inside the ride at all times. Here’s Dishonored.

Dishonored centres around Corvo Attano bodyguard to the Empress Jessamine and her daughter Emily. Upon his arrival back in Dunwall after a diplomatic mission away the Empress is assassinated and her daughter kidnapped. Corvo is framed for the crime and is sentenced to death. Just before his execution he manages to escape, with help from the rebellion who oppose to the rule of the new Regent Hiram Burrows (who masterminded the coup against the Empress). Soon after meeting the Loyalists, The Outsider (Some supernatural entity) visits Corvo granting him the use of his magic. Armed with his new powers and the resources of the Loyalists, Corvo now has the means to exact his revenge on those who framed him and rescue Emily.

The story flows like a river of bricks, being delivered in splutters at a time. With any kind of game like this there a plot twist at the end, but only those who have either spent much of their life living under a rock or were born yesterday will find it shocking. Most players will be on to it before Corvo has a chance to clean off his blade. I’m not saying that that story is participially bad, it’s just shallower than anything else Bethesda has put there name to. The game itself is short and isn’t really made much longer by the few optional missions. Although you can make it longer by playing the game twice, once to get the good ending, then again to get the evil ending.


The gameplay however is nothing short of fun. The game flows really well with smooth transitions between parkcour roof running, blinking across roof tops and finally jumping off a building to plant Corvo’s sword into the skull of an unaware guard. As I mentioned in my Awards of 2012 section, I enjoyed how fluid the gameplay felt. I also mentioned that there was a smaller number of techniques available. To explain what I meant I need to remind you of the first few shorts from the developers, they made a not of a few different ways to kill stuff. They went through about 4 or 5 and told us there was a whole lot more, turns out they were lying through there teeth’s. There only really a handful of ways to go around taking the life of those who see to bring you to justice. Not that that’s what’s upsetting me, I just don’t like being lied to, especially when it comes to me spending my own money.

One thing that it defiantly worth mentioning is the artistic merit of the game. With it’s unique character design and industrial steam-punk Victorian London overlay, it is a very pretty game. It just saddens me that the characters themselves seem so generic and lifeless, almost robotic. It just undermines the work of the graphic designers when boring characters are placed into such artistic surroundings. It would be much like gathering a bunch of hill billies and asking them to staff the Ritz.

Now for my final thought. Dishonored is a game I did enjoy playing, as you have read it was far from perfect, in fact it was no where near perfect. What it did get right however were the basics of how to make a fun game. It had the fluidity so transactions between each aspect of gameplay meaning that the gameplay didn’t jerk or suddenly stop. It was one smooth continual roller-coaster ride. This in itself is enough to warrant at least an recommendation, in short it’s not perfect, it’s fun and you should check it out. Even if it did spell it’s name wrong.

Borderlands 2 (PC, PS3, XBOX 360)

Today I find myself again sitting behind my desk with nothing to do. So instead of the usual (boot up Skyrim and kick me some dragon arse) I’ve decided to do something a little bit more constructive. Instead I decided to return to Pandora, not the one with the blue tentacled alien things, the one full of guns, bandits and things destined to kill you. Along for the ride are my Vault Hunter chums. If you haven’t guessed what it is yet you obviously didn’t read the title, for everyone else it’s Borderlands 2.

After the events of the first borderlands where we learnt that the Vault that the last guys had spent so much time and effort trying to find turned out to be full of nothing but hentai tentacle rape, we are told that apparently there is a bigger and better Vault somewhere in Pandora (not the one with the blue tentacled alien things). Normally that would be enough for sequel material these days, but Gear Box have higher aspirations than that. The opening of Vault v1.0 trigger some sort of global change of the laws of chemistry and a new element Eridium is created, it assumingly being very rare and powerful because it brings forth the epic Hyperion corporation ran by their charismatic leader Relatively Good Looking Jack. You start the game as one of 4 “new” Vault Hunters (I used inverted commas because the characters are more or less cut and paste of the characters from the first game) who’s job it is to stop Jack. The why however alludes me. My best guess is that it’s just something to do whilst visiting Pandora (not the one with the blue tentacled alien things), God knows there’s bugger all else to do.

Lets get one thing straight right off the bat. Although I did have moments of fun, I am not going to say it was a good game. Much like any Steven Seagal film… you know the rest (which from this point onwards shall be known as the Seagal Principle). I found most missions to be tedious and boring, go here, shoot this, pick it up, give it to me, repeat. Whilst I’m on the subject of problems the game has, there is a horrible balancing problem with the characters. I had a house-mate of mine play Co-op with me, he was the commando, I was the ninja. All he had to do was place a turret in the middle of the room and look on as bullets and missiles fly in the direction of anything that didn’t send him a Christmas card in the last 4 years. The ninja in comparison… turns invisible for 5 seconds. Because this gave me near to no advantage at killing anything more than a midget in close quarters I decided to specialise in using sniper rifles, when I did this I was so far away from the action by the time everyone was dead and I joined the group all the good loot was gone (that probably says more about my room mate than anything else). At this point I told him to piss off and played on my own. A better idea along the same lines would have been, slightly longer time, super speed, a bigger melee damage multiplier and most importantly NOT TO TURN VISIBLE AGAIN AFTER ONE SWING OF MY SWORD. Run around hacking bandits in half, a better idea… Moving on.

You know what I miss? The original Borderlands. No, not Borderlands one, the original concept for Borderlands. The one shown in the original teaser trailers (For those interested, it can be found here). A darker more Fallout-esque experience. If my memory serves me well I remember during the development of Borderlands, they announced that there would be various locations for key places on Pandora (not the one with the blue tentacled alien things) to be. Meaning the game world would be completely different each time you played it. Maybe it was dropped because it was too greater task. Shame. Instead the only unique USP of Borderlands is the “Role-Playing-Shooter” tag (Which means it’s a half-arsed shooter with half-arse RPG elements) and the huge number of guns.The first containing 3.5 million different varieties, The second close to 18 million. Seriously? Why so many guns, I can only use one at a time and equip 4 onto my person at any one time. Then again thinking about it, for each unique weapon there are 49 other copies (1 for each level requirement). Meaning the number of unique weapons is much less, but still a hell of a lot. Personally, it just seems like a lot of work for very little gain, the chances of finding the best gun for you in a single game is so small it’s not worth thinking about.

One thing that does set this game apart from is the fact that it has a antagonist. Aesthetically Pleasing Jack, owner of the Hyperion corporation. Apparently he’s after Iridium because a) It’s valuable and b) It can be used to open Vault v2.01. He’s eccentric, charismatic, egotistical and power hungry. The perfect antagonist. It was a toss up between him and Vaas for Character of the Year. The reason I went with Vaas in the was because Vaas didn’t own the company that would revive his enemies when they died. I get that he’s meant to be eccentric, but that’s a bit much, we’re on the same level as needlessly complicated ways to kill Bond here.

Now for my final thought. I’m not going to recommend nor will I condemn Borderlands 2, because chances are you’ve already played it, completed it and decided for yourself if it was worth it or not. I personally find it’s wacky, gun-hoe, stop-start, action gameplay a bit shallow and pointless, there’s just nothing in it bar a few witty retorts to keep me interested. I’ve got a lot more interesting games on my desk including Far Cry 3, Spec Ops: The Line, hell I’d even say Silent Hill Downpour is more interesting than this, yet I’ve spent more time playing Borderlands 2 than any of the other. I keep asking myself why I keep playing this and not any of the others. Maybe it’s because my inability to leave something incomplete… Yeah, that’ll do.

Awards of 2012

2012 was a rather mediocre year for computer games. There wasn’t any amazingly good or horribly bad games this year (No Skyrim’s or Duke Nukem Forever’s), because of this I’ve decided to choose a series of generic categories, pick which games of this year are the best of that category and a short description why. Since a game I didn’t play won’t be rewarded, below is a list of games I did play from 2012 and is thus the list of nominees (or in the case of best character, game/s that character was in). 


Assassins Creed 3
Bad Piggies
Borderlands 2
Catherine
Dear Esther
Dishonored
Dragons Dogma
Far Cry 3
Football Manager 2013
Hellfire
Hitman: Absolution
Mass Effect 3
Resident Evil 6
Silent Hill Downpour
Spec Ops: The Line
The Walking Dead


So without further or do lets start with our first award.

Best Story:

And the Winner is:


Spec Ops: The Line

I was originally going give this award to Mass Effect 3, but after playing Spec Ops I couldn’t not give it the award. It really did surprise me how good a story can be for a modern war based tactical shooter. In fairness it’s probably the first modern war based tactical shooter that puts forward the message that war, guns, fighting and killing are a bad thing. This message really being pounded home after a certain incident in the game where Walker fucks up on a colossal scale. All and all the story is well paced, engaging and does leave an impression on you. Which is more than I can say for any of the other games I’ve played

Best Character:
And the Winner is:

Vaas Montenegro – Far Cry 3

In fairness I was expecting more from Vaas, some sort of Tyler Durden-esque relationship going on between him and Jason, but that aside he still stands head and shoulders above most characters this year. He’s just the right amount of psycho that puts him in your face and just the right amount of goofy that makes him likeable. Like a dog licking it’s testicles, it’s disgusting but you can’t help but laugh (that sentence probably says more about me than anything). Anyway, Vaas is pure drug-fueled bonkers and will go to any lengths to make sure you are dead. Set you on fire, drown you or even the plan old just shooting you. Sadly he meets his demise at the hands of a no personality, no faced protagonist. So long Vaas you crazy son-of-a-bitch.

Best Gameplay:
And the Winner is:

Dishonoured

Dishonoured is very much a one trick pony. The story is horribly predictable and has serious pace issues, but the gameplay makes up for all that and then some. The ease and fluidity of the sneaking and assassination is nothing short of spot on. The variety maybe more limited then trailers and previews noted but there’s still more than a good mixture of techniques and abilities to keep you entertained. That is if you even choose to kill anyone, you can have just as much fun sneaking your way past guard after guard. For making assassinations into an art form, Corvo, this ones for you.

Worst Game of 2012:
And the Winner is:

Resident Evil 6

I knew this was going to be bad from the word go. I mean Resident Evil 5 was the computer game equivalent of flogging a dead horse, this however is like selling the rotting carcase. Resident Evil 6 (or as I like to think of it, Resident Evil “Just how far can we push this shit”) suffers from bad everything, the plot is even more bonkers than it’s counterparts, instead of the slow paced puzzle solving psychological survival horror of the first games, instead we get a half-baked, bland, boring 3rd person shooter. Leon’s campaign which is said to be more survival horror based is average at best and although at times does looks promising, in the end though it still becomes the same boring shoot-em-up the other 2 campaigns made no attempt to hide from.

Dishonourable Mention:

Dragon’s Dogma

This really did annoy me. Normally this would be the kind of game I would lap up with no hesitation. Broad sword wielding knights fighting dragons and other manor of nasty beasts followed by a stint at the tavern with a tankard of mead and a wench under each arm, sign me up. Capcom however have other ideas. I wish to clarify now that it’s not a bad game, it’s just boring. I never went into it expecting Skyrim v2.0, but I did go into it expecting to have fun. The game was a chore from the start until I decided that I would have more fun playing something else. Also one thing I noticed that I thought worth mentioning, the graphics look like they’re come straight from the PS2, correct me if I’m wrong but I think it’s the only PS3 game on my list to not run in 1080 HD. This would be understandable 3-4 years ago, but these days with HD 4000 on it’s way it’s just not acceptable.

Best Game of 2012:

Honourable Mentions:

The Walking Dead & Spec Ops: The Line

It was close between these two and the game I finally decided to name my game of the year in the end. In the end the deciding factor was the length of the game. I easily finished both of these games in a single day. My winner I’ve been playing for a week already and I still don’t know how far I am from the end. It’s not entirely a bad thing to have a short game. To use an alcohol based metaphor, both of these games are sambuca, enjoyable for the short period but you couldn’t have a lot of the stuff. About the games however, the stories in both are gripping and exciting. The Walking Dead can look a bit tacky at times but the interactive story experience and character progression will help you forget about that.

And the Winner is:

Far Cry 3

And here we are, game of the year. I couldn’t find any faults with Far Cry 3. The story was well paced kept me wanting to play it that little longer, the game play is crisp and fluid, graphically it’s spectacular. It’s not perfect, animals have a tendency to kill you at the worst possible time, they are also built like brick shit houses, I had a tiger survive a grenade in the face. There are a few other minor niggles like the vehicle physics but that’s all they are. A good game, not exactly another Skyrim but it’s the best of the bunch and my game of 2013.
Exciting wasn’t it? but before I go a look ahead at 2013 and at my

Most Anticipated Game of 2013:
Nominees:

Beyond: Two Souls
BioShock Infinite
Grand Theft Auto V
The Last of Us
Watch Dogs

And the Winner is:


The Last of Us

When the first trailers were released at E3 I was hugely impressed by this game. The general idea of trying to survive the end of civilisation in a lawless, uncaring world. It fascinates me. Then learning that it’s being developed by Naughty Dog, I was excited. I don’t think I’ve been this excited about a game release since Heavy Rain, and I was dam excited about that. This doesn’t take merit from any of the other games in that list. I’m anticipating the release of all of them, just The Last of Us more than the others.

Well that’s all from me, I might post a review of a few of these if I can be bothered. So from me and everyone else here (which is still me), Good night.